OoC: Yeah, I didn't think you needed one, which is why I was surprised by your post, but I didn’t know your HP status. Geth also gains nothing, since all his stuff refreshes on SRs and he wasn't hit, but loses temp HP.
Eh, obs /could/ use it, but would totally fine with a short rest and press on for now. I'm used to running nearly on empty under most circumstances, and usually play plenty conservative. So unless its a deciding vote matter, whatever floats most peoples IC boats is fine with me. WIll either way spend some time to see if Obsben can work out a recipe for those fire snakes.
I mean, they practically cook themselves, so it shouldn't be too hard for make something fancy. :D
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
While people are resting, Bhuraelea has a look around if he can find anything interresting: 8 (+1 for nature, 3for investigation or survival or 7 for perception)
Once people are set up, to keep going, he will use the mirror from his thief tools to try and scout what is behind the door at the north end of the hallway. (17 for perception)
This post has potentially manipulated dice roll results.
After much "pontificating" on the matter Obsben enlists the aid of the most rested in pulling some of the fire snakes to be prepared for some good 'ol snake stir fry! Enlisting the aid, or at least requesting their bottle of wine for the mix to soak the fire snake meat. Some of it he experiments with chilling before leaving the meat to soak over most of the restful hour while he worked on frying with some fast depleting personal seasons, homemade vegetable oil, shrooms, and liberal use yondalla's whispered advice to put everything together.
"Don't s'pose none of ya know what a noodle is, would'ja?" He asks the group at some point, goblins included. Whether he can acquire some or not, at least healthy amount of what can salvaged of the fire snakes culminates into makeshift attempt at some snake stir fry(after combining it all at the end) that gets passed along to everyone(gobos included) to dig in.
After all are good and fed, he pops and looks out the room. "Soooo where to next?"
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Moving north past the room with the goblin wine makers and the room with the skeletons, you see the slight gloss of the bugbear corpses as the cave mycelium has already begin to take hold. The northern most door sits cold and silent. Bho's mirroring reveals yet another octagonal room beyond this door. Purple incandescent fungus lines the walls and several rows of sunlight starved plants grow in the earth. The door looks safe enough.
As you push through the familiar smell of compost mix with airborne fungal spores to create a lovely bouquet of decomposition. There is but one door out of here. It is in the wall directly to the left of the door you entered from.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
The octagonal room is devoid of anything more interesting than chlorophyll deficient plants. The door is unremarkable. Pushing through reveals a short hallway that opens up into a strange room. Immediately noticeable is the faint, ominous red glow in the room. The glow is coming from a tall marble statue of a dragon. More specifically the glow is coming from it's eyes. There is a circle chiseled into the in front of the dragon statue with a inscription of Draconic runes surrounding it.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
This post has potentially manipulated dice roll results.
9
Bho approaches the statue eyes searching its surface for telltale signs of traps. There are no seams or holes, other than the eyes. They are empty yet glow a deep red color.
Anton is standing at the ready behind, but perhaps the ominous glow of the dragons eyes has him a bit distracted, but he doesn't see the two shadows lurking in the gloom, shielded from the glow by the statues body.
Bho gets attacked, Attack: 16 Damage: 9 and your STR stat is reduced by 2. And simultaneously a shadow peels from the wall and reaches for Anton, Attack: 24 Damage: 19 and your STR is reduced by 2. And we move into initiative
Anton 22, Bho 24, Cass 12, Geth 21, Obsben 12, and Scar 5 and the Shadows 19.
I draw my rapier and moves 5 feet north so i have enough space to use rakish audacity when attacking the shadow: Attack: 14 Damage: 17. Then i quickly step out of the shadows range and dash behind Geth and Obsben. Strangely enough those few steps take all my energy. Breathless i gasp “ That strange attack nearly drained all my strength, the next hit may kill me.”
Fancy Foodwork and Bonus/Cunning Action Dash to get away, but mvs halfed because i carry to much weight at the moment (82.5 lbs my limit is 60lbs atm)
Anton circles the shadow swinging his q-staff. We can see the staff slice through the space occupied by the shadow, momentarily displacing it before it reforms in the air in front of you.
Scar rushes forth and smashes his sword through the mobile darkness. To your barbarian sensibilities, it isn't very satisfying. There is no blood, no sound, not even the feeling of your blade hitting bone.
Cassius is up, followed by Geth and Obsben.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
OoC: Yeah, I didn't think you needed one, which is why I was surprised by your post, but I didn’t know your HP status. Geth also gains nothing, since all his stuff refreshes on SRs and he wasn't hit, but loses temp HP.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
It was more of a: stop arguing and make a decision kind of statement.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
While people are resting, Bhuraelea has a look around if he can find anything interresting: 8 (+1 for nature, 3for investigation or survival or 7 for perception)
Once people are set up, to keep going, he will use the mirror from his thief tools to try and scout what is behind the door at the north end of the hallway. (17 for perception)
[OOC: Short rest is confirmed, moving on.]
Scar whispers to Bho, "See anything past the door?"
(OOC: Short rest confirmed. I've adjusted Anton's hit die availability and temp HP back.)
After much "pontificating" on the matter Obsben enlists the aid of the most rested in pulling some of the fire snakes to be prepared for some good 'ol snake stir fry! Enlisting the aid, or at least requesting their bottle of wine for the mix to soak the fire snake meat. Some of it he experiments with chilling before leaving the meat to soak over most of the restful hour while he worked on frying with some fast depleting personal seasons, homemade vegetable oil, shrooms, and liberal use yondalla's whispered advice to put everything together.
"Don't s'pose none of ya know what a noodle is, would'ja?" He asks the group at some point, goblins included. Whether he can acquire some or not, at least healthy amount of what can salvaged of the fire snakes culminates into makeshift attempt at some snake stir fry(after combining it all at the end) that gets passed along to everyone(gobos included) to dig in.
Cooking: (1)7.
After all are good and fed, he pops and looks out the room. "Soooo where to next?"
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Anton refrains from calling the snakes "Danger Noodles."
"Delicious as always, Obs. Thank you kindly."
Moving north past the room with the goblin wine makers and the room with the skeletons, you see the slight gloss of the bugbear corpses as the cave mycelium has already begin to take hold. The northern most door sits cold and silent. Bho's mirroring reveals yet another octagonal room beyond this door. Purple incandescent fungus lines the walls and several rows of sunlight starved plants grow in the earth. The door looks safe enough.
As you push through the familiar smell of compost mix with airborne fungal spores to create a lovely bouquet of decomposition. There is but one door out of here. It is in the wall directly to the left of the door you entered from.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I have a quick look around for anythin of interrest ( perception 19) before i examine the next door and what may lye beyond (perception 10)
The octagonal room is devoid of anything more interesting than chlorophyll deficient plants. The door is unremarkable. Pushing through reveals a short hallway that opens up into a strange room. Immediately noticeable is the faint, ominous red glow in the room. The glow is coming from a tall marble statue of a dragon. More specifically the glow is coming from it's eyes. There is a circle chiseled into the in front of the dragon statue with a inscription of Draconic runes surrounding it.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
My draconic is a bit rusty, i prever sylvian.
I still carefully investigate the statue for any hiden traps ( 21)
"Glowing red eyes? That seems harmless enough," Anton sarcastically mutters as he moves up toward Boh, smack-stick at the ready.
Perception: 17
9
Bho approaches the statue eyes searching its surface for telltale signs of traps. There are no seams or holes, other than the eyes. They are empty yet glow a deep red color.
Anton is standing at the ready behind, but perhaps the ominous glow of the dragons eyes has him a bit distracted, but he doesn't see the two shadows lurking in the gloom, shielded from the glow by the statues body.
Bho gets attacked, Attack: 16 Damage: 9 and your STR stat is reduced by 2. And simultaneously a shadow peels from the wall and reaches for Anton, Attack: 24 Damage: 19 and your STR is reduced by 2. And we move into initiative
Anton 22, Bho 24, Cass 12, Geth 21, Obsben 12, and Scar 5 and the Shadows 19.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
so:
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I draw my rapier and moves 5 feet north so i have enough space to use rakish audacity when attacking the shadow: Attack: 14 Damage: 17. Then i quickly step out of the shadows range and dash behind Geth and Obsben. Strangely enough those few steps take all my energy. Breathless i gasp “ That strange attack nearly drained all my strength, the next hit may kill me.”
Fancy Foodwork and Bonus/Cunning Action Dash to get away, but mvs halfed because i carry to much weight at the moment (82.5 lbs my limit is 60lbs atm)
You feel only the slightest resistance to your rapier thrust, letting you know you've scored a blow against the vaguely immaterial deadite.
Anton is up.
(OOC: STR drain will last until your next rest, long or short.)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
[OOC: For when it is my turn.]
Scar will move up and put his back to the door being 10' away form the northern shadow and recklessly attack it.
Reckless Greatsword Attack: Attack: 13 Damage: 7
[OOC: Seriously dice? Where is my dice jail!]
[OOC: And someone remind this dumb ox at the next rest to attune to the greatsword - Facepalm]
Anton circles to the tile directly south of the shadow to his west. He takes a crack at it with his shadow-punishing stick (2-handed.)
Attack: 8 Damage: 5
He then spends a ki point for Patient Defense.
Anton circles the shadow swinging his q-staff. We can see the staff slice through the space occupied by the shadow, momentarily displacing it before it reforms in the air in front of you.
Scar rushes forth and smashes his sword through the mobile darkness. To your barbarian sensibilities, it isn't very satisfying. There is no blood, no sound, not even the feeling of your blade hitting bone.
Cassius is up, followed by Geth and Obsben.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)