The cashier hands the shoppers their requested items and then goes back to leaning on the counter, chewing her gum loudly. Back in the locker room, the party prepares for the journey ahead. Focusing on the vision of the Transguild Promenade that Jace had implanted in their minds, the group soon finds themselves launched through a swirling dark void. Soon the group sees a light at the end of the speeding tunnel. Stepping through the light, the group emerges on a bustling cobblestone street, surrounded by large structures, on average three-stories tall. You can see even larger buildings scraping the skies to the north. All around you, humanoids of a myriad of shapes and sizes, especially humans, elves, and vedalken, walk the streets in upscale attire, occasionally ducking into shops and restaurants. In an alley next to one of these restaurants, called Kronch Burger, you can see a large minotaur in a bloodied apron hacking away at a large hoofed beast. Elsewhere, you notice a restaurant with a large grassy plaza in front, crowded with people sitting at decorate iron tables drinking and conversing.
This is Ravnica, or one small district of Ravnica anyway. Ravnica is both the name for the plane and the entire city which spans the plane's surface. No corner of the plane is untouched by civilization and the ten guilds which work to make that civilization function, despite frequent inter-guild skirmishes. In recent years, Ravnica has become a hub of the multiverse, a gathering place for planeswalkers of all types. Your sudden appearance, and the strange clothes you where, raise some eyebrows among folks who notice, but you are no more out-of-place than you were back on Kylem.
Vojmir tried to take in as much of the city as possible, even if calling it a city seemed to be a disservice. Thraben didn't have the masses of people clogging it's streets except on the holiest of days. The disorder was annoying but at least less rowdy than the ones on Kylem. What could this plane hold? If Jace was anything to go by, some sort of trouble. Best they get too it then.
"Might as well get moving. Dawdling has no place when there are people in danger." It felt nice to have a small sense of purpose. Even if it could all prove fruitless and a waste of his time.
Seeing the wisdom in Vojmir decision to keep moving instead of gawking at the massive cityscape before you, the group heads off. Bringing the image Jace had planted in your minds back to the forefront, you all head towards an elevated green space near the coffee shop to get a better view. There, you immediately spot the entrance to the Transguild Promenade. It is a long bridge, with 10 arches soaring over the pathway, each arch possessing the carved symbols of each of Ravnica's 10 guilds.
As you walk, you can see the neighborhood stretching out below you. Wealthy homes, packed in tight together, line a small canal. This canal runs from a large stately building in the east with three triangular spires; from snippets of conversation on the bridge, you gather that the building is New Prahv, the headquarters of the Azorius Senate and the seat of Ravnican law. The canal continues westward, but its terminus is too far for your vision.
As your group admires the scenery, you hear a loud crash and a series of eerie, bone-chilling squawks emanating from somewhere along the western stretch of the canal.
TL;DR: Last 3 lines. First two paragraphs was just me trying to remember Marcellus's character by writing out his thoughts and stuff.
Marcellus delayed as long as he could, it was finally time to try and 'walk' again. Truth be told, he was almost ill from the nerves that built up in him when he thought about planeswalking. Such a wonderful and powerful ability normally held by heroes, and yet here he was, a simple bruiser and ruffian. Maybe it was the weight of responsibility Marcellus felt he had, or fear about walking to the wrong plane again, whatever caused the nerves, there were a lot of them. Vojmir's slap on his back brought him back to reality. "No use in delaying. Let's see if we can't steer you on a proper path Marcellus" said Vojmir. Hopefully following someone will help me not get lost in the planes. Marcellus tries to picture the image Jace showed them in his mind, it is only a little fuzzy. His fellows start to planeswalk away. In a panic Marcellus steps into the aftermath of Vojmir’s walking and activates… something, and he is off into the disorienting process of planeswalking. In the tumult Marcellus lost sight of his mental image, but sees shades, or afterimages he slightly recognizes. Best to follow them and hope he ends up where he should be.
A short eternity later, he is standing on cobblestone and all his senses reactivate all at once. The relative quiet of the locker room and his small group is replaced with a tremendous roar of noise. So many voices are talking all around it is impossible to make out a single word from any specific voice. The smells of bodies, clean and dirty, food, spice, dust; smells still better than the bloody locker room he was in, but to have them all at once is amazing. The change of lighting was a lot easier to conform to, it was more akin to walking outside on a bright day, but what the light illuminated on this plane was in fact a shock. Marcellus had always tried to live in smaller towns and cities. He was never a fan of crowds or too many people, despite how useful cities were to his old profession. So many voices, so many sounds. A new voice sounded though, much closer and one familiar. “...no place when there are people in danger." Vojmir, that was Vojmir, and he was walking away with the group. Better catch up. Once again it was Vojmir’s voice that pulled Marcellus from his thoughts, Vojmir really enjoyed talking. Chatty old man.
Marcellus follows in the wake of his group with different members pointing out different scenes and landmarks they could use. The only bit Marcellus talks about are the food shops the group is passing by without consideration.
Suddenly, “a loud crash and a series of eerie, bone-chilling squawks emanating from somewhere along the western stretch of the canal.” Marcellus finally says something not involving food, “I don’t know much about the city, do we avoid sounds like that, or do we rush towards them?”
The crash and squawking bring Vojmir to a halt. He didn't know the ways of the city but surely this wasn't normal. "We might as well investigate, Marcellus. It is unfamiliar but someone might be in distress. Our appointment with Jace can wait." He looks towards the commotion, "He could do with some waiting."
Knowing all to well that these new and unfamiliar sounds are likely not the sign of a positive welcom to Ravnica, Bill unbuckles the straps of his holster and crouches into a more agile and spry position. Falling in step Vojmir and Marcellus the mountain begins to move cautiously towards the sound of the comotion. In response to Vojmir he whispers, "I agree Vojmir, Jace I think will be mighty understanding. Now lets make quiet like and figure out what's goin' on down yonder."
Sizing up the group and thier skills and current adornments Bill quickly realizes that the cleric and the druid aren't equiped to approach an unfamiliar scene in a stealthy manner. "On second thought" bill whispers to Vojmir and Marcellus " maybe it would be best if you and Al stay out of earshot (directed to Vojmir). I'll head up to the corner where I can signal you if the cost is clear and Orion and Marcellus can go up and investigate. Them two seem to be able to move like cyotes in the night and I'm a thinkin' we best not go in guns a blazin just yet."
Bill sneaks over to the nearest alcove of the bridge, lodged behind an arch adorned with a blue and red dragon symbol, to get a good look at the canal and the source of the commotion. About 50 feet below, he can see smoke and dust pouring out of a sewer grate. The crowds near the grate, shopping at streetside market stalls, scream and wave their arms over their heads, trying to fend off a horde of flying creatures, though from this distance it's hard to make out exactly what they are.
"Flying little bastards attacking citizens... That seems like a plain bad thing. We're the good guys right? So killing bad is good?" Marcellus says. Good guy logic was still a fresh skill. How long has it been now, little over a month of trying to be a good guy?
Marcellus pulls out his two hand crossbows and tries to take out some of these flying buggers. Will fire at two individual creatures. Will edit in attack rolls and stuff after I look at character sheet.
Action: Main hand, hand crossbow - to hit:1 damage:7 Bonus: Off hand, hand crossbow - to hit:1 damage:4 Movement: duck behind cover somewhere Free action: Drop off hand hand crossbow after shot
"I would be inclined to agree. Though they are likely to be less evil and more bestial in nature." He gestures to the fleeing civilians, "Best that we do what we can to protect them. Questions can be asked afterwards." It seemed that no matter where he went, Vojmir found those in need.
However, helping these unfortunates could prove difficult. The drop was too far to do safely and it would take some time to find a way down. A glistening light flits among the fiends as a light grows among them. It would have to do while he found his way to the fight proper.
Action: Faerie Fire on the flock of flying fiends, avoiding the people below. DEX 13 sav in 20m cube Movement: Find a safe way down
Marcellus fires two bolts towards the flock. The crossbow in his main hand fires the bolt so far into the distance that it’s impossible to determine where it went. The other bolt pierces an overshirt hanging out on a clothesline between two apartment buildings to dry. It takes massive damage and falls to the street, ripped in half, never to harm another soul again.
Vojmir, taking careful aim, creates a cube of blue light above the savage flock, encasing half of them in the same blue light. Their flesh shines brilliantly against the browns and grays of the city block below, making them even easier to spot from the Transguild Promenade bridge. However, this magic similarly makes your party easier to spot. The creatures, sensing a magical buzz of energy, immediately begin to speed towards your location on the bridge, giving off alien shrieks as they do. As the beasts close in, your party can make their shape out more clearly. Lacking legs, arms, eyes, and several other features common to most creatures you’re all familiar with, the beasts posses only leathery grayish-pink wings, a grayish-pink scaled conical body, circular maw with jagged teeth, and a mess of tentacles on the underside of its head, each one dripping with a viscous green fluid.
This post has potentially manipulated dice roll results.
Whatever these creatures were, they were hideous. Not even Geralt's monstrosities had reached this peak of deformity. They might be natural creatures but he doubted it with their unnatural form. Best to cleanse the beasts, the citizens would surely appreciate it. Vojmir holds tight his pendant, raising it aloft as he rushes towards the flying fiends. A pale glow emanates from between his fingers before engulfing the area around him.
Vojmir Initiative: 6
Moves into the first ranks of the horde if possible otherwise as close as possible.
Uses Channel Divinity: Radiance of Dawn DC 13 CON Save in 30' Radius18 Radiant Damage (Half on Save)
Alloy is shocked out of his long, silent contemplations of who or where he is by the alien shrieks. His arms slowly transform, this time into strange, canon-like objects. "This is new..." he thinks to himself, "at least I'm beginning to figure out what I may have been designed for. He again pulls from his innate ability to move as a blur, his legs starting to churn. He fires as he takes off to try and get around the creature, the force of his bolt propelled by his forward momentum.
The cashier hands the shoppers their requested items and then goes back to leaning on the counter, chewing her gum loudly. Back in the locker room, the party prepares for the journey ahead. Focusing on the vision of the Transguild Promenade that Jace had implanted in their minds, the group soon finds themselves launched through a swirling dark void. Soon the group sees a light at the end of the speeding tunnel. Stepping through the light, the group emerges on a bustling cobblestone street, surrounded by large structures, on average three-stories tall. You can see even larger buildings scraping the skies to the north. All around you, humanoids of a myriad of shapes and sizes, especially humans, elves, and vedalken, walk the streets in upscale attire, occasionally ducking into shops and restaurants. In an alley next to one of these restaurants, called Kronch Burger, you can see a large minotaur in a bloodied apron hacking away at a large hoofed beast. Elsewhere, you notice a restaurant with a large grassy plaza in front, crowded with people sitting at decorate iron tables drinking and conversing.
This is Ravnica, or one small district of Ravnica anyway. Ravnica is both the name for the plane and the entire city which spans the plane's surface. No corner of the plane is untouched by civilization and the ten guilds which work to make that civilization function, despite frequent inter-guild skirmishes. In recent years, Ravnica has become a hub of the multiverse, a gathering place for planeswalkers of all types. Your sudden appearance, and the strange clothes you where, raise some eyebrows among folks who notice, but you are no more out-of-place than you were back on Kylem.
Vojmir tried to take in as much of the city as possible, even if calling it a city seemed to be a disservice. Thraben didn't have the masses of people clogging it's streets except on the holiest of days. The disorder was annoying but at least less rowdy than the ones on Kylem. What could this plane hold? If Jace was anything to go by, some sort of trouble. Best they get too it then.
"Might as well get moving. Dawdling has no place when there are people in danger." It felt nice to have a small sense of purpose. Even if it could all prove fruitless and a waste of his time.
Seeing the wisdom in Vojmir decision to keep moving instead of gawking at the massive cityscape before you, the group heads off. Bringing the image Jace had planted in your minds back to the forefront, you all head towards an elevated green space near the coffee shop to get a better view. There, you immediately spot the entrance to the Transguild Promenade. It is a long bridge, with 10 arches soaring over the pathway, each arch possessing the carved symbols of each of Ravnica's 10 guilds.
As you walk, you can see the neighborhood stretching out below you. Wealthy homes, packed in tight together, line a small canal. This canal runs from a large stately building in the east with three triangular spires; from snippets of conversation on the bridge, you gather that the building is New Prahv, the headquarters of the Azorius Senate and the seat of Ravnican law. The canal continues westward, but its terminus is too far for your vision.
As your group admires the scenery, you hear a loud crash and a series of eerie, bone-chilling squawks emanating from somewhere along the western stretch of the canal.
TL;DR: Last 3 lines. First two paragraphs was just me trying to remember Marcellus's character by writing out his thoughts and stuff.
Marcellus delayed as long as he could, it was finally time to try and 'walk' again. Truth be told, he was almost ill from the nerves that built up in him when he thought about planeswalking. Such a wonderful and powerful ability normally held by heroes, and yet here he was, a simple bruiser and ruffian. Maybe it was the weight of responsibility Marcellus felt he had, or fear about walking to the wrong plane again, whatever caused the nerves, there were a lot of them.
Vojmir's slap on his back brought him back to reality.
"No use in delaying. Let's see if we can't steer you on a proper path Marcellus" said Vojmir.
Hopefully following someone will help me not get lost in the planes.
Marcellus tries to picture the image Jace showed them in his mind, it is only a little fuzzy. His fellows start to planeswalk away. In a panic Marcellus steps into the aftermath of Vojmir’s walking and activates… something, and he is off into the disorienting process of planeswalking. In the tumult Marcellus lost sight of his mental image, but sees shades, or afterimages he slightly recognizes. Best to follow them and hope he ends up where he should be.
A short eternity later, he is standing on cobblestone and all his senses reactivate all at once. The relative quiet of the locker room and his small group is replaced with a tremendous roar of noise. So many voices are talking all around it is impossible to make out a single word from any specific voice. The smells of bodies, clean and dirty, food, spice, dust; smells still better than the bloody locker room he was in, but to have them all at once is amazing. The change of lighting was a lot easier to conform to, it was more akin to walking outside on a bright day, but what the light illuminated on this plane was in fact a shock. Marcellus had always tried to live in smaller towns and cities. He was never a fan of crowds or too many people, despite how useful cities were to his old profession. So many voices, so many sounds. A new voice sounded though, much closer and one familiar.
“...no place when there are people in danger."
Vojmir, that was Vojmir, and he was walking away with the group. Better catch up.
Once again it was Vojmir’s voice that pulled Marcellus from his thoughts, Vojmir really enjoyed talking. Chatty old man.
Marcellus follows in the wake of his group with different members pointing out different scenes and landmarks they could use. The only bit Marcellus talks about are the food shops the group is passing by without consideration.
Suddenly, “a loud crash and a series of eerie, bone-chilling squawks emanating from somewhere along the western stretch of the canal.”
Marcellus finally says something not involving food, “I don’t know much about the city, do we avoid sounds like that, or do we rush towards them?”
The crash and squawking bring Vojmir to a halt. He didn't know the ways of the city but surely this wasn't normal. "We might as well investigate, Marcellus. It is unfamiliar but someone might be in distress. Our appointment with Jace can wait." He looks towards the commotion, "He could do with some waiting."
Knowing all to well that these new and unfamiliar sounds are likely not the sign of a positive welcom to Ravnica, Bill unbuckles the straps of his holster and crouches into a more agile and spry position. Falling in step Vojmir and Marcellus the mountain begins to move cautiously towards the sound of the comotion. In response to Vojmir he whispers, "I agree Vojmir, Jace I think will be mighty understanding. Now lets make quiet like and figure out what's goin' on down yonder."
Sizing up the group and thier skills and current adornments Bill quickly realizes that the cleric and the druid aren't equiped to approach an unfamiliar scene in a stealthy manner. "On second thought" bill whispers to Vojmir and Marcellus " maybe it would be best if you and Al stay out of earshot (directed to Vojmir). I'll head up to the corner where I can signal you if the cost is clear and Orion and Marcellus can go up and investigate. Them two seem to be able to move like cyotes in the night and I'm a thinkin' we best not go in guns a blazin just yet."
Bill sneaks over to the nearest alcove of the bridge, lodged behind an arch adorned with a blue and red dragon symbol, to get a good look at the canal and the source of the commotion. About 50 feet below, he can see smoke and dust pouring out of a sewer grate. The crowds near the grate, shopping at streetside market stalls, scream and wave their arms over their heads, trying to fend off a horde of flying creatures, though from this distance it's hard to make out exactly what they are.
"Flying little bastards attacking citizens... That seems like a plain bad thing. We're the good guys right? So killing bad is good?" Marcellus says. Good guy logic was still a fresh skill. How long has it been now, little over a month of trying to be a good guy?
Marcellus pulls out his two hand crossbows and tries to take out some of these flying buggers. Will fire at two individual creatures. Will edit in attack rolls and stuff after I look at character sheet.
Action: Main hand, hand crossbow - to hit:1 damage:7
Bonus: Off hand, hand crossbow - to hit:1 damage:4
Movement: duck behind cover somewhere
Free action: Drop off hand hand crossbow after shot
"I would be inclined to agree. Though they are likely to be less evil and more bestial in nature." He gestures to the fleeing civilians, "Best that we do what we can to protect them. Questions can be asked afterwards." It seemed that no matter where he went, Vojmir found those in need.
However, helping these unfortunates could prove difficult. The drop was too far to do safely and it would take some time to find a way down. A glistening light flits among the fiends as a light grows among them. It would have to do while he found his way to the fight proper.
Action: Faerie Fire on the flock of flying fiends, avoiding the people below. DEX 13 sav in 20m cube
Movement: Find a safe way down
Marcellus fires two bolts towards the flock. The crossbow in his main hand fires the bolt so far into the distance that it’s impossible to determine where it went. The other bolt pierces an overshirt hanging out on a clothesline between two apartment buildings to dry. It takes massive damage and falls to the street, ripped in half, never to harm another soul again.
Vojmir, taking careful aim, creates a cube of blue light above the savage flock, encasing half of them in the same blue light. Their flesh shines brilliantly against the browns and grays of the city block below, making them even easier to spot from the Transguild Promenade bridge. However, this magic similarly makes your party easier to spot. The creatures, sensing a magical buzz of energy, immediately begin to speed towards your location on the bridge, giving off alien shrieks as they do. As the beasts close in, your party can make their shape out more clearly. Lacking legs, arms, eyes, and several other features common to most creatures you’re all familiar with, the beasts posses only leathery grayish-pink wings, a grayish-pink scaled conical body, circular maw with jagged teeth, and a mess of tentacles on the underside of its head, each one dripping with a viscous green fluid.
Roll for initiative.
Init:
8
initiative: 14
Bill fires his pistol at one of the creatures attempting to get airborn.
Hit: 16
Damage: 7
Whatever these creatures were, they were hideous. Not even Geralt's monstrosities had reached this peak of deformity. They might be natural creatures but he doubted it with their unnatural form. Best to cleanse the beasts, the citizens would surely appreciate it. Vojmir holds tight his pendant, raising it aloft as he rushes towards the flying fiends. A pale glow emanates from between his fingers before engulfing the area around him.
Vojmir Initiative: 6
Moves into the first ranks of the horde if possible otherwise as close as possible.
Uses Channel Divinity: Radiance of Dawn
DC 13 CON Save in 30' Radius18 Radiant Damage (Half on Save)
Alloy is shocked out of his long, silent contemplations of who or where he is by the alien shrieks. His arms slowly transform, this time into strange, canon-like objects. "This is new..." he thinks to himself, "at least I'm beginning to figure out what I may have been designed for. He again pulls from his innate ability to move as a blur, his legs starting to churn. He fires as he takes off to try and get around the creature, the force of his bolt propelled by his forward momentum.
Initiative: 18
bonus action: casting Zephyr Strike
Attack with advantage: Attack: 18 Damage: 5
Second attack with bonus d8 (from Dread Ambusher): Attack: 21 Damage: 12
Total movement speed to try and get around the creature, but leaving it as wide a berth as possible: 30+10+30 = 70