Pascal shouts, “Jorin! Shove him in!” Since that would force him to touch the flames again on his turn.
Meanwhile, Pascal charges up a blast in his throat, heat whistling through his scales, “FLAMBÉ!” And he casts Fireball within the center of the Wall of Fire! 19 fire damage vs DC 14 Dex.
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DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Those were some bad damage rolls.) DEX saves for Sundeth: 6 and wyvern: 12
Jorin is up (then Sundeth)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Quasi, if I moved to the square directly east of him, would that prevent him from moving out of the fire?
(You have 15' of movement, after standing up from prone, so probably the square north of him (south of Pascal) is the best you can do.
He is going to get out of the fire on his round. If the positions are lined up on your next round, you can replace one of your attacks with a 5' Shove.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Jorin's barbarian self gives him 40 ft of movement, but i definitely forgot about using half of it to stand up. I'll plan on giving him some axe attacks this round and shoving him next then!
Movement: 20 ft to stand up, 20 ft to move the just right of the big S (2 squares south of Drusk).
This post has potentially manipulated dice roll results.
(OOC: For Sundeth's round, everyone will have to roll a saving throw. I hope you don't mind that I am taking care of that.)
Sundeth was already looking battered after Pascal's fireball blasted him (and the wyvern). Jorin rushes forward, and his furious blows and action-surge do 68 damage. (Sundeth has taken 139 damage total so far since combat started.) Sundeth yells towards the door for his guards, but he has no way of knowing there is a zone of silence outside the door muting his cries. Sundeth looks weakened by his injuries, but then lets out his own cry of rage, radiating magical menace. His Dreadful Aspect affects all enemies within 30' (the entire party), requiring a WIS save vs. DC 13.
Despite having a better bonus than anyone else, Quillary is Frightened for the next minute. (She cannot approach Sundeth, but she could move into melee range of the wyvern if desired.)
Sundeth moves 10' north to get out of the ring of fire, and is in melee range of Pascal, Jorin, and Drusk.
Drusk and Quillary are up. (Then the wyvern goes, then Hildigrim, then the next round starts... Hildigrim's luck and innate halfling-ness prevented him from being frightened.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Quillary scrambles backwards, away from the terrifying Sundeth, but has enough wits about her to incant and call down a glittering moonbeam onto the wyvern.
Move: Stand up, move northwest one square (diagonally). Action: Cast Moonbeam at 4th level centered on the wyvern. It takes 16 radiant damage, or half with a Con Save vs DC 15.
Notes:Moonbeam active for this Round and 9 more or concentration.
Since Pascal has such a forceful personality (high CHA), Drusk will follow his suggestion to try to push Sundeth 5' back onto the ring of fire. Drusk: 4 , Sundeth: 15 Sundeth resists being pushed back.
Wyvern CON save vs DC 15 Moonbeam: 12 Wyvern takes 8 damage.
Not sure who it would attack... 1:Q, 2:P, 3 or 4:J - 2 (Sorry, Quillary)
The wyvern will fly 10' up (high enough to avoid ring of fire), over to its target (from previous roll), then attack with its tail stinger (which also does poison damage).
Attack: 19 Damage: 12
After that, it will use its claws to try to Grapple. If successful, that person gets lifted 15' in the air, moved to the SW corner of the ring of fire, and then dropped (1d6 fall damage + fire damage). Grapple attempt: 16
For Quillary: Hit for 10 piercing damage. Roll a DC 15 CON save vs. poison, 24 damage or 12 if saved. Roll either Athletics or Acrobatics to contest the wyvern trying to clutch you. If its grapple roll is higher, you take 3 fall damage and 19 fire damage (DEX save vs. DC 14 to reduce that to 9 fire damage). After that, roll for spell concentration. (For the tail attack, either DC 11 or DC 17 depending on the damage. If dropped onto the fire ring, either DC 11 or DC 10 depending on damage.)
Hildigrim is up. (Sundeth is in melee range of several allies. The wyvern is hovering in the air out of reach.) After he goes, Pascal and Jorin are up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
So it's 9 hp of fire dmg, and Quillary is unconscious, lying across the wall of fire.
Well, that's a turn. :)
(OOC: Considering how Quillary feels about fire, I had a bad feeling when the roll was for the wyvern to attack Quillary. At least it turned out dramatic, like fantasy shows featuring fighting a fierce flying lizard.
Drusk will do some sort of healing next round for Quillary. Fortunately, ring of fire does damage at the end of the player's round (Quillary can roll out of the way), and the moonbeam (start of round damage) has winked out.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(And a whole new trauma involving fire to upset her. Dinner conversations with her and "we are being watched" Hildigrim should be interesting for the foreseeable future.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"Quillary!" Hildigrim yells, watching the wyvern pummel, lift and then drop his friend onto the ring of fire. He leaps down from the stairs, runs to the half-elf, and attempts to pull her from the flames.
Acrobatics for leaping down? 11
Athletics for dragging Quillary? 14
If need be, he'll disengage to keep from being attacked by opportunity. He's not doing anything else this round, so if he needs to use an action for something, he's got it.
(Hildigrim will use his bonus action to Dash to get to Quillary from his initial position at the top of the stairs. Given that poor Acrobatics roll, Hildi takes 3 damage when he jumps off the stairs and crashes through a table (like in pro wrestling). He is still able to reach Quillary, use his action to Grapple, and pull her 5' west out of the fire.)
The wyvern is flying 15' up, so not in melee range, and it is above the wall of fire. Sundeth looks very beat up from his recent damage, but still has some fight in him.
Pascal, then Jorin, are up. (Then Sundeth is next.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(OOC: With most of the party making their saving shows against Sundeth's roar, I'm regretting not adding that 2nd wyvern.)
Jorin goes to town on Sundeth, upset at what his pet did to Quillary. After 3 strikes for 47 damage, Sundeth is swaying and his legs are trembling to stay upright.
Pascal still to go.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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Pascal shouts, “Jorin! Shove him in!” Since that would force him to touch the flames again on his turn.
Meanwhile, Pascal charges up a blast in his throat, heat whistling through his scales, “FLAMBÉ!” And he casts Fireball within the center of the Wall of Fire! 19 fire damage vs DC 14 Dex.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Those were some bad damage rolls.) DEX saves for Sundeth: 6 and wyvern: 12
Jorin is up (then Sundeth)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(YOU HUSH! XD)
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
I would like to keep him in the fire, but I think I'd be more effective chopping him with my axes.
Quasi, if I moved to the square directly east of him, would that prevent him from moving out of the fire?
(You have 15' of movement, after standing up from prone, so probably the square north of him (south of Pascal) is the best you can do.
He is going to get out of the fire on his round. If the positions are lined up on your next round, you can replace one of your attacks with a 5' Shove.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jorin's barbarian self gives him 40 ft of movement, but i definitely forgot about using half of it to stand up. I'll plan on giving him some axe attacks this round and shoving him next then!
Then Jorin goes full ham and action surges!
The dice, they love me! =D
Quillary just mouths, "Whoa," as Jorin goes to town, shops at the market, helps a little old lady, and still comes home in time to go to town again.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(OOC: For Sundeth's round, everyone will have to roll a saving throw. I hope you don't mind that I am taking care of that.)
Sundeth was already looking battered after Pascal's fireball blasted him (and the wyvern). Jorin rushes forward, and his furious blows and action-surge do 68 damage. (Sundeth has taken 139 damage total so far since combat started.) Sundeth yells towards the door for his guards, but he has no way of knowing there is a zone of silence outside the door muting his cries. Sundeth looks weakened by his injuries, but then lets out his own cry of rage, radiating magical menace. His Dreadful Aspect affects all enemies within 30' (the entire party), requiring a WIS save vs. DC 13.
Despite having a better bonus than anyone else, Quillary is Frightened for the next minute. (She cannot approach Sundeth, but she could move into melee range of the wyvern if desired.)
Sundeth moves 10' north to get out of the ring of fire, and is in melee range of Pascal, Jorin, and Drusk.
Drusk and Quillary are up. (Then the wyvern goes, then Hildigrim, then the next round starts... Hildigrim's luck and innate halfling-ness prevented him from being frightened.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Hoo-wee! Keep it up, everyone!
OOC > So sorry, sorry! I'm here!
Quillary scrambles backwards, away from the terrifying Sundeth, but has enough wits about her to incant and call down a glittering moonbeam onto the wyvern.
Move: Stand up, move northwest one square (diagonally).
Action: Cast Moonbeam at 4th level centered on the wyvern. It takes 16 radiant damage, or half with a Con Save vs DC 15.
Notes: Moonbeam active for this Round and 9 more or concentration.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Since Pascal has such a forceful personality (high CHA), Drusk will follow his suggestion to try to push Sundeth 5' back onto the ring of fire. Drusk: 4 , Sundeth: 15 Sundeth resists being pushed back.
Wyvern CON save vs DC 15 Moonbeam: 12 Wyvern takes 8 damage.
Not sure who it would attack... 1:Q, 2:P, 3 or 4:J - 2 (Sorry, Quillary)
The wyvern will fly 10' up (high enough to avoid ring of fire), over to its target (from previous roll), then attack with its tail stinger (which also does poison damage).
After that, it will use its claws to try to Grapple. If successful, that person gets lifted 15' in the air, moved to the SW corner of the ring of fire, and then dropped (1d6 fall damage + fire damage). Grapple attempt: 16
For Quillary: Hit for 10 piercing damage. Roll a DC 15 CON save vs. poison, 24 damage or 12 if saved. Roll either Athletics or Acrobatics to contest the wyvern trying to clutch you. If its grapple roll is higher, you take 3 fall damage and 19 fire damage (DEX save vs. DC 14 to reduce that to 9 fire damage). After that, roll for spell concentration. (For the tail attack, either DC 11 or DC 17 depending on the damage. If dropped onto the fire ring, either DC 11 or DC 10 depending on damage.)
Hildigrim is up. (Sundeth is in melee range of several allies. The wyvern is hovering in the air out of reach.) After he goes, Pascal and Jorin are up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OOC >
Well, that's a turn. :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(OOC: Considering how Quillary feels about fire, I had a bad feeling when the roll was for the wyvern to attack Quillary. At least it turned out dramatic, like fantasy shows featuring fighting a fierce flying lizard.
Drusk will do some sort of healing next round for Quillary. Fortunately, ring of fire does damage at the end of the player's round (Quillary can roll out of the way), and the moonbeam (start of round damage) has winked out.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yes, lucky the moonbeam is out. (Sigh)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(And a whole new trauma involving fire to upset her. Dinner conversations with her and "we are being watched" Hildigrim should be interesting for the foreseeable future.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"Quillary!" Hildigrim yells, watching the wyvern pummel, lift and then drop his friend onto the ring of fire. He leaps down from the stairs, runs to the half-elf, and attempts to pull her from the flames.
Acrobatics for leaping down? 11
Athletics for dragging Quillary? 14
If need be, he'll disengage to keep from being attacked by opportunity. He's not doing anything else this round, so if he needs to use an action for something, he's got it.
(Hildigrim will use his bonus action to Dash to get to Quillary from his initial position at the top of the stairs. Given that poor Acrobatics roll, Hildi takes 3 damage when he jumps off the stairs and crashes through a table (like in pro wrestling). He is still able to reach Quillary, use his action to Grapple, and pull her 5' west out of the fire.)
The wyvern is flying 15' up, so not in melee range, and it is above the wall of fire. Sundeth looks very beat up from his recent damage, but still has some fight in him.
Pascal, then Jorin, are up. (Then Sundeth is next.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jorin yells, "Hold on brave Hildigrim, we will be there soon!" then follows that up with an unintelligible roar as he pummels Sundeth.
(OOC: With most of the party making their saving shows against Sundeth's roar, I'm regretting not adding that 2nd wyvern.)
Jorin goes to town on Sundeth, upset at what his pet did to Quillary. After 3 strikes for 47 damage, Sundeth is swaying and his legs are trembling to stay upright.
Pascal still to go.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)