Stones pulls up underneath and slightly behind his left foot. The garden plots in front of him are coated in frost. He didn't catch the first exchange but it is clear to see that elephant has turned and is interacting with Dog. Meaninwhile, I very large lizard is chasing pigs around in a pen. The more than half a dozen children inside the farm building are peering outside the windows in terror. A baby starts crying.
Stones will move to within 30 feet of the elephant while trying to avoid the lizard. He Suggestion to the elephant (Wis save 14)“why don’t you calm down and tell us what the problem is and maybe we can find a less violent solution.”
With the elephant and lizard not stopping their assault, and the family and children seemingly in serious danger, Dog drops down to ten feet off the ground and casts force wall facing toward the elephant and away from the house, immediately outside the wall of the house, with the goal being to place it in such a way that the elephant will stop damaging the house and give it some respite.
"You're threatening to hurt children, and no matter where they went, they're innocent and undeserving of someone trying to knock down their house and hurt them." He hefts his hammer, and 10 feet up means he's likely within 5 feet of the elephant's head.
"Elephants I've met don't talk so it's clear there's more going on here than meets the eye. Last chance before I stop you from hurting children. Halt your assault, call off your lizard companion, and explain why you are mad at this helpless family. If you do not, I will put you down."
He readies an attack action with his warhammer if the elephant attacks the wall, tries to attack or cast a spell or does something hostile to anyone:
The frost salamander is first, then Dog and Stones, then the druid.
The giant salamander charges around the stone wall, busting through the big sty fence in the processes. It moves with lightning speed! It gets to Dog, who unleashes his prepared attack (I'm giving you that one for free ;), landing the first blow but not the second.
The salamander retaliates with flurry of swipes from four different arms, followed by a bite.
Claw Attack: 12 Damage: 11
Claw Attack: 14 Damage: 10
Claw Attack: 12 Damage: 7
Claw Attack: 15 Damage: 6
Bite Attack: 17 Damage: 8
Dog and Stones are up
Everyone else: In the distance, the sounds of battle begin.
"Bulwark, Genny, Tock grab hands. Genny, stay close to me." Gash with a swift motion scoops up some dirt from they stand puts it in his pocket. "Let's go!" Gash grips Tock's arm, looks once more through Friend's vision to get a good idea of he wants them to teleport (behind Dog about 60ft) to and uses teleport with his helm over to the ruckus.
Gash gives Bulwark and Genny the option, either come with or stay here... you do have to be willing to go.
(Okay, Gash can teleport everyone this round. I'm going to assume Bulwark stays behind, unless I hear otherwise. Gash, Tock, Keyrie, and Myon will all teleport (again, unless I hear otherwise). They will appear 50 feet south of the map. Everyone will join the battle in Round 2, if they wish. Beginning in round 2, initiative order will be as follows:
Stones moves to L8. He actually feels a little guilty because he’s not sure what the situation is, or who’s actually at fault. But there are innocents in danger and the centaur is being unreasonably aggressive. With that he starts his familiar juggle and flick motion with his daggers and casts Cloud of Daggers at 3rd level at the angry being.
Bulwark (and I guess Genny? Though that's up to her being willing to have teleported with Gash, though honestly, based on what Gash said, I think she would've chosen to teleport with him in the first place.) pops into the area alongside Gash and the others.
As his reaction to getting hit by the salamander, Dog casts force as a cantrip, picking up a frozen crop (I want to say radish?) telekinetically and throwing it a few feet at the salamander, inflicting 1 damage if it fails a DEX 13 saving throw.
On his turn in round 1, Dog realizes he needs more grounding to deliver his blows, so he sidesteps down to the ground over to N14 and swings his warhammer again at the salamander twice, in quick succession.
Attack: 20 Damage: 14 Extra Attack: 26 Damage: 8
Those blows that missed him were hard ones, and he's a little concerned about the situation in which he finds himself. He redoubles his efforts with an action surge with one more warhammer attack:
AS Attack: 16 Damage: 11
and then he drops his hammer, glances down at the clockwork amulet, pulls the javelin of lightning and in the same motion hurls it through the salamander to the centaur.
Attack: clockwork 18 Damage: 11; lightning 18 to centaur and same to salamander unless it makes a DEX 13 saving throw in which case it takes half
This post has potentially manipulated dice roll results.
DEX(13) check: 11
Dog's first two blows land, but his third smacks dully against the creature's thick hide. His javelin streaks through the space between him and the cenaur, causing the druid to cry out.
DEX(13) check: 21
The druid snarls and mutters in an ancient tongue. Two saber-toothed tigers appear.
Stones and Dog:
Stones pulls up underneath and slightly behind his left foot. The garden plots in front of him are coated in frost. He didn't catch the first exchange but it is clear to see that elephant has turned and is interacting with Dog. Meaninwhile, I very large lizard is chasing pigs around in a pen. The more than half a dozen children inside the farm building are peering outside the windows in terror. A baby starts crying.
“I’ll stay with Bull and Genny. Friend. Make sure they’re okay.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Stones will move to within 30 feet of the elephant while trying to avoid the lizard. He Suggestion to the elephant (Wis save 14) “why don’t you calm down and tell us what the problem is and maybe we can find a less violent solution.”
DM shield:
WIS(14) save: 18
With the elephant and lizard not stopping their assault, and the family and children seemingly in serious danger, Dog drops down to ten feet off the ground and casts force wall facing toward the elephant and away from the house, immediately outside the wall of the house, with the goal being to place it in such a way that the elephant will stop damaging the house and give it some respite.
"You're threatening to hurt children, and no matter where they went, they're innocent and undeserving of someone trying to knock down their house and hurt them." He hefts his hammer, and 10 feet up means he's likely within 5 feet of the elephant's head.
"Elephants I've met don't talk so it's clear there's more going on here than meets the eye. Last chance before I stop you from hurting children. Halt your assault, call off your lizard companion, and explain why you are mad at this helpless family. If you do not, I will put you down."
He readies an attack action with his warhammer if the elephant attacks the wall, tries to attack or cast a spell or does something hostile to anyone:
Attack: 26 Damage: 10
Extra Attack: 13 Damage: 9
The elephant blasts a trumpet sound again, whcih can be heard all the way to the Long Road.
Dog and Stones (and Friend):
"Foolish interlopers. I will teach you the same lesson about interfering as these stupid gnomes." The elephant begins to change back into a centaur.
Initiative:
The frost salamander is first, then Dog and Stones, then the druid.
The giant salamander charges around the stone wall, busting through the big sty fence in the processes. It moves with lightning speed! It gets to Dog, who unleashes his prepared attack (I'm giving you that one for free ;), landing the first blow but not the second.
The salamander retaliates with flurry of swipes from four different arms, followed by a bite.
Claw Attack: 12 Damage: 11
Claw Attack: 14 Damage: 10
Claw Attack: 12 Damage: 7
Claw Attack: 15 Damage: 6
Bite Attack: 17 Damage: 8
Dog and Stones are up
Everyone else: In the distance, the sounds of battle begin.
(Wow, Dog lucked out defending against some truly lousy rolls.)
Gash takes off toward the noise
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Note that it took Dog 20 rounds to get there at normal speed!)
Ah, Gash hangs out with Bulwark and Genny.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Tock sees Gash hesitate and tells him, "Gash, please, make me fast! I can get there quick!"
And he'll start bolting that way, waiting for only a moment to see if Gash answers his plea.
(without haste it's 90 ft a round, with haste it's 150, so should get all the way there in 4 turns, but within range of helping in 3 turns)
(Or, you know, teleport? *nudge nudge*)
(I believe with Haste it would be 240ft per round. Action Dash, Movement, Bonus Action Dash, Hasted Action Dash, all at 60 ft.)
"Bulwark, Genny, Tock grab hands. Genny, stay close to me." Gash with a swift motion scoops up some dirt from they stand puts it in his pocket. "Let's go!" Gash grips Tock's arm, looks once more through Friend's vision to get a good idea of he wants them to teleport (behind Dog about 60ft) to and uses teleport with his helm over to the ruckus.
Gash gives Bulwark and Genny the option, either come with or stay here... you do have to be willing to go.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
DM shield:
Initiative:
(Okay, Gash can teleport everyone this round. I'm going to assume Bulwark stays behind, unless I hear otherwise. Gash, Tock, Keyrie, and Myon will all teleport (again, unless I hear otherwise). They will appear 50 feet south of the map. Everyone will join the battle in Round 2, if they wish. Beginning in round 2, initiative order will be as follows:
If Bulwark does decide to go, he will join Keyrie and Tock in the initiative order.
Stones moves to L8. He actually feels a little guilty because he’s not sure what the situation is, or who’s actually at fault. But there are innocents in danger and the centaur is being unreasonably aggressive. With that he starts his familiar juggle and flick motion with his daggers and casts Cloud of Daggers at 3rd level at the angry being.
Damage: 15
Bulwark (and I guess Genny? Though that's up to her being willing to have teleported with Gash, though honestly, based on what Gash said, I think she would've chosen to teleport with him in the first place.) pops into the area alongside Gash and the others.
As his reaction to getting hit by the salamander, Dog casts force as a cantrip, picking up a frozen crop (I want to say radish?) telekinetically and throwing it a few feet at the salamander, inflicting 1 damage if it fails a DEX 13 saving throw.
On his turn in round 1, Dog realizes he needs more grounding to deliver his blows, so he sidesteps down to the ground over to N14 and swings his warhammer again at the salamander twice, in quick succession.
Attack: 20 Damage: 14
Extra Attack: 26 Damage: 8
Those blows that missed him were hard ones, and he's a little concerned about the situation in which he finds himself. He redoubles his efforts with an action surge with one more warhammer attack:
AS Attack: 16 Damage: 11
and then he drops his hammer, glances down at the clockwork amulet, pulls the javelin of lightning and in the same motion hurls it through the salamander to the centaur.
Attack: clockwork 18 Damage: 11; lightning 18 to centaur and same to salamander unless it makes a DEX 13 saving throw in which case it takes half
DEX(13) check: 11
Dog's first two blows land, but his third smacks dully against the creature's thick hide. His javelin streaks through the space between him and the cenaur, causing the druid to cry out.
DEX(13) check: 21
The druid snarls and mutters in an ancient tongue. Two saber-toothed tigers appear.
STT1 Initiative roll: 3
STT2 Initiative roll: 11
New Initiative order:
.
Keyrie, Tock, and Bulwark are up. They are 60 feet south of Dog (off the map.)