"I m all for those leaps of faith things but that, Shelley, was the best one." the dragonborn says as he stumbles and sits down heavily. He waves a hand to indicate that he is fine.
"i m a bit burned, bruised and battered in any order you wish but otherwise.. I m swell. "
Walking through the white light and doorway you find yourself in a garden. A different garden. A brick pathway with a low stone wall overlooking a lake of crystal clear water. The still reflection shows the snow capped mountains in the distance. The smell of honeysuckle and natural mint. There are hammocks, benches, and resting areas all around. Your cuts and wound go from stinging and almost crippling pain to a gentle numbness to comfort. A deep breath of relief overcomes you.
(Shelley this feeling is only recognizable to you, it’s the same feeling you had after your trials; in the presence of the old man)
This is the garden of The Ilmater. You take time to rest up in the garden without suffering. (Long Rest). After you rest a new floating light with a blue hue comes to you. “Follow me.” As it leads away
“Bloody hell, are we still doing the trial?”, he asks the group and the light, still following it. Misery rubs his chin in thought, suddenly stopping and giving out a sigh before continuing to walk, “We are going to pass through every one of those gods’ on the door domains, aren’t we?”
Walking down the path, the trees lining the brick walkway. A gentle breeze pushing the branches back and forth. You walk into an old building, built of stones piled on top of each other. Walking through the door you enter into a chapel of sorts. There are rows and rows of pews all facing an altar. Dust is swept up into the air as the door opens and you walk through. Spaced out behind the altar are five statues of knights in armor. They each have a different item that’s not part of the statue:
The leftmost statue holding a violin.
The second to left holds a hammer in its right hand
The middle statue holds a tome in one hand
The second to right is wearing a pair of gauntlets.
The rightmost has a necklace made of a vial of blood hanging from its neck.
the voice echoes from the floating orb of light. “Congratulations, you have succeeded.... together.”
The dancing blue light swirls around as you take your things; leaving the dust to sparkle behind it. In its warm monotone voice it speaks “Take your rewards, use them at your discretion. With Torm’s blessing, be the right hand of justice.” With that your vision goes blinding white as the feeling of being catapulted across the realms takes over once more. You all land in a crash in the middle of a road, a rolling plain following along while the edge of a forest borders the path. The road runs north to south, as a mountain range is in the distance pass the fields to the East. It appears to be midday.
Having only just taken the vial and hung it from his neck Thasa is stunned as he is transported to an unknown location. His sharp senses have him up on his feet quickly, scanning the surroundings for further signs of their whereabouts.
"Well that was different, presumably this is another part of our test, I wonder what Torm requires of us next."
The Eladrin moves around the group, checking for signs of life, and anything dangerous before moving on to signs from the geography that could indicate where they are.
Perception 25
Nature 4 add 3 if History would be more pertinent.
OOC also I now have 19 for my passive perception and investigation so I'll presumably be picking up more detail from my surroundings as I move around naturally, thanks to my new equipment :)
This region looks quite foreign to everyone. After Korsh’s suggestion, Thasa is able to pick up footprints and trails of carriages going up and down the road. There definitely seems to be a high amount of traffic by trade routes. (25 roll also gets you). The tracks going north appear to be heavier, as in more goods are being exported northward. Probably means bigger city to the north. There is a faint smell of ash in the air.
There doesn’t seem to be any smoke plumes in the sky, it seems like the ash is completely mixed into the air. Consistent with very large fire but it could have been days ago.
“Shall we go there and find out what is happening in there?”
Where is there? You don’t see any signs of fire. It’s more like all the surrounding atmosphere is filled with ash. Looks like everything is hazy and foggy. The Sun is muted, your long distance vision is cut off as it gets too thick over long distances to see through.
(Sorry, should’ve been more descriptive)
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"I m all for those leaps of faith things but that, Shelley, was the best one." the dragonborn says as he stumbles and sits down heavily. He waves a hand to indicate that he is fine.
"i m a bit burned, bruised and battered in any order you wish but otherwise.. I m swell. "
Walking through the white light and doorway you find yourself in a garden. A different garden. A brick pathway with a low stone wall overlooking a lake of crystal clear water. The still reflection shows the snow capped mountains in the distance. The smell of honeysuckle and natural mint. There are hammocks, benches, and resting areas all around. Your cuts and wound go from stinging and almost crippling pain to a gentle numbness to comfort. A deep breath of relief overcomes you.
(Shelley this feeling is only recognizable to you, it’s the same feeling you had after your trials; in the presence of the old man)
This is the garden of The Ilmater. You take time to rest up in the garden without suffering. (Long Rest). After you rest a new floating light with a blue hue comes to you. “Follow me.” As it leads away
"Well this has been an emotional journey." Korsh says to no-one in particular.
He looks at the others and waits for the group to gather to follow the light.
"You can say that again. Let us continue on." Shelley lets out another sigh. Pulls her glaive off her back and keeps it ready.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
“Bloody hell, are we still doing the trial?”, he asks the group and the light, still following it. Misery rubs his chin in thought, suddenly stopping and giving out a sigh before continuing to walk, “We are going to pass through every one of those gods’ on the door domains, aren’t we?”
“Yeah. I think you’re right.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Well, if we're going through all these trials, it must be because the gods have something large in store and want to test our worth."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Walking down the path, the trees lining the brick walkway. A gentle breeze pushing the branches back and forth. You walk into an old building, built of stones piled on top of each other. Walking through the door you enter into a chapel of sorts. There are rows and rows of pews all facing an altar. Dust is swept up into the air as the door opens and you walk through. Spaced out behind the altar are five statues of knights in armor. They each have a different item that’s not part of the statue:
The leftmost statue holding a violin.
The second to left holds a hammer in its right hand
The middle statue holds a tome in one hand
The second to right is wearing a pair of gauntlets.
The rightmost has a necklace made of a vial of blood hanging from its neck.
the voice echoes from the floating orb of light. “Congratulations, you have succeeded.... together.”
“Thank you. As we will always.”
Shelley approaches the statue with the gauntlets and she kneels before it.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
“Oh. This is it then? Alright, not gonna complain.”, Misery walks towards the statue with a violin and tries to take it.
Korsh moves toward the book, eager to take it but refraining, and gives à quick prayer to the Torm.
He then grabs to tome and begins reading through it.
After some time passes Shelley, takes the gauntlets and dons them. "Thank you."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
The dancing blue light swirls around as you take your things; leaving the dust to sparkle behind it. In its warm monotone voice it speaks “Take your rewards, use them at your discretion. With Torm’s blessing, be the right hand of justice.” With that your vision goes blinding white as the feeling of being catapulted across the realms takes over once more. You all land in a crash in the middle of a road, a rolling plain following along while the edge of a forest borders the path. The road runs north to south, as a mountain range is in the distance pass the fields to the East. It appears to be midday.
What would you like to do?
Having only just taken the vial and hung it from his neck Thasa is stunned as he is transported to an unknown location. His sharp senses have him up on his feet quickly, scanning the surroundings for further signs of their whereabouts.
"Well that was different, presumably this is another part of our test, I wonder what Torm requires of us next."
The Eladrin moves around the group, checking for signs of life, and anything dangerous before moving on to signs from the geography that could indicate where they are.
Perception 25
Nature 4 add 3 if History would be more pertinent.
OOC also I now have 19 for my passive perception and investigation so I'll presumably be picking up more detail from my surroundings as I move around naturally, thanks to my new equipment :)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Korsh looks around.
"Anything looks familiar?" he asks already knowing that it probably doesn't.
"There s a village or a town at the end of each road so... South or North?
(OOC: Thanks for the gift yes.)
This region looks quite foreign to everyone. After Korsh’s suggestion, Thasa is able to pick up footprints and trails of carriages going up and down the road. There definitely seems to be a high amount of traffic by trade routes. (25 roll also gets you). The tracks going north appear to be heavier, as in more goods are being exported northward. Probably means bigger city to the north. There is a faint smell of ash in the air.
Misery attempts to accertain from where the smell of ash comes. Perception:18
”Something is burning, innit?”
There doesn’t seem to be any smoke plumes in the sky, it seems like the ash is completely mixed into the air. Consistent with very large fire but it could have been days ago.
“Shall we go there and find out what is happening in there?”
Where is there? You don’t see any signs of fire. It’s more like all the surrounding atmosphere is filled with ash. Looks like everything is hazy and foggy. The Sun is muted, your long distance vision is cut off as it gets too thick over long distances to see through.
(Sorry, should’ve been more descriptive)