The soldier are a nice lot and are hard working men and women. You notice that they are all young men with no attachment.
If you want to create a few of them they can be of any race or gender but they are here to stay and start a new life.
A few have gone out to cut trees down to consolidate the palisade.
The boys, Tom and Adar, are very exited about the presence of the soldiers and ask a lot of questions about the city of Silvermoon.
Dan and a few of his men have taken the bandits into custody. They are shackled in the stables. The leader has been taken and dealt with silently but Dan comes to you.
" What do you want to do with the body ? We could leave it for all to see but it is a gruesome sight." He looks at the teenagers pestering the soldiers. " But they are more men then most soldiers I have seen."
'Oh, I think we've made our point, no need to advertise his fate by posting him at a crossroads or anything. I say we bury him in an unmarked grave and let him return to the earth and feed our crops. As for where to next, it seems to me we should check out our own backyard as it were before we go ranging too far afield. The Hermit doesn't live far from here - seems as likely an area to explore as any other doesn't it.'
As Balfour says this, he looks to his colleagues for their assent or objection, he doesn't have strong feelings one way or another, but it's obvious he's itching to get beyond the confines of the fortlet.
'Either that or we go make a call on this Circle and see if we can figure out why they would allow these bandits to take the food out of the literal mouths of children.'
The Circle will be dangerous, Arm suggests. We should speak to more people, find out about them, and plan carefully how we will deal with them. Let's secure our surroundings, to the south and south-east, before venturing further. Seeing the hermit first makes sense.
The half-elf looks sadly at the corpse of the bandit leader; the execution was lawful, and there will be many more to follow, he's sure.
Sergeant, you said that some of us had been 'called back'? To Silverymoon? What did you mean by that?
After spending a little time in their company, Arm finally recognises one of the soldiers, a half-elf who had served briefly in the militia when Arm first started out, though he had transferred out fairly soon afterwards. They sit, talking and drinking quietly, catching up on some mutual acquaintances, and it's a pleasant evening.
"Alright then, find me when you are going to set out." Keyyra says as walks up onto the wall and will sit there and look out onto the fields unless anyone needs him
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
As the party travels through the area, Arm keeps away from the group, though within sight, leaving the path and investigating the land and its creatures. He's looking for tracks, to get a sense of what kind of animals... and people... have been through the area recently. He's looking for any evidence of wolves, because he's not sure but has the feeling that might be important.
From time to time, he rejoins the party and briefly relates what he's seen and learned. But he's always a bit antsy as he does so, eager to get away by himself again.
Eso was fine with the arrangement. The hermit was a good stepping stone to the future of discovering more about the circle. While not as adept in tracking as the others she would use her research she had done of this section of wilderness to try and remember any useful information about the circle.
Survival:18
History:13
"Depending on how large the Circle is, I am not sure we will want to handle this in the same manner as the bandits. Upwards of five druid prisoners sounds like the start of a disaster for us."
Balfour was good at many things - but most of them involved being inside - either inside a tavern or inside a mark's head. This outside stuff was best left to the Rangers and Druids. That said, he was a Halfling, and being outside was no hardship, and exploring the new lands they were to bring to fruit was an exciting day.
He ranged further ahead of his companions, blending into the shadows where he could or simply sinking into the grass where no shadows fell to keep out of sight.
The hermit's place is rather easy to find now that you know what to look for but you are not here to visit him just yet, you are in the area to explore and get a better feel of the surroundings.
Balfour and Arm range farther ahead of the group and the rocky plain as a strange rustic feel to it. You spend 2 days roaming the area and the only thing you find are two stones monoliths standing at the edge of the area like silent vigils. They are the last place you need to visit before heading back to the hermit's place and see him.
'Ok, team. Two creepy a$$ stone monoliths up ahead. This is definitely not my area of experience. I can creep ahead and see if there's anything obvious, but if it's anything more than bandits or creepy-crawlers, I won't be of much use.'
Hermit might know what they are, but... Arm shrugs. Let's go see. If Balfour is willing to join, Arm will sneak forward, attempt to take a good look at the stones, and try to think what they might be.
Eso would follow alongside. Most likely it seemed the stone served as some religious or historic meaning. Though it was not exactly a well-studied field she would give it her best shot.
History:9 Religion:7
But felt she had near no clue to what it meant. It was beyond her understanding would be a more than fair statement. "I fail to comprehend what it could mean. I guess the hermit would have a better shot at it. Maybe we can simply move on to face the circle directly."
Keyyra will walk up to the monoliths and look at them seeing if he recognizes anything. Not recognizing anything he uses his mage hand to reach out and touch the monolith to see if anything happens.
Arm and Balfour move stealthily toward the two large stones. They can see that glyphs have been engraved at the base of them encircling each. The sigil seem to have no magical properties but represent strange creatures.
Between the two stones is a small mound that looks like a tomb. There are no engraving on the stone slab that as been put on the mound. The writing are faded on the stones but someone has come recently to paint a few figures on the slab. It is a few days old.
Blafour
You recall something about the barbarian tribes that used to roam the wild areas. They are totem warriors who follow wild beasts. The circle are warnings and warding that have ritual importance but no real power.
Agreed,says Arm. If this is a tomb, we must act with greatest caution. He turns, and is already scanning the area for the best path to where the hermit lives. If the party agrees to leave the tomb alone, he will immediately begin scouting and leading them away to the old man's place.
End of the Day.
The soldier are a nice lot and are hard working men and women. You notice that they are all young men with no attachment.
If you want to create a few of them they can be of any race or gender but they are here to stay and start a new life.
A few have gone out to cut trees down to consolidate the palisade.
The boys, Tom and Adar, are very exited about the presence of the soldiers and ask a lot of questions about the city of Silvermoon.
Dan and a few of his men have taken the bandits into custody. They are shackled in the stables. The leader has been taken and dealt with silently but Dan comes to you.
" What do you want to do with the body ? We could leave it for all to see but it is a gruesome sight." He looks at the teenagers pestering the soldiers. " But they are more men then most soldiers I have seen."
He chuckles.
" Where do you intent to go next ?"
'Oh, I think we've made our point, no need to advertise his fate by posting him at a crossroads or anything. I say we bury him in an unmarked grave and let him return to the earth and feed our crops. As for where to next, it seems to me we should check out our own backyard as it were before we go ranging too far afield. The Hermit doesn't live far from here - seems as likely an area to explore as any other doesn't it.'
As Balfour says this, he looks to his colleagues for their assent or objection, he doesn't have strong feelings one way or another, but it's obvious he's itching to get beyond the confines of the fortlet.
'Either that or we go make a call on this Circle and see if we can figure out why they would allow these bandits to take the food out of the literal mouths of children.'
The Circle will be dangerous, Arm suggests. We should speak to more people, find out about them, and plan carefully how we will deal with them. Let's secure our surroundings, to the south and south-east, before venturing further. Seeing the hermit first makes sense.
The half-elf looks sadly at the corpse of the bandit leader; the execution was lawful, and there will be many more to follow, he's sure.
Sergeant, you said that some of us had been 'called back'? To Silverymoon? What did you mean by that?
After spending a little time in their company, Arm finally recognises one of the soldiers, a half-elf who had served briefly in the militia when Arm first started out, though he had transferred out fairly soon afterwards. They sit, talking and drinking quietly, catching up on some mutual acquaintances, and it's a pleasant evening.
'Sounds like the Hermit it is then - anyone who's ready can join me in the morning - I'll set out at dawn.'
"Alright then, find me when you are going to set out." Keyyra says as walks up onto the wall and will sit there and look out onto the fields unless anyone needs him
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
For all
It s going to take about 2 days to thoroughly explore the area.
I ll need you to roll survival DC 14 and whatever check you think is appropriate (religion to find antic believes,.....)
The morning sees you all ready to go.
Some are going back to Silvermoon and you are not sure when you will be able to see them again.
As the party travels through the area, Arm keeps away from the group, though within sight, leaving the path and investigating the land and its creatures. He's looking for tracks, to get a sense of what kind of animals... and people... have been through the area recently. He's looking for any evidence of wolves, because he's not sure but has the feeling that might be important.
Survival 24
Nature 20
From time to time, he rejoins the party and briefly relates what he's seen and learned. But he's always a bit antsy as he does so, eager to get away by himself again.
Eso was fine with the arrangement. The hermit was a good stepping stone to the future of discovering more about the circle. While not as adept in tracking as the others she would use her research she had done of this section of wilderness to try and remember any useful information about the circle.
Survival:18
History:13
"Depending on how large the Circle is, I am not sure we will want to handle this in the same manner as the bandits. Upwards of five druid prisoners sounds like the start of a disaster for us."
Survival 13
Nature 13
Stealth 24
Perception 18
Balfour was good at many things - but most of them involved being inside - either inside a tavern or inside a mark's head. This outside stuff was best left to the Rangers and Druids. That said, he was a Halfling, and being outside was no hardship, and exploring the new lands they were to bring to fruit was an exciting day.
He ranged further ahead of his companions, blending into the shadows where he could or simply sinking into the grass where no shadows fell to keep out of sight.
Keyyra will stay to the middle of the group watching out to the sides for anything odd he finds
Survival: 8 Perception: 7
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The hermit's place is rather easy to find now that you know what to look for but you are not here to visit him just yet, you are in the area to explore and get a better feel of the surroundings.
Balfour and Arm range farther ahead of the group and the rocky plain as a strange rustic feel to it. You spend 2 days roaming the area and the only thing you find are two stones monoliths standing at the edge of the area like silent vigils. They are the last place you need to visit before heading back to the hermit's place and see him.
'Ok, team. Two creepy a$$ stone monoliths up ahead. This is definitely not my area of experience. I can creep ahead and see if there's anything obvious, but if it's anything more than bandits or creepy-crawlers, I won't be of much use.'
Hermit might know what they are, but... Arm shrugs. Let's go see. If Balfour is willing to join, Arm will sneak forward, attempt to take a good look at the stones, and try to think what they might be.
Stealth 26
Perception 19
History 16
Eso would follow alongside. Most likely it seemed the stone served as some religious or historic meaning. Though it was not exactly a well-studied field she would give it her best shot.
Religion:7
But felt she had near no clue to what it meant. It was beyond her understanding would be a more than fair statement. "I fail to comprehend what it could mean. I guess the hermit would have a better shot at it. Maybe we can simply move on to face the circle directly."
Keyyra will walk up to the monoliths and look at them seeing if he recognizes anything. Not recognizing anything he uses his mage hand to reach out and touch the monolith to see if anything happens.
Religion/History: 4
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Balfour sticks with Arm, staying low and quiet as they approach the monoliths.
Religion 8
Arcana 4
Stealth 11
Arm and Balfour move stealthily toward the two large stones. They can see that glyphs have been engraved at the base of them encircling each. The sigil seem to have no magical properties but represent strange creatures.
Between the two stones is a small mound that looks like a tomb. There are no engraving on the stone slab that as been put on the mound. The writing are faded on the stones but someone has come recently to paint a few figures on the slab. It is a few days old.
Blafour
You recall something about the barbarian tribes that used to roam the wild areas. They are totem warriors who follow wild beasts. The circle are warnings and warding that have ritual importance but no real power.
This is the tomb of someone important.
'This appears to be a burial mound, one that was recently visited. We should tred carefully here and not disturb anything.'
Balfour looks about to make sure they aren't stepping on anything important.
Investigation: 7
'We should also get moving - let's see if the Old Man knows anything about this.'
Agreed, says Arm. If this is a tomb, we must act with greatest caution. He turns, and is already scanning the area for the best path to where the hermit lives. If the party agrees to leave the tomb alone, he will immediately begin scouting and leading them away to the old man's place.
Keyyra gives a quick bow to the tomb and follows with the rest of the group
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: