Brace, it's your turn, the shadow has been seemingly shrugging off some of this damage and the wall behind it has started to chip away. You think the shadow has not taken the full force of your blows.
SO! For everyone's info when you die, I have you roll a d6 and then take this formula Average Party's Level + 1d6 = Your new character's level. This level cannot be above the party's average and this starts to become a problem at later levels. You also must roll a d100 and a d3 to determine what madness your character has when you run into the party. Roll Playing this well might provide inspiration, but could also give another player madness as well if they fail a wisdom saving throw.
(Still doing standard death saves, though, right? So Shade is on death's door?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You stand in the center of the room and try to stay back, but it seems that its tentacles can still reach you as small ones whip out harmlessly and graze you.
The shadow takes 7 damage as its form partially melds around the attack and the wall gets even more chipped away.
Shade death saving throw!
The Shadow will now attack Golthag with its writhing shadowy tentacle with a 10. If the attack hits, Golthag takes 9 bludgeoning damage and Golthag give me a Strength or Dexterity Saving Throw if you do no go down from this damage.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As you strike it with your first axe, the shadow dissipates as if on its last breath and the wall behind where you were striking crumbles. The walls lose their shadowy visage and you now see a small rocky tunnel before you that is now marked on the map below you. You feel immensely over joyed that the creature is finally dead, but realize that it consumed a party member before you even got to know him and another person is on the floor almost dead. You hear faint laughter echoing through the maze before you and it does not sound human in any way. You all feel that this might be the best time to take at least a short rest before continuing. Also, we are still in initiative so Brace it's your turn as your companion lies fallen and bleeding out
Also, we are still in initiative so Brace it's your turn as your companion lies fallen and bleeding out and the shadow is destroyed. However, none of you feel that this shadow was even close to the last of its kind as you now realize that the floor has small, hard to distinguish pockets of shadows moving about in the maze. None of them look even close to your group though and you also realize that the symbols on the floor have reduced to 5 accordingly and one of the symbols, the purple diamond, is blinking.
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Wirk, it's your turn, please run it.
Seeing his fellow compatriots drop to the floor, Wirk swings his Battleaxe once more, striking at the Shadow.
[Attack: 18 ]
[Damage: 8 slashing]
Bardell continues to swing.
Primary Axe: 9, 7 slashing damage.
Secondary Axe: 22, 2 slashing damage.
https://dreadweasel.blogspot.com/
Just noticed that second roll was a crit - so that's actually 2 more slashing damage.
https://dreadweasel.blogspot.com/
Brace, it's your turn, the shadow has been seemingly shrugging off some of this damage and the wall behind it has started to chip away. You think the shadow has not taken the full force of your blows.
SO! For everyone's info when you die, I have you roll a d6 and then take this formula Average Party's Level + 1d6 = Your new character's level. This level cannot be above the party's average and this starts to become a problem at later levels. You also must roll a d100 and a d3 to determine what madness your character has when you run into the party. Roll Playing this well might provide inspiration, but could also give another player madness as well if they fail a wisdom saving throw.
(Still doing standard death saves, though, right? So Shade is on death's door?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
No, you have two more failed saves to make before you die. The Typical require 3 of either so a max of 5 turns until death or stable.
Brace, please run your turn.
I take the disengage action and move back 20 feet.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
You stand in the center of the room and try to stay back, but it seems that its tentacles can still reach you as small ones whip out harmlessly and graze you.
Golthag is up.
[OOC sorry for the delay couple of hard days]
The barbarian tries again to cut off one of the shadow tentacles with his axe:
[18 attack:
14 Damage ]
PbP Character: A few ;)
The shadow takes 7 damage as its form partially melds around the attack and the wall gets even more chipped away.
Shade death saving throw!
The Shadow will now attack Golthag with its writhing shadowy tentacle with a 10. If the attack hits, Golthag takes 9 bludgeoning damage and Golthag give me a Strength or Dexterity Saving Throw if you do no go down from this damage.
Since it missed, ignore the following portion.
Wirk is up!
The Shadow looks to have several visible scars in its form as if the darkness it is made of has physically been shredded and looks very damaged.
(Also to note, userZynx_name has decided to leave this campaign since his character just died and he has other obligations to other campaigns.)
(Shade to live: 2)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Wirk can you take your turn?
Wirk makes another attack with his battleaxe.
Attack: 4
Damage (on hit): 3
[OOC: Sorry, didn't realize it was my turn.]
The attack narrowly misses under the shadowy tentacles.
Bardell is up!
Primary Axe: 18, 5 slashing damage.
Secondary Axe: 16, 5 slashing damage.
https://dreadweasel.blogspot.com/
As you strike it with your first axe, the shadow dissipates as if on its last breath and the wall behind where you were striking crumbles. The walls lose their shadowy visage and you now see a small rocky tunnel before you that is now marked on the map below you. You feel immensely over joyed that the creature is finally dead, but realize that it consumed a party member before you even got to know him and another person is on the floor almost dead. You hear faint laughter echoing through the maze before you and it does not sound human in any way. You all feel that this might be the best time to take at least a short rest before continuing. Also, we are still in initiative so Brace it's your turn as your companion lies fallen and bleeding out
Also, we are still in initiative so Brace it's your turn as your companion lies fallen and bleeding out and the shadow is destroyed. However, none of you feel that this shadow was even close to the last of its kind as you now realize that the floor has small, hard to distinguish pockets of shadows moving about in the maze. None of them look even close to your group though and you also realize that the symbols on the floor have reduced to 5 accordingly and one of the symbols, the purple diamond, is blinking.