Misty would pause to cast detect magic as a ritual, once she learned of the strangely light quarterstaff with feather designs. Once that was either determined to be magical, or not, she would nod to the closest door that leads further into the castle. "We are here after all, let's just continue forward..." She would move to the door, and, once everyone was ready, open it.
“Well, no reason to put this stuff to waste. If ever ya needed to rearm now is the time,” Gimble says. Seeing the sword with the Emberhorn engraved and the bloody chain mail, “This doesn’t bode well for our friend does it?”
@ Misty, the detect magic spell does not detect any magic from the quarterstaff. Misty leaves the storeroom to the shrine room, and then to the second hall, where the nearest door to going further into the castle is.
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@ Misty, as you open the door in the second hall leading further into the castle, you can barely see as there is no direct light in this part of the castle. This room has a lot of rubble coming from ruined parts of the castle. To your left there is a room sealed off by a curtain, some light is coming from behind the curtain. Directly to your right is a door on the far side of the room. Directly ahead of you is another door leading further into the castle. Slightly ahead and slightly to the right is another room you could enter if you climb over the rubble.
@ the party, (OOC: does everyone else follow misty? and/or what do you do next?)
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DMing "Gallia Campaign 1".
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The map shows, most of the party is in the storage room. Gimble is looting, Casmir is drinking a potion. Misty is in the room beyond the second hall. As shown on the map, to her left is a pile of rubble that leads back into the second hall or into a new room that is to her left. That room is obscured by the pile of rubble and a curtain. She can see light coming from that direction, from the gap between the curtain and the floor. as well as some coming over the top of the rubble pile. The room Misty is in is still dark, making it hard to see. In front of her is a door leading further into the castle. A little more to the right of that door is another pile of rubble leading further into the castle, but slightly to the right of her current position. To the right of her, at the end of the room is another door.
Feel free to ask more questions, I will clarify to the best of my ability.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Having helped himself to a re-equip of arrows, Gniff once again shows his shield and spear in favor of his shortbow. "I agree with Gimble. That door in the north seems a good path."
This post has potentially manipulated dice roll results.
Intrigued by the quarterstaff, Stannic picks it up and takes a closer look, trying to determine what type of wood the staff is made from, what type of feathers is engraved in it, and if it has any unique properties.
Perception: 11
Nature: 18
Stannic follows the party “The passage to the north is as good a place as any to start, all of these lead deeper within the castle. Lead on.”
Intrigued by the quarterstaff, Stannic picks it up and takes a closer look, trying to determine what type of wood the staff is made from, what type of feathers is engraved in it, and if it has any unique properties.
Perception: 20
Nature: 16
Stannic follows the party “The passage to the north is as good a place as any to start, all of these lead deeper within the castle. Lead on.”
@ Stannic, the wood the staff is made out of is pine, probably made from a tree in the triboar trail, or somewhere else in the Emberhorn Kingdom. The feathers are from an owl, the precise kind of owl you are not sure. It is possible the feathers were altered by the goblins, which could hinder your ability to recognize them. You come to the same conclusion as Misty, that the staff has no magical properties.
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DMing "Gallia Campaign 1".
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@ the party, (OOC: you are saying the door to the north, Do you mean the curtain in the northern direction, or the door ahead of the party? I am using the map's compass as to which way is north, west, etc. The room obscured by a curtain is north, the door ahead of the party is east.)
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
@ the party, (OOC: you are saying the door to the north, Do you mean the curtain in the northern direction, or the door ahead of the party? I am using the map's compass as to which way is north, west, etc. The room obscured by a curtain is north, the door ahead of the party is east.)
I mean the curtain to the north. I can’t speak for the others. Sorry for the delay I’m being moved stores so it’s been hectic.
@ Gimble and Misty, as the two of you push past the curtain, you notice the light coming from outside the castle. A large section of the castle wall is missing, letting in all the light into the room. The ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. There is also an intact door leads east. To the north, a short passage through the rubble ends before a screen of canvas.
@ the party, (OOC: what does everyone do next?) (OOC 2: if anyone wants me to repost the map, let me know.)
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
Gimble goes to the door, and listens for anything on the other side. He checks to see if the door is trapped or locked. And if so will attempt to undo that.
”I got this one guys.”
Perception 18 Investigation 20 Slight of hand 6 (if necessary)
Misty would pause to cast detect magic as a ritual, once she learned of the strangely light quarterstaff with feather designs. Once that was either determined to be magical, or not, she would nod to the closest door that leads further into the castle. "We are here after all, let's just continue forward..." She would move to the door, and, once everyone was ready, open it.
“Well, no reason to put this stuff to waste. If ever ya needed to rearm now is the time,” Gimble says. Seeing the sword with the Emberhorn engraved and the bloody chain mail, “This doesn’t bode well for our friend does it?”
@ Misty, the detect magic spell does not detect any magic from the quarterstaff. Misty leaves the storeroom to the shrine room, and then to the second hall, where the nearest door to going further into the castle is.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir drinks one of the healing potions and gets ready to take the front.
(OOC: 5 from the potion)
@ Misty, as you open the door in the second hall leading further into the castle, you can barely see as there is no direct light in this part of the castle. This room has a lot of rubble coming from ruined parts of the castle. To your left there is a room sealed off by a curtain, some light is coming from behind the curtain. Directly to your right is a door on the far side of the room. Directly ahead of you is another door leading further into the castle. Slightly ahead and slightly to the right is another room you could enter if you climb over the rubble.
@ the party, (OOC: does everyone else follow misty? and/or what do you do next?)
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Misty would not open the door until/unless the rest of the group was ready, so waiting on their responses before I post more...
(Having a hard time imagining this. Can you put it on the map for me please?)
Goblin Castle
The map shows, most of the party is in the storage room. Gimble is looting, Casmir is drinking a potion. Misty is in the room beyond the second hall. As shown on the map, to her left is a pile of rubble that leads back into the second hall or into a new room that is to her left. That room is obscured by the pile of rubble and a curtain. She can see light coming from that direction, from the gap between the curtain and the floor. as well as some coming over the top of the rubble pile. The room Misty is in is still dark, making it hard to see. In front of her is a door leading further into the castle. A little more to the right of that door is another pile of rubble leading further into the castle, but slightly to the right of her current position. To the right of her, at the end of the room is another door.
Feel free to ask more questions, I will clarify to the best of my ability.
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Gimble would follow after Misty. ”Let’s go through the door to the north maybe?”
Casmir will follow Misty and Gimble. "As the wise Aurelius says, it's not good to split the party!"
Having helped himself to a re-equip of arrows, Gniff once again shows his shield and spear in favor of his shortbow. "I agree with Gimble. That door in the north seems a good path."
Intrigued by the quarterstaff, Stannic picks it up and takes a closer look, trying to determine what type of wood the staff is made from, what type of feathers is engraved in it, and if it has any unique properties.
Perception: 11
Nature: 18
Stannic follows the party “The passage to the north is as good a place as any to start, all of these lead deeper within the castle. Lead on.”
@ Stannic, the wood the staff is made out of is pine, probably made from a tree in the triboar trail, or somewhere else in the Emberhorn Kingdom. The feathers are from an owl, the precise kind of owl you are not sure. It is possible the feathers were altered by the goblins, which could hinder your ability to recognize them. You come to the same conclusion as Misty, that the staff has no magical properties.
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@ the party, (OOC: you are saying the door to the north, Do you mean the curtain in the northern direction, or the door ahead of the party? I am using the map's compass as to which way is north, west, etc. The room obscured by a curtain is north, the door ahead of the party is east.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
I mean the curtain to the north. I can’t speak for the others. Sorry for the delay I’m being moved stores so it’s been hectic.
Curtain to the North works fine by Misty, she is not picky.
@ Gimble and Misty, as the two of you push past the curtain, you notice the light coming from outside the castle. A large section of the castle wall is missing, letting in all the light into the room. The ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. There is also an intact door leads east. To the north, a short passage through the rubble ends before a screen of canvas.
@ the party, (OOC: what does everyone do next?) (OOC 2: if anyone wants me to repost the map, let me know.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Casmir walks north, readies himself for combat and and looks at the group while gesturing at the canvas screen.
Gimble goes to the door, and listens for anything on the other side. He checks to see if the door is trapped or locked. And if so will attempt to undo that.
”I got this one guys.”
Perception 18
Investigation 20
Slight of hand 6 (if necessary)
Misty stands, covering Gimble as he checks the door, and Cas as they check the curtain.