morn looks for a good place to set out his bedding for the night, and helps with the fire. He signals to the group that he can take second watch and last watch, as he is used to sentry duty and has nothing to prepare other than a meal of rations
As everyone settles in, Alesandair returns and volunteers for the first watch, as he also sets up his alchemy materials. Wraeven volunteers for a watch (call it second?) and Morn volunteers as well (for the third?). With the eventfulness of the day, the merchant will ask Agozur and Lil to manage the horses getting them unhitched (since when hired you mentioned your skills in this area after all), and the dwarf will crawl under one of the wagons, drop a wood panel flap with a slit in it from the bottom that creates a wall toward the forest, and hammer in a couple stakes to keep the wood panel in place vertically. "Neet, teh yeh awl, unt tinks fur a seef feerst deh, meh freents"
Since Alesandair is distracted with his potion making, I'm taking his lower perception roll for 1st watch. Wraeven and Morn give me perception checks for your 3 hours of watch each.
The first watch of the night with Alesandair seems to go well as he happily works on his concoction while the rest of you sleep. His berries bubbling in the beaker. As his watch comes to an end, he picks up his kit and stoppers the vial, waking Wraeven as he moves to rest.
As Wraeven stirs and the raven rejoins him on his shoulder, they sit comfortably for about a half hour, until his ears perk up as a very soft song lilts on the wind at the edge of hearing. [Make a wisdom saving throw.]
Wraeven senses this song drawing on more than just the ears, the song tries to creep into his mind, and for a moment, he is clouded by its beauty. Then he shakes off the mental presence. His mind clears, but he can still hear the singing barely audible coming from the darkness of the forest. With your dark vision from the raven, you notice 2 shapes moving quietly on the other side of the camp by the wagons.
[read spoiler after posting your check. Everyone else can read now.]
[META: It's a little home-brew, but for everyone else, I am using the intimidation vs your passive perception to determine whether you wakeup when Wraeven shouts.]
Lil and the Merchant sleep soundly near one wagon, while the rest of the party is roused by a loud shout from Wraeven and the cawing of the black bird on his shoulder. As you wake up, keep in mind that you all are prone currently, but you also need to make a wisdom saving throw as you hear a lilting harmony trickling in from the dark forest around you.
(Morn)
morn looks for a good place to set out his bedding for the night, and helps with the fire. He signals to the group that he can take second watch and last watch, as he is used to sentry duty and has nothing to prepare other than a meal of rations
Silv'ar as you head back, you come across a large berry bush with bright red berry clusters.
As a human, Morn will be able to take 2 watches, but he would be feeling pretty tired, and won't benefit from a long rest.
Lil?
Dungeon Master - The Chronicle Campaign PbP
As everyone settles in, Alesandair returns and volunteers for the first watch, as he also sets up his alchemy materials. Wraeven volunteers for a watch (call it second?) and Morn volunteers as well (for the third?). With the eventfulness of the day, the merchant will ask Agozur and Lil to manage the horses getting them unhitched (since when hired you mentioned your skills in this area after all), and the dwarf will crawl under one of the wagons, drop a wood panel flap with a slit in it from the bottom that creates a wall toward the forest, and hammer in a couple stakes to keep the wood panel in place vertically. "Neet, teh yeh awl, unt tinks fur a seef feerst deh, meh freents"
Dungeon Master - The Chronicle Campaign PbP
Agozur will place both of his weapons unloaded (light crossbow and longbow) in front of the baby "Hmmm already trying to learn the trade are you?"
Once he sees the child starting to to fall asleep again he will place him back in the basket and tend to the horses with Lil.
Ooc: lone wolf and cub. Kurosawa.
Since Alesandair is distracted with his potion making, I'm taking his lower perception roll for 1st watch. Wraeven and Morn give me perception checks for your 3 hours of watch each.
Dungeon Master - The Chronicle Campaign PbP
Wraeven watches the darkness, a bird on his shoulder.
Perception: 19
Agozur will also take a watch (4th)
12 Perception
The first watch of the night with Alesandair seems to go well as he happily works on his concoction while the rest of you sleep. His berries bubbling in the beaker. As his watch comes to an end, he picks up his kit and stoppers the vial, waking Wraeven as he moves to rest.
As Wraeven stirs and the raven rejoins him on his shoulder, they sit comfortably for about a half hour, until his ears perk up as a very soft song lilts on the wind at the edge of hearing. [Make a wisdom saving throw.]
Dungeon Master - The Chronicle Campaign PbP
Wis save 12
Wis save 16
Wraeven senses this song drawing on more than just the ears, the song tries to creep into his mind, and for a moment, he is clouded by its beauty. Then he shakes off the mental presence. His mind clears, but he can still hear the singing barely audible coming from the darkness of the forest. With your dark vision from the raven, you notice 2 shapes moving quietly on the other side of the camp by the wagons.
Dungeon Master - The Chronicle Campaign PbP
Wraeven:
Shouting to raise the alarm: "Intruders!! (Direction) By the wagons."
Moving in the direction of the intruders.
Wraeven make an Intimidation check
[read spoiler after posting your check. Everyone else can read now.]
[META: It's a little home-brew, but for everyone else, I am using the intimidation vs your passive perception to determine whether you wakeup when Wraeven shouts.]
Dungeon Master - The Chronicle Campaign PbP
Intimidation: 16
I will also have the bird sound the alarm.
Lil and the Merchant sleep soundly near one wagon, while the rest of the party is roused by a loud shout from Wraeven and the cawing of the black bird on his shoulder. As you wake up, keep in mind that you all are prone currently, but you also need to make a wisdom saving throw as you hear a lilting harmony trickling in from the dark forest around you.
Dungeon Master - The Chronicle Campaign PbP
9
I guess Mobya is knocked out tired :-/
Everyone awakened, also Roll Initiative.
Dungeon Master - The Chronicle Campaign PbP
Wraeven:
Initiative: 9
Al
Initiative 4
Wisdom save= 9