(I've got a +2 modifier to history and no proficiency. If anyone has a better mod, I'll Help them for an extra roll. Otherwise, 5)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Wirk collects his gear, arming himself in preparation for combat. Glancing down at the floor, he stares at the symbols [OOC: History: 17 ] but is vaguely aware of their purpose. He spins around the room, doing a quick head count.
"That's five, but there's six-" Wirk stopped short, realizing his mistake. Turning to the group, he said aloud, "I think those are supposed to be us, represented by our skills."
Wirk realizes that these much correspond to the specific classes of each individual and their appropriate skill as well as their current location. He also notices that none of the walls around them are directly connected to a pathway, but have about 10 feet of stone on all sides that stands between them and the rest of this maze.
Bardell sighs. "Is this someone's sick idea of a joke?" He sits down on the floor, bewildered. "Are we going to need to dig out of here? C'mon, let's look at this floor maze more carefully. There's got to be a catch!"
Bardell asks the Heavenly Swordsman to stand near him so he can better examine the floor maze. He will attempt to find any sort of notation which could reveal a hidden door or tunnel.
If either Perception or Investigation are valid, I'll roll: Perception: 11 Investigation: 14 If (n)either are valid options, please disregard these rolls.
(In the original description, there was a crack mentioned that only HS could see. I rolled while sticking an arm in there (with a dagger. I'm not that dumb lol) to see what it was. Is the crack still a thing?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The cracked wall is still present and now fully visible, even though it is sheathed in shadows as all of the walls are, but it still is distinctly weaker than the others. There also does not seem to be any secret tunnels or paths that the map on the floor displays.
Golthag takes the arrow. For some seconds he ponders his options looking at the arrow, then to Brace, then to the wall. He then motions Bardell to approach him and he turns his back to Brace. He says in low voice.
"Golthag thinks he nuts. He cannot endure heat. Keep an eye on him. Golthag will try to break wall. Not with this." He handles the arrow to Bardell.
"Make room. Golthag will try."
He take as many steps as he can to the opposite site of the room and then, using his shoulder as a ram, he charges forward towards the craked wall.
[Strenght check: (hope it's ok. Just to keep speed up. If not appropiate, simply ignore it ;) 23 ]
Golthag impacts the wall with sure speed and bounces off of it with just as much momentum. Anyone who witnessed this except Golthag can give me a Nature check and a Perception check. Golthag gets pretty dinged up and takes 6 damage as he hits the wall. I will need everyone to make these checks who will or state otherwise.
Shade pulls the dagger from the crack, finding nothing inside or breach-through. Out of further ideas, Shade steps aside to ponder further and observe the alternative approach.
(Perception: 16)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
" Kurwashar!" The goliath excalims in giant. He stands moving his hurting shoulder, trying to asses the damage.
"Golthag defeated by a wall. " it seems that he is making fun of himself. " Golthag will not fight agaisnt a wall. Unless he has a hammer, not an arrow" he says and sits near the brwon pelt symbol.
[If appropiate he will spend a hit dice to heal. If not, his shoulder will hurt a little bit more :) ]
This post has potentially manipulated dice roll results.
Nature: 18
Perception: 13
Wirk glanced at the wall, unsure of what he was looking for. Going to Golthag, he proffered his shield, saying, "Had you waited but a moment, I would have given you my shield, but I'm not sure what would have happened to it had it hit that hard rock." Laying a hand on Golthag's shoulder, Wirk felt the divine energy granted to him by his faith flow through his hand, healing Golthag for 1 hit point.
[OOC: Used 1 hit point of my 5 hit point pool from Lay on Hands. Thought it would be sufficient for a bruise.]
I still need everyone who has not, except Golthag, to give me a Nature AND Perception check in order to figure out who figures this out, not just those who have posted so far. Please, everyone else roll for it.
(Does using a Help action for Perception count or would you like 2 rolls from me as well (1 each)?)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The Heavenly Swordsman rests his hand on Golthag's injured shoulder [Using Healing Hands aasimar ability to heal 1 hit point], and encourages him to give it another go.
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Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
(I've got a +2 modifier to history and no proficiency. If anyone has a better mod, I'll Help them for an extra roll. Otherwise, 5)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Wirk collects his gear, arming himself in preparation for combat. Glancing down at the floor, he stares at the symbols [OOC: History: 17 ] but is vaguely aware of their purpose. He spins around the room, doing a quick head count.
"That's five, but there's six-" Wirk stopped short, realizing his mistake. Turning to the group, he said aloud, "I think those are supposed to be us, represented by our skills."
Golthag picks up his axe and his belongings just after helping the others to untie.
"Golthag doesn't like this place. He wants to leave. "
He then looks to the symbols [History Check: 13 but if he recognizes them he does not tell.
" Golthag doesn't sees Golthag there. "
PbP Character: A few ;)
Fixed it in the original post, but the two golden shields are two separate icons.
Wirk realizes that these much correspond to the specific classes of each individual and their appropriate skill as well as their current location. He also notices that none of the walls around them are directly connected to a pathway, but have about 10 feet of stone on all sides that stands between them and the rest of this maze.
Bardell sighs. "Is this someone's sick idea of a joke?" He sits down on the floor, bewildered. "Are we going to need to dig out of here? C'mon, let's look at this floor maze more carefully. There's got to be a catch!"
Bardell asks the Heavenly Swordsman to stand near him so he can better examine the floor maze. He will attempt to find any sort of notation which could reveal a hidden door or tunnel.
If either Perception or Investigation are valid, I'll roll:
Perception: 11
Investigation: 14
If (n)either are valid options, please disregard these rolls.
https://dreadweasel.blogspot.com/
(In the original description, there was a crack mentioned that only HS could see. I rolled while sticking an arm in there (with a dagger. I'm not that dumb lol) to see what it was. Is the crack still a thing?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The cracked wall is still present and now fully visible, even though it is sheathed in shadows as all of the walls are, but it still is distinctly weaker than the others. There also does not seem to be any secret tunnels or paths that the map on the floor displays.
The Goliath looks and touches the cracked wall.
"Golthag thinkshe can break this wall. But Golthag needs a hammer or a shield." He looks to the members of the party that have those items.
PbP Character: A few ;)
"Golthag, you can use an arrow instead.
1d8 piercing damage is more than a shield"Brace hands Golthag an arrow, suppressing an urge to laugh. 9 Persuasion to get him to break the wall with an arrow
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Golthag takes the arrow. For some seconds he ponders his options looking at the arrow, then to Brace, then to the wall. He then motions Bardell to approach him and he turns his back to Brace. He says in low voice.
"Golthag thinks he nuts. He cannot endure heat. Keep an eye on him. Golthag will try to break wall. Not with this." He handles the arrow to Bardell.
"Make room. Golthag will try."
He take as many steps as he can to the opposite site of the room and then, using his shoulder as a ram, he charges forward towards the craked wall.
[Strenght check: (hope it's ok. Just to keep speed up. If not appropiate, simply ignore it ;) 23 ]
PbP Character: A few ;)
Golthag impacts the wall with sure speed and bounces off of it with just as much momentum. Anyone who witnessed this except Golthag can give me a Nature check and a Perception check. Golthag gets pretty dinged up and takes 6 damage as he hits the wall. I will need everyone to make these checks who will or state otherwise.
Shade pulls the dagger from the crack, finding nothing inside or breach-through. Out of further ideas, Shade steps aside to ponder further and observe the alternative approach.
(Perception: 16)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Nature: 1
Perception: 9
Bardell looks quizzically at the arrow, then at the goliath, then at the wall. He's not sure what to make of any of this.
https://dreadweasel.blogspot.com/
" Kurwashar!" The goliath excalims in giant. He stands moving his hurting shoulder, trying to asses the damage.
"Golthag defeated by a wall. " it seems that he is making fun of himself. " Golthag will not fight agaisnt a wall. Unless he has a hammer, not an arrow" he says and sits near the brwon pelt symbol.
[If appropiate he will spend a hit dice to heal. If not, his shoulder will hurt a little bit more :) ]
PbP Character: A few ;)
His shoulder will continue to hurt unless you all want to sit there futility staring at the floor for an hour to use hit dice.
Nature: 18
Perception: 13
Wirk glanced at the wall, unsure of what he was looking for. Going to Golthag, he proffered his shield, saying, "Had you waited but a moment, I would have given you my shield, but I'm not sure what would have happened to it had it hit that hard rock." Laying a hand on Golthag's shoulder, Wirk felt the divine energy granted to him by his faith flow through his hand, healing Golthag for 1 hit point.
[OOC: Used 1 hit point of my 5 hit point pool from Lay on Hands. Thought it would be sufficient for a bruise.]
I still need everyone who has not, except Golthag, to give me a Nature AND Perception check in order to figure out who figures this out, not just those who have posted so far. Please, everyone else roll for it.
(Does using a Help action for Perception count or would you like 2 rolls from me as well (1 each)?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[Nature 12]
[Perception 4]
The Heavenly Swordsman rests his hand on Golthag's injured shoulder [Using Healing Hands aasimar ability to heal 1 hit point], and encourages him to give it another go.
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!