"My careful and amazing Hesken. My desire to do this isn't completely noble, I fear progressing forward in this place without having made small areas we may fall back to. If we eliminate this captain, they may get replaced but it will weaken the guards hold on this area. Free the prisoners and have them resisting, may not be the best idea for them but it will make the prison send guards from elsewhere. I would love to clear each level before moving but I fear that just isn't possible, but we can release prisoners who can distract and assist our goals. I hate killing others but we cannot converse with them, so we must do whatever is necessary." Shirin tightens his mask over his face and nods to the others. "Be ready my companions. We move fast and brutally, no mercy and let's not cause them to suffer long."
" then we wait for the captain to sleep. I will sneak up on the first guard. Who will take on the second guard?" Grin's excitement shows a little bit of his craziness.
After the captain returns to her quarters, grin goes for the closer guard, quietly. He goes for the jugular with his blade.
Attack: 25
Damage: 6
Then to confirm the kill he uses his dagger on the abdomen.
This post has potentially manipulated dice roll results.
Serivel crouches amd skips from shadow to shadow, spear held in his hand. If no one else attacks the second guard he will. He grabs the spear with two hands and makes to quick thrusts into the guard’s shoulder, followed up by an attempt at stomach punch with inky black energy surrounding it. Also the first attack is Stunnig Strike, so DC 14 con save, on a fail they are stunned until the end of my next turn. ( I will roll second time for each attack after the first, if he fails the save consider them with advantage.)
While the assassinations are going on, Hesken will keep watch for any guards making their way in their direction and holds his greataxe at the ready. Perception: 4
Bernal looks in awe at the efficiency of his companions and takes a look inside the Kenku's room, if they are still alive after Serivel's attack he will cast Chromatic Orb: Attack: 27 Damage: 16 (acid damage).
Bernal looks at the staff in Serivel's hand and says "I think that releasing the prisoners is our priority, but if you give me ten minutes I can identify it meanwhile"
“Sure.”, Serivel hands the staff to Bernal and walks near the cells to observe the prisoners inside. He wants to determine how many of them are still sane and won’t attack the group momentarily upon the cell’s opening
The captain doesn't have an eye on her but inside a magic box on her it hasn't found a host yet she usually has many eyes in there but there is one left after today. Bernal the staff is an ice staff it has 2 charges on it before it will shatter it shoots 3 icicles at a target within 20 ft and does 1d12 damage if they fail the dc dex save. (It is made under my homebrew as Ice staff)
Grin picks up a box and inspects it he finds an eye inside and wonders what powers this one holds. He looks at the others inspecting the staff. " we must move, once the guards change they will know we are out and what we did."
" is it wise to unlock all the prisoners, because some are unstable? Or should we just unlock the ones that seem like they would help?" He looks back at them from the doorway, waiting for a response.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"My careful and amazing Hesken. My desire to do this isn't completely noble, I fear progressing forward in this place without having made small areas we may fall back to. If we eliminate this captain, they may get replaced but it will weaken the guards hold on this area. Free the prisoners and have them resisting, may not be the best idea for them but it will make the prison send guards from elsewhere. I would love to clear each level before moving but I fear that just isn't possible, but we can release prisoners who can distract and assist our goals. I hate killing others but we cannot converse with them, so we must do whatever is necessary." Shirin tightens his mask over his face and nods to the others. "Be ready my companions. We move fast and brutally, no mercy and let's not cause them to suffer long."
"I agree with Shirin" says Bernal "I'm ready to cast spells targeting our enemies after you have surprised them."
If you are all going two of you make a stealth check one for each guard
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
" then we wait for the captain to sleep. I will sneak up on the first guard. Who will take on the second guard?" Grin's excitement shows a little bit of his craziness.
After the captain returns to her quarters, grin goes for the closer guard, quietly. He goes for the jugular with his blade.
Attack: 25
Damage: 6
Then to confirm the kill he uses his dagger on the abdomen.
Attack: 20
Damage: 5
don't forget the 2d6 poison damage is automatic on hit
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Poison damage hit 1: 8
Poison damage hit 2: 10
Serivel crouches amd skips from shadow to shadow, spear held in his hand. If no one else attacks the second guard he will. He grabs the spear with two hands and makes to quick thrusts into the guard’s shoulder, followed up by an attempt at stomach punch with inky black energy surrounding it. Also the first attack is Stunnig Strike, so DC 14 con save, on a fail they are stunned until the end of my next turn. ( I will roll second time for each attack after the first, if he fails the save consider them with advantage.)
Stealth: 13
Attack 1: 15 Damage: 5 piercing Attack 2: 15, 24 Damage: 8 piercing
Bonus action unarmed strike Attack: 14, 12 Damage: 10 bludgeoning
Bonus necrotic on one of the hits: 7
So both Grin and Serivrl kill the gaurds swiftly one of them has the key to the Kenku's room.
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Grin loots both guards, to get their weapons, money and valuables if any.
Investigation: 9
He then uses the key to open the door. Still crouched and as silent as possible.
Stealth: 31
Then slits the Kenku's throat (if stealth succesful)
Short sword Attack : 20
Damage : 7
Poison: 9
Dagger Attack: 16
Damage : 8
Poison: 4
While the assassinations are going on, Hesken will keep watch for any guards making their way in their direction and holds his greataxe at the ready.
Perception: 4
Be excellent to each other, and roll for initiative dudes!
If kenku survives, Serivel will try to pierce them with the spear and deliver an open palm blow to the windpipe.
Attack 1: 23 Damage : 9 Attack 2: 13 Damage 7 Bonus action unarmed strike Attack: 22 Damage: 9
Necrotic Damage in one of the hits: 5
Others can also see a thin line of grey necrotic energy rise from the guard’s body and circle around Serivel’s torso.
Bernal looks in awe at the efficiency of his companions and takes a look inside the Kenku's room, if they are still alive after Serivel's attack he will cast Chromatic Orb: Attack: 27 Damage: 16 (acid damage).
So you all manage to kill the kenku in her sleep she still has both the key on her and her ice staff
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Serivel picks up the staff and spins it in his hand, lening against the wall. “Do we know what this does?”, he asks the group.
Ooc : is there anything on the guards ?
Grin picks up the keys and looks at kenku's body and room for anything else of note. (Hoping for the eye the captain is known to use )
Investigation : 27
"Who will carry these keys? " he looks around feeling a little larger than he actually is as the thrill of the kill still pulses through his veins.
Then looks at Serivel, "Shirin or Bernal might know what to do with the staff, as they seem most adept with arcana"
Bernal looks at the staff in Serivel's hand and says "I think that releasing the prisoners is our priority, but if you give me ten minutes I can identify it meanwhile"
“Sure.”, Serivel hands the staff to Bernal and walks near the cells to observe the prisoners inside. He wants to determine how many of them are still sane and won’t attack the group momentarily upon the cell’s opening
Bernal takes the staff and stays inside the captains room, ritually casting identify on it.
The captain doesn't have an eye on her but inside a magic box on her it hasn't found a host yet she usually has many eyes in there but there is one left after today. Bernal the staff is an ice staff it has 2 charges on it before it will shatter it shoots 3 icicles at a target within 20 ft and does 1d12 damage if they fail the dc dex save. (It is made under my homebrew as Ice staff)
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Grin picks up a box and inspects it he finds an eye inside and wonders what powers this one holds. He looks at the others inspecting the staff. " we must move, once the guards change they will know we are out and what we did."
" is it wise to unlock all the prisoners, because some are unstable? Or should we just unlock the ones that seem like they would help?" He looks back at them from the doorway, waiting for a response.