As Lucette begins making her way upstairs, Orryn asks his question, and Warren waits to be served, a chill runs through the tavern. It permeates through the walls, bites through the warmth and comfort of the fireplace, and seems to run through the spines of everyone standing in the inn.
Activity immediately stops, then restarts with urgency. The dwarves fall silent and exchange neutral, but knowing glances. The group of three slap down some coin before making their way out the door. The two making out in the corner cease their lovemaking immediately, then zip straight out, hot on the heels of the dwarves. They are soon followed by the man in drab green robes after slipping something into his pocket.
The bartender tosses down a rag onto the bar before making her way over to the front. As the party now look over, they notice something strange about this side of the wall. Thick, metal window doors rest on each side. After the other tenants leave, she begins slamming the window doors shut and locking them tight, sealing them off. Behind the door is also a second, thick metal door, looking more at home on a safe than a poor tavern.
The party quickly realizes they are being locked inside.
Orryns blood feels as if it has stopped cold in his veins. He quickly glances around the room and takes an inventory of who remains. Either they are his captors, or allies caught in an elaborate trap. Orryn hops down from his stool and begins cautiously making his way back to his equipment. Without taking his eyes off of the bar keeper he whispers
"By the golden slippers of Garl himself."
and does a quick twitchy gesture with his hands and the emerald eyes of his silver skull medallion begin faintly glowing.
Orryn uses his medalion of thoughts to cast detect thoughts on the barkeeper.
"You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates)."
He also is trying to navigate toward his gear that is drying by the fire. Anything that could have been water logged was left there.. Armor, bed roll, etc.
This post has potentially manipulated dice roll results.
Orryn feels his medallion of thoughts spring to life silently, the glow of his necklace nearly impossible to notice. He feels a slight tingling sensation as he prods the bartenders' thoughts, attempting to penetrate her mental defenses. She continues locking up the hatches in the meantime, the solid thuds of the deadlocks echoing inside the bar. The chilling sensation is now gone, but an air of fear and paranoia has seem to taken its place, at least for the bartender.
The gnome navigates over to his equipment without any issue.
The bartender makes a DC 13 Wisdom saving throw against detect thoughts. On a failure, Orryn will be PMed the information.
Beth makes a Wisdom saving throw! 1d20 + 0 = 19
The medallion strains and pulls at the woman's thoughts, but eventually the eyes silently dim back down. It appears her mental strength has won out over the powerful magic item.
Having been mostly passive and watching, trying to guage the people around her as best as she could and learn more of her environment: Tamara soon realised as all others of the sensation of being locked inside. It terrified her, to be frank. Her body tensed up like a prowling cat, as she slowly stands up and looks around to see the rest in the inn, fixing her goggles to sit neatly on her forehead. Eyes scanning around the room - she tries to read the bartender's emotions, seeing if she can figure out what she was going to do, and if her intents were perhaps malicious towards the people inside.
Insight Check
7
Whilst doing that, she tries to sneakily bring out her rapier from her Bag of Holding, slowly pulling it out with her cape hiding her movements as best as possible. Better to have her weapons ready at hand in case this is a trap sent by him to slow her down.
Abigail attitude and miscomfort remind to the fire genasi his lost love, he also whisper in response "Artos, my name is Artos". While helping her their hands borders on and Artos subconsciously retreat his own, like he could burns Abigail on the spot.
He is ordering some ale and meat for the dinner along with a room when all the other customers but the newcomers slip out swiftly. The urgency of something wrong wake up him from his insecurity and he takes Abigail's wrist stopping her while everyone are looking around suspiciously
"What's happening? be honest" Artos's voice is resolutely but still smooth somehow, staring into Abigail's eyes he tries to persuade the maiden.
As the medallions magic fizzles to a halt Orryn grabs as much of his equipment as possible. He readys his rapier and trys to slip out of sight so as to observe the up coming events without being noticed.
Orryn rolls a sneak check to hide out of plain sight.
Tamara narrows her eyes toward the bartender, attempts to reach her expression as she begins locking up the door now. It's stone cold and neutral, her face betraying no emotion as she runs through the systematic checks. Her blade slips upward and out of her bag of holding however, escaping out of its hold and somewhere dark and safe for her to hide it near the fireplace.
Artos:
Abigail flashes Artos a small smile as the two clean up the rest of the pieces. She leans forward to whisper to him, says a quiet, "Thank you" before retreating into the kitchen to dump off the pieces.
She takes his coin for the meal and ale, then comes around with what he ordered. The young girl freezes as her arm is held however. "I... I, uhm..."Abigail frowns at the sudden, hushed question. Her reluctance to speak is obvious, and she keeps her mouth shut at his question. She whispers, "I'm sorry, I can't tell you." Her eyes lower away to the ground, and she attempts to pull herself free.
Artos is currently subjecting Abigail to the grappled condition. Abigail attempts to escape out of it by contesting her Dexterity (Acrobatics) check with his Strength (Athletics). On a success, she ends the grappled condition.
Abigail makes a Dexterity (Acrobatics) check! 1d20 + 0 = 16
Artos makes a Strength (Athletics) check! 1d20 + 0 = 7
Player Log [7/1/17] Ivanchina (Artos): -0.02 gp (Meal / Lodgings)
Abigail is able to slip out and move away from Artos, going behind the bar and begins heading for the kitchen.
Orryn:
Orryn finds a hiding spot near the lounge, concealed behind the bar in dim light. He's able to slip away and hide himself quite well, with very few of the other patrons inside seeming to notice. Not even some of the new arrivals that he was speaking to earlier notice him immediately, despite being in plain sight of a few of them.
Warren adapts to this sense of urgency rather quickly, his shield already on his arm and his hand at his sheathed sword. He drops the Silver and plants a foot on it. Surveying the situation, he pops his helm back on with his shield arm, ready for action.
"Be wary, if we are to understand this situation we must first collect ourselves. I beg of you, the last thing we need is discoordination."
Warren moves around, his back to Tamara's and dropped into a heavily defensive stance.
"Everyone, group up or stay hidden at your leisure, but please communicate when possible."
His focus is set on protecting who he can, but he hopes his instructions are enough to rouse some semblance of unison within the somewhat scattering group of passersby.
The bartender turns the last of the locks and seals the front fully. There are no keys, but it appears it would indeed take some time to open up the windows or the doors.
Barred Windows and Doors. The doors are locked, but are unlockable without a key. It requires an Use an Object action to unlock a window or the main door. You can then use your interaction to pull the door open.
Player Log [7/1/17] Sceptillio_Lustershot (Warren): -0.1 gp (Dropped to ground)
She then walks over from the door calmly toward the bar. Her stride is short and heavy, and the wood creaks with her every step. She stops a few paces away as she spots Warren with his shield on his arm and his hand on his sword. "What?" Beth asks, eyeing the tall, armored man, then his hand upon his blade. "What's gotten into you, boy? Lookin' to go somewhere?"
Abigail peeks from the kitchen, frowns as she looks over at the developing scene. She has a broom in her hand, her pretty blonde hair now tied back behind her to keep out of her eyes. She seems to sense the tense atmosphere as well.
"What lurks out there, lady? The same thing that causes this very lock in?"
Warren's gaze pierces through his sight slits, staring down the barkeep. As an added measure, he points his shield at her and stands authoritative and tall, looking like a town guard, if this town had a guard.
"Ma'am I wish to know what information you have on this threat that you have contingencies in place for. For the sake of all that is good, I demand you tell me."
Tamara stands near the fireplace - pressing against the side of it so that her rapier is perfectly hidden between her, her cloak and the brick stone. Eyes staring intently on Abigail, she speaks in an intent and a strong voice. Makiing her know that she has no intents of harming Abigail, but that Tamara is still confident and won't take a half assed answer for an answer.
"They are coming, aren't they? Whoever has been causing mayhem is on their way - aren't they? Who, or what - are they? I know you are afraid... but we can help."
Persuasion to persuade Abigail into spilling the beans: 8
"None of 'yer business, foreigners," Beth the bartender growls, as she passes near him. "Yer' free to go outside and find out for yourself. I ain't reopening that door though if you leave."
"Better decide quickly." She lifts the counter up to pass into the bar, then proceeds into the kitchen. Warren can hear her footsteps recede inside, echoing further and further away, before a door is opened and shut. The party can then faintly hear footsteps thumping further away, descending down a set of wooden stairs.
Warren fails to intimidate the bartender for the information he seeks.
Tamara:
Abigail bites her lower lip as Tamara speaks to her. She then averts her eyes away and shakes her head. "I'm afraid I can't tell you that," she says quite fluently, as if she practiced and said the line several times in the past. "You may ask Miss Beth if you wish to leave. We cannot reopen the door if you choose to however."Her hand brushes aside more of her blond hair out of the way before she retreats into the kitchen to grab a dishcloth.
The wench then proceeds to wipe down the rest of the tables, cleaning them all off. "I can serve drinks and leftover food in the pantry. There will be no more meals served until breakfast time however."
Beth's Influence.Whenever Abigail is asked a request that Beth would disapprove of, any Charisma (Persuasion) or Charisma (Intimidation) check to convince her to do so has disadvantage.
Tamara fails to persuade Abigail to tell her who is coming and what is going on.
NOTE TO PLAYERS. All information indicated in DM spoilers is IN-CHARACTER knowledge. You can take information that you learn from these spoilers and have your characters use and remember it. For instance, your characters would know that it is harder to convince or intimidate Abigail to do requests that Beth would disapprove of.
If it is purely OOC knowledge, it will be indicated as so.
Artos tries to face again Abigail, in such a way he could respect her will to not contradict his mother. He is gonna try something else, whenever an occasion he will try to speak with her with no many eyes on them in a floating speech.
He reaches the girl "Abigail..Abigail listen to me...we don't want to hurt you or your boss, and I am quite sure, we starting on the wrong foot, but...you know, you can understand that all is happen in the last minutes its quite uncommon to see for any newcomer..you...you...I have to be honest with you..you remember me a..." he hold breath for a second while a veil of melancholy pass through his face "a friends of mine...a young girl of your age with" he produces a sadly smile "the same spirit, kindness and pleasant shyness of you..really"
"I would like to now if, she could have been here in the last days...maybe, she could have concealed most of her from sight, but, perhaps, a part of her water genasi traits could not gone unnoticed...can you help me? Do you think she could have been here?"
"On another hand, can I help you? I am quite sure that you are afraid of something outside more then inside, I can help, we could, if you let us do it"
Artos is going for two different request, the first one I don't think its under Beth's restriction so up to you DM. For the second I am gonna roll for Persuasion again with disadvantage:
Abigail looks up to Artos, meets her sapphire-eyed gaze with his. The bright blues remind Artos of the color of Shanner's skin. She then turns slightly and looks away from Artos. "A young girl?" she asks, her voice as soft as a kiss. "We have not had many people pass through the town... but I do remember one girl who sounds like what you asked. She was wrapped up tight in robes, head to toe, with a hood and shawl covering most of her face."
"She was shy, yes. But it was more than that. I saw she took a seat at the bar, facing the door and next to the stairs. She constantly looked around, never relaxed or stayed still. She paid her meal and room and passed by as quickly as she came, no more than three days ago."
"I haven't seen her since."
Abigail tenses up however at Artos' second question. "I'm... I'm sorry," she whispers back to him. "I'm afraid I can't tell you that. You may ask my mother if you wish to leave. We cannot reopen the door if you choose to however."
She rises up from the tables then over to the lounge, going to clean those up. The girl removes the cushions to sweep up any crumbs into a dust pan before sweeping them into the trash.
Artos fails to persuade Abigail to allow him to help with whatever is going on outside.
After the threat of immediate danger has subsided Orryn pops out of his hiding place like a toddler who had grown bored of their game of hide and seek. He speaks up in a loud commanding voice, that still sounds like a slightly baratone child.
"what in the name of Glittergolds magic slippers is happening. For a moment I was fairly certain you were locking us in to murder us, now there is some incoming danger from out there.". His small fingers motion toward the door.
"if someone could please clue me in, that would be great. I actually am on a journey of pretty great importance, and being dead really is going to hinder my progress." his little arms are now flailing around in exaggerated movements.
"look, whatever is tearing up your buildings, I know is not acting alone, and I actually have a vested interest in taking part in glorious adventure. So it seems to me that the exchange of some relevant information could be something of a win/win."
After his rant his eyes dart across the room waiting for anyone to speak up.
RETCON. I hate retconning things, but this was a mistake that I made in translation of this quest. Beth is NO LONGER Abigail's mother. The previous post that mentioned that has been changed. The characters can assume she's working for Beth as a tavern woman, but the characters won't know for sure until they ask in-character of course.
Abigail looks up from the lounge and frowns toward him. She's completely silent through his rant, taking in his words like pricks to a pincushion.
Orryn attempts to persuade Abigail to tell her what's going on. He has disadvantage on his ability check due to Beth's Influence.
Beth's Influence.Whenever Abigail is asked a request that Beth would disapprove of, any Charisma (Persuasion) or Charisma (Intimidation) check to convince her to do so has disadvantage.
Orryn makes a Charisma (Persuasion) check! 1d20.disadvantage() + 3 = 5
"I'm sorry," she whispers, then repeats herself again. "I'm afraid I can't tell you that. You may ask my mother if you wish to leave. We cannot reopen the door if you choose to however."She resets the cushion in a seat and wipes it over with some light soap and a washcloth before moving over to the other one. Abigail removes the two cushions and begins sweeping more crumbs in a pan.
It's fine if she's not willing to fess up. This situation is already dire and the last thing that could be on anything's mind during times like these is to stop and explain a long-winded and possibly elaborate situation. Adrenaline is likely flowing like crazy through everyone. Warren feels it too, fight or flight response just around the corner. But it's not impossible to think that people can be united in pupose during these moments. Just look at any major battle ever. Warren surveys his surroundings, and takes a deep breath to calm himself. He approaches Orryn and places a hand on his shoulder.
"Calm yourself. Now is not the time to act rashly. If nobody is willing to explain, we can start asking on the morrow. For now, let's use our collective efforts to just stay in one piece."
Warren's word flowed like water, his voice almost floating into not only Orryn's ears, but also into those that bothered to listen. He then raises his heled head to address everyone else in the room.
"The windows are boarded as such for a reason. If it is too dangerous to leave, so be it. If anyone wants to, that is their choice. For now, I suggest we stay coherent in our decisions. For better or worse, we're all we got for now."
His linguistics kept calm, yet bold, his voice resonates with surety of purpose.
This post has potentially manipulated dice roll results.
Orryn shivers and shrugs a little as the large man's hand grabs his shoulder.
"Sorry, excuse my poor manners. I'm just particularly unfond of people touching me.. Nothing personal I assure you. However, you make a good point. Perhaps I shall settle in for the night."
Orryn spends the rest of the night pacing around the lodge, stoking the fire and does a subtle search for a peep hole or crack in a window through which to observe the activity outside.
Orryn does a perception check to see if he can find any way to peek outside.
1d20+2= 18
If he succeeds he will check it periodically until he needs to sleep to gain a long rest.. If not he spends the same amount of time searching.. If that makes sense.
Artos's feelings are like a willow tree shaken in the wind. He is relieved from knowing Sheever alive and near, at least three days ago, but, he is concerned at the same time for what Abigail said, she is worried, frightened? Of course she could, of him? or what? She is haunted from the braves sent to find her? What about the possibility she wouldn't be found? Too much questions without answers for tonight..
"I will go to my room, if something dangerous is outside I will make sure that also my window is locked"
Rollback Post to RevisionRollBack
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All Players:
As Lucette begins making her way upstairs, Orryn asks his question, and Warren waits to be served, a chill runs through the tavern. It permeates through the walls, bites through the warmth and comfort of the fireplace, and seems to run through the spines of everyone standing in the inn.
Activity immediately stops, then restarts with urgency. The dwarves fall silent and exchange neutral, but knowing glances. The group of three slap down some coin before making their way out the door. The two making out in the corner cease their lovemaking immediately, then zip straight out, hot on the heels of the dwarves. They are soon followed by the man in drab green robes after slipping something into his pocket.
The bartender tosses down a rag onto the bar before making her way over to the front. As the party now look over, they notice something strange about this side of the wall. Thick, metal window doors rest on each side. After the other tenants leave, she begins slamming the window doors shut and locking them tight, sealing them off. Behind the door is also a second, thick metal door, looking more at home on a safe than a poor tavern.
The party quickly realizes they are being locked inside.
Orryns blood feels as if it has stopped cold in his veins. He quickly glances around the room and takes an inventory of who remains. Either they are his captors, or allies caught in an elaborate trap. Orryn hops down from his stool and begins cautiously making his way back to his equipment. Without taking his eyes off of the bar keeper he whispers
"By the golden slippers of Garl himself."
and does a quick twitchy gesture with his hands and the emerald eyes of his silver skull medallion begin faintly glowing.
Orryn uses his medalion of thoughts to cast detect thoughts on the barkeeper.
"You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates)."
He also is trying to navigate toward his gear that is drying by the fire. Anything that could have been water logged was left there.. Armor, bed roll, etc.
||PbP: Tarvyn's World... DM||
Orryn feels his medallion of thoughts spring to life silently, the glow of his necklace nearly impossible to notice. He feels a slight tingling sensation as he prods the bartenders' thoughts, attempting to penetrate her mental defenses. She continues locking up the hatches in the meantime, the solid thuds of the deadlocks echoing inside the bar. The chilling sensation is now gone, but an air of fear and paranoia has seem to taken its place, at least for the bartender.
The gnome navigates over to his equipment without any issue.
Beth makes a Wisdom saving throw!
1d20 + 0 = 19
The medallion strains and pulls at the woman's thoughts, but eventually the eyes silently dim back down. It appears her mental strength has won out over the powerful magic item.
Having been mostly passive and watching, trying to guage the people around her as best as she could and learn more of her environment: Tamara soon realised as all others of the sensation of being locked inside. It terrified her, to be frank. Her body tensed up like a prowling cat, as she slowly stands up and looks around to see the rest in the inn, fixing her goggles to sit neatly on her forehead. Eyes scanning around the room - she tries to read the bartender's emotions, seeing if she can figure out what she was going to do, and if her intents were perhaps malicious towards the people inside.
Insight Check
7
Whilst doing that, she tries to sneakily bring out her rapier from her Bag of Holding, slowly pulling it out with her cape hiding her movements as best as possible. Better to have her weapons ready at hand in case this is a trap sent by him to slow her down.
Sleight of Hand Check
139 <--- Ignore, wrong Roll
22
Abigail attitude and miscomfort remind to the fire genasi his lost love, he also whisper in response "Artos, my name is Artos". While helping her their hands borders on and Artos subconsciously retreat his own, like he could burns Abigail on the spot.
He is ordering some ale and meat for the dinner along with a room when all the other customers but the newcomers slip out swiftly. The urgency of something wrong wake up him from his insecurity and he takes Abigail's wrist stopping her while everyone are looking around suspiciously
"What's happening? be honest" Artos's voice is resolutely but still smooth somehow, staring into Abigail's eyes he tries to persuade the maiden.
Persuasion on Abigail: 7
As the medallions magic fizzles to a halt Orryn grabs as much of his equipment as possible. He readys his rapier and trys to slip out of sight so as to observe the up coming events without being noticed.
Orryn rolls a sneak check to hide out of plain sight.
1d20+6 23
||PbP: Tarvyn's World... DM||
Tamara:
Tamara narrows her eyes toward the bartender, attempts to reach her expression as she begins locking up the door now. It's stone cold and neutral, her face betraying no emotion as she runs through the systematic checks. Her blade slips upward and out of her bag of holding however, escaping out of its hold and somewhere dark and safe for her to hide it near the fireplace.
Artos:
Abigail flashes Artos a small smile as the two clean up the rest of the pieces. She leans forward to whisper to him, says a quiet, "Thank you" before retreating into the kitchen to dump off the pieces.
She takes his coin for the meal and ale, then comes around with what he ordered. The young girl freezes as her arm is held however. "I... I, uhm..." Abigail frowns at the sudden, hushed question. Her reluctance to speak is obvious, and she keeps her mouth shut at his question. She whispers, "I'm sorry, I can't tell you." Her eyes lower away to the ground, and she attempts to pull herself free.
Abigail makes a Dexterity (Acrobatics) check!
1d20 + 0 = 16
Artos makes a Strength (Athletics) check!
1d20 + 0 = 7
Player Log
[7/1/17] Ivanchina (Artos): -0.02 gp (Meal / Lodgings)
Abigail is able to slip out and move away from Artos, going behind the bar and begins heading for the kitchen.
Orryn:
Orryn finds a hiding spot near the lounge, concealed behind the bar in dim light. He's able to slip away and hide himself quite well, with very few of the other patrons inside seeming to notice. Not even some of the new arrivals that he was speaking to earlier notice him immediately, despite being in plain sight of a few of them.
Warren adapts to this sense of urgency rather quickly, his shield already on his arm and his hand at his sheathed sword. He drops the Silver and plants a foot on it. Surveying the situation, he pops his helm back on with his shield arm, ready for action.
"Be wary, if we are to understand this situation we must first collect ourselves. I beg of you, the last thing we need is discoordination."
Warren moves around, his back to Tamara's and dropped into a heavily defensive stance.
"Everyone, group up or stay hidden at your leisure, but please communicate when possible."
His focus is set on protecting who he can, but he hopes his instructions are enough to rouse some semblance of unison within the somewhat scattering group of passersby.
Warren:
The bartender turns the last of the locks and seals the front fully. There are no keys, but it appears it would indeed take some time to open up the windows or the doors.
Player Log
[7/1/17] Sceptillio_Lustershot (Warren): -0.1 gp (Dropped to ground)
She then walks over from the door calmly toward the bar. Her stride is short and heavy, and the wood creaks with her every step. She stops a few paces away as she spots Warren with his shield on his arm and his hand on his sword. "What?" Beth asks, eyeing the tall, armored man, then his hand upon his blade. "What's gotten into you, boy? Lookin' to go somewhere?"
Abigail peeks from the kitchen, frowns as she looks over at the developing scene. She has a broom in her hand, her pretty blonde hair now tied back behind her to keep out of her eyes. She seems to sense the tense atmosphere as well.
"What lurks out there, lady? The same thing that causes this very lock in?"
Warren's gaze pierces through his sight slits, staring down the barkeep. As an added measure, he points his shield at her and stands authoritative and tall, looking like a town guard, if this town had a guard.
"Ma'am I wish to know what information you have on this threat that you have contingencies in place for. For the sake of all that is good, I demand you tell me."
Rolled a 7 to intimidate for info.
Tamara stands near the fireplace - pressing against the side of it so that her rapier is perfectly hidden between her, her cloak and the brick stone. Eyes staring intently on Abigail, she speaks in an intent and a strong voice. Makiing her know that she has no intents of harming Abigail, but that Tamara is still confident and won't take a half assed answer for an answer.
"They are coming, aren't they? Whoever has been causing mayhem is on their way - aren't they? Who, or what - are they? I know you are afraid... but we can help."
Persuasion to persuade Abigail into spilling the beans: 8
Warren:
"None of 'yer business, foreigners," Beth the bartender growls, as she passes near him. "Yer' free to go outside and find out for yourself. I ain't reopening that door though if you leave."
"Better decide quickly." She lifts the counter up to pass into the bar, then proceeds into the kitchen. Warren can hear her footsteps recede inside, echoing further and further away, before a door is opened and shut. The party can then faintly hear footsteps thumping further away, descending down a set of wooden stairs.
Tamara:
Abigail bites her lower lip as Tamara speaks to her. She then averts her eyes away and shakes her head. "I'm afraid I can't tell you that," she says quite fluently, as if she practiced and said the line several times in the past. "You may ask Miss Beth if you wish to leave. We cannot reopen the door if you choose to however." Her hand brushes aside more of her blond hair out of the way before she retreats into the kitchen to grab a dishcloth.
The wench then proceeds to wipe down the rest of the tables, cleaning them all off. "I can serve drinks and leftover food in the pantry. There will be no more meals served until breakfast time however."
Tamara fails to persuade Abigail to tell her who is coming and what is going on.
NOTE TO PLAYERS. All information indicated in DM spoilers is IN-CHARACTER knowledge. You can take information that you learn from these spoilers and have your characters use and remember it. For instance, your characters would know that it is harder to convince or intimidate Abigail to do requests that Beth would disapprove of.
If it is purely OOC knowledge, it will be indicated as so.
Artos tries to face again Abigail, in such a way he could respect her will to not contradict his mother. He is gonna try something else, whenever an occasion he will try to speak with her with no many eyes on them in a floating speech.
He reaches the girl "Abigail..Abigail listen to me...we don't want to hurt you or your boss, and I am quite sure, we starting on the wrong foot, but...you know, you can understand that all is happen in the last minutes its quite uncommon to see for any newcomer..you...you...I have to be honest with you..you remember me a..." he hold breath for a second while a veil of melancholy pass through his face "a friends of mine...a young girl of your age with" he produces a sadly smile "the same spirit, kindness and pleasant shyness of you..really"
"I would like to now if, she could have been here in the last days...maybe, she could have concealed most of her from sight, but, perhaps, a part of her water genasi traits could not gone unnoticed...can you help me? Do you think she could have been here?"
"On another hand, can I help you? I am quite sure that you are afraid of something outside more then inside, I can help, we could, if you let us do it"
Artos is going for two different request, the first one I don't think its under Beth's restriction so up to you DM. For the second I am gonna roll for Persuasion again with disadvantage:
Persuasion: 8
Artos:
Abigail looks up to Artos, meets her sapphire-eyed gaze with his. The bright blues remind Artos of the color of Shanner's skin. She then turns slightly and looks away from Artos. "A young girl?" she asks, her voice as soft as a kiss. "We have not had many people pass through the town... but I do remember one girl who sounds like what you asked. She was wrapped up tight in robes, head to toe, with a hood and shawl covering most of her face."
"She was shy, yes. But it was more than that. I saw she took a seat at the bar, facing the door and next to the stairs. She constantly looked around, never relaxed or stayed still. She paid her meal and room and passed by as quickly as she came, no more than three days ago."
"I haven't seen her since."
Abigail tenses up however at Artos' second question. "I'm... I'm sorry," she whispers back to him. "I'm afraid I can't tell you that. You may ask my mother if you wish to leave. We cannot reopen the door if you choose to however."
She rises up from the tables then over to the lounge, going to clean those up. The girl removes the cushions to sweep up any crumbs into a dust pan before sweeping them into the trash.
After the threat of immediate danger has subsided Orryn pops out of his hiding place like a toddler who had grown bored of their game of hide and seek. He speaks up in a loud commanding voice, that still sounds like a slightly baratone child.
"what in the name of Glittergolds magic slippers is happening. For a moment I was fairly certain you were locking us in to murder us, now there is some incoming danger from out there.". His small fingers motion toward the door.
"if someone could please clue me in, that would be great. I actually am on a journey of pretty great importance, and being dead really is going to hinder my progress." his little arms are now flailing around in exaggerated movements.
"look, whatever is tearing up your buildings, I know is not acting alone, and I actually have a vested interest in taking part in glorious adventure. So it seems to me that the exchange of some relevant information could be something of a win/win."
After his rant his eyes dart across the room waiting for anyone to speak up.
||PbP: Tarvyn's World... DM||
Players:
That's it, carry on. :D
Orryn:
Abigail looks up from the lounge and frowns toward him. She's completely silent through his rant, taking in his words like pricks to a pincushion.
Beth's Influence. Whenever Abigail is asked a request that Beth would disapprove of, any Charisma (Persuasion) or Charisma (Intimidation) check to convince her to do so has disadvantage.
Orryn makes a Charisma (Persuasion) check!
1d20.disadvantage() + 3 = 5
"I'm sorry," she whispers, then repeats herself again. "I'm afraid I can't tell you that. You may ask my mother if you wish to leave. We cannot reopen the door if you choose to however." She resets the cushion in a seat and wipes it over with some light soap and a washcloth before moving over to the other one. Abigail removes the two cushions and begins sweeping more crumbs in a pan.
It's fine if she's not willing to fess up. This situation is already dire and the last thing that could be on anything's mind during times like these is to stop and explain a long-winded and possibly elaborate situation. Adrenaline is likely flowing like crazy through everyone. Warren feels it too, fight or flight response just around the corner. But it's not impossible to think that people can be united in pupose during these moments. Just look at any major battle ever. Warren surveys his surroundings, and takes a deep breath to calm himself. He approaches Orryn and places a hand on his shoulder.
"Calm yourself. Now is not the time to act rashly. If nobody is willing to explain, we can start asking on the morrow. For now, let's use our collective efforts to just stay in one piece."
Warren's word flowed like water, his voice almost floating into not only Orryn's ears, but also into those that bothered to listen. He then raises his heled head to address everyone else in the room.
"The windows are boarded as such for a reason. If it is too dangerous to leave, so be it. If anyone wants to, that is their choice. For now, I suggest we stay coherent in our decisions. For better or worse, we're all we got for now."
His linguistics kept calm, yet bold, his voice resonates with surety of purpose.
Orryn shivers and shrugs a little as the large man's hand grabs his shoulder.
"Sorry, excuse my poor manners. I'm just particularly unfond of people touching me.. Nothing personal I assure you. However, you make a good point. Perhaps I shall settle in for the night."
Orryn spends the rest of the night pacing around the lodge, stoking the fire and does a subtle search for a peep hole or crack in a window through which to observe the activity outside.
Orryn does a perception check to see if he can find any way to peek outside.
1d20+2= 18
If he succeeds he will check it periodically until he needs to sleep to gain a long rest.. If not he spends the same amount of time searching.. If that makes sense.
||PbP: Tarvyn's World... DM||
Artos's feelings are like a willow tree shaken in the wind. He is relieved from knowing Sheever alive and near, at least three days ago, but, he is concerned at the same time for what Abigail said, she is worried, frightened? Of course she could, of him? or what? She is haunted from the braves sent to find her? What about the possibility she wouldn't be found? Too much questions without answers for tonight..
"I will go to my room, if something dangerous is outside I will make sure that also my window is locked"