A thin layer of scum coats the fountain's basin, but it is otherwise dry. There is a mostly worn-away inscription in Draconic on the basin's front. It reads, Let there be fire.
Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, Rebuke the dead, open the way. Within 5 feet of the door, the air is noticeably cooler, and the door itself is cold to the touch.
The hallway in front of you extends beyond 60 ft, and seems to lead into another chamber, but from here it is too dark to tell what is up there. There seems to be two passages, one east and one west a few feet down the hallway, and a few open doors around. The east corridor ends abruptly on debris and rubble. The west corridor however, leads to a small door.
Zak looks oddly at Martin... and then starts to feel something that he's never felt before course through his half-orc veins.
"This.... is AMAZING! Thank you Martin!" Zak says as he feels the Bless spell take hold. He starts flexing like the Hulk, probably for too long given the current situation.... laughs a bit (bi-polar much?) and then gets control of his self and realizes Spotty is already a few meters ahead so he rushes up to meet him. He notices it's getting dark in here, but he can see fine. "Renny do you have any more of those glowing rocks? You might need it down this way" he yells back at the Sorcerer.
Zak will wait beside Spotty to see what he does next/wait for the others to catch up.
Gwenant does a double-take when she sees Zak very loudly and openly follow their little scout. An expression of surprise and horror crosses her face as she looks back at the other and whispers, "Stick together, we need to stick together!"Shield and trident at the ready, Gwenant slowly advances towards the duo in the distance, trying desperately to keep quiet, and keep an eye out for any signs of goblins, or traps.
As you follow, looking around this new chamber, you notice a slot in the ceiling above the door opposite from the fountain (with the skeletal dragon carvings). You notice the tip of a blade in that slot, somewhat pointing right in front of the door itself. Other than that you notice there are markings on that door and the fountain in a language you don’t understand, at this point you could assume it’s Draconic.
Renny carefully takes a step into the room with the fountain after Gwenant heads through. She stops just inside to take a good slow look around her, "Oo, nice carving." she whispers.
Does the carving of the dragon look like any particular type of dragon?
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"No boom today. Boom tomorrow. There's always a boom tomorrow" "No power in the 'verse can stop me"
Renny: The carvings are somewhat rudimentary, and they only represent dragon skeletons. So it’s more ornemental than realistic. You could make an Investigation check to look more closely at the carvings. Looking at the door, you see the same as Spotty did: a Draconic inscription on the door reads, Rebuke the dead, open the way. Within 5 feet of the door, the air is noticeably cooler, and the door itself is cold to the touch.
Gwenant points out the hidden blade above the door to anyone nearby. "That door is trapped, nobody touch it." She then points out the possibly Draconic carvings and asks Renny, "Can you read this?" She'll stay with Renny for now, thinking that it's better for everyone in the party to have at least one partner than for anyone to be wandering alone.
Gwenant thoughtfully steps next to Zak. "'Rebuke the dead,' right? I wonder..."Gwenant takes a deep breath in through her nose, searching for any sign of fell creatures once more.
The presence of the restless dead hits Gwenant like the stench of a corpse rotting in the summer sun, and her eyes narrow in disgust. "This door stinks of undeath, we may be better off leaving it well alone."
Zak turns his nose up at Gwen after she mentions the undead and heeds her advice and then quickly follows Spotty again as he moves down the hall with him to cover him.
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Spotty:
A thin layer of scum coats the fountain's basin, but it is otherwise dry. There is a mostly worn-away inscription in Draconic on the basin's front. It reads, Let there be fire.
Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, Rebuke the dead, open the way. Within 5 feet of the door, the air is noticeably cooler, and the door itself is cold to the touch.
The hallway in front of you extends beyond 60 ft, and seems to lead into another chamber, but from here it is too dark to tell what is up there. There seems to be two passages, one east and one west a few feet down the hallway, and a few open doors around. The east corridor ends abruptly on debris and rubble. The west corridor however, leads to a small door.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Zak looks oddly at Martin... and then starts to feel something that he's never felt before course through his half-orc veins.
"This.... is AMAZING! Thank you Martin!" Zak says as he feels the Bless spell take hold. He starts flexing like the Hulk, probably for too long given the current situation.... laughs a bit (bi-polar much?) and then gets control of his self and realizes Spotty is already a few meters ahead so he rushes up to meet him. He notices it's getting dark in here, but he can see fine. "Renny do you have any more of those glowing rocks? You might need it down this way" he yells back at the Sorcerer.
Zak will wait beside Spotty to see what he does next/wait for the others to catch up.
Gwenant does a double-take when she sees Zak very loudly and openly follow their little scout. An expression of surprise and horror crosses her face as she looks back at the other and whispers, "Stick together, we need to stick together!" Shield and trident at the ready, Gwenant slowly advances towards the duo in the distance, trying desperately to keep quiet, and keep an eye out for any signs of goblins, or traps.
Stealth: 8
Perception: 21
Gwenant:
As you follow, looking around this new chamber, you notice a slot in the ceiling above the door opposite from the fountain (with the skeletal dragon carvings). You notice the tip of a blade in that slot, somewhat pointing right in front of the door itself. Other than that you notice there are markings on that door and the fountain in a language you don’t understand, at this point you could assume it’s Draconic.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Renny carefully takes a step into the room with the fountain after Gwenant heads through. She stops just inside to take a good slow look around her, "Oo, nice carving." she whispers.
Does the carving of the dragon look like any particular type of dragon?
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Renny: The carvings are somewhat rudimentary, and they only represent dragon skeletons. So it’s more ornemental than realistic. You could make an Investigation check to look more closely at the carvings. Looking at the door, you see the same as Spotty did: a Draconic inscription on the door reads, Rebuke the dead, open the way. Within 5 feet of the door, the air is noticeably cooler, and the door itself is cold to the touch.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Gwenant points out the hidden blade above the door to anyone nearby. "That door is trapped, nobody touch it." She then points out the possibly Draconic carvings and asks Renny, "Can you read this?" She'll stay with Renny for now, thinking that it's better for everyone in the party to have at least one partner than for anyone to be wandering alone.
Renny turns to Gwenant and nods, "By the door it says 'Rebuke the dead, open the way' .. over by the fountain it also says 'Let there be fire'"
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
"Thanks Gwen, I didn't see that one." Spotty goes to the trapped door and works his magic.
Disarm: 17
It takes Spotty a little over a minute to dismantle the blade in the ceiling. The Bless effect is now gone, but the trap is also out of use.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
Renny smiles, "You're good at that Spotty."
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
"No I'm not. That took forever," Spotty grumbles. "...well, what now? Do we go through this door or one of the other ones?"
Renny shrugs, "Better than I could do."
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Zak follows Spotty back into the room with the fountain/carvings (almost like a lost puppy) and watches Spotty disarm the trap.
"Always go left... right Hef?" Zak says to Hef and the others, not really asking the question but more assuming it's just the right thing to do.
Zak opens the door than Spotty just disarmed the trap for.
The skeletal door feels cold to the touch. There is no handle to open this door, and it doesn’t budge when you push on it.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
"This place is annoying... alright, let's keep moving down the hall..."
Yet more Perception: 14
Yet more Investigation: 19
Gwenant thoughtfully steps next to Zak. "'Rebuke the dead,' right? I wonder..." Gwenant takes a deep breath in through her nose, searching for any sign of fell creatures once more.
1 Divine Sense used.
Gwenant: You feel some kind of undead energy emanating from the door or beyond it.
Dungeon Master – MelGon's Tales from the Yawning Portal
Hawk of the Night (Hawk) – Level 2 Tabaxi Ranger – Swift's Storm King's Thunder
Lavandula Angustia – Level 1 Tiefling Rogue – LMoP campaign, DM: novaskyr
The presence of the restless dead hits Gwenant like the stench of a corpse rotting in the summer sun, and her eyes narrow in disgust. "This door stinks of undeath, we may be better off leaving it well alone."
Zak turns his nose up at Gwen after she mentions the undead and heeds her advice and then quickly follows Spotty again as he moves down the hall with him to cover him.