An arrow goes straight for Kwiz. Attack: 14 Damage: 6
And several seconds later a ball of fire appears in front of the horses and the kart. flaming sphere (Those on the kart must make a Dex 12 save or fall prone.)
At the sight of danger, Tormund is scurrying back to hide behind the shield and peer over idozu’s shoulder. Picking up Kwiz after the arrow, helping him to his feet as a blue energy flows from his holy symbol to surround the mage as protection.
Idozu will then rush for the “leader” of the attackers if one can be found and swing his warhammer.
Idozu you can't see the leader but you have his general direction. As you rush forward you are met by two bandits. The men wear haphazardly made armor and have long knives. They are filthy and ragged.
You hit one directly in the chest and lay him low.
This post has potentially manipulated dice roll results.
Kwisatz dex save 20, he also feels the spell take hold, though just after the arrow hit his shoulder, and though wincing from the pain, says a quick "Thank you" to Idozu watching him dash off.
Looking to where the arrow that hit him came from ((#5)) Kwisatz spots a large rock off to the side and catapults ((at second level)) ((DEX save DC 14)) it towards the bandit, knowing it wont be able to dodge ((portent dice 7)) striking it for 11.
Seeing the flaming sphere Umdrak casts zephyr strike allowing himself some extra speed to take cover behind the cart away from any of the bandits. Once he is happy with his position he targets one of the bandits that was firing at him (#9) and takes a shot with his spell enhanced abilities.
Leader screams, " Damn it, kill them already." something and starts moving.
Stealth check: 10
Though he tries to hide you can pinpoint his movement rather easily. It seems like he is fleeing.
Darien and Idozu are on the same side of the kart. The ball of fire rolls in a straight line and passes near enough to hurt both of you but not to wound your attackers. It ends its course into Idozu.
Darien: 5
Idozu: 9
Both take damage on a failed Dex 14 save, or half as much damage on a successful one.
This post has potentially manipulated dice roll results.
Dex Save: 1
Idozu winces at the heat of the sphere as it begins to push into him. Deciding to get some distance and go after the fleeing voice instead. Storming through the path and bushes diving and tackling the leader.
“You’ve messed with the wrong group today!”
If he isn’t within range, but ten feet away Idozu will use Nature's Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.
An arrow goes straight for Kwiz. Attack: 14 Damage: 6
And several seconds later a ball of fire appears in front of the horses and the kart. flaming sphere (Those on the kart must make a Dex 12 save or fall prone.)
All around you hear men rushing toward you.
22 Dex save
Dex save: 13
Bonus Action:shield of faith on Kwiz
Action: Attack: 22 Damage: 11
At the sight of danger, Tormund is scurrying back to hide behind the shield and peer over idozu’s shoulder. Picking up Kwiz after the arrow, helping him to his feet as a blue energy flows from his holy symbol to surround the mage as protection.
Idozu will then rush for the “leader” of the attackers if one can be found and swing his warhammer.
Idozu you can't see the leader but you have his general direction. As you rush forward you are met by two bandits. The men wear haphazardly made armor and have long knives. They are filthy and ragged.
You hit one directly in the chest and lay him low.
Ooc: I ll wait for Darien to move then make the bandits rolls.
Kwisatz dex save 20, he also feels the spell take hold, though just after the arrow hit his shoulder, and though wincing from the pain, says a quick "Thank you" to Idozu watching him dash off.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dex save 8
Darien pulls out his longswords waiting for someone to get closer (Holding an action)
If someone gets in range he will attack and attempt to trip them
To Hit 14 Damage 10
If it hits add 7 damage and I need a strength save DC 13
The bandit rush toward the kart you all get two attackers on you except Idozu who dispatched his first one.
Darien attempts to trip one but the move fails.
Darien
1# Attack: 12 Damage: 5
2# Attack: 12 Damage: 7
Idozu
4# Attack: 5 Damage: 7
Kwiz, arrows continue to fly toward you.
5# Attack: 21 Damage: 2
6# Attack: 3 Damage: 1
Alton fighters rush you from the other side
7# Attack: 19 Damage: 5
8# Attack: 13 Damage: 5
Umdrak
9# Attack: 7 Damage: 7
10# Attack: 24 Damage: 6
Umdrak, Alton and Kwiz you are up
Looking to where the arrow that hit him came from ((#5)) Kwisatz spots a large rock off to the side and catapults ((at second level)) ((DEX save DC 14)) it towards the bandit, knowing it wont be able to dodge ((portent dice 7)) striking it for 11.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kwiz strikes the bandit right in the head killing him instantly.
(I love those Portent dices. Really adds flare.)
Umdrak Burrowfound | Dwarf Ranger | AC 15 | HP 30/40 | Spell Slots L1 3/3 |
___________________________________________________________________________________________
Seeing the flaming sphere Umdrak casts zephyr strike allowing himself some extra speed to take cover behind the cart away from any of the bandits. Once he is happy with his position he targets one of the bandits that was firing at him (#9) and takes a shot with his spell enhanced abilities.
Attack: 16 Damage: 13
Umdrak bolt passes through the thug and spins him sideways. The momentum sends him sprawling on the forest leafy floor. He doesn't get back up.
Alton is going to stab at the one that hit him with his rapier before using his cunning action to disengage.
Rapier: Attack: 16 Damage: 8
Sneak Attack: 4
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Alton dispatches the bandit with skill and turns to face the other one.
(It is more like he runs under the guy as he falls dying and keeps going so he can attempt to get to a range to use his shortbow.)
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Leader screams, " Damn it, kill them already." something and starts moving.
Stealth check: 10
Though he tries to hide you can pinpoint his movement rather easily. It seems like he is fleeing.
Darien and Idozu are on the same side of the kart. The ball of fire rolls in a straight line and passes near enough to hurt both of you but not to wound your attackers. It ends its course into Idozu.
Darien: 5
Idozu: 9
Both take damage on a failed Dex 14 save, or half as much damage on a successful one.
Dex st 6
Am I up next?)
Yes, Darien then Idozu and the bandits
Dex Save: 1
Idozu winces at the heat of the sphere as it begins to push into him. Deciding to get some distance and go after the fleeing voice instead. Storming through the path and bushes diving and tackling the leader.
“You’ve messed with the wrong group today!”
If he isn’t within range, but ten feet away Idozu will use Nature's Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.