For many generations, the Darkhall family have served as Knights of the realm, forging strong ties within the Temple of Tyr. Raised within the faith from an early age, Darak's training and discipline have instilled within him an unwavering sense of duty and justice. A dark, long forgotten curse besets the Darkhall family, however. Their service and faith acting as atonement for the sins of their ancestors.
Trained in the arts of war by his father, Darak wields his family's ancestral blade "Onyx" into battle. A masterfully made longsword with a black blade, it is said to be cursed, but holds great power for any of the Darkhall bloodline that can unlock its true nature.
In loyal service to Tyr and the Realm, Darak acts as what is known as a Deep Warden. Those brave few that forever stand vigilant guard over the deadly entrances to The Underdark. Locked in eternal battle with the denizens of the Deep, the Wardens are all that stand between the lands of Men and the Monsters that lurk just underneath.
A man of action, be on the battlefield or in a temple, Silas has always took what came head on. He was taken in by the temple of Torm underr the tutelage of a cleric, who was once an adventurer. One day, an illness or curse came over his teacher and what SIlas calls a vision from Torm, was guided to Waterdeep to seek a solution of his teacher's aliment.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Bartholomew (Barty) ended up dropping out of the college before he finished his first year. Ever since he was a child he had a major diagnosis of wanderlust. Taking the path of adventuring and pilgrimage at a young age, he learned very quickly how to hide and survive. Often resorting to picking pockets when needed. Although he began to travel the world (often hooking up with parties of nomads and vagabonds) he always finds himself in the bookstore, researching or just for pleasure. The smell of old paper always reminds him of home, but that’s enough of a reminder....
Backstory: as a teen she fled from her village after she accidentally incinerated a local lord`s son and tavern maid when in a jealous rage her powers first manifested. She exiled herself to a cave in the mountains to discover what power was within her and it is there she made her pact with the entity to increase her knowledge, power and fortune. She seeks personal power and the means to walk the line of darkness and light without slipping into the dark abyss. She now seeks company to explore the world she thought she would never be a part of.
Name: Sickle Race: Half-orc Class: Druid Backstory: Sickle’s father was an aristocrat, and his mother was an ambassador from one of the orc tribes that had attempted to make peace with the city. He had been raised with his mother (who never married) and taught the ways of the druids, He only recently began to truly embrace the ways of the Ancients, and something within him draws him to the jungle of Chult.
This post has potentially manipulated dice roll results.
Bazshihir "Badger" Dimwort - Gnome Wizard
Badger is a pathological "doomsayer", seeing portents of disaster everywhere. Occasionally he is actually correct about them. Although good-natured and friendly, his constant predictions of ruinous fate caused him to separate himself from his clan (he was kicked out actually) and seek isolation to further his study of the omens. He wanders the surface world, reading the future in the stars and flight of birds.
Hey folks. Veteran real world DM and player. Looking to start a campaign using the Tomb of Annihilation campaign book. Requirements:
- Able to post at least 1 time per day. Preferably in North American time zones, as I'll likely do my "DM'ing" in the evening.
- Please create a 1st level character. Shamelessly re-using old characters / concepts is fine. Please roll new stats.
- Please send a BRIEF character background. We can expand on them as the campaign kicks off.
- Ensure your character is going to be a team player, regardless of alignment / backstory, etc.
- I will select 5 players only to join the campaign based on response time, timely response to any private queries and the background.
What's the difference between a Wizard and a Sorcerer?
Class.
Ability scores: 13 16 16 14 17 13
Name: Sir Darak Darkhall (Sheet)
Race: Human(Variant) Feat: Shield Master
Class: Paladin
Background: Knight
Backstory:
For many generations, the Darkhall family have served as Knights of the realm, forging strong ties within the Temple of Tyr. Raised within the faith from an early age, Darak's training and discipline have instilled within him an unwavering sense of duty and justice. A dark, long forgotten curse besets the Darkhall family, however. Their service and faith acting as atonement for the sins of their ancestors.
Trained in the arts of war by his father, Darak wields his family's ancestral blade "Onyx" into battle. A masterfully made longsword with a black blade, it is said to be cursed, but holds great power for any of the Darkhall bloodline that can unlock its true nature.
In loyal service to Tyr and the Realm, Darak acts as what is known as a Deep Warden. Those brave few that forever stand vigilant guard over the deadly entrances to The Underdark. Locked in eternal battle with the denizens of the Deep, the Wardens are all that stand between the lands of Men and the Monsters that lurk just underneath.
"Not all those who wander are lost." - J.R.R. Tolkien
Silas
Race: Human
Class: Cleric (War Domain)
Ability Score: Ability scores: 16 13 9 13 13
911A man of action, be on the battlefield or in a temple, Silas has always took what came head on. He was taken in by the temple of Torm underr the tutelage of a cleric, who was once an adventurer. One day, an illness or curse came over his teacher and what SIlas calls a vision from Torm, was guided to Waterdeep to seek a solution of his teacher's aliment.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneAbility scores: 16 15 14 12 12 11
Bartholomew Baxton
Halfling Rogue (arcane trickster?)
https://ddb.ac/characters/17265098/OAqnZh
Bartholomew (Barty) ended up dropping out of the college before he finished his first year. Ever since he was a child he had a major diagnosis of wanderlust. Taking the path of adventuring and pilgrimage at a young age, he learned very quickly how to hide and survive. Often resorting to picking pockets when needed. Although he began to travel the world (often hooking up with parties of nomads and vagabonds) he always finds himself in the bookstore, researching or just for pleasure. The smell of old paper always reminds him of home, but that’s enough of a reminder....
Name:Kasaaptu
Race: Tiefling
Class: Warlock
Backstory: as a teen she fled from her village after she accidentally incinerated a local lord`s son and tavern maid when in a jealous rage her powers first manifested. She exiled herself to a cave in the mountains to discover what power was within her and it is there she made her pact with the entity to increase her knowledge, power and fortune. She seeks personal power and the means to walk the line of darkness and light without slipping into the dark abyss. She now seeks company to explore the world she thought she would never be a part of.
Ability score via standard array
Ability scores: 16 14 11 12 16 14
Name: Sickle
Race: Half-orc
Class: Druid
Backstory: Sickle’s father was an aristocrat, and his mother was an ambassador from one of the orc tribes that had attempted to make peace with the city. He had been raised with his mother (who never married) and taught the ways of the druids, He only recently began to truly embrace the ways of the Ancients, and something within him draws him to the jungle of Chult.
Ability scores: 8 14 15 13 15 12
https://www.dndbeyond.com/characters/14310225/WXGScM
Name: HK-13
Race/Class: Warforged Fighter
Backstory: What better way to test my skills of battle than an island filled with many dangers and more importantly, dinosaurs.
Are there any limits to what races or class options we can play? Are certain sourcebooks off-limits, like is it just stuff from the PHB?
Ability scores: 14 6 11 6 7 10
Ability scores: 9 11 9 15 11 12
Bazshihir "Badger" Dimwort - Gnome Wizard
Badger is a pathological "doomsayer", seeing portents of disaster everywhere. Occasionally he is actually correct about them. Although good-natured and friendly, his constant predictions of ruinous fate caused him to separate himself from his clan (he was kicked out actually) and seek isolation to further his study of the omens. He wanders the surface world, reading the future in the stars and flight of birds.
https://www.dndbeyond.com/profile/ZorgAlmighty/characters/17273220
Ability scores: 14 12 12 9 11 9
I'm in Australia, but I work shifts and am online at all hours - I post more frequently than anyone I know on Beyond. :)
Second go, rerolling 1s Ability scores: 9 13 16 13 16 13
Meh, I'll keep the original rolls.
How does a red dragon blow out the candles on its birthday cake?
Ability scores: 13 12 7 18 13 8