"Sure thing Yul, I won't touch it." Endurance enters the room with Yul and looks around for anything except the crystal (perception 3, if investigation is more appropriate it is 0 if that command works (basically just -3 from perception)) And sees nothing. Like literally he has gone blind.
Between the fauna that are emitting light and the crystal that's emitting even more light, you don't see anything. Like you literally can't see anything properly because the light is too annoying (Actually it's because of the low rolls)
The place seems to have various alchemical equipment but it's all covered in moss and fungi. The crystal glows but then you see it move a bit. You get the feeling that you should not get too close to it. Other than that, everything seems normal. There are large windows that only lighthouses can have to see in 360 degrees. From the window you can see the rocky wall of the mountain. And then you see something white move along it towards the ground.
Varis points it out to everyone else. The hell is that? Another fungus zombie? He'll get closer to the window and try to get a better look: investigation5
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Damn...I lost it. And there's no loot in here, anyway. Where's the map at? Where are we going now? He'll try to reacquire the creature and see if it's heading toward the lighthouse: perception9
Yes but since you're high up you can't see any real detail except that Slalutz Port has a bunch of buildings and that it's still there at the base of the mountain, near the sea.
Yuldra will see how close to touching the crystal she can get without it zapping her. And then look for some kind of flask or vial and see if she can get any of the moss she scrapped off when she was zapped into it for later. If things get hopeless, she's getting off her tits on magic moss before the end comes.
You find an old flask and successfully scrape some glowing moss into it. The crystal however, when you put your hand near it, you feel a strange pins-and-needles sensation. Your gut feeling tells you to not touch it.
Endurance spots the white thing on the wall of the mountain. This particular wall is closer to the light house than any other wall. It leaps forward and lands on the window of the light house.
The creature is large and white. It is humanoid in shape, with two arms and two legs. It has two large red eyes not unlike the kind rabbits have. It's smooth white skin appears to either be made of or covered by Fungal tissue.
The creature is large and white. It is humanoid in shape, with two arms and two legs. It has two large red eyes not unlike the kind rabbits have. It's smooth white skin appears to either be made of or covered by Fungal tissue.
It's arms look exceptionally muscular and the fingers end in large sword-like claws. In spite of its size and muscles it appears to be quite limber.
"Sure thing Yul, I won't touch it." Endurance enters the room with Yul and looks around for anything except the crystal (perception 3, if investigation is more appropriate it is 0 if that command works (basically just -3 from perception)) And sees nothing. Like literally he has gone blind.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Between the fauna that are emitting light and the crystal that's emitting even more light, you don't see anything. Like you literally can't see anything properly because the light is too annoying (Actually it's because of the low rolls)
Varis steps in and pats Endurance on the shoulder. Let the experts handle the looting, friend. He'll take a look around: perception 15
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
The place seems to have various alchemical equipment but it's all covered in moss and fungi. The crystal glows but then you see it move a bit. You get the feeling that you should not get too close to it. Other than that, everything seems normal. There are large windows that only lighthouses can have to see in 360 degrees. From the window you can see the rocky wall of the mountain. And then you see something white move along it towards the ground.
Varis points it out to everyone else. The hell is that? Another fungus zombie? He'll get closer to the window and try to get a better look: investigation 5
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Varis runs to the window but he's lost the position of the creature and can't spot it a second time. (REALLY Bad roll)
(Yeah I'm not a great investigator lol)
Damn...I lost it. And there's no loot in here, anyway. Where's the map at? Where are we going now? He'll try to reacquire the creature and see if it's heading toward the lighthouse: perception 9
(wow...that stupid crystal is affecting everyone)
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
You can't find it again. Who know what that thing was and where it went.
Anyone else want to do anything else?
Can we see Slalutz from up here?
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Yes but since you're high up you can't see any real detail except that Slalutz Port has a bunch of buildings and that it's still there at the base of the mountain, near the sea.
Yuldra will see how close to touching the crystal she can get without it zapping her. And then look for some kind of flask or vial and see if she can get any of the moss she scrapped off when she was zapped into it for later. If things get hopeless, she's getting off her tits on magic moss before the end comes.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
You find an old flask and successfully scrape some glowing moss into it. The crystal however, when you put your hand near it, you feel a strange pins-and-needles sensation. Your gut feeling tells you to not touch it.
Endurance will look for the white thing. It is something he can hit so useful for once. 21
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Endurance spots the white thing on the wall of the mountain. This particular wall is closer to the light house than any other wall. It leaps forward and lands on the window of the light house.
The creature is large and white. It is humanoid in shape, with two arms and two legs. It has two large red eyes not unlike the kind rabbits have. It's smooth white skin appears to either be made of or covered by Fungal tissue.
Roll Initiative.
Initiative: 9
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
init : 17
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Okay re-reading the description, it looks like I didn't describe the creature to its full extent. So here it is again for convenience sake.
It's arms look exceptionally muscular and the fingers end in large sword-like claws. In spite of its size and muscles it appears to be quite limber.
12
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
20
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Creature Initiative: 6
The creature releases a blood curdling scream. Everyone's turn.
Also WIS save DC13 or take 7 Sanity damage. (Save means half)