(THIS IS ALL META DATA FOR MY TRACKING. PCs SHOULD NOT HAVE KNOWLEDGE OF HP OR AC ON A TARGET)
Group 2 is up, meaning the goblins.
Goblin 2 and 3 unable to make an attack because of their distance away from the party run back into the woods. One to the north and one to the south. They both will attempt to hide from the party in the woods.
Goblin 2 stealth: 10
Goblin 3 stealth: 20
Anyone with a passive perception matching or higher than the hiding enemies stealth roll can see that enemy.
Everyone should be able to see goblin 2.
To find goblin 3, you must use your action to search. Roll a perception check against the goblins stealth roll.
All of a sudden, an arrow flies from the brush on the southern side of the path. The arrow cuts through the air over the trail toward the gnome in the tree.
Attack: 15 Damage: 5
The arrow flies true, striking the gnome assassin in the tree.
Has Pops been spotted yet? He continues to head ESE stealthily through the woods to see if if can get behind Goblin 1 (if he's still alive). He hopes to get a better look - and a better headcount - and to get the jump on Goblin #1 or another easy target with his short sword. (Or Goblin 4? Where's Goblin 4?)
You believe you're being stealthy. Goblin 1 has been taken out. Goblin 4 was in hiding, You wouldn't have known he was there unless you used an action to search for other enemies.
Sven lets out a scream and tears off into the woods after goblin 2 "You're not getting away that easily you slippery little Bugger" he yells in Goblin. If he is able to get within 10 feet of him he stabs at him with his halberd, if not he double moves to get within range to keep the goblin busy.
Halberd attack : Attack: 23 Damage: 7
Polearm master attack with back end of halberd : Attack: 22 Damage: 5
Ooc: Sorry I couldn't tell what range they were at after they moved.
If Goblin 2 is headed north toward Pops, Pops plans to try to cut him off and attack with his short sword.
(OOC: Just realized I may have blown my chance to use Nyana's Guidance - has a minute passed since she gave it to me? Not even sure what I could use it on right now, anyway. Suggestions, anyone?)
OOC: Maybe post your attack attempt if you were able to get in range? That way he can resolve it when he sees it. Or the search roll if you wanted to do that. And I think the spell would still be active. A minute last a surprising amount of time in the game.
Petros cast vicious mockery against the two goblins (2 & 3) that are in range. They must succeed on a wisdom save DC 13.
Goblin 2: 17
Goblin 3: 8
Goblin 3 screams out in pain. The insults must have taken a toll on the weak goblin. The screams quickly subside.
Petros, if the spell calls for damage rolls, go ahead and roll them in the future.
Sven must dash to get to goblin 2 that headed north. Dashing means you take full movement and using your action, you can move your speed again, but you will not get to attack. Sven and the goblin rush into the woods.
Pops is able to see the rustling from the goblin rushing into the woods. Pops moves to head off the goblin. Pops moves into a position to attack, swinging his sword. The blade cuts deep into the goblins stomach, felling the goblin in a single swing.
Goblin 3 is currently trying to hide. Goblin 4 60' from the cart to the south east. About 40' from Pops, Sven and Brats, due south.
Pops, and others:
Each round of combat is 6 seconds. There are 10 rounds in a full minute of combat. Keep that in mind with buffing spells. If guidance is used on the first round, it's available to be used within 10 rounds of combat.
Also on combat rolls, you can do separate rolls like Pops did, or in the dice roller screen, there is a tab for combat. Its easier that way and adds everything up nicely.
Ny steps out from behind the cart to call down another Sacred Flame, this time at Goblin 4. With some movement of her hands and a few steps towards her target a pillar of flame erupts from the sky striking down towards the goblin.