Xan punches the platform, maybe busting through the wood - (Attack: 8 Damage: 5).
"3 losses in a row. I'm tired of losing!"
Xan attempts to punch the board, but it is much stiffer than he expected, his wrist is sprained and in the pain of the injury, he rolls off the platform and into the water.
Khan, who would normally laugh at Xan's folly, she is somber about the Veluthe losing streak. She reaches her hand overboard to help Xan come back up to the platform.
VELUTHE and IKLIDA walk in single file line, someone is carrying their tribe flag on a pole as they make their way to the mats. They see Von standing in front of them, holding his goblet of wine.
“Are you ready for today's IMMUNITY CHALLENGE?” Von hears the various forms of ‘yes’. “For this challenge, we will be bringing back the first immunity challenge,the tribes will battle in full-out combat. Starting at opposite ends of a 20x10 grid, a battle will commence between tribes. You have access to all of your weapons, armor, spells, and abilities. As this is live combat, you may feel like you’ve had enough. You can bow out of this challenge. This is hard, this is meant to test your resolve. This is an individual game, there is only one winner. However, will you stay in for as long as you can to help your tribe win, or will you take an early exit to benefit yourself in the long term. The choice is yours. The losers of the challenge will go back to their camp and spend some time together and also have a date with me at Tribal Council to vote someone out of their tribe.”
**********YOU WILL ALL BE GIVEN TEMPORARY HIT POINTS EQUAL TO HALF OF YOUR MAXIMUM HIT POINTS. So this battle will be longer than the last one. Additionally, I will send you updates on your character hit points so you know what you're working with.**********
Each tribe member can choose their starting place. Post that INTO YOUR TRIBE PM, NOT HERE!!! If you post it here, you cannot change your mind, and the enemy will know your starting position. Be strategic. Think of where your enemies will start and how you can use that to your advantage. Think of who you want to target first. Friendly Fire is on, so be aware of that. At any point in the combat encounter, you can withdraw from the combat, eliminating yourself from the challenge, but taking no more physical damage. If your hit points reach 0 you suffer 2 levels of exhaustion and lose 2 hit die, or if you do not have 2 hit die, you suffer an additional level of exhaustion, and you will be brought back to consciousness with 5 hit points. When an entire tribe has either withdrawn or been defeated, the other tribe wins immunity. At the end of the player’s turn that damaged you, you may, as a reaction, withdraw from the combat, or on your turn as an action, you may withdraw. Because of the nature of this, there will be no retconning, unless the rules have been broken (i.e. a fireball was cast out of range, someone attacked twice when they could only attack once). Any questions? If you understand these rules, please roll initiative. There will be a picture of a beach in the background for flavor and does not represent difficult terrain or anything.
Additionally, please do not forget about the temporary hit points that everyone gets.
It's all good, I was getting everything organized.
You can post your turn whenever you want. Whenever you post, that is final, unless there has been a rule that was broken (Example a spell being cast out of range), that stuff we will retcon. If you take your turn, then someone goes before you and you want to change, you will be unable to do so, so please make sure you're set on whatever it is you're posting.
"Good luck to both tribes! This is for Immunity! Winners buy some extra time here while the loser's go to tribal council! Survivors, ready. Go!"
Initiative - Round 1:
(19 - 21) Niver - Punches Stonetree twice.
(19 - 10) Stonetree - Rages, then charges to Seth to unleash two axe attacks.
(15 - ??) Susan & Bats -
(14 - 06) Khan - Fires two arrows, one of which hits LeShanna from the opposite corner of the map.
This post has potentially manipulated dice roll results.
Stonetree roars with fury (rage), pick up his greataxe and run past the annoying bats (taking aoo), runs past susan (taking aoo), runs to Seth at R3, and slams his axe down at him recklessly.
Xan punches the platform, maybe busting through the wood - (Attack: 8 Damage: 5).
"3 losses in a row. I'm tired of losing!"
Xan attempts to punch the board, but it is much stiffer than he expected, his wrist is sprained and in the pain of the injury, he rolls off the platform and into the water.
Published Subclasses
Khan, who would normally laugh at Xan's folly, she is somber about the Veluthe losing streak. She reaches her hand overboard to help Xan come back up to the platform.
VELUTHE and IKLIDA walk in single file line, someone is carrying their tribe flag on a pole as they make their way to the mats. They see Von standing in front of them, holding his goblet of wine.
“Are you ready for today's IMMUNITY CHALLENGE?” Von hears the various forms of ‘yes’. “For this challenge, we will be bringing back the first immunity challenge, the tribes will battle in full-out combat. Starting at opposite ends of a 20x10 grid, a battle will commence between tribes. You have access to all of your weapons, armor, spells, and abilities. As this is live combat, you may feel like you’ve had enough. You can bow out of this challenge. This is hard, this is meant to test your resolve. This is an individual game, there is only one winner. However, will you stay in for as long as you can to help your tribe win, or will you take an early exit to benefit yourself in the long term. The choice is yours. The losers of the challenge will go back to their camp and spend some time together and also have a date with me at Tribal Council to vote someone out of their tribe.”
**********YOU WILL ALL BE GIVEN TEMPORARY HIT POINTS EQUAL TO HALF OF YOUR MAXIMUM HIT POINTS. So this battle will be longer than the last one. Additionally, I will send you updates on your character hit points so you know what you're working with.**********
Each tribe member can choose their starting place. Post that INTO YOUR TRIBE PM, NOT HERE!!! If you post it here, you cannot change your mind, and the enemy will know your starting position. Be strategic. Think of where your enemies will start and how you can use that to your advantage. Think of who you want to target first. Friendly Fire is on, so be aware of that. At any point in the combat encounter, you can withdraw from the combat, eliminating yourself from the challenge, but taking no more physical damage. If your hit points reach 0 you suffer 2 levels of exhaustion and lose 2 hit die, or if you do not have 2 hit die, you suffer an additional level of exhaustion, and you will be brought back to consciousness with 5 hit points. When an entire tribe has either withdrawn or been defeated, the other tribe wins immunity. At the end of the player’s turn that damaged you, you may, as a reaction, withdraw from the combat, or on your turn as an action, you may withdraw. Because of the nature of this, there will be no retconning, unless the rules have been broken (i.e. a fireball was cast out of range, someone attacked twice when they could only attack once). Any questions? If you understand these rules, please roll initiative. There will be a picture of a beach in the background for flavor and does not represent difficult terrain or anything.
Additionally, please do not forget about the temporary hit points that everyone gets.
Published Subclasses
LeShanna initiative: 7
17
Init. 24
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
18
Do we need to roll tiebreakers? - 14
Initiative:
Published Subclasses
Niver initiative: 19
Tiebreaker: 18 +3
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Tiebreaker: 11
18 is a breaking tie.
I forget, do you add Init bonuses to this? If so, add 4. If not, Torrin’s is 19.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Yes, add initiative modifiers to the tie breakers.
Published Subclasses
Xan tiebreaker: 23
What a waste of a crit lol
9
Tiebreaker: 12
Initiative: 10
Stonetree, I need you to roll a tiebreaker then we can begin.
Published Subclasses
Oh sorry. Turns out i have been waiting for myself then!
Initiative rolled in group chat: 19
Tiebreaker: 7
It's all good, I was getting everything organized.
You can post your turn whenever you want. Whenever you post, that is final, unless there has been a rule that was broken (Example a spell being cast out of range), that stuff we will retcon. If you take your turn, then someone goes before you and you want to change, you will be unable to do so, so please make sure you're set on whatever it is you're posting.
"Good luck to both tribes! This is for Immunity! Winners buy some extra time here while the loser's go to tribal council! Survivors, ready. Go!"
Initiative - Round 1:
Published Subclasses
Stonetree roars with fury (rage), pick up his greataxe and run past the annoying bats (taking aoo), runs past susan (taking aoo), runs to Seth at R3, and slams his axe down at him recklessly.
Attack: 21 Damage: 12
+2 damage from raging