Nodding in agreement with Kestrell,"It does seem a mite bit odd. I vote we go West, though."
"Go west, huh? If we go too far west, we will end up in the ocean!"
'Kestrell looks at the group.'
"Did anyone get a map to the Apothecary's? No? I guess that should have been my responsibility, aye?"
'Kestrell brandishes his horn'
"Now, everyone stand back. Let me do some Navigator stuff."
'Kestrell casts Minor Illusion and makes a giant compass, five feet in diameter. Then makes a show of looking at the sun. Then looking at the compass. Finally he looks at his horn.'"
Yes, Yes."'Kestrell looks up to the members of the group.'"We should go west! Who's got a slashing weapon to make a path through these vines?"
“Because apothecaries aren’t exactly the nice type of places – wouldn’t be surprised if a witch owned it or something.” A’ro said as he kept walking “Best not to stray from the path mates and keep on it – only getting lost or death awaits us in the forest.”
Although it appeared beautiful, A’ro knew that beautiful things in the wild tend to be the most dangerous. It was the one thing the city and wilds had in common. He just stuck to the front of the group trying to take in anything that could be potentially dangerous. He watched as Kestrell did his thing and just shook his head "I'm sure the path eventually hooks that way - no reason to go causing a ruckus. Just stay to the path." with that he just keeps walking down the path.
'Kay waves with a smile at Beatrice, her orange eyes looking shyly at the larger woman through her loose brown hair. Although it's only been a day and some change since she was sentenced to hang, Kay somehow feels as if they are old friends. She thinks about saying something, but ultimately decides against it, electing to nod curtly at the other guards as well.'
[ooc : at the split paths]
'Kay sees the beautiful blossoms and leans in to get a closer look, careful not to touch the branches. She thinks briefly about trying to procure a few, perhaps as gifts, or at the very least to smell, but ultimately decides to put it off for now at least. Drawing a dagger, she examines the spider silk then walks over to Vaken and shows it to him. She speaks quietly but firmly, aware that Kestrell and A'ro can likely hear her, but only speaking to Vaken directly.'"Our officers appear to have arrived at an impasse. Virt'll want to have a say a'course. What kind o'spider y'think left webs like this? Y'think they're dangerous? All told I'd prefer to have the high ground, things go south." 'She adds the last bit while waving her free hand westward.'
This post has potentially manipulated dice roll results.
'Reaching a general consensus to move Westward, you all draw weapons to push, shift or hack the obstructing vines and branches in an effort to move up the incline to what you hope are the clear bluffs on the other side. While together you make headway, the going is slow and tiresome... and not without cost and pain. The branches here seem to almost consciously resist being moved and the vines often seem to recoil from your efforts only to whip forward with near sentient intent. The finger-long thorns snag on cloaks, armour and skin, leaving scratches and rents in all three, while puffs of sickly sweet and definitively acidic mist-like pollen arises from beautiful but deadly flowers that are all but obscured amidst the tangle.'
[OOC] Everyone make dexterity saves. If you either succeeded on your [485] previous check OR are proficient in nature OR survival then you get advantage. The save DC is 12, with a fail dealing 5piercing damage and 5 acidic damage. On a success, you take half damage of each type.
The PCs take 5 damage on a success and 12 damage on a fail.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro began to walk "Why..." before the genasi could finish his complaint he felt the pricking of the acidic plant life piercing into him. Immediately he casts just around him and his companions in order to try and push the toxic plants away from them.
A'ro began to walk "Why..." before the genasi could finish his complaint he felt the pricking of the acidic plant life piercing into him. Immediately he casts just around him and his companions in order to try and push the toxic plants away from them.
'Savaged and bloodied by the killer foliage of this dark enchanted wood, your party never-the-less manages to hack and force its way through the thickest of the deadly undergrowth, emerging finally into a small clearing. Nursing your wounds and still warily glancing over your shoulders at the mass of deadly branches, vines and noxious flowers still undulating behind, your eyes are eventually drawn forward to the more welcoming sight before you. A break in the canopy allows the still early morning light to flood and warm the clearing, lighting the grass and smaller trees of this glade in shades of emerald, olive and lime. A break in the tree-line some distance ahead reveals brief glimpses of open sky and a watery horizon, while the nearby sound of *trickling* water somewhat eases the stress of your recent violent encounter.
The bubbling brook and sunwarmed grasses perfectly complement an almost homely little abode nestled amidst the natural splendor of the small glade, some thirty feet away. Covered in moss, leaves, vines and other perfectly innocuous foliage, the small cottage looks to be comprised of maybe only one or two rooms, accesible via a small stair. The cabin's rickety looking front door is open to the morning air, and a wooden sign of some type is affixed above the narrow doorway. The sounds of crickets *chirping*, frogs *croaking* and ravens *cawing* reverberates around the small building and clearing, but not in a sinister or unpleasant fashion.'
[OOC] perception checks for everyone, reading the spoiler on a score of 10 or more:
'Even from this distance your sharp eyes makes out the shelves visible through the cottage's open door, seemingly stacked with jars, tins, boxes and pouches. You can make out some detail on the sign above the door, glimpsing a human skull enshrouded by herbs, flowers and feathers. The word 'Welcome' is also visible, displayed in common script below the image. Several wooden pipes protrude from a mound of earth near the stairs, disgorging clear water into a small crystal clear pond.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"'Welcome' my you know what!" 'Kestrell grumbles at the sight of the welcome sign. Kestrell says to the group:
"That was harder than it should have been! West was definitely the direction to go though. Definitely..."
"Wow, you are all looking a little rough. I''ve used short swords smaller than some of those thorns before! Maybe this Apothecary will have a potion or two for us. Before we go into the cottage , is anyone about to collapse?"
'Cursing under her breath, Kay bats at the vines with her shortsword trying to stay at the rear so as to avoid the thorns an acid. As a street urchin from, she never had much cause to amble into nature or the woods before, and she was starting to think maybe that was to her benefit. Once in the glade, Kay takes stock of her injuries. She curses again, seeing rips and tears in her plain clothes, her preferred darker clothes still soiled with undead innards. She looks for the nearby brook and stoops to wash her face and calm her frayed nerves.'
A’ro just looked at Kestrell clearly agitated that the navigator had put them all in danger“As I said when we first met – sometimes the safer way is better, even if it is slower. You’re going to get us all killed at sea aren’t you. Now you want us to spend money on money we could’ve spent on ale to get health potions for your crack leadership decision of cutting through the woods.”
He began to take in the cottage and sighed as he walked forward ‘If this place doesn’t kill us first. I hope this even is the right place.’ He just walks up to the door and knocks “Excuse us – we are here to pick up a package for a Mr. Aundrey.”
"'Welcome' my you know what!" 'Kestrell grumbles at the sight of the welcome sign. Kestrell says to the group:
"That was harder than it should have been! West was definitely the direction to go though. Definitely..."
"Wow, you are all looking a little rough. I''ve used short swords smaller than some of those thorns before! Maybe this Apothecary will have a potion or two for us. Before we go into the cottage , is anyone about to collapse?"
'Virt is clearly struggling, his skin scratched and bleeding, his clothing holed and patchy from the acidic spray of the deadly flowers. Sitting to rest upon one of the moss covered steps in the invigorating sunlight, the ships mage raises his hand and says,'
"Aye, a little worse fer wear I am, though this here sun and a short rest should see me feelin' a might better. Be glad to be out upon the waves soon though, I will. No bushes, killer or otherwise, out there to worry 'bout!"
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Cursing under her breath, Kay bats at the vines with her shortsword trying to stay at the rear so as to avoid the thorns an acid. As a street urchin from, she never had much cause to amble into nature or the woods before, and she was starting to think maybe that was to her benefit. Once in the glade, Kay takes stock of her injuries. She curses again, seeing rips and tears in her plain clothes, her preferred darker clothes still soiled with undead innards. She looks for the nearby brook and stoops to wash her face and calm her frayed nerves.'
'The crystal clear water is both soothing and reinvigorating, and almost instantly eases some of the ache and sting from Kay's wounds, while the pleasant *trickling* sound takes her mind off her much torn attire. The sail monkey is somewhat startled when a raven lands nearby, tilting its head to one side to *caw* at the young woman.'
[OOC] Kay regains 2d4+2 HP, her wounds magically lessened and healed by the waters of this glade. This healing can take the PC up to and beyond her max HP, with any surplus health points being temporary HP that will last for 24 hours only.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A’ro just looked at Kestrell clearly agitated that the navigator had put them all in danger“As I said when we first met – sometimes the safer way is better, even if it is slower. You’re going to get us all killed at sea aren’t you. Now you want us to spend money on money we could’ve spent on ale to get health potions for your crack leadership decision of cutting through the woods.”
He began to take in the cottage and sighed as he walked forward ‘If this place doesn’t kill us first. I hope this even is the right place.’ He just walks up to the door and knocks “Excuse us – we are here to pick up a package for a Mr. Aundrey.”
'As A'ro walks up the steps past Kay who is splashing her face in a nearby pond and Virt who is resting upon the stairs, he can't help but notice the stacked shelves through the cottage's open door, piled high with jars, tins, boxes and pouches. The room that he is looking into is small, barely fifteen feet by fifteen feet, with a closed poorly fitted door in the rear wall. The only furnishings apart from the shelves that A'ro can see are a small crudely made table with two chairs, a small flat-topped chest and a large but worn multi-coloured rug. The master of sail also sees a sign above the door, depicting a human skull enshrouded by herbs, flowers and feathers. The word 'Welcome' is also visible, displayed in common script below the image.
Calling out as he stands upon the small porch, the master of sail's announcement is greeted only by the *trickle* of water, the *croaking* of frogs, the *cawing* of ravens and the *rustling* of an increasing wind amongst the clearing's tree branches.'
[OOC] perception check for A'ro, with Hambergler being able to read the spoiler on a result of 10 or above:
'The scent of herbs, spices and stranger odours permeates this abode. A diffuse green light shimmers back-and-forth across the book shelves and carpet, cast into the room from a moss and leaf covered window set high up in the cottage's angled cieling and roof.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A’ro just looked at his companions as he takes in everything 'besides the deadly branches this place isn't to bad' “Well I guess it is a store…” he says looking to the sign that says welcome
He turns the knob and walks in “Hello, we are here to pick up a package for Mr. Aundrey.”
This post has potentially manipulated dice roll results.
'Just as Kestrell finished asking if anyone was about to collapse he heard a crashing through the brush on their trail they had just left and turned to see Vaken stumble into the clearing and fall unconcious.'
"Oh sweet irony! Kay! Virt! A'ro, Vaken is down!"
'Kestrell runs over to Vaken and does what he can for him:"
'Just as Kestrell finished asking if anyone was about to collapse he heard a crashing through the brush on their trail they had just left and turned to see Vaken stumble into the clearing and fall unconcious.'
"Oh sweet irony! Kay! Virt! A'ro, Vaken is down!"
'Kestrell runs over to Vaken and does what he can for him:"
'Kestrell takes his second waterskin (his first empty from their long walk) and empties it gently on Vakens face. Then he holds it out:'
"Here, can someone fill this up please? I want to clean off some of these scratches."
'Vaken's torn and acid-seared body convulses on the clearing's warm sundrenched grass as the untrained Kestrell tries desperately to tend the larger man's wounds as best he can. While the navigators deft hands and soothing words seem to calm the somewhat fevered thrashings of the goliath, the ships cook is clearly in a great deal of discomfort and pain. Kestrell holds out his empty waterskin imploringly as he continues to administer what aid he can to his fallen shipmate.'
[OOC] All PCs can see what is transpiring with Vaken on the ground except for A'ro who is up on the cottage's porch, about to enter the abode.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A’ro just looked at his companions as he takes in everything 'besides the deadly branches this place isn't to bad' “Well I guess it is a store…” he says looking to the sign that says welcome
He turns the knob and walks in “Hello, we are here to pick up a package for Mr. Aundrey.”
'Entering the small room, A'ro cannot help but notice some of the items contained upon the shelves. While much of the inventory is concealed within closed boxes, opaque bottles, metal flasks and leather pouches, a wide array of interesting and sometimes disquieting objects can still be seen - a bowl of still living hermit crabs, a rotten apple covered in bright orange caterpillars, a tiny cage with an almost invisible transluscent butterfly within, a small pile of brown and green tree roots that smell like brimstone, a bird's skull inset with life-like glass eyes, a large black crystalline rock engraved with runes, a stick carved in the likeness of dolpin, a crude yellowed-bone pipe, a pair of dried bats wings and dozens more items besides.
Stepping further into the room, as the genasi's foot falls upon the colourful floor covering, a *hiss* above his head to the left causes the master of sail to look up to see a plump grey cat glaring down at him from atop the shelves, the creature's tail flicking back and forth behind it in clear agitation. The creatures body is in a crouched position, poised atop the wooden furniture, it's bright yellow eyes fixed on A'ros.'
[OOC] insight check for A'ro, reading the below spoiler on a score of 10 or more:
'The cat's posture and manner make it clear - it finds your presence an intrusion here. Despite the enormous discrepancy in size difference, the currently hostile creature seems poised to pounce down upon you... possibly to attack.'
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D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
‘Pretty solid there are stories about places like this – something that starts with kids lost in the woods. At least it’s not made of gingerbread.’ He though as he looked around – his eyes falling on the now grey cat. He just froze smiling as he just smiled putting his hands up “Good kitty – pretty kitty. You don’t want to hurt good ol’ A’ro.”
His hope was mostly to calm the cat, the last thing they needed was a grumpy injured cat when they were supposed to be picking something up “Hello…” he calls out a little louder “We need to pick up a package – just curious if this is the right place now. We don’t mean any harm.”
‘Pretty solid there are stories about places like this – something that starts with kids lost in the woods. At least it’s not made of gingerbread.’ He though as he looked around – his eyes falling on the now grey cat. He just froze smiling as he just smiled putting his hands up “Good kitty – pretty kitty. You don’t want to hurt good ol’ A’ro.”
His hope was mostly to calm the cat, the last thing they needed was a grumpy injured cat when they were supposed to be picking something up “Hello…” he calls out a little louder “We need to pick up a package – just curious if this is the right place now. We don’t mean any harm.”
'Perhaps it is A'ro's words or perhaps just something in the genasi's voice, but the cat's manner shifts noticeably. Reclining back upon the shelf overhead, the now seemingly at ease creature's tail curls languidly up and over its back as its front right paw rises to lazily rub at its nose and whiskers. Finally, the plump feline gives a yawn, displaying rows of sharp teeth, as it pouces down confidently onto A'ro's shoulder, before jumping again to the floor at the sorcerer's feet. The furry creature proceeds to circle A'ro, rubbing itself up against the genasi's legs as it *purrs* in pleasure.
Despite the distraction of the cat's attention however, and the near silent opening of the cottage's rear door, A'ro both hears and sees the emergence of the quiet, cloaked form that enters the room. Despite the figure's heavy travelling cloak and concealing cowl, the genasi's sharp eyes take in much - pale hands, a slight unimposing frame, stringy bright red tresses, pale white eyes and a visage hard to discern amidst a mass of disfiguring scars.
The woman pauses in the doorway, apparently surprised at both the cat's affectionate behaviour and A'ro's awareness of her presence, but finally she says in a quiet voice akin to a distant breeze or the gentle lapping of waves,'
"She likes you... A'ro. That is quite remarkable, as Jinx likes so few who visit, and so few visit to begin with. You are a marvel, wind-born, and a most observant fellow as well, or so it would seem. Welcome to my place of business and my home both. I am Naskeen... and I have been expecting you and your friends."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A’ro just smiled at the cats actions and moved to pet it lightly on the top of its head and then where the tail connects to its body – yes truly he was a master of cats. He just watched as the woman made her appearance ‘I knew it was going to be an old woman in the woods – literally stories to warn us against this type of thing’.
“Why hello there Jinx, such a pretty ki’ty.” He said as he looked towards the woman “It’s a pleasure to meet you Naskeen. Yes, I feel we took the harder way to get here, but got here we did. My friends are just resting quickly on the lawn. We were told you would have a package for us ma’am.”
He just continued to pet the cat when it would allow him as the two conversed “I remember Mr. Aundrey saying there may be an additional cost of some sort. I don’t mean to be so forward, but what by chance would that additional cost be?” A'ros voice was one of curiosity and caution, he was interested in what it was but didn't want the ones that came with to be in harms way.
'Kay scrambles backward, almost landing on her rear as the raven startles her. She looks at it for a moment, then hears Kestrell's orders and runs up to fetch his waterskin. Running back down to fill, the waterskin she looks at her hands and realizes that some of her scratches have all but disappeared. She peeks at some of the holes in her shirt and realizes that her burns have healed with only light scarring.' "Huh..." 'She says, audibly, then goes about her business.'
'She wanders over and hands Kestrell his waterskin, then goes back down to top her own off as well before standing nearby Vaken as Kestrell does his work.'
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~♡~
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"Go west, huh? If we go too far west, we will end up in the ocean!"
'Kestrell looks at the group.'
"Did anyone get a map to the Apothecary's? No? I guess that should have been my responsibility, aye?"
'Kestrell brandishes his horn'
"Now, everyone stand back. Let me do some Navigator stuff."
'Kestrell casts Minor Illusion and makes a giant compass, five feet in diameter. Then makes a show of looking at the sun. Then looking at the compass. Finally he looks at his horn.'"
Yes, Yes." 'Kestrell looks up to the members of the group.' "We should go west! Who's got a slashing weapon to make a path through these vines?"
“Because apothecaries aren’t exactly the nice type of places – wouldn’t be surprised if a witch owned it or something.” A’ro said as he kept walking “Best not to stray from the path mates and keep on it – only getting lost or death awaits us in the forest.”
Although it appeared beautiful, A’ro knew that beautiful things in the wild tend to be the most dangerous. It was the one thing the city and wilds had in common. He just stuck to the front of the group trying to take in anything that could be potentially dangerous. He watched as Kestrell did his thing and just shook his head "I'm sure the path eventually hooks that way - no reason to go causing a ruckus. Just stay to the path." with that he just keeps walking down the path.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
[ooc : back at the gates]
'Kay waves with a smile at Beatrice, her orange eyes looking shyly at the larger woman through her loose brown hair. Although it's only been a day and some change since she was sentenced to hang, Kay somehow feels as if they are old friends. She thinks about saying something, but ultimately decides against it, electing to nod curtly at the other guards as well.'
[ooc : at the split paths]
'Kay sees the beautiful blossoms and leans in to get a closer look, careful not to touch the branches. She thinks briefly about trying to procure a few, perhaps as gifts, or at the very least to smell, but ultimately decides to put it off for now at least. Drawing a dagger, she examines the spider silk then walks over to Vaken and shows it to him. She speaks quietly but firmly, aware that Kestrell and A'ro can likely hear her, but only speaking to Vaken directly.' "Our officers appear to have arrived at an impasse. Virt'll want to have a say a'course. What kind o'spider y'think left webs like this? Y'think they're dangerous? All told I'd prefer to have the high ground, things go south." 'She adds the last bit while waving her free hand westward.'
~♡~
'Reaching a general consensus to move Westward, you all draw weapons to push, shift or hack the obstructing vines and branches in an effort to move up the incline to what you hope are the clear bluffs on the other side. While together you make headway, the going is slow and tiresome... and not without cost and pain. The branches here seem to almost consciously resist being moved and the vines often seem to recoil from your efforts only to whip forward with near sentient intent. The finger-long thorns snag on cloaks, armour and skin, leaving scratches and rents in all three, while puffs of sickly sweet and definitively acidic mist-like pollen arises from beautiful but deadly flowers that are all but obscured amidst the tangle.'
[OOC] Everyone make dexterity saves. If you either succeeded on your [485] previous check OR are proficient in nature OR survival then you get advantage. The save DC is 12, with a fail dealing 5 piercing damage and 5 acidic damage. On a success, you take half damage of each type.
The PCs take 5 damage on a success and 12 damage on a fail.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro began to walk "Why..." before the genasi could finish his complaint he felt the pricking of the acidic plant life piercing into him. Immediately he casts just around him and his companions in order to try and push the toxic plants away from them.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Savaged and bloodied by the killer foliage of this dark enchanted wood, your party never-the-less manages to hack and force its way through the thickest of the deadly undergrowth, emerging finally into a small clearing. Nursing your wounds and still warily glancing over your shoulders at the mass of deadly branches, vines and noxious flowers still undulating behind, your eyes are eventually drawn forward to the more welcoming sight before you. A break in the canopy allows the still early morning light to flood and warm the clearing, lighting the grass and smaller trees of this glade in shades of emerald, olive and lime. A break in the tree-line some distance ahead reveals brief glimpses of open sky and a watery horizon, while the nearby sound of *trickling* water somewhat eases the stress of your recent violent encounter.
The bubbling brook and sunwarmed grasses perfectly complement an almost homely little abode nestled amidst the natural splendor of the small glade, some thirty feet away. Covered in moss, leaves, vines and other perfectly innocuous foliage, the small cottage looks to be comprised of maybe only one or two rooms, accesible via a small stair. The cabin's rickety looking front door is open to the morning air, and a wooden sign of some type is affixed above the narrow doorway. The sounds of crickets *chirping*, frogs *croaking* and ravens *cawing* reverberates around the small building and clearing, but not in a sinister or unpleasant fashion.'
[OOC] perception checks for everyone, reading the spoiler on a score of 10 or more:
'Even from this distance your sharp eyes makes out the shelves visible through the cottage's open door, seemingly stacked with jars, tins, boxes and pouches. You can make out some detail on the sign above the door, glimpsing a human skull enshrouded by herbs, flowers and feathers. The word 'Welcome' is also visible, displayed in common script below the image. Several wooden pipes protrude from a mound of earth near the stairs, disgorging clear water into a small crystal clear pond.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"'Welcome' my you know what!" 'Kestrell grumbles at the sight of the welcome sign. Kestrell says to the group:
"That was harder than it should have been! West was definitely the direction to go though. Definitely..."
"Wow, you are all looking a little rough. I''ve used short swords smaller than some of those thorns before! Maybe this Apothecary will have a potion or two for us. Before we go into the cottage , is anyone about to collapse?"
'Cursing under her breath, Kay bats at the vines with her shortsword trying to stay at the rear so as to avoid the thorns an acid. As a street urchin from, she never had much cause to amble into nature or the woods before, and she was starting to think maybe that was to her benefit. Once in the glade, Kay takes stock of her injuries. She curses again, seeing rips and tears in her plain clothes, her preferred darker clothes still soiled with undead innards. She looks for the nearby brook and stoops to wash her face and calm her frayed nerves.'
~♡~
A’ro just looked at Kestrell clearly agitated that the navigator had put them all in danger“As I said when we first met – sometimes the safer way is better, even if it is slower. You’re going to get us all killed at sea aren’t you. Now you want us to spend money on money we could’ve spent on ale to get health potions for your crack leadership decision of cutting through the woods.”
He began to take in the cottage and sighed as he walked forward ‘If this place doesn’t kill us first. I hope this even is the right place.’ He just walks up to the door and knocks “Excuse us – we are here to pick up a package for a Mr. Aundrey.”
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Virt is clearly struggling, his skin scratched and bleeding, his clothing holed and patchy from the acidic spray of the deadly flowers. Sitting to rest upon one of the moss covered steps in the invigorating sunlight, the ships mage raises his hand and says,'
"Aye, a little worse fer wear I am, though this here sun and a short rest should see me feelin' a might better. Be glad to be out upon the waves soon though, I will. No bushes, killer or otherwise, out there to worry 'bout!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'The crystal clear water is both soothing and reinvigorating, and almost instantly eases some of the ache and sting from Kay's wounds, while the pleasant *trickling* sound takes her mind off her much torn attire. The sail monkey is somewhat startled when a raven lands nearby, tilting its head to one side to *caw* at the young woman.'
[OOC] Kay regains 2d4+2 HP, her wounds magically lessened and healed by the waters of this glade. This healing can take the PC up to and beyond her max HP, with any surplus health points being temporary HP that will last for 24 hours only.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'As A'ro walks up the steps past Kay who is splashing her face in a nearby pond and Virt who is resting upon the stairs, he can't help but notice the stacked shelves through the cottage's open door, piled high with jars, tins, boxes and pouches. The room that he is looking into is small, barely fifteen feet by fifteen feet, with a closed poorly fitted door in the rear wall. The only furnishings apart from the shelves that A'ro can see are a small crudely made table with two chairs, a small flat-topped chest and a large but worn multi-coloured rug. The master of sail also sees a sign above the door, depicting a human skull enshrouded by herbs, flowers and feathers. The word 'Welcome' is also visible, displayed in common script below the image.
Calling out as he stands upon the small porch, the master of sail's announcement is greeted only by the *trickle* of water, the *croaking* of frogs, the *cawing* of ravens and the *rustling* of an increasing wind amongst the clearing's tree branches.'
[OOC] perception check for A'ro, with Hambergler being able to read the spoiler on a result of 10 or above:
'The scent of herbs, spices and stranger odours permeates this abode. A diffuse green light shimmers back-and-forth across the book shelves and carpet, cast into the room from a moss and leaf covered window set high up in the cottage's angled cieling and roof.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A’ro just looked at his companions as he takes in everything 'besides the deadly branches this place isn't to bad' “Well I guess it is a store…”
he says looking to the sign that says welcome
He turns the knob and walks in “Hello, we are here to pick up a package for Mr. Aundrey.”
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Just as Kestrell finished asking if anyone was about to collapse he heard a crashing through the brush on their trail they had just left and turned to see Vaken stumble into the clearing and fall unconcious.'
"Oh sweet irony! Kay! Virt! A'ro, Vaken is down!"
'Kestrell runs over to Vaken and does what he can for him:"
Medicine: 12
'Kestrell takes his second waterskin (his first empty from their long walk) and empties it gently on Vakens face. Then he holds it out:'
"Here, can someone fill this up please? I want to clean off some of these scratches."
'Vaken's torn and acid-seared body convulses on the clearing's warm sundrenched grass as the untrained Kestrell tries desperately to tend the larger man's wounds as best he can. While the navigators deft hands and soothing words seem to calm the somewhat fevered thrashings of the goliath, the ships cook is clearly in a great deal of discomfort and pain. Kestrell holds out his empty waterskin imploringly as he continues to administer what aid he can to his fallen shipmate.'
[OOC] All PCs can see what is transpiring with Vaken on the ground except for A'ro who is up on the cottage's porch, about to enter the abode.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Entering the small room, A'ro cannot help but notice some of the items contained upon the shelves. While much of the inventory is concealed within closed boxes, opaque bottles, metal flasks and leather pouches, a wide array of interesting and sometimes disquieting objects can still be seen - a bowl of still living hermit crabs, a rotten apple covered in bright orange caterpillars, a tiny cage with an almost invisible transluscent butterfly within, a small pile of brown and green tree roots that smell like brimstone, a bird's skull inset with life-like glass eyes, a large black crystalline rock engraved with runes, a stick carved in the likeness of dolpin, a crude yellowed-bone pipe, a pair of dried bats wings and dozens more items besides.
Stepping further into the room, as the genasi's foot falls upon the colourful floor covering, a *hiss* above his head to the left causes the master of sail to look up to see a plump grey cat glaring down at him from atop the shelves, the creature's tail flicking back and forth behind it in clear agitation. The creatures body is in a crouched position, poised atop the wooden furniture, it's bright yellow eyes fixed on A'ros.'
[OOC] insight check for A'ro, reading the below spoiler on a score of 10 or more:
'The cat's posture and manner make it clear - it finds your presence an intrusion here. Despite the enormous discrepancy in size difference, the currently hostile creature seems poised to pounce down upon you... possibly to attack.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
‘Pretty solid there are stories about places like this – something that starts with kids lost in the woods. At least it’s not made of gingerbread.’ He though as he looked around – his eyes falling on the now grey cat. He just froze smiling as he just smiled putting his hands up “Good kitty – pretty kitty. You don’t want to hurt good ol’ A’ro.”
His hope was mostly to calm the cat, the last thing they needed was a grumpy injured cat when they were supposed to be picking something up “Hello…” he calls out a little louder “We need to pick up a package – just curious if this is the right place now. We don’t mean any harm.”
[OOC] animal handling check: 16
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Perhaps it is A'ro's words or perhaps just something in the genasi's voice, but the cat's manner shifts noticeably. Reclining back upon the shelf overhead, the now seemingly at ease creature's tail curls languidly up and over its back as its front right paw rises to lazily rub at its nose and whiskers. Finally, the plump feline gives a yawn, displaying rows of sharp teeth, as it pouces down confidently onto A'ro's shoulder, before jumping again to the floor at the sorcerer's feet. The furry creature proceeds to circle A'ro, rubbing itself up against the genasi's legs as it *purrs* in pleasure.
Despite the distraction of the cat's attention however, and the near silent opening of the cottage's rear door, A'ro both hears and sees the emergence of the quiet, cloaked form that enters the room. Despite the figure's heavy travelling cloak and concealing cowl, the genasi's sharp eyes take in much - pale hands, a slight unimposing frame, stringy bright red tresses, pale white eyes and a visage hard to discern amidst a mass of disfiguring scars.
The woman pauses in the doorway, apparently surprised at both the cat's affectionate behaviour and A'ro's awareness of her presence, but finally she says in a quiet voice akin to a distant breeze or the gentle lapping of waves,'
"She likes you... A'ro. That is quite remarkable, as Jinx likes so few who visit, and so few visit to begin with. You are a marvel, wind-born, and a most observant fellow as well, or so it would seem. Welcome to my place of business and my home both. I am Naskeen... and I have been expecting you and your friends."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A’ro just smiled at the cats actions and moved to pet it lightly on the top of its head and then where the tail connects to its body – yes truly he was a master of cats. He just watched as the woman made her appearance ‘I knew it was going to be an old woman in the woods – literally stories to warn us against this type of thing’.
“Why hello there Jinx, such a pretty ki’ty.” He said as he looked towards the woman “It’s a pleasure to meet you Naskeen. Yes, I feel we took the harder way to get here, but got here we did. My friends are just resting quickly on the lawn. We were told you would have a package for us ma’am.”
He just continued to pet the cat when it would allow him as the two conversed “I remember Mr. Aundrey saying there may be an additional cost of some sort. I don’t mean to be so forward, but what by chance would that additional cost be?” A'ros voice was one of curiosity and caution, he was interested in what it was but didn't want the ones that came with to be in harms way.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Kay scrambles backward, almost landing on her rear as the raven startles her. She looks at it for a moment, then hears Kestrell's orders and runs up to fetch his waterskin. Running back down to fill, the waterskin she looks at her hands and realizes that some of her scratches have all but disappeared. She peeks at some of the holes in her shirt and realizes that her burns have healed with only light scarring.' "Huh..." 'She says, audibly, then goes about her business.'
'She wanders over and hands Kestrell his waterskin, then goes back down to top her own off as well before standing nearby Vaken as Kestrell does his work.'
~♡~