Reginald shoots the gladiator performing the ritual, hitting him twice. As far as moving elsewhere goes, your options are to go down the stairs, into the common room, or away from the stairs, and away from line of sight on anyone below. Let me know if you stay put, or take one of those two options.
Bhardrus
Pulling out the pipes you start to play, but it is clear those inside cannot hear you over the rolling thunder all around. You would have to get inside for the power of the pipes to come into play. You do hear the loud sounds of Reginald's guns blasting away inside though, even over the thunder.
Seruk
Seruk, hearing the gunshots slams into the door, cracking it and causing it to burst open. as it does there is a thunderous flash and a burst of magical energy blasts out from the door. Bhardrus and Seruk both need to give me a DC 15 Dex save. On a failure take 30 thunder damage. If you save, then take half damage. All of the prone commoners take full damage and this seals their fate.
Bella
Another blast of thunder seems to rock the very building itself, almost as if caused by the shots made by Reginald. You would notice the cloak room door shaking badly, as if something changed on the far side of it. Even so you sight on the gladiator and let loose with your shot. The arrow hits home, but the gladiator does not seem phased by the poison you included.
Reginald
We are back around to you... Please post your action again now...
Initiative order
(Used the encounter builder to roll initiative...) Reginald Cult Fanatics Bhardrus Seruk Bella Cultists Gladiator
Reginald shoots the gladiator performing the ritual, hitting him twice. As far as moving elsewhere goes, your options are to go down the stairs, into the common room, or away from the stairs, and away from line of sight on anyone below. Let me know if you stay put, or take one of those two options.
Bhardrus
Pulling out the pipes you start to play, but it is clear those inside cannot hear you over the rolling thunder all around. You would have to get inside for the power of the pipes to come into play. You do hear the loud sounds of Reginald's guns blasting away inside though, even over the thunder.
Seruk
Seruk, hearing the gunshots slams into the door, cracking it and causing it to burst open. as it does there is a thunderous flash and a burst of magical energy blasts out from the door. Bhardrus and Seruk both need to give me a DC 15 Dex save. On a failure take 30 thunder damage. If you save, then take half damage. All of the prone commoners take full damage and this seals their fate.
Bella
Another blast of thunder seems to rock the very building itself, almost as if caused by the shots made by Reginald. You would notice the cloak room door shaking badly, as if something changed on the far side of it. Even so you sight on the gladiator and let loose with your shot. The arrow hits home, but the gladiator does not seem phased by the poison you included.
Reginald
We are back around to you... Please post your action again now...
Initiative order
(Used the encounter builder to roll initiative...) Reginald Cult Fanatics Bhardrus Seruk Bella Cultists Gladiator
[OOC: Seeing the options of movement, he would have stayed where he was.]
Reginald grins as the bullets slam into the person but then annoyance crosses his face as the creature does not go down.
He hears the door crack up with the weight of his friends bursting though and then exclaims in alarm as some magical explosion blinds his eye and when his vision clears his heart is heavy as he sees what is left of the captives bodies.
Pointing his gun at his target again, he continues to fire.
Reginald needs to make two DC 11 Dex saves. The first save is for 8 sacred flame damage and the second for 1 sacred flame damage. No damage on a successful save. A spiritual trident appears, near Reginald, but misses badly, stabbing the wall nearby and not even getting close to Reginald.
Bhardrus
The door is open now, though you are a bit worse for the opening of that door. Regardless sounds of fighting comes from inside the inn. It is your turn to act...
Bhardrus will try again to play the pipes of haunting
From outside the inn? Or will you go inside first? The door that is open only leads into the cloak room there is a second door, currently closed, that leads into the inn proper.
Bhardrus will try again to play the pipes of haunting
From outside the inn? Or will you go inside first? The door that is open only leads into the cloak room there is a second door, currently closed, that leads into the inn proper.
Oh, I think I misunderstood the room. That thunder was a trap, I thought it was an attack.
Bhardrus will open the next door
Rollback Post to RevisionRollBack
Paladin - warforged - orange
To post a comment, please login or register a new account.
Hearing the commotion behind the locked door, Seruk decides to try breaking the lock to get in and aid his allies.
Athletics: 9
Reginald
Reginald shoots the gladiator performing the ritual, hitting him twice.
As far as moving elsewhere goes, your options are to go down the stairs, into the common room, or away from the stairs, and away from line of sight on anyone below. Let me know if you stay put, or take one of those two options.
Bhardrus
Pulling out the pipes you start to play, but it is clear those inside cannot hear you over the rolling thunder all around. You would have to get inside for the power of the pipes to come into play. You do hear the loud sounds of Reginald's guns blasting away inside though, even over the thunder.
Seruk
Seruk, hearing the gunshots slams into the door, cracking it and causing it to burst open. as it does there is a thunderous flash and a burst of magical energy blasts out from the door. Bhardrus and Seruk both need to give me a DC 15 Dex save. On a failure take 30 thunder damage. If you save, then take half damage. All of the prone commoners take full damage and this seals their fate.
Bella
Another blast of thunder seems to rock the very building itself, almost as if caused by the shots made by Reginald. You would notice the cloak room door shaking badly, as if something changed on the far side of it. Even so you sight on the gladiator and let loose with your shot. The arrow hits home, but the gladiator does not seem phased by the poison you included.
Reginald
We are back around to you... Please post your action again now...
Initiative order
(Used the encounter builder to roll initiative...)
Reginald
Cult Fanatics
Bhardrus
Seruk
Bella
Cultists
Gladiator
ooc: did you roll Bella's with Advantage?
Tandor the White, Human Life Cleric
Seruk dex save: 8
Bhardrus Dex save (adv for Magical Resistance) 9
Paladin - warforged - orange
Bhardrus casts absorb elements to take the edge off this blast
Paladin - warforged - orange
Reginald is up...
[OOC: Seeing the options of movement, he would have stayed where he was.]
Reginald grins as the bullets slam into the person but then annoyance crosses his face as the creature does not go down.
He hears the door crack up with the weight of his friends bursting though and then exclaims in alarm as some magical explosion blinds his eye and when his vision clears his heart is heavy as he sees what is left of the captives bodies.
Pointing his gun at his target again, he continues to fire.
Pistol #1: Attack: 21 Damage: 8
Pistol #2: Attack: 23 Damage: 15
Reginald
Reginald sends two more shots slamming into the one performing the ritual. He shudders but grimaces and continues speaking the ritual words.
Cult Fanatics
One of the fanatics casts shield of faith on the ritual caster, then casts sacred flame on Reginald. The second fanatic casts spiritual weapon and then sacred flame both on Reginald.
Reginald needs to make two DC 11 Dex saves. The first save is for 8 sacred flame damage and the second for 1 sacred flame damage. No damage on a successful save.
A spiritual trident appears, near Reginald, but misses badly, stabbing the wall nearby and not even getting close to Reginald.
Bhardrus
The door is open now, though you are a bit worse for the opening of that door. Regardless sounds of fighting comes from inside the inn. It is your turn to act...
Initiative Order
Bhardrus ***
Seruk
Bella
Cultists
Gladiator
Reginald
Cult Fanatics
...
Reginald Dex Save #1: 18
Reginald Dex Save #2: 11
Bhardrus will try again to play the pipes of haunting
Paladin - warforged - orange
From outside the inn? Or will you go inside first? The door that is open only leads into the cloak room there is a second door, currently closed, that leads into the inn proper.
Oh, I think I misunderstood the room. That thunder was a trap, I thought it was an attack.
Bhardrus will open the next door
Paladin - warforged - orange