(Help! Stablized, but still bloody. Also, still a little irked that I dropped after 1 hit.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"I cannot spare much, but I have this ability," Wirk stated, before placing a hand on Shade, sending a surge of divine energy into him. [1 HP from Lay on Hands]. "It should help somewhat."
So what I just need is everyone to confirm what they want to do at this point, because a short rest would only heal everybody hurt and I just want to say I am not leveling anyone up until everyone takes a long rest and yes you all have gotten enough XP to level up. So I advise a long rest.
Also, a long rest would allow Shade to regain all of his HP.
(Long Rest. I vote long rest. Is anyone tired? I think we should take a long rest. :P)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Golthag says it's better to rest here with no shadow tentacles unitl this one heals " he says pointing to Shade " Still Golthag thinks better not to sleep all at the same time. "
Long rest is fine. As Bardell is uninjured, he will spend the majority of that time studying the map, doing his best to commit it to memory and getting a sense for what other threats may be out there.
Alright then, everyone returns to full HP after the long rest, you can incorporate any dialog you want during the rest. It is uneventful mostly except that you hear intermediate roaring, screaming, and one explosion during the rest, but nothing comes after you guys in this little chamber. Everyone has leveled up and I assumed that means that you all wish to continue in the same class, but if not please notify me otherwise. What I need for all of you to do is roll your hit dice and to tell me of the choices if you get any about what happens for your class at level 2. Three of you have choices the Paladins and the Mystic while the Fighter and Barbarian don't have any choices yet but instead get new abilities. So, I also want Bardell to give me an Arcana check for studying the map with advantage because I would say that you have others helping you while you rest and also I want Shade to give me a perception check not with advantage because you are the one with the highest perception.
(Gain 1 to max hp. Gain 2 max Psi Points (total 6). Gain Telepathy (120') and Mystical Recovery (Bonus Action, gain hp equal to Psi Points spent), and Perception Check: 7)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Thanks for the bump! I had almost forgotten about this one.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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(Help! Stablized, but still bloody. Also, still a little irked that I dropped after 1 hit.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Shade, you still need to be stabilized you have had 1 success and 1 failure.
I need one of the group to take action or you will have to continue to make death saving throws.
Golthag rips Shade's cape and tries to bandage his wounds.
"Golthag will not let this one die. The most to fight shadows, the better for all."
After that he rest his back to one wall, with his greataxe on his knees and says.
"You better write map on paper. Golthag does not have paper. "
[medicine: 10 ]
PbP Character: A few ;)
"I cannot spare much, but I have this ability," Wirk stated, before placing a hand on Shade, sending a surge of divine energy into him. [1 HP from Lay on Hands]. "It should help somewhat."
Golthag nods to Wirk as Shade starts to breath deeply.
[OOC: will spend a Hit dice during the short rest]
PbP Character: A few ;)
So what I just need is everyone to confirm what they want to do at this point, because a short rest would only heal everybody hurt and I just want to say I am not leveling anyone up until everyone takes a long rest and yes you all have gotten enough XP to level up. So I advise a long rest.
Also, a long rest would allow Shade to regain all of his HP.
(Long Rest. I vote long rest. Is anyone tired? I think we should take a long rest. :P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Golthag says it's better to rest here with no shadow tentacles unitl this one heals " he says pointing to Shade " Still Golthag thinks better not to sleep all at the same time. "
[Long rest is my vote]
PbP Character: A few ;)
I vote long rest.
"Hopefully if we rest and recuperate we should be ready for future threats. But seriously, that f***ed up one guy real nastily,"
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
"I do require time to regain my abilities," Wirk said, noting his empty pool of divine power.
[OOC: My vote is for long rest as well.]
Long rest is fine. As Bardell is uninjured, he will spend the majority of that time studying the map, doing his best to commit it to memory and getting a sense for what other threats may be out there.
https://dreadweasel.blogspot.com/
Alright then, everyone returns to full HP after the long rest, you can incorporate any dialog you want during the rest. It is uneventful mostly except that you hear intermediate roaring, screaming, and one explosion during the rest, but nothing comes after you guys in this little chamber. Everyone has leveled up and I assumed that means that you all wish to continue in the same class, but if not please notify me otherwise. What I need for all of you to do is roll your hit dice and to tell me of the choices if you get any about what happens for your class at level 2. Three of you have choices the Paladins and the Mystic while the Fighter and Barbarian don't have any choices yet but instead get new abilities. So, I also want Bardell to give me an Arcana check for studying the map with advantage because I would say that you have others helping you while you rest and also I want Shade to give me a perception check not with advantage because you are the one with the highest perception.
(Gain 1 to max hp. Gain 2 max Psi Points (total 6). Gain Telepathy (120') and Mystical Recovery (Bonus Action, gain hp equal to Psi Points spent), and Perception Check: 7)
EDIT: Wow...The roll Gods hate me right now...
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: Gain Fighting Style (Protection), Spellcasting (Prepped Spells [Max: 4]: Bless, Cure Wounds, Detect Evil or Good, Shield of Faith), and Divine Smite; Spell Slots: 2 1st-Level. Spell Attack Bonus: +5. Spell Save DC: 13. HP Max increasedby: 11 ]
[Golthag gains: 12 HP and two abilities:
Reckless Attack: Gain advantage on the first STR attack roll in the turn, but all attacks gain advantage against him.
Danger Sense: Gain advantage to DEX ST against things he can see as traps, spells...
He also gains a little more confidence and wants to leave this ugly place.. but that we will roleplay ;) ]
PbP Character: A few ;)
I still need an HP roll for Bardell and Brace.
11
Lay on Hands: 10
Fighting Style: Dueling
Magick: 4 spells, save 13, +5
Spells: 1st (2): Thunderous Smite, Divine Favor, Searing Smite, Purify Food and Drink
Divine Smite: 2d8 + 1d8 per level past first spell slot, and +1d8 to undead and fiends
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
So Dreadweasel has left us and Bardell now needs another player. Anyone interested?
[It's been almost two months since this thread has seen any activity, so I'm going to bump it really quick.]
(Thanks for the bump! I had almost forgotten about this one.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero