"I have an idea, I will move out and use my Burning Hands and you guys can move in for a flank on the side or come at them straight on with me if yo want. Everyone loves to burn some zombies." Halben says with a smirk.
Halben valiantly runs forward in front of the horde of zombies! He angles himself just right to get as many zombies as possible in his cone effect. He raises his hands in front of him and thin sheets of flame erupt from his hands going back fifteen feet which is able to get the first four zombies!
The Zombies must complete a Dex save of 13 or take the full 14 damage! If success, the damage is halved!
This post has potentially manipulated dice roll results.
The flames release from Halben's hands but due to the zombies jerky gate some of the accidentally side step the flames!
The lead Zombie at H,7 directly in front of Halben cocks to the side and takes 7 points of damage.
The two zombies in the second row take the full blast of Halben's flames are take 14 points of damage! The you see the tendons snapping as the flame melts what remains away but they are still moving forward!
The Zombie in the third row at E,7 also accidentally moves out of the way slightly and only takes 7 points of damage! It's hurt but not terribly!
Fawn sees Halben and is inspired! She moves out with her bow in hand to J,9 and sends an straight into the lead zombies head dealing 11 points of damage! The arrow lodges in but it is still moving forward. It seems to be slowing down but since it is already dead and moving slow it is hard to tell!(Lauren when you rolled it only said 8 damage so it does not appear your damage modifier was added in the roll I will do a refresher in another post to make things easier.)
Conway then sprints to M,7 to help his friends take out these undead! Seeing them all together and noticing Halben's strategy the tries something similar. He takes a chip of mica from his pouch and holds it to the sky. He centers his attack on the zombie at G,7 casting Shatter . You all hear a sudden ringing noise coming from that direction as the Zombies must now make a Constitution save of 13 or take 18 Thunder Damage.
This post has potentially manipulated dice roll results.
8
Zombie 1 already weak from the prior attacks head explodes from the ringing and taking the full , the arrow Fawn fired lodges into the ground. Due to this killing blow, Conway gains 6 temporary HP due to his pact feature.(ZOMBIE 1 IS DEFEATED).
Zombie 2 and 3 currently still aflame from Halben's onslaught somehow manage to resist some of the thunder and only take 9 damage each but stop in their tracks and fall to the ground.
Zombie 4 also resists Conway's attack and only takes 9 damage. It seems to be hurt but still standing.
You watch as the druid Cypress's teeth become sharper, his body becomes hairy and grows into a large brown bear! Cypress charges the front formation becoming a meat shield for his friends! His first attack bites down onto Zombie 3 tearing off it's upper body! Zombie 3 is defeated!
The brown bear then turns it's attention to Zombie 4! It lashes out with it's claws disemboweling the Zombie dealing9 damage but it is still standing!
OOC: Quick refresher as I am seeing some rolls without attack modifiers and damage modifiers. This could cause you to miss attack or not do enough damage to kill your target.
First let's take a look at Fawn's character sheet. You can see here that Fawn's Longbow attack has a Hit Modifier of +5 and Damage of 1d8 +3.
Therefore, when she rolls for an attack with her Longbow as long as there is no advantage or disadvantage should look like this.
This post has potentially manipulated dice roll results.
Fawn dashes forward and unleashes an attack on the lead Zombie! Her first attack goes wide but her second lands true lopping a shoulder off of the lead Zombie dealing 10 damage! The Zombie falls to the ground but rises once more to continue it's undead assault!
Halben moves in and unleashes the cone of flames once more! The zombies must make a Dex Save of 13 or take 12 damage!
Zombie 4 lumbers using all of it's movement to move to G,4 beside Halben.
Zombie 4 will then attempt to Shove Halben Prone. Zombie Athletics: 6 vs Halben Acrobatics: 13. Halben moves out of the way of the Zombie causing it to miss!
Zombie 5 will use it's movement to move to E,4 beside Fawn.
Zombie 5 will then attempt to Shove Fawn Prone. Zombie Athletics: 2 vs Fawn Acrobatics: 9. Fawn's agile elf skills make her dodge the slow zombie with ease!
Zombie 6 will make an attack against Halben! The attack misses!
Attack: 12 Damage: 6
Zombie 7 will move to D,5.
Zombie 7 will make an attack against Fawn! It's claws scratch harmlessly off her armor.
Attack: 16 Damage: 3
Zombie 8 will move to D,7!
Zombie 8 will attempt to Grapple Fawn! Zombie Athletics: 15 vs Fawn Acrobatics: 16. It succeeds and now has Fawn in it's undead embrace! Fawn is now considered Grappled.
Zombie 9 runs mindlessly into the back of another and does not move.
Zombie 10 lumbers forward to D,8.
Zombie 11 moves to C,8.
Zombie 12 moves to C,7.
A stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead emerges from the tent. "What is the meaning of this?!" he demands!
The red-robed figure first sees Conway and casts Hold Person. Conway Wisdom Save vs 13 DC: 14. Conway feels his body lock up and he is now Paralyzed. Conway may make a wisdom saving throw at the end of his turn to see if it breaks vs WISDOM DC 13.
This post has potentially manipulated dice roll results.
Cypress goes to bite down on Zombie 6 but the zombie moves out of the way just in time.
Cypress rares up and swipes his big claws at Zombie 7! He connects ripping off one of it's legs dealing a whopping 13 damage! The Zombie still has some fight left in it.
**ROLLING WISDOM SAVE AS THERE IS NOTHING CONWAY CAN DO**
Wis Save 13: 21
Conway's sheer power of will breaks free of the robed man's spell! He is no longer paralyzed and will be able to be back in the game next round! If he is still alive.
"I have an idea, I will move out and use my Burning Hands and you guys can move in for a flank on the side or come at them straight on with me if yo want. Everyone loves to burn some zombies." Halben says with a smirk.
"Alright guys let's take these guys down.I am going to make this as powerful as I can."
Halben moves to J7 and casts a 2nd level burning hands
Damage: 14
Fawn moves up to J8 and sends an arrow flying towards the heard of Zombies
Attack: 16 Damage: 7
Halben valiantly runs forward in front of the horde of zombies! He angles himself just right to get as many zombies as possible in his cone effect. He raises his hands in front of him and thin sheets of flame erupt from his hands going back fifteen feet which is able to get the first four zombies!
The Zombies must complete a Dex save of 13 or take the full 14 damage! If success, the damage is halved!
Zombie 1: 17
Zombie 2: 4
Zombie 3: 4
Zombie 4: 17
The flames release from Halben's hands but due to the zombies jerky gate some of the accidentally side step the flames!
The lead Zombie at H,7 directly in front of Halben cocks to the side and takes 7 points of damage.
The two zombies in the second row take the full blast of Halben's flames are take 14 points of damage! The you see the tendons snapping as the flame melts what remains away but they are still moving forward!
The Zombie in the third row at E,7 also accidentally moves out of the way slightly and only takes 7 points of damage! It's hurt but not terribly!
Fawn sees Halben and is inspired! She moves out with her bow in hand to J,9 and sends an straight into the lead zombies head dealing 11 points of damage! The arrow lodges in but it is still moving forward. It seems to be slowing down but since it is already dead and moving slow it is hard to tell!(Lauren when you rolled it only said 8 damage so it does not appear your damage modifier was added in the roll I will do a refresher in another post to make things easier.)
Conway then sprints to M,7 to help his friends take out these undead! Seeing them all together and noticing Halben's strategy the tries something similar. He takes a chip of mica from his pouch and holds it to the sky. He centers his attack on the zombie at G,7 casting Shatter . You all hear a sudden ringing noise coming from that direction as the Zombies must now make a Constitution save of 13 or take 18 Thunder Damage.
Constitution Saves 13:
Zombie 1: 4
Zombie 2: 4
Zombie 3: 6
Zombie 4: 17
8
Zombie 1 already weak from the prior attacks head explodes from the ringing and taking the full , the arrow Fawn fired lodges into the ground. Due to this killing blow, Conway gains 6 temporary HP due to his pact feature.(ZOMBIE 1 IS DEFEATED).
Zombie 2 and 3 currently still aflame from Halben's onslaught somehow manage to resist some of the thunder and only take 9 damage each but stop in their tracks and fall to the ground.
Zombie 4 also resists Conway's attack and only takes 9 damage. It seems to be hurt but still standing.
Con Save 14:
12 14
Zombie 2 stays motionless on the ground(DEFEATED). Zombie 3 rises and slowly begins moving forward once again.
I will wait for Cypress's surprise attack and then will begin initiative.
Cypress quickly sprints to j,7 before Wildshaping into a brown bear, where he attack’s the third zombie Attack: 10 Damage: 6Attack: 16 Damage: 5
You watch as the druid Cypress's teeth become sharper, his body becomes hairy and grows into a large brown bear! Cypress charges the front formation becoming a meat shield for his friends! His first attack bites down onto Zombie 3 tearing off it's upper body! Zombie 3 is defeated!
The brown bear then turns it's attention to Zombie 4! It lashes out with it's claws disemboweling the Zombie dealing 9 damage but it is still standing!
OOC: Quick refresher as I am seeing some rolls without attack modifiers and damage modifiers. This could cause you to miss attack or not do enough damage to kill your target.
First let's take a look at Fawn's character sheet. You can see here that Fawn's Longbow attack has a Hit Modifier of +5 and Damage of 1d8 +3.
Therefore, when she rolls for an attack with her Longbow as long as there is no advantage or disadvantage should look like this.
Attack: 11 Damage: 9
Now time to roll for initiative:
Zombies: 14
Fawn: 23
Cypress(Bear): 10
Halben: 18
Conway: 5
Initiative Order:
Halben moves to G,5 and cast a level 1 [spell]Burning Hands[\spell] in the direction to hit the most zombies (looks like C,8?) damage 12
Fawn sprints towards E5 and whips out her shortswords she has named Walker and Texas Ranger and starts slicing and dicing at the undead
Walker Attack: 7 Damage: 7
Texas Ranger Attack: 10 Damage: 10
Fawn should have named them Dr. Quinn and Medicine Woman instead
Fawn dashes forward and unleashes an attack on the lead Zombie! Her first attack goes wide but her second lands true lopping a shoulder off of the lead Zombie dealing 10 damage! The Zombie falls to the ground but rises once more to continue it's undead assault!
Halben moves in and unleashes the cone of flames once more! The zombies must make a Dex Save of 13 or take 12 damage!
Zombie 4: 2
Zombie 5: 12
Zombie 6: 16
Zombie 7: 13
Zombie 8: 9
The lead Zombie(4) jerks as it tendons are failing allowing it to only take 6 damage! The zombie is aflame but is still coming forward!
The first Zombie(5) in the second row also jerks out of the way and takes 6 damage!
The next Zombie(6) in the second row takes the full brunt of the blast and takes 12 damage!
The middle Zombie(7) of the third row falls to the left taking half damage of 6!
The right Zombie(8) of the third row does not move and takes 12 damage to the face!
The smell of burnt decaying flesh is almost unbearable.
It is now the Horde's turn.
The Zombies now move to swarm Halben and Fawn.
Zombie 4 lumbers using all of it's movement to move to G,4 beside Halben.
Zombie 4 will then attempt to Shove Halben Prone. Zombie Athletics: 6 vs Halben Acrobatics: 13. Halben moves out of the way of the Zombie causing it to miss!
Zombie 5 will use it's movement to move to E,4 beside Fawn.
Zombie 5 will then attempt to Shove Fawn Prone. Zombie Athletics: 2 vs Fawn Acrobatics: 9. Fawn's agile elf skills make her dodge the slow zombie with ease!
**CONTINUED IN NEXT POST**
Zombie 6 will move to E,7.
Zombie 6 will make an attack against Halben! The attack misses!
Attack: 12 Damage: 6Zombie 7 will move to D,5.
Zombie 7 will make an attack against Fawn! It's claws scratch harmlessly off her armor.
Attack: 16 Damage: 3Zombie 8 will move to D,7!
Zombie 8 will attempt to Grapple Fawn! Zombie Athletics: 15 vs Fawn Acrobatics: 16. It succeeds and now has Fawn in it's undead embrace! Fawn is now considered Grappled.
Zombie 9 runs mindlessly into the back of another and does not move.
Zombie 10 lumbers forward to D,8.
Zombie 11 moves to C,8.
Zombie 12 moves to C,7.
A stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead emerges from the tent. "What is the meaning of this?!" he demands!
The red-robed figure first sees Conway and casts Hold Person. Conway Wisdom Save vs 13 DC: 14. Conway feels his body lock up and he is now Paralyzed. Conway may make a wisdom saving throw at the end of his turn to see if it breaks vs WISDOM DC 13.
It is now Cypress and Conway's turn.
Cypress attacks zombie 6, and then zombie 7Attack: 12 Damage: 6
Attack: 7 Damage: 9
Cypress goes to bite down on Zombie 6 but the zombie moves out of the way just in time.
Cypress rares up and swipes his big claws at Zombie 7! He connects ripping off one of it's legs dealing a whopping 13 damage! The Zombie still has some fight left in it.
**ROLLING WISDOM SAVE AS THERE IS NOTHING CONWAY CAN DO**
Wis Save 13: 21
Conway's sheer power of will breaks free of the robed man's spell! He is no longer paralyzed and will be able to be back in the game next round! If he is still alive.