Raza, Corvus, and Kierro are led to the gates. It looks as though the terrain has now turned into a tundra. There are rocks and a couple trees, with a closer inspection, you see patches of slick ice that you think you could easily slip on. You are informed that this will be a PvP match
Corvus enter the field at K-3 taking cover behind the rocks. He touches a lantern at his side pulling a thread of energy out encircles his form as he incants ”Ŝildo de Fido”. He then assumes a defensive
Pointing a gloved finger at the remaining foe "Sonorilo Morta". Kierro hears the mournful sound of funeral bells echoing in his head. Reaching down to the lantern at his side one more "Sanktejo" and the clerics form seems to repel attempts to focus on it.
E . . . . . C . . . . . . . . . . . . . . . . . . . . . . . . .
J . . . . . ^. . ^ . . K . . . . . . . . . . . . . . . . ~ . . ~ . . ~ .
Kierro walks out toward I10, staring at the crowd as he adjusts his blue scarf. "Here goes nothing."
Initiative: 3
Readied action: sacred flame at the closest target in range.
Also: I have a better-formatted character sheet now. https://dicecloud.com/character/W42tF8PzqG7SodDDq/Kierro-Hawklight-Cleric-1
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Raza will head for C10.
Init: 18
Corvus
Inintiative : 20
Corvus enter the field at K-3 taking cover behind the rocks. He touches a lantern at his side pulling a thread of energy out encircles his form as he incants ”Ŝildo de Fido”. He then assumes a defensive
Once everyone enters the arena, the gate closes.
Kierro strikes out at Raza with sacred flame. Raza please make a dexterity saving throw.
Dex save: 19
Raza quickly avoids Kierro's attack.
Corvus you're up.
Corvus
The masked figure calls out ”Sankta Flamo” and black flame erupts around Kierro.
DC 13 Dex save or take 6 radiant damage
Kierro please make a dexterity saving throw.
DEX Save: 7
3 radiant damage due to resistance to radiant damage.
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Kierro seems to take the blast full force, but it doesn't seem to affect him as much as Corvus thought it would.
Raza's turn.
After avoiding the blast of hot air, Raza rolls to C6 attempting to use the dust as cover to hide behind the rocks
Stealth: 10
Raza rolls into place behind a rock, not so stealthily trying to hide.
Kierro your turn, if you attempt to attack Raza, make a perception roll.
Perception roll for attacking Raza: 12
If he can see him, Kierro will cast guiding bolt at Raza
25 to hit, 7 radiant damage
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
You see his tiny head peaking over the rock. Make your attack.
Crit- 16 extra radiant damage
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Kierro's Guiding Bolt annihilates the rock and knocks Raza straight to the ground, unconscious.
Raza is stabalized and teleported away to rest.
Corvus's turn.
Corvus
Pointing a gloved finger at the remaining foe "Sonorilo Morta". Kierro hears the mournful sound of funeral bells echoing in his head. Reaching down to the lantern at his side one more "Sanktejo" and the clerics form seems to repel attempts to focus on it.
DC 13 Wis save or take : 9 necrotic damage
Wisdom Save: 18
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Kierro you will need to make another wisdom saving throw with your next attack.