"These zombies have been terrorizing you, have they? What a relief it would be to not have this burden."
Autzen steps towards the man and continues "Surely piece of mind is worth more than directions to a castle."
Autzen places a hand on the shoulder of the old human, "The location of a castle, why, I could just as easily beat that information out of.... someone... but to risk our lives, and do this service for you.. how about we come to a monetary agreement as well. After it's done, we'll toast to your new found piece of mind, on me."
Rollback Post to RevisionRollBack
Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
The old man tells Autzen behind the door, “I’ll have gold here for you when you get back. I’m not one to tell you how much I have, but I have enough....”
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
Dimitri suggests a marching order. "We will not be quiet, not with such a group. Maybe we put the, how you say, Dragonborn in front? He is well armored. I stand by him, and then the angel and the devil take the rear?" Dimitri smiles at the implication, but it is clear no offense is meant.
OOC: Suggests marching order of Rastin, Dimitri, Adolmain, Autzen
This post has potentially manipulated dice roll results.
"I relish the chance to dispatch of these foul undead. Let's go." Rastin leads the way following the road to the northeast. (Headed toward AR, 11) Rastin remains alert for any threats or other points of interest. Perception 21
As you approach the area the old man directed you to, you pass a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. One lane leads southeast, another heads southwest around the hill in the middle of the town, and a third way meanders north. In the middle of the square, leaning to one side ever so slightly, is a weathered wooden statue of a warrior clutching a spear and shield.
The barracks appears to have weathered the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency.
Rastin hears movement inside the building (Perception check successful), and he suspects there are approximately 4-6 "things" inside. He relays the information to the party quietly. Your skins begin to crawl, as you suspect you know what is inside.
(Ok, everyone roll initiative please)
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
This post has potentially manipulated dice roll results.
Realizing his group is likely outnumbered by a group of foul undead, Rastin pauses to bless his companions as they enter this battle. As the holy blessing flows out of the Paladin, he moves forward, enters the building, and quietly slides into the shadows to the left of the doorway while scanning the room to identify the threats. Stealth 4
Realizing his group is likely outnumbered by a group of foul undead, Rastin pauses to bless his companions as they enter this battle. As the holy blessing flows out of the Paladin, he moves forward, enters the building, and quietly slides into the shadows to the left of the doorway while scanning the room to identify the threats. Stealth 9
Though not as quiet he would like while he approaches the doorway, Rastin is able to avoid detection. He knows why. Inside the building he sees lifeless figures, casually standing — appearing not to be looking anywhere and not noticing Rastin. The undead aren't perceptive Rastin thinks to himself. He motions to the party, describing locations. He see a zombie (z3) walk into a room within the building.
(Rastin's stealth roll beat the passive perception of the zombies. They have not noticed any of you but they may notice if your get line of sight with them and your stealth roll doesn't beat their passive perception)
Initiative:
Rastin (stealth and not noticed) Autzen Zombie 5 - 14 Damage Adolmain Dmitri Zombie 3 Zombie 1 - 14 damage Zombie 4 Zombie 2
This post has potentially manipulated dice roll results.
Following Rastin's lead, Autzen quietly slips behind the Dragonborn then steps to his right (i7). If he can keep his movement hushed, perhaps a well placed arrow might go unnoticed by the others in the room.. and if the placement is perfect, he might even drop the first foe (Trip Attack)
Notching an arrow, Autzen looks back at his companions, nods towards the first creature just inside the door (Z1), takes a deep, calming breath and fires....
Following Rastin's lead, Autzen quietly slips behind the Dragonborn then steps to his right (i7). If he can keep his movement hushed, perhaps a well placed arrow might go unnoticed by the others in the room.. and if the placement is perfect, he might even drop the first foe (Trip Attack)
Notching an arrow, Autzen looks back at his companions, nods towards the first creature just inside the door (Z1), takes a deep, calming breath and fires....
(OOC: My bad, noobed the two action post... stealth no go)
Autzen's experience with a bow shows, as his arrow is true. The arrows hits the zombie squarely in the back. The zombie shrieks — a horrible sound that might have been an echo of what killed "it" when it was "living."
Unlike the twig creatures the party fought earlier in the day, the zombies are not easily killed. The zombie's decomposing mouth snarls, and eyes Autzen with a death stare.
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
This post has potentially manipulated dice roll results.
(zombie save to trip attack (DC 13) 12)
: A zombie (Z5) hears the zombie hit by Autzen and slowly makes it way to the door in front of Autzen (I6). It swipes at Autzen with its short morning start, eager to taste his Tiefling flesh. (Attack: 13)
The morning star hits Autzen in the chest, briefly knocking the wind out of him (Hit: Damage 3 ). The zombie appears to smile, sensing that its dinner is about to be served.
Adolmain uses his action to unleash the divine energy within him, causing his eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
ooc: Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Dimitri sees the undead creature hit Autzen, and realizes that this will be a real fight. He takes a deep breath and briefly closes his eyes. He pictures one of the goblin raids on his village -- women screaming, homes burning, and evil creatures laughing with twisted smiles as they plunge daggers into the weak and elderly. He remembers the pure fury and rage when he first picked up a sword at twelve years old, burning like white hot fire.
He opens his eyes, and the world is red. He roars and charges the zombie at the door, pushing past the injured Tiefling. He swings his sword in a high arc circling overhead, and leaps at the undead, bringing it crashing down on the zombie's neck. The force drives the sword deep into flesh.
Dimitri then moves behind Rastin, giving room for his companions to strike the undead in turn.
Bonus: Enter rage Move: I7 Attack: Reckless attack on Zombie 5 Move: G7
Dimitri sees the undead creature hit Autzen, and realizes that this will be a real fight. He takes a deep breath and briefly closes his eyes. He pictures one of the goblin raids on his village -- women screaming, homes burning, and evil creatures laughing with twisted smiles as they plunge daggers into the weak and elderly. He remembers the pure fury and rage when he first picked up a sword at twelve years old, burning like white hot fire.
He opens his eyes, and the world is red. He roars and charges the zombie at the door, pushing past the injured Tiefling. He swings his sword in a high arc circling overhead, and leaps at the undead, bringing it crashing down on the zombie's neck. The force drives the sword deep into flesh.
Dimitri then moves behind Rastin, giving room for his companions to strike the undead in turn.
Bonus: Enter rage Move: I7 Attack: Reckless attack on Zombie 5 Move: G7
A zombie (Z3) emerges from the room. as it hears the commotion and desires to join the "feast" its former living family wants to partake it. But he zombie is slow, and moves at a near glacial speed towards your party. (z3 moves to J5).
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
"These zombies have been terrorizing you, have they? What a relief it would be to not have this burden."
Autzen steps towards the man and continues "Surely piece of mind is worth more than directions to a castle."
Autzen places a hand on the shoulder of the old human, "The location of a castle, why, I could just as easily beat that information out of.... someone... but to risk our lives, and do this service for you.. how about we come to a monetary agreement as well. After it's done, we'll toast to your new found piece of mind, on me."
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
The old man tells Autzen behind the door, “I’ll have gold here for you when you get back. I’m not one to tell you how much I have, but I have enough....”
Dungeon Master Private Game - Lost Mines of Phandelver.
Dimitri suggests a marching order. "We will not be quiet, not with such a group. Maybe we put the, how you say, Dragonborn in front? He is well armored. I stand by him, and then the angel and the devil take the rear?" Dimitri smiles at the implication, but it is clear no offense is meant.
OOC: Suggests marching order of Rastin, Dimitri, Adolmain, Autzen
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Agree
“Sounds reasonable. Shall we?”
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
"I relish the chance to dispatch of these foul undead. Let's go." Rastin leads the way following the road to the northeast. (Headed toward AR, 11) Rastin remains alert for any threats or other points of interest. Perception 21
As you approach the area the old man directed you to, you pass a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. One lane leads southeast, another heads southwest around the hill in the middle of the town, and a third way meanders north. In the middle of the square, leaning to one side ever so slightly, is a weathered wooden statue of a warrior clutching a spear and shield.
The barracks appears to have weathered the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency.
Rastin hears movement inside the building (Perception check successful), and he suspects there are approximately 4-6 "things" inside. He relays the information to the party quietly. Your skins begin to crawl, as you suspect you know what is inside.
(Ok, everyone roll initiative please)
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen gives a single acknowledging nod to Rastin then pulls his Crossbow, Light
Initiative: 18
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Rastin readies himself. Initiative 22
Initiative Order:
Rastin
Autzen
Adolmain
Dmitri
Rastin up.
Dungeon Master Private Game - Lost Mines of Phandelver.
Realizing his group is likely outnumbered by a group of foul undead, Rastin pauses to bless his companions as they enter this battle. As the holy blessing flows out of the Paladin, he moves forward, enters the building, and quietly slides into the shadows to the left of the doorway while scanning the room to identify the threats. Stealth 4
Though not as quiet he would like while he approaches the doorway, Rastin is able to avoid detection. He knows why. Inside the building he sees lifeless figures, casually standing — appearing not to be looking anywhere and not noticing Rastin. The undead aren't perceptive Rastin thinks to himself. He motions to the party, describing locations. He see a zombie (z3) walk into a room within the building.
(Rastin's stealth roll beat the passive perception of the zombies. They have not noticed any of you but they may notice if your get line of sight with them and your stealth roll doesn't beat their passive perception)
Initiative:
Rastin (stealth and not noticed)
Autzen
Zombie 5 - 14 Damage
Adolmain
Dmitri
Zombie 3
Zombie 1 - 14 damage
Zombie 4
Zombie 2
Dungeon Master Private Game - Lost Mines of Phandelver.
Following Rastin's lead, Autzen quietly slips behind the Dragonborn then steps to his right (i7). If he can keep his movement hushed, perhaps a well placed arrow might go unnoticed by the others in the room.. and if the placement is perfect, he might even drop the first foe (Trip Attack)
Notching an arrow, Autzen looks back at his companions, nods towards the first creature just inside the door (Z1), takes a deep, calming breath and fires....
Stealth: 7
Attack: 27 + Blessed 3 = 28
Damage: 6 + Superiority Die 5 = 14
(OOC: My bad, noobed the two action post... stealth no go)
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Autzen's experience with a bow shows, as his arrow is true. The arrows hits the zombie squarely in the back. The zombie shrieks — a horrible sound that might have been an echo of what killed "it" when it was "living."
Unlike the twig creatures the party fought earlier in the day, the zombies are not easily killed. The zombie's decomposing mouth snarls, and eyes Autzen with a death stare.
Dungeon Master Private Game - Lost Mines of Phandelver.
(zombie save to trip attack (DC 13) 12)
: A zombie (Z5) hears the zombie hit by Autzen and slowly makes it way to the door in front of Autzen (I6). It swipes at Autzen with its short morning start, eager to taste his Tiefling flesh. (Attack: 13)
The morning star hits Autzen in the chest, briefly knocking the wind out of him (Hit: Damage 3 ). The zombie appears to smile, sensing that its dinner is about to be served.
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain uses his action to unleash the divine energy within him, causing his eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
ooc: Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Dimitri sees the undead creature hit Autzen, and realizes that this will be a real fight. He takes a deep breath and briefly closes his eyes. He pictures one of the goblin raids on his village -- women screaming, homes burning, and evil creatures laughing with twisted smiles as they plunge daggers into the weak and elderly. He remembers the pure fury and rage when he first picked up a sword at twelve years old, burning like white hot fire.
He opens his eyes, and the world is red. He roars and charges the zombie at the door, pushing past the injured Tiefling. He swings his sword in a high arc circling overhead, and leaps at the undead, bringing it crashing down on the zombie's neck. The force drives the sword deep into flesh.
Dimitri then moves behind Rastin, giving room for his companions to strike the undead in turn.
Bonus: Enter rage
Move: I7
Attack: Reckless attack on Zombie 5
Move: G7
24
Damage: 2d6 (3, 5) + 4 [slashing^] + 2 [slashing^] =14
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Dmitri surprises his new companions with his reckless attack—throwing caution to the wind in an effort to impress.
His weapon hits the zombie squarely, briefly sticking in the Zombie's neck before he is able to disclodge it.
"Brains! Braiiiiins! Braaaaaiiiiinnnnssss!" the zombie screeches out in common, barely discernible by the party.
(HIT)
Dungeon Master Private Game - Lost Mines of Phandelver.
A zombie (Z3) emerges from the room. as it hears the commotion and desires to join the "feast" its former living family wants to partake it. But he zombie is slow, and moves at a near glacial speed towards your party. (z3 moves to J5).
Dungeon Master Private Game - Lost Mines of Phandelver.
A zombie (z1) turns to find Dmitri directly in front of him. He swings at Dmitri, the warmth of Dmitri's flesh begging him to approach.
(Attack: 23)
The slow zombie misses badly, nearly losing "its" grip on the bloody Morningstar it wields.
Dungeon Master Private Game - Lost Mines of Phandelver.