Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Max can't roll a high enough number so only Thomas' pet owl and Blaize are not surprised by the three ninjas coming in through the window. Initiative and actions from the unsurprised. Everyone else initiative for next round when you act.
Undeterred from that such an obvious ambush that was ruined by their screeching footsteps, Blaize whips around and draws his weapon ready to meet his foes. Such a foolish trick and ambush like this should be punished.
Initiative: 27
Surprise round:
Longbow Attack: 23 Damage: 7
Longbow Attack: 23 Damage: 9
Blaize’s owl to distracts the enemies by dive bombing them, granting him more time to aim and fire. (Advantage)
All attacks target the ninjas
OOC: Might pick Blinky if their aren’t any other suggestions as the owls name
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Sarah starts as she sees people come in through the window but she can't react fast enough before they're on them. Pulling out her bead, she does her best to make them regret facing them. Hedwig will play interference for Aleister for advantage on his first attack.
Initiative: 8
Attack1: 27 Damage: 10
Attack2: 22 Damage: 13
OOC: Forgot again to fix my bonus/damage for Sharpshooter. I did intend to use it but you may add it if you think it's acceptable.
Thomas grunts "Not you guys again!" As Gamliel alerts him to the threat and swoops in. Using both swords, he swivels and teams up on Sullivan's target, his weapons slipping into exposed joints and vulnerable spots on the foes. "So much for a quick in and out! We must have set off an alarm or something."
Initiative 19
Sword (Magic) Attack: 25 Damage: 6
Sword (Quality) Attack: 25 Damage: 7
Sneak Damage for the better hit: 9
OOC - I think DNDB is broken. Everyone got over 20? As far as a name goes, If it's a familiar, call it Ariel like out of Tempest. Prospero's spirit servant. A familiar can be multiple forms. Owl is handiest, though.
*Reaction ready if he gets attacked to halve damage*
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
27 Blaize shoots at a ninja. He catches the first arrow you send at him and throws it back at you 22 for 7 damage. The second arrow hits for 9 damage 17 Ninjas the wounded ninja closes on Blaize and kicks and punches him numerous times 2415825 three hits for 19 damage plus you must make a DC14 DEX saving throw to avoid being knocked prone. The other two ninjas close on the bed with the sleeping figures and strike at the Lord. The young man has been wakened and sees this and throws himself on top and takes half the damage. 2614152614749 split between the two.
Round 1
27 Blaize 22 Max 20 Aleister 19 Thomas 17 Ninjas 8 Sarah 6 Sullivan
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
This post has potentially manipulated dice roll results.
Surprise Round
27 Blaize shoots at a ninja. He catches the first arrow you send at him and throws it back at you 22 for 7 damage. The second arrow hits for 9 damage 17 Ninjas the wounded ninja closes on Blaize and kicks and punches him numerous times 2415825 three hits for 19 damage plus you must make a DC14 DEX saving throw to avoid being knocked prone. The other two ninjas close on the bed with the sleeping figures and strike at the Lord. The young man has been wakened and sees this and throws himself on top and takes half the damage. 2614152614749 split between the two.
Round 1
27 Blaize comes to his feet and attacks the ninja twice for a hit and 8 damage 22 Max closes on the ninjas attacking the Lord and takes action surge to attack one of them 4 times 1192215 20 Aleister closes to make his attacks for a hit and 9 damage 19 Thomas joins the fight for 22 damage 17 Ninjas ignore Max due to his pitiful attack routine and one hits Thomas 22258 8 Sarah 6 Sullivan
27 Blaize shoots at a ninja. He catches the first arrow you send at him and throws it back at you 22 for 7 damage. The second arrow hits for 9 damage 17 Ninjas the wounded ninja closes on Blaize and kicks and punches him numerous times 2415825 three hits for 19 damage plus you must make a DC14 DEX saving throw to avoid being knocked prone. The other two ninjas close on the bed with the sleeping figures and strike at the Lord. The young man has been wakened and sees this and throws himself on top and takes half the damage. 2614152614749 split between the two.
Round 1
27 Blaize comes to his feet and attacks the ninja twice for a hit and 8 damage 22 Max closes on the ninjas attacking the Lord and takes action surge to attack one of them 4 times 1192215 20 Aleister closes to make his attacks for a hit and 9 damage 19 Thomas joins the fight for 22 damage 17 Ninjas ignore Max due to his pitiful attack routine and one hits Thomas 91116 and misses everything. The other attacks Aleister 121025 for a hit and 9 Damage. Make a CON DC14 save or be stunned. Three attacks on Blaize 719169 Damage. Make a CON DC14 save or be stunned 8 Sarah (no sharpshooter after the fact because you've seen that doing it would still hit) Two hits on number 2 for 13 damage and an arrow caught and thrown back at you 23 6 Sullivan joins Blaize and hits twice for 21 damage making him quite dead
Round 2
27 Blaize 22 Max 20 Aleister 19 Thomas 17 Ninjas 8 Sarah 6 Sullivan
Damage
dead Ninja1 Ki spent 4 37 Ninja2 Ki spent Ninja3 Ki spent 1
Perception: 5
Sullivan also already holds his rapier prepared, just in case.
Blaize shudders at the thought of violence and murder
Blaize Perception: 23
Blaize’s owl Perception: 16
OOC: Just realised that I don’t have a name for my owl, any suggestions?
Blinky? Solomon? Mephistopheles? Moonlight? Marcus Aurelius Antonio Veris? Who’s Hoo?
Sorry, but I just couldn’t resist, kinda desperate for humor these days.
Artemis.
Panic is a mechanism that strengthens the gene pool.
Stealth Check 23
Max can't roll a high enough number so only Thomas' pet owl and Blaize are not surprised by the three ninjas coming in through the window. Initiative and actions from the unsurprised. Everyone else initiative for next round when you act.
Initiative
17 Ninjas
22 Max
Undeterred from that such an obvious ambush that was ruined by their screeching footsteps, Blaize whips around and draws his weapon ready to meet his foes. Such a foolish trick and ambush like this should be punished.
Initiative: 27
Surprise round:
Longbow Attack: 23 Damage: 7
Longbow Attack: 23 Damage: 9
Blaize’s owl to distracts the enemies by dive bombing them, granting him more time to aim and fire. (Advantage)
All attacks target the ninjas
OOC: Might pick Blinky if their aren’t any other suggestions as the owls name
Sarah starts as she sees people come in through the window but she can't react fast enough before they're on them. Pulling out her bead, she does her best to make them regret facing them. Hedwig will play interference for Aleister for advantage on his first attack.
Initiative: 8
Attack1: 27 Damage: 10
Attack2: 22 Damage: 13
OOC: Forgot again to fix my bonus/damage for Sharpshooter. I did intend to use it but you may add it if you think it's acceptable.
Initiative: 6
”Of course”, Sullivan sighs, as he goes to puncture the ninja closest to him.
Attack: 23 Attack: 22
Damage: 5 Damage: 7 Additional 9 radiant to whichever Attack hits.
Thomas grunts "Not you guys again!" As Gamliel alerts him to the threat and swoops in. Using both swords, he swivels and teams up on Sullivan's target, his weapons slipping into exposed joints and vulnerable spots on the foes. "So much for a quick in and out! We must have set off an alarm or something."
Initiative 19
Sword (Magic) Attack: 25 Damage: 6
Sword (Quality) Attack: 25 Damage: 7
Sneak Damage for the better hit: 9
OOC - I think DNDB is broken. Everyone got over 20? As far as a name goes, If it's a familiar, call it Ariel like out of Tempest. Prospero's spirit servant. A familiar can be multiple forms. Owl is handiest, though.
*Reaction ready if he gets attacked to halve damage*
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Initiative 20
"What t' bleedin' 'ells!" Aleister expostulates. "Again?"
Panic is a mechanism that strengthens the gene pool.
OOC: Shh, the Dice Curse might come back!
OCC He’s talking about the ninjas, I think.
Panic is a mechanism that strengthens the gene pool.
Surprise Round
27 Blaize shoots at a ninja. He catches the first arrow you send at him and throws it back at you 22 for 7 damage. The second arrow hits for 9 damage
17 Ninjas the wounded ninja closes on Blaize and kicks and punches him numerous times 24 15 8 25 three hits for 19 damage plus you must make a DC14 DEX saving throw to avoid being knocked prone. The other two ninjas close on the bed with the sleeping figures and strike at the Lord. The young man has been wakened and sees this and throws himself on top and takes half the damage. 26 14 15 26 14 7 49 split between the two.
Round 1
27 Blaize
22 Max
20 Aleister
19 Thomas
17 Ninjas
8 Sarah
6 Sullivan
Damage
9 Ninja1 Ki spent 2
Blaize 26/50
Unless you haven't noticed they are trying to kill the Lord; and there is a scream from the other room with the Lady.
"Oooh! Scapegoats!!" Thomas says as he strikes.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"They are not obeying the fundamental law of conservation of ninja! I demand a nerf." Sarah snickers. "And a subject to interrogate."
Aleister will chop up the nearest one.
'Limerick' Attack: 21 Damage: 9
'Poetry' Attack: 13 Damage: 5
"I hate guys that dress up in PJ's," Aleister grunts as he attacks.
Panic is a mechanism that strengthens the gene pool.
Round one
Dex save: 11 (I’m proned)
‘Ninjas can reflect bullets?’ Blaize snickers with a bemused expression, ‘and did you also think you could outplay me?’
Blaize uses half of his movement to stand up.
He orders Blinky to charge forward and fly up at the last second, his blades slashing at the bewildered ninja.
Action 1: Blinky Help action’s on Blaize
Extra Action Shortsword Attack: 15 Damage: 7
Bonus Action Two handed fighting: Attack: 19 Damage: 8
He will jump in front of the attack if the ninjas target the lord and the young man as an reaction.
OOC: I’m underpowered compared to the rest of the group :(
Sarah again shoots at the ninja.
Attack1: 17 Damage: 18
Attack2: 12 Damage: 17
OOC: This is her second attack (see above), I assume the first round was the surprise round? If so, this would be her 2nd round action.
Surprise Round
27 Blaize shoots at a ninja. He catches the first arrow you send at him and throws it back at you 22 for 7 damage. The second arrow hits for 9 damage
17 Ninjas the wounded ninja closes on Blaize and kicks and punches him numerous times 24 15 8 25 three hits for 19 damage plus you must make a DC14 DEX saving throw to avoid being knocked prone. The other two ninjas close on the bed with the sleeping figures and strike at the Lord. The young man has been wakened and sees this and throws himself on top and takes half the damage. 26 14 15 26 14 7 49 split between the two.
Round 1
27 Blaize comes to his feet and attacks the ninja twice for a hit and 8 damage
22 Max closes on the ninjas attacking the Lord and takes action surge to attack one of them 4 times 11 9 22 15
20 Aleister closes to make his attacks for a hit and 9 damage
19 Thomas joins the fight for 22 damage
17 Ninjas ignore Max due to his pitiful attack routine and one hits Thomas 22 25 8
8 Sarah
6 Sullivan
Damage
17 Ninja1 Ki spent 2
37 Ninja1 Ki spent
Blaize 26/50
Surprise Round
27 Blaize shoots at a ninja. He catches the first arrow you send at him and throws it back at you 22 for 7 damage. The second arrow hits for 9 damage
17 Ninjas the wounded ninja closes on Blaize and kicks and punches him numerous times 24 15 8 25 three hits for 19 damage plus you must make a DC14 DEX saving throw to avoid being knocked prone. The other two ninjas close on the bed with the sleeping figures and strike at the Lord. The young man has been wakened and sees this and throws himself on top and takes half the damage. 26 14 15 26 14 7 49 split between the two.
Round 1
27 Blaize comes to his feet and attacks the ninja twice for a hit and 8 damage
22 Max closes on the ninjas attacking the Lord and takes action surge to attack one of them 4 times 11 9 22 15
20 Aleister closes to make his attacks for a hit and 9 damage
19 Thomas joins the fight for 22 damage
17 Ninjas ignore Max due to his pitiful attack routine and one hits Thomas 9 11 16 and misses everything. The other attacks Aleister 12 10 25 for a hit and 9 Damage. Make a CON DC14 save or be stunned. Three attacks on Blaize 7 19 16 9 Damage. Make a CON DC14 save or be stunned
8 Sarah (no sharpshooter after the fact because you've seen that doing it would still hit) Two hits on number 2 for 13 damage and an arrow caught and thrown back at you 23
6 Sullivan joins Blaize and hits twice for 21 damage making him quite dead
Round 2
27 Blaize
22 Max
20 Aleister
19 Thomas
17 Ninjas
8 Sarah
6 Sullivan
Damage
dead Ninja1 Ki spent 4
37 Ninja2 Ki spent
Ninja3 Ki spent 1
Blaize 32/50
Aleister 4/42