LOL. I've been trying to get these stupid mastiffs out of the way the whole time. Poor Folwyn's copy has been relegated to the sidelines with no ranged attacks until Round 6 because of it. I just thought it was funny.
Bierp, Oritar's copy is unconscious already. Did you still want to attack them for two death save fails? The only conscious player in Dorro's range is Folwyn's copy, but then you'd need to roll 1d8 instead of 1d12 because he is as of yet unharmed.
Bierp, Oritar's copy is unconscious already. Did you still want to attack them for two death save fails? The only conscious player in Dorro's range is Folwyn's copy, but then you'd need to roll 1d8 instead of 1d12 because he is as of yet unharmed.
(OOC: My apologies. The text just said that he was hit and I think when I looked at him he was showing with HP. In that case, yes, apply it to Folwyn's copy. Damage: 6. Then Dorro will move to J8)
OOC: Yeah, I said nothing about Oritar's copy going down, so it's an understandable bit of confusion. "Retcon: He dropped like a sack of flour."
Dorro tolls Folwyn copy's bell for 6 damage. (Dorro can't make it to J8 with 30 feet of movement, so I used 20 feet and moved him to L8 to stand over the unconscious form of Oritar's copy.)
Urilan takes a step away from the light despite the draw to join his best friend and faithful companion on the other side.
Dire wolf Mako slides through Folwyn and Urilan and bites at Folwyn's copy, but the space is tight, making the maneuver awkward, and the half-orc is able to dodge the maw full of sharp teeth. The wolf backs up to where it had been previously.
(OOC: Being outnumbered 5.5 to 2 and with the cleric out of spells, is the clone team given the option to concede to move things forward? Just a thought.)
Urilan recklessly attacks Folwyn's copy — misses with the first, but hits with the second.
Dorro's copy attempts to toll the dead on Urilan, but the halfling ignores the magical bell.
Folwyn attack his copy, using skills he has magically learned to speek up his actions in order to attack three times. The first two miss, but the third hits. The hit is enough to cause Folwyn's copy to go unconscious, but his relentless endurance kicks in, keeping him on his feet.
Oritar moves to the north side of the bridge (M6) and fires a bolt at Dorro's copy. (Crossbow attack: 15, damage: 6 piercing damage + 2 fire damage) The bolt is unable to penetrate the cleric's armor.
Folwyn's copy attacks Urilan. (Shortsword attack: 16; damage: 6 piercing damage) As the halfling falls, the half-orc roars in triumph. (Second wind: 8)
Seeing Urilan collapse, Oritar uses his blood maledict to cause Urilan to make one final attack against Folwyn's copy. (Handaxe attack: 20, damage: 3 slashing damage)
And TECHNICALLY, that reaction would have come before Folwyn's copy's second wind, so he still would have only had 1 hp, so Folwyn's copy falls unconscious prior to using second wind. No, I didn't do this on purpose. I forgot about blood maledict until after I'd already finished the post.
Ok then, as Dorro's Copy is the only one still standing, and as he's undamaged and not especially dexterous, Dorro would have used Sacred Flame on him instead of Toll the Dead. Dorro's Copy has a +2 to his Dex save, which would have given him 13 vs DC 13, so he saves.
Bonus action: Mako's beat-up direwolf form fades away in a blur and the dwarf reappears on the bridge.
Action: Mako casts frostbite on Dorro's copy (CON 13 roll for Dorro's copy: 9) or take 1 cold damage and disadvantage on weapon attack on next turn
He shouts out, "looks like the knockoffs aren't so scary, are they?" and he looks down at the pile of bodies on the bridge, trying to figure out if any of the originals need healing.
Dire wolf Mako shifts back into regular Mako and fires a blast of cold at Dorro's copy. Frost forms on the cleric's arm. Looking around, Mako sees Urilan lying unconscious on the bridge right in front of him. (As frostbite is a cantrip, you can cast healing word if you like. Actually, no you can't. Reverting back to normal shape is a bonus action.)
Oritar's copy's death save: 14 —Oritar's copy steps away from the light.
Since two of you have now voiced the idea of ending this before the final stroke, I'll give in ... however reluctantly.
Destroy your copies. Level up your character. You may add to your inventory one +1 weapon of your choice. If you would rather choose a different uncommon item, let me know. If you or your copy still has their healing potion, your original may continue to have a healing potion. However, if both used their healing potion, it should no longer appear in your inventory. According to my records, that didn't happen this round.
When everyone has leveled up and a copy has been added and released on the campaign page, I'll know we're ready to begin the next battle.
(OOC: Number of players is good. This is a lot more intense than a normal campaign. Adding another would just pile on. For Dorro, he really doesn't use his weapon. He'd much prefer a +1 Shield or Plate Mail or something to increase his survivability. His offense tends to come from spells.)
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LOL. I've been trying to get these stupid mastiffs out of the way the whole time. Poor Folwyn's copy has been relegated to the sidelines with no ranged attacks until Round 6 because of it. I just thought it was funny.
Bierp, Oritar's copy is unconscious already. Did you still want to attack them for two death save fails? The only conscious player in Dorro's range is Folwyn's copy, but then you'd need to roll 1d8 instead of 1d12 because he is as of yet unharmed.
(OOC: My apologies. The text just said that he was hit and I think when I looked at him he was showing with HP. In that case, yes, apply it to Folwyn's copy. Damage: 6. Then Dorro will move to J8)
OOC: Yeah, I said nothing about Oritar's copy going down, so it's an understandable bit of confusion. "Retcon: He dropped like a sack of flour."
Dorro tolls Folwyn copy's bell for 6 damage. (Dorro can't make it to J8 with 30 feet of movement, so I used 20 feet and moved him to L8 to stand over the unconscious form of Oritar's copy.)
Urilan takes a step away from the light despite the draw to join his best friend and faithful companion on the other side.
Round 8: [rkmobius:] Mako (dire wolf), Oritar copy (unconscious: 0 fails/0 saves), [Swiftgale:] Urilan (rage), Dorro copy, [jasmol81:] Folwyn, Mako copy (stabilized), [DDP:] Oritar (crimson rite), Folwyn copy (dodge, bless), [Bierp:] Dorro, Urilan copy (unconscious: 0 fails/1 save)
Dire wolf Mako slides through Folwyn and Urilan and bites at Folwyn's copy, but the space is tight, making the maneuver awkward, and the half-orc is able to dodge the maw full of sharp teeth. The wolf backs up to where it had been previously.
Oritar's copy moves toward the light.
Swiftgale, you're up!
(OOC: Being outnumbered 5.5 to 2 and with the cleric out of spells, is the clone team given the option to concede to move things forward? Just a thought.)
OOC: The originals are pretty beat up and Folwyn still has all fighter specials to use so don't jinx it! :)
Recklessly attack Folwyn copy. Attack: 8 Damage: 6
Attack: 21 Damage: 5
***
Dorro copy: toll the dead on urilan. Wis save 13 vs 13 or 5 Save so Urilan stays up
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
jasmol81, you're up!
Mako is stabilized, so you don't need to roll for him anymore.
Folwyn will do two attacks against his copy, then use his action surge to make it four attacks
Attack: 11 Damage: 4
Attack: 9 Damage: 9
Attack: 20 Damage: 8
Attack: 6 Damage: 5
(should be 3 attacks, you don't get an extra bonus action)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Urilan recklessly attacks Folwyn's copy — misses with the first, but hits with the second.
Dorro's copy attempts to toll the dead on Urilan, but the halfling ignores the magical bell.
Folwyn attack his copy, using skills he has magically learned to speek up his actions in order to attack three times. The first two miss, but the third hits. The hit is enough to cause Folwyn's copy to go unconscious, but his relentless endurance kicks in, keeping him on his feet.
Oritar moves to the north side of the bridge (M6) and fires a bolt at Dorro's copy. (Crossbow attack: 15, damage: 6 piercing damage + 2 fire damage) The bolt is unable to penetrate the cleric's armor.
Folwyn's copy attacks Urilan. (Shortsword attack: 16; damage: 6 piercing damage) As the halfling falls, the half-orc roars in triumph. (Second wind: 8)
Seeing Urilan collapse, Oritar uses his blood maledict to cause Urilan to make one final attack against Folwyn's copy. (Handaxe attack: 20, damage: 3 slashing damage)
And TECHNICALLY, that reaction would have come before Folwyn's copy's second wind, so he still would have only had 1 hp, so Folwyn's copy falls unconscious prior to using second wind. No, I didn't do this on purpose. I forgot about blood maledict until after I'd already finished the post.
Bierp, you're up!
Dorro Tolls Folwyn. (Wis save 11 vs DC 13 or take 5 damage.
---
Urilan's Copy makes a death save: 4
Bierp, see the edits I made to my post above.
Ok then, as Dorro's Copy is the only one still standing, and as he's undamaged and not especially dexterous, Dorro would have used Sacred Flame on him instead of Toll the Dead. Dorro's Copy has a +2 to his Dex save, which would have given him 13 vs DC 13, so he saves.
Dorro then moves to G6.
Folwyn, taking the damage from the Toll, will rush to F7 and throw his axe and Dorro's copy
Attack: 25 Damage: 11
(Believe it's my turn now?)
Bonus action: Mako's beat-up direwolf form fades away in a blur and the dwarf reappears on the bridge.
Action: Mako casts frostbite on Dorro's copy (CON 13 roll for Dorro's copy: 9) or take 1 cold damage and disadvantage on weapon attack on next turn
He shouts out, "looks like the knockoffs aren't so scary, are they?" and he looks down at the pile of bodies on the bridge, trying to figure out if any of the originals need healing.
OOC: jasmol81, it was Folwyn's copy Dorro was attacking, but we'll certainly hold on to that roll for when Folwyn's turn comes up.
Dorro's sacred flame descends upon Dorro's copy, but the cleric dodges the attack. Dorro moves closer to his doppelganger.
OOC2: The squares with live or unconscious/dead characters are difficult terrain, so Dorro can get to H7 with his 30 feet of movement.
Round 9: [rkmobius:] Mako (dire wolf), Oritar copy (unconscious: 1 fail/0 saves), [Swiftgale:] Urilan (unconscious: 0 fails/0 saves), Dorro copy, [jasmol81:] Folwyn, Mako copy (stabilized), [DDP:] Oritar (crimson rite), Folwyn copy (unconscious: 0 fails/0 saves), [Bierp:] Dorro, Urilan copy (unconscious: 1 fail/1 save)
Dire wolf Mako shifts back into regular Mako and fires a blast of cold at Dorro's copy. Frost forms on the cleric's arm. Looking around, Mako sees Urilan lying unconscious on the bridge right in front of him. (
As frostbite is a cantrip, you can cast healing word if you like.Actually, no you can't. Reverting back to normal shape is a bonus action.)Oritar's copy's death save: 14 —Oritar's copy steps away from the light.
Swiftgale, you're up!
(I alllllmost tried to cast it this turn but realized shifting back would take up my bonus action... next turn! If there's a next turn)
Death save 5
***
As the only copy left, Dorro copy surrenders
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Since two of you have now voiced the idea of ending this before the final stroke, I'll give in ... however reluctantly.
Destroy your copies. Level up your character. You may add to your inventory one +1 weapon of your choice. If you would rather choose a different uncommon item, let me know. If you or your copy still has their healing potion, your original may continue to have a healing potion. However, if both used their healing potion, it should no longer appear in your inventory. According to my records, that didn't happen this round.
When everyone has leveled up and a copy has been added and released on the campaign page, I'll know we're ready to begin the next battle.
Is everyone happy with the number of players?
(OOC: Number of players is good. This is a lot more intense than a normal campaign. Adding another would just pile on. For Dorro, he really doesn't use his weapon. He'd much prefer a +1 Shield or Plate Mail or something to increase his survivability. His offense tends to come from spells.)