A’ro just smiled at the cats actions and moved to pet it lightly on the top of its head and then where the tail connects to its body – yes truly he was a master of cats. He just watched as the woman made her appearance ‘I knew it was going to be an old woman in the woods – literally stories to warn us against this type of thing’.
“Why hello there Jinx, such a pretty ki’ty.” He said as he looked towards the woman “It’s a pleasure to meet you Naskeen. Yes, I feel we took the harder way to get here, but got here we did. My friends are just resting quickly on the lawn. We were told you would have a package for us ma’am.”
He just continued to pet the cat when it would allow him as the two conversed “I remember Mr. Aundrey saying there may be an additional cost of some sort. I don’t mean to be so forward, but what by chance would that additional cost be?” A'ros voice was one of curiosity and caution, he was interested in what it was but didn't want the ones that came with to be in harms way.
'With the amount of scarring and the lack of discernable lips, it is impossible to tell whether or not the horribly disfigured woman is smiling, but something in her voice speaks to a wry humour,'
"The pleasure is mine, A'ro. And I fear that life tends to offer an abundance of hard ways with few genuinely easy ones... and all cost something.
I understand that you have many questions, which I will answer in good order. Well, some at least. But it would be rude of us to discuss business without including your companions. Shall we?"
'Without waiting for a reply, the seemingly blind woman walks directly towards the cottage door, apparently unsurprised as Jinx the cat leaps prodigiously up onto the the thin woman's shoulder. As she walks out onto the sunlit porch, Naskeen drops her cowl and breathes deeply of the scented Summer air, before remarking in her almost-too-quiet-to-hear voice,'
"Fair morn, good sailors of the Shore Shark. I trust that your journey here wasn't unduly... difficult?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'As her blind gaze moves back and forth across the mostly injured companions, the woman's mangled visage pauses first upon Kay and then continues to fix upon Kestrell who is frantically, though somewhat ineffectually, trying to check Vaken's vitals while stemming the flow of blood from the goliath's wounds. The mysterious woman says in a voice that barely carries over the ambient noises of the glade,'
"Ahh, my condolences, goodly folk. It would seem that the Wispwood has again exacted its due from unsuspecting visitors. If he yet lives, you will find that the waters of the brook here will... ease your companion's wounds. Then perhaps we may speak of the reason for your visit."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay scrambles backward, almost landing on her rear as the raven startles her. She looks at it for a moment, then hears Kestrell's orders and runs up to fetch his waterskin. Running back down to fill, the waterskin she looks at her hands and realizes that some of her scratches have all but disappeared. She peeks at some of the holes in her shirt and realizes that her burns have healed with only light scarring.' "Huh..." 'She says, audibly, then goes about her business.'
'She wanders over and hands Kestrell his waterskin, then goes back down to top her own off as well before standing nearby Vaken as Kestrell does his work.'
'Hearing Naskeen's words, Kestrell takes the waterskin and pours a few mouthfuls into Vaken's mouth, using the rest to wash out the unconscious goliath's wounds. The healing effect of the brook's waters upon the cook's condition is immediate and apparent, with Vaken's convulsions ceasing and, moments later, the man's eye lids flickering open.'
[OOC] Vaken gains 2d4+2 HP Webgambit and is now conscious.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'She wanders over and hands Kestrell his waterskin, then goes back down to top her own off as well before standing nearby Vaken as Kestrell does his work.'
'Hearing Naskeen's words, Kestrell takes the waterskin and pours a few mouthfuls into Vaken's mouth, using the rest to wash out the unconscious goliath's wounds. The healing effect of the brook's waters upon the cook's condition is immediate and apparent, with Vaken's convulsions ceasing and, moments later, the man's eye lids flickering open.'
[OOC] Vaken gains 2d4+2 HP Webgambit and is now conscious.
"Thanks Kay!"
'As Vakens eyes start to open:'
"There you are! Phew! You had me worried for a minute!''
'Kestrell looks back at the path that the huge Goliath tore through the brambles and thorns.'
"If that is the way you were going to do it, we should have let you go first!"
'Kestrell turns to Naskeen and takes an involuntary gasp before getting control of himself':
"Hello there! I'm Kestrell Season, Navigator Extrordinare. You must be the Apothecary? What's that you say about the waters of this beautiful brook? They seem to have worked wonders on Vaken here. What do they do, precisely? And can I fill up my waterskins from this babbling beauty (which, coincidentally, was my nick-name when I first started sailing)?"
'Kestrell turns to Naskeen and takes an involuntary gasp before getting control of himself':
"Hello there! I'm Kestrell Season, Navigator Extrordinare. You must be the Apothecary? What's that you say about the waters of this beautiful brook? They seem to have worked wonders on Vaken here. What do they do, precisely? And can I fill up my waterskins from this babbling beauty (which, coincidentally, was my nick-name when I first started sailing)?"
'With a nod at seeing the goliath's eyes flicker open, Naskeen's difficult to look upon once-face remains directed at Kestrell as she replies,'
"Well met, Kestrell. I am indeed an apothecary, though I am also known by other names. You may call me Naskeen.
The waters of this place, like much of that which you may experience in this ancient wood, may have... unusual properties. This particular brook can soothe and heal, though such effects work but once a moon-cycle on any particularl person and the water does not retain its magical properties beyond the borders of this small clearing. Regardless, this water is clean and pure, and you may drink and take from it as you will. I would not recommend that you eat and drink from other sources within this wood, least not without grave consideration first.
A bubbling brook, indeed. Though beauty I find resides in the... mind of the beholder."
'The distinctive and oft-cryptic woman pauses after speaking as her brutalised countenance swings around to somehow view the others in the clearing.'
[OOC] perception checks from everyone who would like to, allowing for the reading of the below spoiler on a score of 15 or more:
'As the strange woman speaks, you notice a few peculiarties within the glade - the sounds of the creatures and natural elements within the clearing seem to sometimes change and... switch? - almost as though the raven is *croaking*, the frogs' *bubbling* and the surrounding insects *cawing*. The few clouds passing overhead seem to alternatively be moving either a little too fast or a little too slow in comparison to the blowing wind. In one shadowy corner of the glade, a python emerges from the long grass, approaching a seemingly unconcerned rabbit. While no sound is discernible, the inexplicable impression you receive is one of two friends stopping for a discussion.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay stands up and does a short curtsy.' "It's nice to have your name Naskeen, I believe we met last night on the docks. Is this where y'make your home? It's quite beautiful out here, if a might dangerous."
'Kay stands up and does a short curtsy.' "It's nice to have your name Naskeen, I believe we met last night on the docks. Is this where y'make your home? It's quite beautiful out here, if a might dangerous."
"Yes, we spoke last night, after one of my infrequent trips to town. I admit to having been curious about this intiguing new ship and its apparently remarkable crew. Though I had not intended to be seen. You are a perceptive bunch it would seem.
And yes, this humble cottage is my home, as it was my mentor's home before me, hers before that, and so on stretching back days uncounted. You are safe enough in this beautiful glade, though the forest beyond is indeed dangerous. This is an old place, with its origins in a different age. Like much of the Shore, its secret places and hidden denizens do not always welcome intruders. Of course, such is true of other ancient wild places... both on this and other worlds."
'Naskeen's voice trails off into a barely audible murmer at the last, her final utterance sounding more like windswept leaves upon a breeze than words.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Healing Waters + Kestrell's ministrations = 6
Vaken slowly sits up and then rises to his feet. Looking back at the path through thorns and then to Kestrell. "I knew it was going to hurt and just wanted to make sure I made it all the way through rather than fall in the middle. My mentor would have just flown over, too bad I can't do that yet. *chuckles* Thank you for helping me Navigator Kestrell."
Looking up toward the elderly lady,"Naskeen was it? Nice to meet you." Glancing around, "Very secure place you have here." he says with a smile.
You are safe enough in this beautiful glade, though the forest beyond is indeed dangerous. This is an old place, with its origins in a different age. Like much of the Shore, its secret places and hidden denizens do not always welcome intruders. Of course, such is true of other ancient wild places... both on this and other worlds."
"Tell us about the history of this place. You say it is old, ancient even, with secrets and dangers. What sort of secrets and dangers, and how old?"
"We.." 'Kestrell gestures to the rest of the group.' "Are about to embark on a journey at sea. I think a little sporting land adventure before we go might be in order!"
"Um... Master Navigator... "'Kay pipes up,' "... perhaps we should be askin' after the Captain's order 'fore learnin' the natural history of the place?" 'She looks nervously at Naskeen, her voice sheepish,' "Apologies Lady Naskeen, I... I'm not wantin' to discard nicities... but the Captain was quite keen on us retrieving what was asked."
"Um... Master Navigator... "'Kay pipes up,' "... perhaps we should be askin' after the Captain's order 'fore learnin' the natural history of the place?" 'She looks nervously at Naskeen, her voice sheepish,' "Apologies Lady Naskeen, I... I'm not wantin' to discard nicities... but the Captain was quite keen on us retrieving what was asked."
'Kestrell looks at Kay, seemingly lost in thought.'
"Hmm? Say what now? Oh, yes! The Captain's package. Right!"
'Kestrell turns back to Naskeen.'
"Perhaps you could tell us about the history on the short walk to your cottage to get the Captain's Package. Which, also coincidentally, is a bar I wandered into on shore leave in Ebbwhistle one time. Whew! Lot's of friendly fellas in there, let me tell you! Mostly gnomes and halflings though. Anyway! Yes, the ancient forests, the secret dells and glades. Tell us about those!"
Looking up toward the elderly lady,"Naskeen was it? Nice to meet you." Glancing around, "Very secure place you have here." he says with a smile.
'Though Naskeen's manner is poised and she speaks with none of the impetuousness of youth, it is almost impossible to judge the apothecary's age. With an ever-so-slight nod at the goliath, the blind woodswoman says,'
"It might seem so... but here you all are nevertheless. No magic can guarantee security, no precautions are ever... impenetrable, Vaken. Besides, the wood beyond this glade may heed my touch and suffer my residence, but it surely does not bow to my authority."
"Tell us about the history of this place. You say it is old, ancient even, with secrets and dangers. What sort of secrets and dangers, and how old?"
"We.." 'Kestrell gestures to the rest of the group.' "Are about to embark on a journey at sea. I think a little sporting land adventure before we go might be in order!"
'The edges of the pale-skinned woman's cloak flutters in an undetectable breeze, though you notice that the dank, fiery red strands of her hair never shift in the slightest. Opening her lipless mouth to answer the bard-come-navigator's question, Naskeen closes it again at Kay's interuption.'
"Um... Master Navigator... "'Kay pipes up,' "... perhaps we should be askin' after the Captain's order 'fore learnin' the natural history of the place?" 'She looks nervously at Naskeen, her voice sheepish,' "Apologies Lady Naskeen, I... I'm not wantin' to discard nicities... but the Captain was quite keen on us retrieving what was asked."
"Sweet girl, you do please me so. I do so hope that this captain proves worthy of your fidelity. Though I am surely no lady, at least not as most would judge such things.
But as you would have it, so shall it be. The captain's rather unusual request lies inside my home, though I fear you shall not have it... not yet, at least."
"Perhaps you could tell us about the history on the short walk to your cottage to get the Captain's Package. Which, also coincidentally, is a bar I wandered into on shore leave in Ebbwhistle one time. Whew! Lot's of friendly fellas in there, let me tell you! Mostly gnomes and halflings though. Anyway! Yes, the ancient forests, the secret dells and glades. Tell us about those!"
'The enigmatic Naskeen cocks her head to one side at Kestrell's words, before responding as she turns back to enter her home, her head angled up towards the sky,'
"Babbling indeed. You wear your cheer as others wear their cloaks, minstrel. And the colours suit you well, indeed.
Come then, let us speak inside, as I sense a change in the weather approaching. Though I fear that my humble cottage shall offer scant comfort."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Come then, let us speak inside, as I sense a change in the weather approaching. Though I fear that my humble cottage shall offer scant comfort."
'Kestrell, keeping an eye on Vaken to make sure he is really alright, notices him mumbling and wiggling his fingers. He raises a questioning eyebrow at him.'
'As they walk toward the cottage, Kestrell runs over to the brook, fills both of his waterskins, and takes a big drink from one, draining it, and then fills it again. He catches back up to Naskeen as they walk into the cottage.'
"Why will your cottage not protect us from the elements?"
This post has potentially manipulated dice roll results.
A'ro quickly walks to the brook and takes a sip after hearing about what it can do, a little rejuvenation wouldn't hurt. He just watched the exchange between his companions and the old woman and then just followed with them - he was interested in seeing what the woman would ask them to do.
'Kay follows Naskeen inside and instinctively recoils from the cat, her hands holding her front most (and fattest) belt pouch closed.'
'The plump grey feline simply lies coiled about Naskeen's shoulders and throat, its yellow lantern-like eyes simultaneously judging and dismissing Kay as only a cat's gaze can.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro quickly walks to the brook and takes a sip after hearing about what it can do, a little rejuvenation wouldn't hurt. He just watched the exchange between his companions and the old woman and then just followed with them - he was interested in seeing what the woman would ask them to do.
[OOC] Healing waters: 5
'The waters are everything Naskeen promised and more, healing the genasi's wounds and revitalising his spirit at the same time. As closely as he scrutinised the woodswoman, however, A'ro's inability to determine Naskeen's age through the reading of her features seemed to baffle and distort the normally astute sorcerer's perception of the apothecary.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
At Naskeen's prompting Vaken starts to follow her inside. While he's walking he mutters under his breath and wiggles his fingers.
[OOC] Vaken is casting Druidcraft to divine the weather here for the next few hours to see if Naskeen speaks the truth about a change in weather.
'As the party's members stand at the foot of the cottage's stair or upon its small porch, Vaken lags behind slightly, before reaching out with moving fingers towards the distant horizon uttering brief words both ancient and simple. The goliath is mid-stride as he appears to stumble for a moment, missing his step and sagging somewhat, shoulders drooping, likely from the grevious wounds that he had so recently suffered, before the large cook seems to regather himself.'
[OOC] Other PCs except for Kestrell may make a perception check to notice Vaken's momentary stumble. The DC is 15.
Come then, let us speak inside, as I sense a change in the weather approaching. Though I fear that my humble cottage shall offer scant comfort."
'Kestrell, keeping an eye on Vaken to make sure he is really alright, notices him mumbling and wiggling his fingers. He raises a questioning eyebrow at him.'
'As they walk toward the cottage, Kestrell runs over to the brook, fills both of his waterskins, and takes a big drink from one, draining it, and then fills it again. He catches back up to Naskeen as they walk into the cottage.'
"Why will your cottage not protect us from the elements?"
'Looking directly at Vaken as he begins to chant words unknown though ancient sounding to the bard's ears, Kestrell catches the cook's stagger, noticing the huge man's eyes blink furiously fast for the briefest of seconds as the goliath's mystic words became even less intelligible to the navigator.'
[OOC] Kestrell may make a perception check and read the below spoiler with a DC of 10 or more:
'Vaken's eyes, barely visible through his flickering eyelids, go snow-white for a split second, as the goliath almost chokes on the words he was uttering. The giant man seems to recover quickly, but for that briefest of seconds, the bright morning sunlight around the cook seemed to dim momentarilly, but then Kestrell blinks and everything is as it was. He was probably just imagining things in this strangest of places.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'With the amount of scarring and the lack of discernable lips, it is impossible to tell whether or not the horribly disfigured woman is smiling, but something in her voice speaks to a wry humour,'
"The pleasure is mine, A'ro. And I fear that life tends to offer an abundance of hard ways with few genuinely easy ones... and all cost something.
I understand that you have many questions, which I will answer in good order. Well, some at least. But it would be rude of us to discuss business without including your companions. Shall we?"
'Without waiting for a reply, the seemingly blind woman walks directly towards the cottage door, apparently unsurprised as Jinx the cat leaps prodigiously up onto the the thin woman's shoulder. As she walks out onto the sunlit porch, Naskeen drops her cowl and breathes deeply of the scented Summer air, before remarking in her almost-too-quiet-to-hear voice,'
"Fair morn, good sailors of the Shore Shark. I trust that your journey here wasn't unduly... difficult?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'As her blind gaze moves back and forth across the mostly injured companions, the woman's mangled visage pauses first upon Kay and then continues to fix upon Kestrell who is frantically, though somewhat ineffectually, trying to check Vaken's vitals while stemming the flow of blood from the goliath's wounds. The mysterious woman says in a voice that barely carries over the ambient noises of the glade,'
"Ahh, my condolences, goodly folk. It would seem that the Wispwood has again exacted its due from unsuspecting visitors. If he yet lives, you will find that the waters of the brook here will... ease your companion's wounds. Then perhaps we may speak of the reason for your visit."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Hearing Naskeen's words, Kestrell takes the waterskin and pours a few mouthfuls into Vaken's mouth, using the rest to wash out the unconscious goliath's wounds. The healing effect of the brook's waters upon the cook's condition is immediate and apparent, with Vaken's convulsions ceasing and, moments later, the man's eye lids flickering open.'
[OOC] Vaken gains 2d4+2 HP Webgambit and is now conscious.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"Thanks Kay!"
'As Vakens eyes start to open:'
"There you are! Phew! You had me worried for a minute!''
'Kestrell looks back at the path that the huge Goliath tore through the brambles and thorns.'
"If that is the way you were going to do it, we should have let you go first!"
'Kestrell turns to Naskeen and takes an involuntary gasp before getting control of himself':
"Hello there! I'm Kestrell Season, Navigator Extrordinare. You must be the Apothecary? What's that you say about the waters of this beautiful brook? They seem to have worked wonders on Vaken here. What do they do, precisely? And can I fill up my waterskins from this babbling beauty (which, coincidentally, was my nick-name when I first started sailing)?"
'With a nod at seeing the goliath's eyes flicker open, Naskeen's difficult to look upon once-face remains directed at Kestrell as she replies,'
"Well met, Kestrell. I am indeed an apothecary, though I am also known by other names. You may call me Naskeen.
The waters of this place, like much of that which you may experience in this ancient wood, may have... unusual properties. This particular brook can soothe and heal, though such effects work but once a moon-cycle on any particularl person and the water does not retain its magical properties beyond the borders of this small clearing. Regardless, this water is clean and pure, and you may drink and take from it as you will. I would not recommend that you eat and drink from other sources within this wood, least not without grave consideration first.
A bubbling brook, indeed. Though beauty I find resides in the... mind of the beholder."
'The distinctive and oft-cryptic woman pauses after speaking as her brutalised countenance swings around to somehow view the others in the clearing.'
[OOC] perception checks from everyone who would like to, allowing for the reading of the below spoiler on a score of 15 or more:
'As the strange woman speaks, you notice a few peculiarties within the glade - the sounds of the creatures and natural elements within the clearing seem to sometimes change and... switch? - almost as though the raven is *croaking*, the frogs' *bubbling* and the surrounding insects *cawing*. The few clouds passing overhead seem to alternatively be moving either a little too fast or a little too slow in comparison to the blowing wind. In one shadowy corner of the glade, a python emerges from the long grass, approaching a seemingly unconcerned rabbit. While no sound is discernible, the inexplicable impression you receive is one of two friends stopping for a discussion.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay stands up and does a short curtsy.' "It's nice to have your name Naskeen, I believe we met last night on the docks. Is this where y'make your home? It's quite beautiful out here, if a might dangerous."
~♡~
"Yes, we spoke last night, after one of my infrequent trips to town. I admit to having been curious about this intiguing new ship and its apparently remarkable crew. Though I had not intended to be seen. You are a perceptive bunch it would seem.
And yes, this humble cottage is my home, as it was my mentor's home before me, hers before that, and so on stretching back days uncounted. You are safe enough in this beautiful glade, though the forest beyond is indeed dangerous. This is an old place, with its origins in a different age. Like much of the Shore, its secret places and hidden denizens do not always welcome intruders. Of course, such is true of other ancient wild places... both on this and other worlds."
'Naskeen's voice trails off into a barely audible murmer at the last, her final utterance sounding more like windswept leaves upon a breeze than words.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Healing Waters + Kestrell's ministrations = 6
Vaken slowly sits up and then rises to his feet. Looking back at the path through thorns and then to Kestrell. "I knew it was going to hurt and just wanted to make sure I made it all the way through rather than fall in the middle. My mentor would have just flown over, too bad I can't do that yet. *chuckles* Thank you for helping me Navigator Kestrell."
Looking up toward the elderly lady, "Naskeen was it? Nice to meet you." Glancing around, "Very secure place you have here." he says with a smile.
Campaigns:
DM - Waterdeep Dragon Heist PbP
"Flown over? You'll have to tell me about that later. And you are welcome. It was more the water than me however."
'Kestrell turns to Naskeen.'
"Tell us about the history of this place. You say it is old, ancient even, with secrets and dangers. What sort of secrets and dangers, and how old?"
"We.." 'Kestrell gestures to the rest of the group.' "Are about to embark on a journey at sea. I think a little sporting land adventure before we go might be in order!"
"Um... Master Navigator... " 'Kay pipes up,' "... perhaps we should be askin' after the Captain's order 'fore learnin' the natural history of the place?" 'She looks nervously at Naskeen, her voice sheepish,' "Apologies Lady Naskeen, I... I'm not wantin' to discard nicities... but the Captain was quite keen on us retrieving what was asked."
~♡~
'Kestrell looks at Kay, seemingly lost in thought.'
"Hmm? Say what now? Oh, yes! The Captain's package. Right!"
'Kestrell turns back to Naskeen.'
"Perhaps you could tell us about the history on the short walk to your cottage to get the Captain's Package. Which, also coincidentally, is a bar I wandered into on shore leave in Ebbwhistle one time. Whew! Lot's of friendly fellas in there, let me tell you! Mostly gnomes and halflings though. Anyway! Yes, the ancient forests, the secret dells and glades. Tell us about those!"
'Though Naskeen's manner is poised and she speaks with none of the impetuousness of youth, it is almost impossible to judge the apothecary's age. With an ever-so-slight nod at the goliath, the blind woodswoman says,'
"It might seem so... but here you all are nevertheless. No magic can guarantee security, no precautions are ever... impenetrable, Vaken. Besides, the wood beyond this glade may heed my touch and suffer my residence, but it surely does not bow to my authority."
'The edges of the pale-skinned woman's cloak flutters in an undetectable breeze, though you notice that the dank, fiery red strands of her hair never shift in the slightest. Opening her lipless mouth to answer the bard-come-navigator's question, Naskeen closes it again at Kay's interuption.'
"Sweet girl, you do please me so. I do so hope that this captain proves worthy of your fidelity. Though I am surely no lady, at least not as most would judge such things.
But as you would have it, so shall it be. The captain's rather unusual request lies inside my home, though I fear you shall not have it... not yet, at least."
'The enigmatic Naskeen cocks her head to one side at Kestrell's words, before responding as she turns back to enter her home, her head angled up towards the sky,'
"Babbling indeed. You wear your cheer as others wear their cloaks, minstrel. And the colours suit you well, indeed.
Come then, let us speak inside, as I sense a change in the weather approaching. Though I fear that my humble cottage shall offer scant comfort."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay follows Naskeen inside and instinctively recoils from the cat, her hands holding her front most (and fattest) belt pouch closed.'
~♡~
At Naskeen's prompting Vaken starts to follow her inside. While he's walking he mutters under his breath and wiggles his fingers.
[OOC] Vaken is casting Druidcraft to divine the weather here for the next few hours to see if Naskeen speaks the truth about a change in weather.
Campaigns:
DM - Waterdeep Dragon Heist PbP
'Kestrell, keeping an eye on Vaken to make sure he is really alright, notices him mumbling and wiggling his fingers. He raises a questioning eyebrow at him.'
'As they walk toward the cottage, Kestrell runs over to the brook, fills both of his waterskins, and takes a big drink from one, draining it, and then fills it again. He catches back up to Naskeen as they walk into the cottage.'
"Why will your cottage not protect us from the elements?"
A'ro quickly walks to the brook and takes a sip after hearing about what it can do, a little rejuvenation wouldn't hurt. He just watched the exchange between his companions and the old woman and then just followed with them - he was interested in seeing what the woman would ask them to do.
[OOC] Healing waters: 7
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'The plump grey feline simply lies coiled about Naskeen's shoulders and throat, its yellow lantern-like eyes simultaneously judging and dismissing Kay as only a cat's gaze can.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'The waters are everything Naskeen promised and more, healing the genasi's wounds and revitalising his spirit at the same time. As closely as he scrutinised the woodswoman, however, A'ro's inability to determine Naskeen's age through the reading of her features seemed to baffle and distort the normally astute sorcerer's perception of the apothecary.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'As the party's members stand at the foot of the cottage's stair or upon its small porch, Vaken lags behind slightly, before reaching out with moving fingers towards the distant horizon uttering brief words both ancient and simple. The goliath is mid-stride as he appears to stumble for a moment, missing his step and sagging somewhat, shoulders drooping, likely from the grevious wounds that he had so recently suffered, before the large cook seems to regather himself.'
[OOC] Other PCs except for Kestrell may make a perception check to notice Vaken's momentary stumble. The DC is 15.
'Looking directly at Vaken as he begins to chant words unknown though ancient sounding to the bard's ears, Kestrell catches the cook's stagger, noticing the huge man's eyes blink furiously fast for the briefest of seconds as the goliath's mystic words became even less intelligible to the navigator.'
[OOC] Kestrell may make a perception check and read the below spoiler with a DC of 10 or more:
'Vaken's eyes, barely visible through his flickering eyelids, go snow-white for a split second, as the goliath almost chokes on the words he was uttering. The giant man seems to recover quickly, but for that briefest of seconds, the bright morning sunlight around the cook seemed to dim momentarilly, but then Kestrell blinks and everything is as it was. He was probably just imagining things in this strangest of places.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Vaken pauses and shakes his head a bit to clear it and then resumes following everyone into the cottage.
Campaigns:
DM - Waterdeep Dragon Heist PbP