"First off, I'm pretty sure that even I could carry you. You're not fat. And second off, do you know how many corn chips go in there? I think you could squeeze in there."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Camilla looks at the bag of holding for a few moments, considering the question of how many could fit in there. "All of them?" she answered, smiling through her fur hat.
Bell peeks her head out (because she can hear and see literally everything even despite being in a bag), and pipes up, “Nope, she’s too fat! But I made some hot cocoa, want some?”
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Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Messalina momentarily has a perplexed look on her face, silently wondering where Bell got a hot cocoa maker and how she managed to fit it in the bag. But she shrugs her shoulders and takes the cocoa anyway.
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
As impossible as it seems, it felt even colder as we approached the massive iceberg. We could see a village off in the distance, most likely the ancient dragon's guardians and watchmen. Oyaviggaton rises from the sea to form a floating island. The portion of the berg above the water appears roughly triangular, with rounded corners. The plateau portion of the iceberg rises more than a hundred feet above the water, and the jagged ice peaks add another two hundred feet above that.
The Ice Hunter village off in the distance is a collection of snow shelters and tents sitting at the center of the island. We had to climb a massive ice shelf, it was approximately 60 feet across, and was littered with enormous, cracked bones — including ribs that arch taller than a human. An ice chasm split the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut into the ice, making for an easy climb to the top of the plateau.
THE VILLAGE
The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human, sculpted by sea spray and wind. The first sight that greeted us when we emerged onto the plateau was a row of ten corpses frozen into a wall of ice. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been here.
The village sits in a sheltered spot near the center of the iceberg. When the wind blows — which is most of the time — snow whips off the surrounding drifts and surrounds the settlement in a swirling shroud of white. Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these structures are small, one-room family dwellings. One yurt near the center of the village is slightly larger than the others. A yurt standing apart from the rest of the shelters has many animal totems and whalebone carvings around the hut.
The largest structure in the village is heavily decorated with whalebone and the skulls of fish and mammals. No columns of smoke rise above the village to give away its location, since the Sea of Moving Ice features no wood or peat to burn.
So far, it's hard to see any signs of life. Must be the wind and the snow.
As you approach the yurt that's separate from the others, about 12 snow dogs start barking and growling, seemingly coming out of nowhere, or more realistically, blending in with the snow and wind. Shortly, about 30 villagers, many of them warriors, druids, and shamans, appear from the snow and rush to intercept you. Before you know it, you are being circled from all sides, and are hopelessly outnumbered. The dogs, on leashes, continue to bark angrily.
The largest looking of the villagers, slowly approached you.
"I am called Barking Seal." he says in broken common. "Why are you here?"
This post has potentially manipulated dice roll results.
As the chieftain awaits an answer, Messa sees a number of village commoners running into the main cave mouth on the iceberg - as if to alert something, or someone.
11
"We uh..we are looking for my missing friend. Her name is Maccath. She is a tiefling, like me. I have not seen her in many years, and I heard that this was her last known location. Please, we have come a long distance, we only mean to find her, and leave."
The Chieftian and the villagers look at Camilla with distrust and concern.
"You can trust her. We were sent here by the Arcane Brotherhood to find this Maccath. We did not come here with violent intentions. If you tell us where she is or where she was last headed, we'll be on our way."
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Barking Seal looks all of you over. He slowly turns to a large warrior, the biggest mass of fur and trappings you've yet seen of a man.
"This is Orcaheart." the chieftain says. Orcaheart steps forward. "He is our village champion. Choose one of your own. Defeat him in honorable combat, and you may spend the night here and we will answer your questions." Orcaheart draws his shield and spear.
"Choose your champion." Barking Seal commands.
Camilla says through her fur cap, "I'm having Greenest flashbacks right about now. Is that odd?"
WARNING: WHOEVER IS CHOSEN: IF YOU LOSE, WE WILL BE FORCED OFF THE ISLAND AND THE MISSION IS OVER. THE CAMPAIGN WILL STILL CONTINUE, HOWEVER.
This post has potentially manipulated dice roll results.
OOC: Astrid steps forward.....hahahahahaha! NOT.
Not being comfortable being surrounded, Astrid pulls on Camilla's woolen coattails, and whispers "Let's spread out....I don't like getting boxed in like this...they're likely going to spring a trap on us!"
She'll then keep a weary eye on the crowd, not focusing on the chieftain or the champion. Rather, watching the villagers themselves, especially those who apparently sprinted off to the cave entrance.
Investigation: 30
Perception: 11
Yikes. She definitely discovered....her own belly button lint!
“We’re outnumbered greatly, and they’re the guardians of an ancient white dragon. Let just be cool and go along with this so we can find Maccath and get the hell out of here.” she tells Astrid.
This post has potentially manipulated dice roll results.
Orcaheart makes a face as if he's considering it. Too bad he doesn't speak common.
Initiative: 10
Orcaheart slams his spear on his shield, and advances on you. The villagers all form a circle around you, and during the fight, making sure you all don't leave and witness the falling of your companion.
Once again, Astrid doesn’t rather enjoy getting boxed in by the villagers. Ignoring the fight, she’ll still focus on the villagers (hoping to give the team advanced warning if/when they spring their likely trap on us).
Edward, seeing that this is serious, quickly goes into an offensive stance after taking those three blow and counters with four quick blows of his own, though it does seem to wind him a little to do so.
"Are you serious?" Camilla raises her eyebrow, peering at the bag, curious, almost laughing. "I don't think I would fit in there. Plus, I'm too fat."
"First off, I'm pretty sure that even I could carry you. You're not fat. And second off, do you know how many corn chips go in there? I think you could squeeze in there."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Camilla looks at the bag of holding for a few moments, considering the question of how many could fit in there. "All of them?" she answered, smiling through her fur hat.
Bell peeks her head out (because she can hear and see literally everything even despite being in a bag), and pipes up, “Nope, she’s too fat! But I made some hot cocoa, want some?”
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Camilla gasped and feigned a hurt look, then quickly said, "Yes!" to the hot cocoa. "Thanks, Bellington."
Later in the day, as the Frostskimmr glided through the ice, it felt like we were being watched. 4, 2, 6
But it was nothing.
The next morning we found the iceberg as described by Maccath.
We had reached Oyaviggaton.
Messalina momentarily has a perplexed look on her face, silently wondering where Bell got a hot cocoa maker and how she managed to fit it in the bag. But she shrugs her shoulders and takes the cocoa anyway.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
OYAVIGGATON
As impossible as it seems, it felt even colder as we approached the massive iceberg. We could see a village off in the distance, most likely the ancient dragon's guardians and watchmen. Oyaviggaton rises from the sea to form a floating island. The portion of the berg above the water appears roughly triangular, with rounded corners. The plateau portion of the iceberg rises more than a hundred feet above the water, and the jagged ice peaks add another two hundred feet above that.
The Ice Hunter village off in the distance is a collection of snow shelters and tents sitting at the center of the island. We had to climb a massive ice shelf, it was approximately 60 feet across, and was littered with enormous, cracked bones — including ribs that arch taller than a human. An ice chasm split the cliff face above the ice shelf, rising to the top of the plateau. The chasm is 20 feet wide near the bottom but narrows to 5 feet wide at the top. Steps are cut into the ice, making for an easy climb to the top of the plateau.
THE VILLAGE
The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human, sculpted by sea spray and wind. The first sight that greeted us when we emerged onto the plateau was a row of ten corpses frozen into a wall of ice. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been here.
The village sits in a sheltered spot near the center of the iceberg. When the wind blows — which is most of the time — snow whips off the surrounding drifts and surrounds the settlement in a swirling shroud of white. Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these structures are small, one-room family dwellings. One yurt near the center of the village is slightly larger than the others. A yurt standing apart from the rest of the shelters has many animal totems and whalebone carvings around the hut.
The largest structure in the village is heavily decorated with whalebone and the skulls of fish and mammals. No columns of smoke rise above the village to give away its location, since the Sea of Moving Ice features no wood or peat to burn.
So far, it's hard to see any signs of life. Must be the wind and the snow.
Messalina leads the team over to the yurt that's separate from the others and knocks on the door.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
As you approach the yurt that's separate from the others, about 12 snow dogs start barking and growling, seemingly coming out of nowhere, or more realistically, blending in with the snow and wind. Shortly, about 30 villagers, many of them warriors, druids, and shamans, appear from the snow and rush to intercept you. Before you know it, you are being circled from all sides, and are hopelessly outnumbered. The dogs, on leashes, continue to bark angrily.
The largest looking of the villagers, slowly approached you.
"I am called Barking Seal." he says in broken common. "Why are you here?"
DC 20 Wisdom (Perception) check: ?????
Perception: 23
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
As the chieftain awaits an answer, Messa sees a number of village commoners running into the main cave mouth on the iceberg - as if to alert something, or someone.
11
"We uh..we are looking for my missing friend. Her name is Maccath. She is a tiefling, like me. I have not seen her in many years, and I heard that this was her last known location. Please, we have come a long distance, we only mean to find her, and leave."
The Chieftian and the villagers look at Camilla with distrust and concern.
Camilla chuckles nervously.
"You can trust her. We were sent here by the Arcane Brotherhood to find this Maccath. We did not come here with violent intentions. If you tell us where she is or where she was last headed, we'll be on our way."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Barking Seal looks all of you over. He slowly turns to a large warrior, the biggest mass of fur and trappings you've yet seen of a man.
"This is Orcaheart." the chieftain says. Orcaheart steps forward. "He is our village champion. Choose one of your own. Defeat him in honorable combat, and you may spend the night here and we will answer your questions." Orcaheart draws his shield and spear.
"Choose your champion." Barking Seal commands.
Camilla says through her fur cap, "I'm having Greenest flashbacks right about now. Is that odd?"
WARNING: WHOEVER IS CHOSEN: IF YOU LOSE, WE WILL BE FORCED OFF THE ISLAND AND THE MISSION IS OVER. THE CAMPAIGN WILL STILL CONTINUE, HOWEVER.
OOC: Astrid steps forward.....hahahahahaha! NOT.
Not being comfortable being surrounded, Astrid pulls on Camilla's woolen coattails, and whispers "Let's spread out....I don't like getting boxed in like this...they're likely going to spring a trap on us!"
She'll then keep a weary eye on the crowd, not focusing on the chieftain or the champion. Rather, watching the villagers themselves, especially those who apparently sprinted off to the cave entrance.
Investigation: 30
Perception: 11
Yikes. She definitely discovered....her own belly button lint!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
“We’re outnumbered greatly, and they’re the guardians of an ancient white dragon. Let just be cool and go along with this so we can find Maccath and get the hell out of here.” she tells Astrid.
Edward steps forward and with a grin he says, “I’ll fight you. But let’s make it more interesting. If I win, I also want a night in your bed.”
Initiative: 16
Orcaheart makes a face as if he's considering it. Too bad he doesn't speak common.
Initiative: 10
Orcaheart slams his spear on his shield, and advances on you. The villagers all form a circle around you, and during the fight, making sure you all don't leave and witness the falling of your companion.
Spear Attack: 25 Damage: 15
Spear Attack: 27 Damage: 17
Spear Attack: 14 Damage: 8
Once again, Astrid doesn’t rather enjoy getting boxed in by the villagers. Ignoring the fight, she’ll still focus on the villagers (hoping to give the team advanced warning if/when they spring their likely trap on us).
Perception: 14
Investigation: 31
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Edward, seeing that this is serious, quickly goes into an offensive stance after taking those three blow and counters with four quick blows of his own, though it does seem to wind him a little to do so.
Samurai Slash 1: Attack: 18 Damage: 11
Samurai Slash 2: Attack: 20 Damage: 12
Samurai Slash 3: Attack: 20 Damage: 6
Samurai Slash 4: Attack: 11 Damage: 7
Great Weapon Reroll for Attack 3: 9
Pressing the attack, and now wounded and bleeding, Orcaheart thrusts and stabs with his spear at the minotaur!
Spear Attack: 18 Damage: 15
Spear Attack: 9 Damage: Unable to parse dice roll.
Shield Bash Attack: 13 Damage: 12
DC 15 Strength saving throw or be knocked prone.