(I just didn't use the player version. that's all. they're ignorable. Mainly because they didnt reveal anything that you wouldn't be potentially able to see anyway)
Bastille whispers to Cirrus (Who I believe is still near her) and Vimak. "Cover me." She puts her back against the south wall and extending a hand, she pushes the south door open. This is to avoid getting ambushed by traps or bandits hiding in the room to the south.
Cirrus is somewhat caught off guard by the open-endedness of the command, so he clumsily gets a crossbow ready.
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
The door groans open, and suddenly... nothing happens. No sounds are heard, the throng of people behind you all sharing curious glances. After a moment, Bastille looks in, to find an empty room.
Bastille's suspicions are slowly coming true. She moves over to the north door and getting ready to dodge anything that might be thrown her way, she opens the door.
Bastille turns back to the party and says, "Another empty room. Looks like the place might be abandoned. However, do you think this might be a good place to trap them should they still be here?"
"First, let's check the rooms for anything they could use against us if they were trapped in here." Cirrus investigates the barrels in room 10.
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
As Bastille enters the room, he see's that several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped - around one of the tables, stack of coins and trinkets is heaped upon the tabletop between them. A total of 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby (30 gp). Though those items seem to have been left there in haste. A bottle of fine ale sitting in the center of the table. The barrels themselves have simple, usual sundries, food supplies such as salted ham, beef, and other such staple foods.
Bastille collects the trinkets but is weary about the earrings. She pokes it from afar with her staff to see if it's trapped or not. She will then pick it up if it's not trapped and examine it to see if it holds any clue as to who owns it or why it was left here. The Red Brands are bandits and aren't likely to wear expensive earrings like these.
Bastille can clearly tell it isn't trapped, as her prowess in investigation says. She takes the earrings, though there are no clues as to whom they belonged to such as engravings, etc.
This post has potentially manipulated dice roll results.
Vimak has turned south, into room nine. He investigates for worthy weapons and any other valuables: 14
After not finding anything, he'll move back out into the hall. He'll look toward the crevasse, wishing the one-eyed thing was still close enough to slay.
"Bastille what exactly is your plan for luring the Redbrands, were you hoping we would lure them all one by one in here and defeat them? or did you think we could get them all to chase us at once?"
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Bastille says, "I was thinking we make a lot of noise like last time and have them come to us. If things get hairy, we could call in reinforcements and attack our enemies on two fronts."
"So we would be hiding in these rooms to ambush them? or standing in the hallway between the rooms? Where do you think the townsfolk should be hiding for their chance to strike?"
Rollback Post to RevisionRollBack
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak clears his throat. "I know a wide range of Goliath drinking songs, actually." He is slightly embarrassed. "I could sing them. Or we could haul the tables and chairs from the room behind us and throw them into the pit. One of us could do that while the others watch for attackers."
(I just didn't use the player version. that's all. they're ignorable. Mainly because they didnt reveal anything that you wouldn't be potentially able to see anyway)
Occassional Dungeon Master.
Bastille whispers to Cirrus (Who I believe is still near her) and Vimak. "Cover me." She puts her back against the south wall and extending a hand, she pushes the south door open. This is to avoid getting ambushed by traps or bandits hiding in the room to the south.
Cirrus is somewhat caught off guard by the open-endedness of the command, so he clumsily gets a crossbow ready.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
The door groans open, and suddenly... nothing happens. No sounds are heard, the throng of people behind you all sharing curious glances. After a moment, Bastille looks in, to find an empty room.
Occassional Dungeon Master.
Bastille's suspicions are slowly coming true. She moves over to the north door and getting ready to dodge anything that might be thrown her way, she opens the door.
Bastille opens that door, to find much of the same.
Occassional Dungeon Master.
Bastille turns back to the party and says, "Another empty room. Looks like the place might be abandoned. However, do you think this might be a good place to trap them should they still be here?"
"Yes," Vimak says. "Let's trap them here. One of us will need to draw them in this direction?" He looks at Cirrus. "What do you think?"
Death on the Water and Baldur's Gate Bodyguard
"First, let's check the rooms for anything they could use against us if they were trapped in here." Cirrus investigates the barrels in room 10.
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Bastille nods and checks the north room.
As Bastille enters the room, he see's that several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped - around one of the tables, stack of coins and trinkets is heaped upon the tabletop between them. A total of 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby (30 gp). Though those items seem to have been left there in haste. A bottle of fine ale sitting in the center of the table. The barrels themselves have simple, usual sundries, food supplies such as salted ham, beef, and other such staple foods.
Occassional Dungeon Master.
Bastille collects the trinkets but is weary about the earrings. She pokes it from afar with her staff to see if it's trapped or not. She will then pick it up if it's not trapped and examine it to see if it holds any clue as to who owns it or why it was left here. The Red Brands are bandits and aren't likely to wear expensive earrings like these.
Investigation: 23
Bastille can clearly tell it isn't trapped, as her prowess in investigation says. She takes the earrings, though there are no clues as to whom they belonged to such as engravings, etc.
Occassional Dungeon Master.
She pockets the earrings for further discussion later with the party and the trinkets to split after the party gets out of the cave.
Vimak has turned south, into room nine. He investigates for worthy weapons and any other valuables: 14
After not finding anything, he'll move back out into the hall. He'll look toward the crevasse, wishing the one-eyed thing was still close enough to slay.
Death on the Water and Baldur's Gate Bodyguard
(waiting on further actions)
Occassional Dungeon Master.
"Bastille what exactly is your plan for luring the Redbrands, were you hoping we would lure them all one by one in here and defeat them? or did you think we could get them all to chase us at once?"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Bastille says, "I was thinking we make a lot of noise like last time and have them come to us. If things get hairy, we could call in reinforcements and attack our enemies on two fronts."
"So we would be hiding in these rooms to ambush them? or standing in the hallway between the rooms? Where do you think the townsfolk should be hiding for their chance to strike?"
You can't drown someone with Create Water. If your lungs are containers than your bones are objects. Any Siege monster that attacks you deals double damage because it’s attacking your bones.
Vimak clears his throat. "I know a wide range of Goliath drinking songs, actually." He is slightly embarrassed. "I could sing them. Or we could haul the tables and chairs from the room behind us and throw them into the pit. One of us could do that while the others watch for attackers."
Death on the Water and Baldur's Gate Bodyguard