This post has potentially manipulated dice roll results.
Kay watches helplessly as her shipmate is skewered by the Koalinth only moments before she is able to act. She draws her second blade in a red arc, her orange eyes aflame with a mixture of determination and fury. Her second sword thrusts forward. She bellows, "Back to th' depths with ye, ye dog-hearted sea-devil!" So intense is her battle fury that she loses track of where exactly she stands and what she is fighting.
Free Action - draw shortsword Action - attack :23damage :11 Bonus Action - attack :17damage :3 [using bardic inspiration from Kestrell on my first attack roll] : 3 making it a 17 Movement : If the Koalinth is dead after the first attack she'll move on to the next closest target for her second attack, otherwise she'll attack it again and move on if it dies from that.
Kay watches helplessly as her shipmate is skewered by the Koalinth only moments before she is able to act. She draws her second blade in a red arc, her orange eyes aflame with a mixture of determination and fury. Her second sword thrusts forward. She bellows, "Back to th' depths with ye, ye dog-hearted sea-devil!" So intense is her battle fury that she loses track of where exactly she stands and what she is fighting.
Free Action - draw shortsword Action - attack :14damage :18 Bonus Action - attack :18damage :5 [using bardic inspiration from Kestrell on my first attack roll] : 3 making it a 17 Movement : If the Koalinth is dead after the first attack she'll move on to the next closest target for her second attack, otherwise she'll attack it again and move on if it dies from that.
The rage of your first strike slides the blade all the way through the back of your murderous enemy to emerge like a red-stained pike from its chest. Barely having time to choke out its lifeblood in disbelief, the creature is dead before it even slides limp from your sword.
Your vision veiled in a red haze, your feet glide easily across the tilted, sea-slick deck to bring up at the back of an even larger of your green-skinned foes, this one focused it seems upon the nearby Dekket and Virt. Noticing the marauder's bloodied weapon and the dead form of another one of your shipmates slumped nearby, you are barely conscious of the act as your second weapon slashes out to draw an angry red line down your enemy's back.
[OOC] RND3: Nice turn, as both attacks HIT. Koalinth 5 takes 18 points of slashing damage and is dead. Kay moves to F12 and your 2nd attack deals 5 points of slashing damage to the Koalinth Sergeant.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Tiger Vaken bites down again on the creature and starts shaking his head from side to side trying to do as much damage as possible.
Attack (w/Adv since he's prone): 24 Damage: 11
Reaching down with the primal power inherent in your large bestial maw to grip the lower leg of the blood-soaked enemy barely standing before you, a single violent shake is sufficient to tear the limb off, sending the now thoroughly dead pirate careening over nearby rail and back into the sea.
[OOC] RND3: Koalinth 6 is now dead.
FYI - even though he acted after your last attack, got up on his turn and therefore technically wasn't prone at this stage, I still used your attack roll of 24. Partly I did that because hovering over your attack with advantage wasn't showing me the two separate attack rolls (my new internet seems to be playing up a little) but mostly I did it because tiger rage is just so epic! For future reference though, I think the tiger's special claw knock down attack provides the 2nd bite attack (with advantage) against the prone enemy, but unless they don't get up on their turn for some reason, would never confer ongoing advantage in subsequent rounds.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Kestrell growls in disgust when he sees his spell doesn't land. "Back to the basics!" he thinks to himself before he whispers "time to run" to the creature in order to cast Dissonant Whispers at K3.
Kestrell notices the tiger suddenly tearing into the creature and shouts "That's the way, show 'em you're a tiger! Show 'em what you can do!".
OOC:
K3 must make a DC 14 Wisdom Save or take 5 psychic damage and must immediately use its reaction to move as far as its speed allows away (not onto obviously dangerous ground). 1/2 damage and no movement on a successful save.
Vaken gets a d6 Bardic Inspiration. Add it to an attack roll, ability check or saving throw in the next 10 minutes. Can be used after you make the roll but before you know the results.
The crusty, kelp-haired creature is in the process of drawing back its weapon for another stabbing strike when your magic-laced words reach out to penetrate his pointed, green ears. Stopping to again shake its head at the bard's insidious suggestion, the creature is this time unable to resist your persuasive power. With a frightened *yelp*, the pirate turns and leaps from the Shark's forecastle, dissapearing with an audible *splash* into the ocean below.
[OOC] RND3: Koalinth 3 wisdom saving throw: 11FAIL. K3 takes 5 psychic damage and uses its reactioni to leap off the Shark and swim its speed away from Kestrell.
For visualising purposes, a picture of a Koalinth (described in the MM as looking like an aquatic hobgoblin):
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Ferris narrows his eyes at the approaching ship. He stays focused on the task at hand however and keeps pace on the lines. He glanced briefly up at the crow's nest thinking of the help he could provide with his crossbow but keeping the ship moving gave them all the best opportunity of survival.
This post has potentially manipulated dice roll results.
Seeing Aezil and the shipwizard both in dire stratis Dekket feels himself a little bit shor of resources.
Looking at the wizard he says "I'll be back!" as he moves away towards the creature that is about to finish the elf, and drawing his dagger he yells to the creature.
The First Mate, her bandana flapping in the strong wind, keeps her sinewy arm's and taught body straining against the Shore Shark's wheel, continuing the ship's hard turn to starboard as she stares out over the port rail before yelling,
"That ship out there is under full sail and comin' our way... and she don't look like no trader! I'm gonna try to keep us apart till ye clear this scum off our deck. Get that other ship in yer sights Enzio and keep her there. And load that mangonel, Argrin... just in case!"
The dreadlocked sailor obeys orders as best he can, swearing loudly about working an unloaded weapon, but sparing enough effort to grab and wrap a rope around the sliding body of Aezil as it begins to roll past him. The bodies of the dead pirates and your other slain shipmate tumble and slide across the sharply angled, rain slick deck towards the starboard rail, bouncing over deck fittings and banging into combatants legs as they go past.
Awkwardly trying to evade his attacker while he works to load the ships catapult, the dwarven Engineer Argrin calls out to the nearby Navigator for aid, "Mr. Kestrell, sir! Would ye be so kind as to get this darned sea-slug off o'me so I can get Hurley ready fer her first dance?"
Topside, the halfling twins valiantly try to keep the sails full and angled to match the ship's turn and the First Mate's orders, while below the entangled Ships Mage again tries unsuccessfully to free himself from the his ropey constraints. The mute Dragonborn Druhut helps to close in around the largest of the trident wielding pirates, blocking one of the stairs leading to the poop deck as he attacks silently with his longsword, slashing a deep, bloody wound along the raider's right side.
[OOC] RND3: Those of you fighting the Koalinth Sergeant on the deck see Druhut land a solid blow and anyone with line of sight notices that Virt again fails to break free of the net.
Anyone with a passive perception of 12 or more may also read the below spoiler:
Despite the difficult conditions and the chaos of events taking place around you, your ears catch the loud warning cries of Herzhay and a few answering shouts coming from below deck.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Seeing Aezil and the shipwizard both in dire stratis Dekket feels himself a little bit shor of resources.
Looking at the wizard he says "I'll be back!" as he moves away towards the creature that is about to finish the elf, and drawing his dagger he yells to the creature.
"You fishface!! try to fight one of your size!"
And he tries to stab him.
( move towards the one attacking Aezil.
Attack: 9 Damage: 16
BA: dagger: Attack: 17 Damage: 4 )
Seeing Aezil's death and the vengence taken on her behalf by Kay, your attention turns to the large, imposing form of the sole remaining pirate on the maindeck. Caught between your foe and the aftcastle bulkhead, and seeing your allies surround the tall, menacing raider enmasse, you strike out, missing with your rapier on a lunge, but catching your enemy with an off-hand dagger slash that leaks more of the bloodthirsty creature's blood onto the Shark's deck.
[OOC] RND3: Main hand attack (action, rapier) MISSES, but off-hand attack (bonus action, dagger) HITS. Dekket does 4 points of piercing damage to the Koalinth Sergeant.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Ferris narrows his eyes at the approaching ship. He stays focused on the task at hand however and keeps pace on the lines. He glanced briefly up at the crow's nest thinking of the help he could provide with his crossbow but keeping the ship moving gave them all the best opportunity of survival.
Athletics: 6
Despite your formiddable athleticism, the effort of one man trying to stay focused on so many tasks while performing so much work begins to catch up on you as your arms and legs begin to burn with fatigue, even as your breath grows shorter...
[OOC] RND3: @Whitehart - Ferris can choose to either slow down (making his efforts topside less effective) or make a dexterity saving throw DC12 to avoid falling. Should you choose to make the save and fail, you fall and either (75%) hit the deck taking 3d6 bludgeoning damage or 25% hit the water.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Now bleeding from multiple wounds, the largest of the pirates and sole remaining enemy on the main deck growls in hatred at those surrounding him, stabbing out towards Dekket before skillfully spinning his coral-coated trident to send its blood-stained points streaking towards Kay. The first blow lands, sinking painfully into the tiefling's left shoulder, but the nimble sailmonkey manages to deftly side-step the reverse strike from the trident.
The raider upon the poop deck draws his weapon back for a powerful double handed thrust against A'ro, barking out something to the deck below in an unfamiliar language even as he drives the deadly tip of his weapon forward into the stomach of the unarmoured genasi.
Grinning at the lack of resistance from the dwarf before him, the final kelp-haired maruader feints right, before stabbing left, trying to pin his prey to the deck. The trident's points merely tear clothing though, again failing to pierce flesh.
[OOC] Koalinth Sergeant multi-attack: 1st trident attack vs Dekket: Attack: 16 Damage: 9HIT: 2nd trident attack vs Kay: Attack: 11 Damage: 3MISS: K2 attack vs A'ro: Attack: 6 Damage: 4HIT: K4 attack vs Argrin: 22 Damage: 7MISS:
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Awkwardly trying to evade his attacker while he works to load the ships catapult, the dwarven Engineer Argrin calls out to the nearby Navigator for aid, "Mr. Kestrell, sir! Would ye be so kind as to get this darned sea-slug off o'me so I can get Hurley ready fer her first dance?"
"No problem!"
Kestrell runs around the catapult to stand between Argrin and the side of the ship (D17) and again casts Dissonant Whispers this time at the one attacking Argrin: "Begone, foul beast!"
OOC: Wis Saving throw of 14 or take 16 psychic damage and use its reaction to move as far away. 1/2 damage and no movement on a successful save.
Taking advantage of the opening in her opponent's defenses as she dodges his trident, Kay shifts her grip on her shortswords and plunges them toward the immense Koalinth. Not thinking particularly coherently, she shouts "Get off my ship!" as she withdraws her blades from his flesh.
A'ro just looks at his assailant as he feels the attack hurting him. His eyes glowing with electricity as he pushes through the pain to maintain the concentration and launching more lightning into the creature from his witch bolt.
OOC:
Lightning Damage from spell: 9
Rolled in OOC chat: Concentration check for maintaining spell: 20
A'ro just looks at his assailant as he feels the attack hurting him. His eyes glowing with electricity as he pushes through the pain to maintain the concentration and launching more lightning into the creature from his witch bolt.
OOC:
Lightning Damage from spell: 9
Rolled in OOC chat: Concentration check for maintaining spell: 20
Your attacker rears back to attack you again, but the powerful bolt of energy that arcs down from above hits him in the chest, illuminating his entire form, burning a whole through his torso and leaving him to fall in a smoking heap on the deck before you.
Hearing scratching and grunting sounds coming from nearby however, you look up just in time to see the pirate that Druhut pushed into the sea climb back over the aft-rail to stand once again on the poop deck. Dripping sea water and glaring at both you and the First Mate with undisguised malice, the raider hefts his trident and steps forward.
[OOC] RND4: Koalinth 2 takes 9 points of lightning damage and is now dead. K1 is returned to combat and will act on the Koalinth's initiative this turn.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Tiger Vaken the large green-skinned on from behind (left 3 blocks), attempting to pounce (DC 13 Strength) on him.
Claw: Attack: 18 Damage: 7
Bite (if pounce lands): 21 Damage: 8
Having disposed of one foe, the large, blood-stained tiger turns and leaps onto the back of the last pirate in sight, his claws ripping and tearing flesh as his previously composed prey shouts in both pain and terror. In a sudden realisation of his impending death, the large raider turns under the assault and tries to break free towards the ship's rail, but is knocked to the deck beneath the sheer weight of the big cat which with a single ferocious bite and twist, snaps the doomed pirate's neck with a loud *CRACK*.
[OOC] RND4: HIT: Koalinth Sergeant takes 7 points of slashing damage. Strength save DC13 to avoid being knocked prone and becoming subject to the bite attack: 5. FAIL: Koalinth Sergeant is knocked prone and hit by the bite attack taking a further 8 points of piercing damage. Koalinth Sergeant is now dead.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
As the green creepy-looking creature jumps away from him, Kestrell strikes out with his Rapier for an attack of opportunity: Attack: 18. Damage: 6.
Random roll to get the dice roller working: 4 Random roll to get the dice roller working: 4
The point of your rapier whips out to pierce the back of the fleeing raider, sending him tumbling wounded, but still very much alive, crashing into the waves below.
[OOC] RND4: Kestrell's uses his reaction and HITs with his AoO, doing 6 points of piercing damage to K3.
Awkwardly trying to evade his attacker while he works to load the ships catapult, the dwarven Engineer Argrin calls out to the nearby Navigator for aid, "Mr. Kestrell, sir! Would ye be so kind as to get this darned sea-slug off o'me so I can get Hurley ready fer her first dance?"
"No problem!"
Kestrell runs around the catapult to stand between Argrin and the side of the ship (D17) and again casts Dissonant Whispers this time at the one attacking Argrin: "Begone, foul beast!"
OOC: Wis Saving throw of 14 or take 16 psychic damage and use its reaction to move as far away. 1/2 damage and no movement on a successful save.
Running around the catapult to squeeze into the space beside the rotund Argrin, you pull up facing the stabbing form of the kelp-bearded pirate and send your magic-laced voice slamming into him. The vocal assault staggers and clearly pains the trident wielding raider, but fails to send him fleeing from the ship.
[OOC] RND4: K4 wisdom saving throw: 11. Success. K4 takes 8 points of psychic damage but is otherwise unaffected.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
"I'm getting too old for this," Ferris mumbled as he sucks in deep breaths, slowing his pace. He wanted to push himself but a half-assed job is better than none. He continued to prioritize his tasks however, and called out to others if there was just nothing he could do to physically get to a task.
Taking advantage of the opening in her opponent's defenses as she dodges his trident, Kay shifts her grip on her shortswords and plunges them toward the immense Koalinth. Not thinking particularly coherently, she shouts "Get off my ship!" as she withdraws her blades from his flesh.
You watch as the strangely familiar tiger tears the life from the murderous pirate before you, but hearing a curse from the poop deck above, you dash up the aftcastle stair to see another of the raiders advancing on the helm, its trident raised to attack. Shouting at the creature to get off your ship, you rush forward while it's attention is still on the First Mate and slide one of your blades into its side before it realises the danger.
[OOC] RND4: Kay's action adjusted re chat message. Kay moved to E6. Single attack made due to bonus action dash being employed. HIT: Koalinth 1 takes 7 points of piercing damage.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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Kay watches helplessly as her shipmate is skewered by the Koalinth only moments before she is able to act. She draws her second blade in a red arc, her orange eyes aflame with a mixture of determination and fury. Her second sword thrusts forward. She bellows, "Back to th' depths with ye, ye dog-hearted sea-devil!" So intense is her battle fury that she loses track of where exactly she stands and what she is fighting.
Free Action - draw shortsword
Action - attack : 23 damage : 11
Bonus Action - attack : 17 damage : 3
[using bardic inspiration from Kestrell on my first attack roll] : 3 making it a 17
Movement : If the Koalinth is dead after the first attack she'll move on to the next closest target for her second attack, otherwise she'll attack it again and move on if it dies from that.
~♡~
The rage of your first strike slides the blade all the way through the back of your murderous enemy to emerge like a red-stained pike from its chest. Barely having time to choke out its lifeblood in disbelief, the creature is dead before it even slides limp from your sword.
Your vision veiled in a red haze, your feet glide easily across the tilted, sea-slick deck to bring up at the back of an even larger of your green-skinned foes, this one focused it seems upon the nearby Dekket and Virt. Noticing the marauder's bloodied weapon and the dead form of another one of your shipmates slumped nearby, you are barely conscious of the act as your second weapon slashes out to draw an angry red line down your enemy's back.
[OOC] RND3: Nice turn, as both attacks HIT. Koalinth 5 takes 18 points of slashing damage and is
dead. Kay moves to F12 and your 2nd attack deals 5 points of slashing damage to the Koalinth Sergeant.D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Reaching down with the primal power inherent in your large bestial maw to grip the lower leg of the blood-soaked enemy barely standing before you, a single violent shake is sufficient to tear the limb off, sending the now thoroughly dead pirate careening over nearby rail and back into the sea.
[OOC] RND3: Koalinth 6 is now dead.
FYI - even though he acted after your last attack, got up on his turn and therefore technically wasn't prone at this stage, I still used your attack roll of 24. Partly I did that because hovering over your attack with advantage wasn't showing me the two separate attack rolls (my new internet seems to be playing up a little) but mostly I did it because tiger rage is just so epic! For future reference though, I think the tiger's special claw knock down attack provides the 2nd bite attack (with advantage) against the prone enemy, but unless they don't get up on their turn for some reason, would never confer ongoing advantage in subsequent rounds.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The crusty, kelp-haired creature is in the process of drawing back its weapon for another stabbing strike when your magic-laced words reach out to penetrate his pointed, green ears. Stopping to again shake its head at the bard's insidious suggestion, the creature is this time unable to resist your persuasive power. With a frightened *yelp*, the pirate turns and leaps from the Shark's forecastle, dissapearing with an audible *splash* into the ocean below.
[OOC] RND3: Koalinth 3 wisdom saving throw: 11 FAIL. K3 takes 5 psychic damage and uses its reactioni to leap off the Shark and swim its speed away from Kestrell.
For visualising purposes, a picture of a Koalinth (described in the MM as looking like an aquatic hobgoblin):

D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Ferris narrows his eyes at the approaching ship. He stays focused on the task at hand however and keeps pace on the lines. He glanced briefly up at the crow's nest thinking of the help he could provide with his crossbow but keeping the ship moving gave them all the best opportunity of survival.
Athletics: 16
Seeing Aezil and the shipwizard both in dire stratis Dekket feels himself a little bit shor of resources.
Looking at the wizard he says "I'll be back!" as he moves away towards the creature that is about to finish the elf, and drawing his dagger he yells to the creature.
"You fishface!! try to fight one of your size!"
And he tries to stab him.
( move towards the one attacking Aezil.
Attack: 13 Damage: 11
BA: dagger: Attack: 17 Damage: 1 )
PbP Character: A few ;)
As the green creepy-looking creature jumps away from him, Kestrell strikes out with his Rapier for an attack of opportunity: Attack: 19. Damage: 8.
Random roll to get the dice roller working: 3
Random roll to get the dice roller working: 3
The First Mate, her bandana flapping in the strong wind, keeps her sinewy arm's and taught body straining against the Shore Shark's wheel, continuing the ship's hard turn to starboard as she stares out over the port rail before yelling,
"That ship out there is under full sail and comin' our way... and she don't look like no trader! I'm gonna try to keep us apart till ye clear this scum off our deck. Get that other ship in yer sights Enzio and keep her there. And load that mangonel, Argrin... just in case!"
The dreadlocked sailor obeys orders as best he can, swearing loudly about working an unloaded weapon, but sparing enough effort to grab and wrap a rope around the sliding body of Aezil as it begins to roll past him. The bodies of the dead pirates and your other slain shipmate tumble and slide across the sharply angled, rain slick deck towards the starboard rail, bouncing over deck fittings and banging into combatants legs as they go past.
Awkwardly trying to evade his attacker while he works to load the ships catapult, the dwarven Engineer Argrin calls out to the nearby Navigator for aid, "Mr. Kestrell, sir! Would ye be so kind as to get this darned sea-slug off o'me so I can get Hurley ready fer her first dance?"
Topside, the halfling twins valiantly try to keep the sails full and angled to match the ship's turn and the First Mate's orders, while below the entangled Ships Mage again tries unsuccessfully to free himself from the his ropey constraints. The mute Dragonborn Druhut helps to close in around the largest of the trident wielding pirates, blocking one of the stairs leading to the poop deck as he attacks silently with his longsword, slashing a deep, bloody wound along the raider's right side.
[OOC] RND3: Those of you fighting the Koalinth Sergeant on the deck see Druhut land a solid blow and anyone with line of sight notices that Virt again fails to break free of the net.
Anyone with a passive perception of 12 or more may also read the below spoiler:
Despite the difficult conditions and the chaos of events taking place around you, your ears catch the loud warning cries of Herzhay and a few answering shouts coming from below deck.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Seeing Aezil's death and the vengence taken on her behalf by Kay, your attention turns to the large, imposing form of the sole remaining pirate on the maindeck. Caught between your foe and the aftcastle bulkhead, and seeing your allies surround the tall, menacing raider enmasse, you strike out, missing with your rapier on a lunge, but catching your enemy with an off-hand dagger slash that leaks more of the bloodthirsty creature's blood onto the Shark's deck.
[OOC] RND3: Main hand attack (action, rapier) MISSES, but off-hand attack (bonus action, dagger) HITS. Dekket does 4 points of piercing damage to the Koalinth Sergeant.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Despite your formiddable athleticism, the effort of one man trying to stay focused on so many tasks while performing so much work begins to catch up on you as your arms and legs begin to burn with fatigue, even as your breath grows shorter...
[OOC] RND3: @Whitehart - Ferris can choose to either slow down (making his efforts topside less effective) or make a dexterity saving throw DC12 to avoid falling. Should you choose to make the save and fail, you fall and either (75%) hit the deck taking 3d6 bludgeoning damage or 25% hit the water.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Now bleeding from multiple wounds, the largest of the pirates and sole remaining enemy on the main deck growls in hatred at those surrounding him, stabbing out towards Dekket before skillfully spinning his coral-coated trident to send its blood-stained points streaking towards Kay. The first blow lands, sinking painfully into the tiefling's left shoulder, but the nimble sailmonkey manages to deftly side-step the reverse strike from the trident.
The raider upon the poop deck draws his weapon back for a powerful double handed thrust against A'ro, barking out something to the deck below in an unfamiliar language even as he drives the deadly tip of his weapon forward into the stomach of the unarmoured genasi.
Grinning at the lack of resistance from the dwarf before him, the final kelp-haired maruader feints right, before stabbing left, trying to pin his prey to the deck. The trident's points merely tear clothing though, again failing to pierce flesh.
[OOC] Koalinth Sergeant multi-attack: 1st trident attack vs Dekket: Attack: 16 Damage: 9 HIT:
2nd trident attack vs Kay: Attack: 11 Damage: 3 MISS:
K2 attack vs A'ro: Attack: 6 Damage: 4 HIT:
K4 attack vs Argrin: 22 Damage: 7 MISS:
RND3 is over. Please post RND4 actions.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"No problem!"
Kestrell runs around the catapult to stand between Argrin and the side of the ship (D17) and again casts Dissonant Whispers this time at the one attacking Argrin: "Begone, foul beast!"
OOC: Wis Saving throw of 14 or take 16 psychic damage and use its reaction to move as far away. 1/2 damage and no movement on a successful save.
Taking advantage of the opening in her opponent's defenses as she dodges his trident, Kay shifts her grip on her shortswords and plunges them toward the immense Koalinth. Not thinking particularly coherently, she shouts "Get off my ship!" as she withdraws her blades from his flesh.
Action - attack : 23 damage : 7
Bonus Action - attack : 24 damage : 3
~♡~
Regreting the death of the crew mate, Dekket takes advantage of Kay's attacks and tries to finish off the Koalinth.
"Or die on it you son of a crab!"
Attack: 15 Damage: 15
BA: Attack: 8 Damage: 3
PbP Character: A few ;)
A'ro just looks at his assailant as he feels the attack hurting him. His eyes glowing with electricity as he pushes through the pain to maintain the concentration and launching more lightning into the creature from his witch bolt.
OOC:
Lightning Damage from spell: 9
Rolled in OOC chat: Concentration check for maintaining spell: 20
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Your attacker rears back to attack you again, but the powerful bolt of energy that arcs down from above hits him in the chest, illuminating his entire form, burning a whole through his torso and leaving him to fall in a smoking heap on the deck before you.
Hearing scratching and grunting sounds coming from nearby however, you look up just in time to see the pirate that Druhut pushed into the sea climb back over the aft-rail to stand once again on the poop deck. Dripping sea water and glaring at both you and the First Mate with undisguised malice, the raider hefts his trident and steps forward.
[OOC] RND4: Koalinth 2 takes 9 points of lightning damage and is now dead. K1 is returned to combat and will act on the Koalinth's initiative this turn.
Initiative Order:
Crew 2: 22
A'ro: 21
Vaken: 19
Kay: 18
Kestrell: 16
Crew 1: 15
Virt: 15
Ferris: 14
Koalinth Pirates 7
Dekket: 6
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Having disposed of one foe, the large, blood-stained tiger turns and leaps onto the back of the last pirate in sight, his claws ripping and tearing flesh as his previously composed prey shouts in both pain and terror. In a sudden realisation of his impending death, the large raider turns under the assault and tries to break free towards the ship's rail, but is knocked to the deck beneath the sheer weight of the big cat which with a single ferocious bite and twist, snaps the doomed pirate's neck with a loud *CRACK*.
[OOC] RND4: HIT: Koalinth Sergeant takes 7 points of slashing damage. Strength save DC13 to avoid being knocked prone and becoming subject to the bite attack: 5. FAIL: Koalinth Sergeant is knocked prone and hit by the bite attack taking a further 8 points of piercing damage. Koalinth Sergeant is now dead.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The point of your rapier whips out to pierce the back of the fleeing raider, sending him tumbling wounded, but still very much alive, crashing into the waves below.
[OOC] RND4: Kestrell's uses his reaction and HITs with his AoO, doing 6 points of piercing damage to K3.
Running around the catapult to squeeze into the space beside the rotund Argrin, you pull up facing the stabbing form of the kelp-bearded pirate and send your magic-laced voice slamming into him. The vocal assault staggers and clearly pains the trident wielding raider, but fails to send him fleeing from the ship.
[OOC] RND4: K4 wisdom saving throw: 11. Success. K4 takes 8 points of psychic damage but is otherwise unaffected.

D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"I'm getting too old for this," Ferris mumbled as he sucks in deep breaths, slowing his pace. He wanted to push himself but a half-assed job is better than none. He continued to prioritize his tasks however, and called out to others if there was just nothing he could do to physically get to a task.
OOC: Roll to continue in next round.
Athletics: 7
You watch as the strangely familiar tiger tears the life from the murderous pirate before you, but hearing a curse from the poop deck above, you dash up the aftcastle stair to see another of the raiders advancing on the helm, its trident raised to attack. Shouting at the creature to get off your ship, you rush forward while it's attention is still on the First Mate and slide one of your blades into its side before it realises the danger.
[OOC] RND4: Kay's action adjusted re chat message. Kay moved to E6. Single attack made due to bonus action dash being employed. HIT: Koalinth 1 takes 7 points of piercing damage.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea