the blood drains from morts face confronted with the gruesome sight. Regaining his composure, mort twirls his staff and hurls another firebolt at the reanimated zombie.
Attack: 13 Damage: 2
“lead them up the steps, we can corral them” *hiccup
Mort's firebolt hits the zombie at seems to do minimal damage! However, a second later the burnt body is unable to support the zombie anymore and it goes down defeated!
Nelvik hears Mort's call and retreats up the stairs.
This post has potentially manipulated dice roll results.
Rhaucred hits the already weakened skeleton 1 with Baxter's cleaver. The skeleton collapses to a pile of bones in front of him. Defeated! He then moves up stairs. This triggers and attack of opportunity from skeleton 3. Attack: 20 Damage: 6. This hits him for 3 HP, with 1 HP being absorbed by his armor. His armor then hits skeleton 3 for 5 cold damage.
Nedrick moves to the top of the stairs but sees Rhaucred and Mort coming up, so he retreats back to his previous position.
TT bites on to the skeleton 3 for 5 damage!
Hunding quickly moves into to follow up TT's bite with his axe and smashes skeleton 3 to pieces. Skeleton 3 is defeated.
Skeleton 4 moves in and attacks Hunding Attack: 22 Damage: 7
The other skeletons have just finished assembling and can not act this round.
Rhaucred takes 4 total damage (1 Temp HP, 3 HP - His armor is now depleted, New HP: 14)
Hunding takes 2 damage (New HP 27)
Skeletons 1 and 3 are defeated.
Round 3 will now begin
The ever increasing group upstairs hears a bell start ringing loudly from the floor above them that echoes through the house and outside. *Ding ding ding ding*
mort moves to the far east corner of the upstairs room and casts minor illusion creating what appears to be a pile of barrels between the wall and table where the door ends(close to where he was, but back enough that nobody would touch the illusion if they happen to walk through the door
Mort successfully goes to the corner and casts minor illusion over himself showing a wall of barrels on him.
Rhaucred is able to successfully and quickly scout around the rooms. He does not see any threats currently on this level, however he notices that things seem to be approaching from outside.
Nedrick goes upstairs and with all his movement is able to make it to a locked door where he hears the bell coming from the other side.
TT's bite is unsuccessful in piercing the skeleton's armor, but she retreats upstairs. This triggers an attack of opportunity from skeleton 4 Attack: 10 Damage: 4
Huding retreats, then moves upstairs.
Skeleton 4 moves up the stairs after Hunding and attacks him. Attack: 12 Damage: 5
Hunding hears the noise from downstairs of skeletons moving closer.
The bell stops ringing from the other side of the room, but Nedrick is able to hear something big sliding closer to the door. He hears a thump as the door is hit by something. However, it remains closed.
This post has potentially manipulated dice roll results.
Channeling a firebolt and looking through a peep hole in his illusion, mort readies himself, waiting for hunding or one of his allies to engage the skeletons atop the stairs.
This looks like a good choke point. Everyone take a defensive position where you can coordinate your attacks with mine (stands at the top of the stairs readying an attack for the next skeleton that ventures up)(reckless raging).
Attack: 22 Damage: 8
4
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the blood drains from morts face confronted with the gruesome sight. Regaining his composure, mort twirls his staff and hurls another firebolt at the reanimated zombie.
Attack: 13 Damage: 2
“lead them up the steps, we can corral them” *hiccup
mort scurries up the steps into a corner
DM rolls
4
Mort's firebolt hits the zombie at seems to do minimal damage! However, a second later the burnt body is unable to support the zombie anymore and it goes down defeated!
Nelvik hears Mort's call and retreats up the stairs.
I despise the undead. What belongs to the death god should remain his. I take no pleasure in this slaughter (raging reckless)
Attack: 21 Damage: 17
5
Nedrick will now move to the stairs hearing the calamity. He will move down the stairs to assist.
When he sees a skeleton or zombie whatever is closest he will stick them with his rapier.
Attack: 17 Damage: 9
”You all appear to have been so loud you woke the dead!”
Nedrick will then disengage and retreat up the stairs to original position.
TT bites the nearest enemy in hopes of stopping its movement.
Attack: 14 Damage: 5
"Tastes bad >.<"
" we should try to get upstars and collapse or block the staircase." Rhaucred says in desperation at the enemy numbers.
If possible rhaucred will attempt to move up the stairs and his hex to skeleton 1 but if not he will simply strike at skeleton 1 after moving his hex.
Attack: 24 Damage: 11
Rhaucred hits the already weakened skeleton 1 with Baxter's cleaver. The skeleton collapses to a pile of bones in front of him. Defeated! He then moves up stairs. This triggers and attack of opportunity from skeleton 3. Attack: 20 Damage: 6. This hits him for 3 HP, with 1 HP being absorbed by his armor. His armor then hits skeleton 3 for 5 cold damage.
Nedrick moves to the top of the stairs but sees Rhaucred and Mort coming up, so he retreats back to his previous position.
TT bites on to the skeleton 3 for 5 damage!
Hunding quickly moves into to follow up TT's bite with his axe and smashes skeleton 3 to pieces. Skeleton 3 is defeated.
Skeleton 4 moves in and attacks Hunding Attack: 22 Damage: 7
The other skeletons have just finished assembling and can not act this round.
Round 2 recap
Rhaucred takes 4 total damage (1 Temp HP, 3 HP - His armor is now depleted, New HP: 14)
Hunding takes 2 damage (New HP 27)
Skeletons 1 and 3 are defeated.
Round 3 will now begin
The ever increasing group upstairs hears a bell start ringing loudly from the floor above them that echoes through the house and outside. *Ding ding ding ding*
Upstairs Map
Downstairs Map
mort moves to the far east corner of the upstairs room and casts minor illusion creating what appears to be a pile of barrels between the wall and table where the door ends(close to where he was, but back enough that nobody would touch the illusion if they happen to walk through the door
Nelvik moves to in front of the barrel illusion.
TT bites the skeleton in hopes of finishing it off, before joining her allies upstairs.
Attack: 12 Damage: 8
Rhaucred will move to investigate the next room.
Perception15
Nedrick whispers, "By the gods!"
Nedrick will use all his movement to go as close to the sound of the ringing bell as he can.
Stealth: 15
Turtle. Let’s move up the stairs before we are overrun (runs up the stairs into the kitchens).
Mort successfully goes to the corner and casts minor illusion over himself showing a wall of barrels on him.
Rhaucred is able to successfully and quickly scout around the rooms. He does not see any threats currently on this level, however he notices that things seem to be approaching from outside.
Nedrick goes upstairs and with all his movement is able to make it to a locked door where he hears the bell coming from the other side.
TT's bite is unsuccessful in piercing the skeleton's armor, but she retreats upstairs. This triggers an attack of opportunity from skeleton 4 Attack: 10 Damage: 4
Huding retreats, then moves upstairs.
Skeleton 4 moves up the stairs after Hunding and attacks him. Attack: 12 Damage: 5
Hunding hears the noise from downstairs of skeletons moving closer.
Round 3 recap
Rhaucred (HP 14)
Hunding (HP 27)
Let round 4 begin!
The bell stops ringing from the other side of the room, but Nedrick is able to hear something big sliding closer to the door. He hears a thump as the door is hit by something. However, it remains closed.
Main level map
Main Level battle map
Upper level battle map
Mort is up!
Nedrick will attempt to pick the lock with his thieves tools.
Thieves Tools: 24
"Does that bell mean dinner is served? I am quite hungry and it is rude to deny guests food."
Channeling a firebolt and looking through a peep hole in his illusion, mort readies himself, waiting for hunding or one of his allies to engage the skeletons atop the stairs.
Attack: 24 Damage: 1
Still upset about the foul taste in her mouth, TT's spirits are lifted when she discovers that she is in a kitchen.
"Food..."
Perception: 19
This looks like a good choke point. Everyone take a defensive position where you can coordinate your attacks with mine (stands at the top of the stairs readying an attack for the next skeleton that ventures up)(reckless raging).
Attack: 22 Damage: 8
4