This post has potentially manipulated dice roll results.
Zakon, assuming no traps are found, will first listen at the door. If he doesn't hear anything, he will attempt to pick the lock. As he works, he says, "We should probably be a bit quieter, assuming they know we are here, maybe they'll think we're unconscious, whoever they are." His nimble fingers work the lock as he continues to speak. "How many others were with you, Olly? And how long have you been down here?"
Perception (to listen at door): 10
adding guidance: 3
Pick Lock: 25
EDITED to add guidance roll, not sure why that made the 'potentially manipulated' warning show up. Ok, for some reason, it's re-rolling the pick lock roll every time I edit - so I will re-do the lock pick roll in a separate entry - ignore the roll here.
Zakon stops suddenly, then looks at the group. "If you couldn't get out from under the wagon, why lock you in here? Or is the lock to keep something out there?" he asks Olly.
Olly looks on nervously as Zakon works at the lock. "I came here with two others, and we were down here for two days. The cloaked figures take one every day, it seemed. I'm not sure why the door is locked, though my two comrades, they were uninjured. They tried at it when we first were down here. I'm not sure what lies beyond."
Just as Zakon hears the satisfactory click of the lock giving, Saryn, waiting eagerly, begins to pull the door open. Peeking through you can just make out the shapes of a couple of figures moving about in the next room. They do not rush for the door, so they have not noticed that you have opened it yet.
Rollback Post to RevisionRollBack
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Zakonwill try to quickly and quietly close the door before the figures notice them. He turns to the others. "It looks like they are still there," he says in a whisper. "If we can open the door quietly, perhaps I can take them out with my bow before they know we are here?"
Zakon moves slightly away from the door, pulling out his bow and readying an arrow. He stands next to Saryn and looks at Theo. "Can you open the door so we can fire immediately?" he asks.
As the door opens, Zakon fires a single shot, striking through the sternum of one of the four hooded cultists just on the other side of the door. He falls to the ground, but is still barely clinging to life. The other three are now alerted to your presence.
Roll initiative (cultists are surprised and will not move for this first round).
The wild gnome lets out raucous laughter. Her hair looks wilder and more alive than ever as she tries to charge around Zakon and into the first foe bringing her axe into his side
BA - Rage
A - two handed axe Attack: 24 Damage: Unable to parse dice roll. slashing on cultist 1
"Olly Olly Coppersmith, we will do our best to get you and your companions to safety."
Theo gives guidance to Zakon checking the door.
Zakon, assuming no traps are found, will first listen at the door. If he doesn't hear anything, he will attempt to pick the lock. As he works, he says, "We should probably be a bit quieter, assuming they know we are here, maybe they'll think we're unconscious, whoever they are." His nimble fingers work the lock as he continues to speak. "How many others were with you, Olly? And how long have you been down here?"
Perception (to listen at door): 10
adding guidance: 3
Pick Lock: 25
EDITED to add guidance roll, not sure why that made the 'potentially manipulated' warning show up. Ok, for some reason, it's re-rolling the pick lock roll every time I edit - so I will re-do the lock pick roll in a separate entry - ignore the roll here.
Re-roll for Lock Pick: 10
Saryn
”Good thinking! Sneaky it is!” Realizing I’m still talking loudly. “Sneaky it is.”
Wysayra still in ambush position by the door "Zakon I can dump acid on the hinges and lock if that will help"
LVL 4 - Orlin - Male Aasimar War Cleric: Quest of Mane (weekly Roll20)
Zakon stops suddenly, then looks at the group. "If you couldn't get out from under the wagon, why lock you in here? Or is the lock to keep something out there?" he asks Olly.
Olly looks on nervously as Zakon works at the lock. "I came here with two others, and we were down here for two days. The cloaked figures take one every day, it seemed. I'm not sure why the door is locked, though my two comrades, they were uninjured. They tried at it when we first were down here. I'm not sure what lies beyond."
Just as Zakon hears the satisfactory click of the lock giving, Saryn, waiting eagerly, begins to pull the door open. Peeking through you can just make out the shapes of a couple of figures moving about in the next room. They do not rush for the door, so they have not noticed that you have opened it yet.
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Zakon will try to quickly and quietly close the door before the figures notice them. He turns to the others. "It looks like they are still there," he says in a whisper. "If we can open the door quietly, perhaps I can take them out with my bow before they know we are here?"
Saryn
Moving to take up position on the wall beside the door ”Ready when you are.”
Zakon moves slightly away from the door, pulling out his bow and readying an arrow. He stands next to Saryn and looks at Theo. "Can you open the door so we can fire immediately?" he asks.
Theo nods and offers Zakon guidance and pulls the door open.
As Theo pulls the door open, Zakon will move to the edge and try to identify a target. As soon as he does, he will fire his bow.
Attack: 21 Damage: 7
[Looking at Wednesday to get back to you all. I have a late meeting tomorrow night.]
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
As the door opens, Zakon fires a single shot, striking through the sternum of one of the four hooded cultists just on the other side of the door. He falls to the ground, but is still barely clinging to life. The other three are now alerted to your presence.
Roll initiative (cultists are surprised and will not move for this first round).
https://drive.google.com/open?id=0B5QowkU494u9SFQ4MmZmemhZT0pfTEV1YWhSeVI0cWMtUnFZ
[My bad. Didn't mean for the map to come out in landscape.]
Cultist 1 (C3, the one that Zakon hit): 10
Cultist 2 (B3): 14
Cultist 3 (D4): 6
Cultist 4 (C5): 9
Zakon is at C2, Saryn is at C1, Wysara is at B1, and Theo is at A1 (I know, tight spaces in the maps that came with this one).
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Saryn - Initiative : 19
Theo
Initiative: 16
Zakon: initiative 13
Wysayra : initiative 8
LVL 4 - Orlin - Male Aasimar War Cleric: Quest of Mane (weekly Roll20)
Looks like our order is
Saryn
Theo
Cultist 2
Zakon
Cultist 1
Cultist 4
Wysarya
Cultist 3
Saryn, you're up!
Lvl 2 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Platinum Plated Keys
Lvl 5 - Dathyra Galanodel - High Elf Cleric of the Life Domain - Hunted
Lvl 1 - Geth Hornraven - Human Wizard - Lost Mine of Phandelver
DM - Imela: The Adventure Begins
Saryn
The wild gnome lets out raucous laughter. Her hair looks wilder and more alive than ever as she tries to charge around Zakon and into the first foe bringing her axe into his side
BA - Rage
A - two handed axe Attack: 24 Damage: Unable to parse dice roll. slashing on cultist 1
move to c3 over hopefully dead cultist.