Continuing onward, you come across a drier area of the tunnel. As you move along you come up to another alcove...
The back wall of this dry alcove is hung with a 5-foot-wide, 7-foot-tall tapestry. It depicts a grisly scene of four faceless figures ripping apart a fifth figure, who is screaming.
"Search the area lads, be mindful of traps, we don't know what these cultist might leave. Who here has experience looking for traps and other false doors?"
This post has potentially manipulated dice roll results.
I have experience with hunting traps and have a keen eye. But never with underwater traps. Zogri moves to the center of the group still holding the rope that leads to Gralmor.
Zogri looks around and again behind the group If hunting taught me anything its that we dont want to stay in one spot to long, we have to keep a steady pace and keep watch
He says in a lower voice directed at himself Or not stay in a spot like this at all
(Zogri will be keeping an eye out for hidden doors and traps with at least his passive perception of 15 and if possible sometimes actively checking when the group stands still: perception 18)
You continue onward, walking through dry tunnels for now. After a bit more travel you come across a small room with your tunnel leading into it and three doors leading away, all three are closed.
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Perhaps we should just open one and see whats behind the door, then we can stil decide to open another before going through. I dont care which door so i will follow the majority's choice in this.
Zogri then readies his bow again awaiting the groups choice.
He mumbles
The sooner we can get out of these tunnels the better
This post has potentially manipulated dice roll results.
Dalin looks around at the group, trying to decide which one to go for. He gets a great idea. I know! I'll sneak over n' take a peek, see wha's behind 'em.He will stealth to the south door and crack it open to peek through: 9perception19
Dalin sees the following when he cracks open the door...
Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
"Caution seems best, although I don't think this group is quite cut out for that type of thing. Myself included."
(ooc: 5 of 7 of us are at disadvantage right?)
yep, if you are wearing heavy armor.
"Keep moving and be wary. We don't know what lies ahead of us."
Bulvii keeps moving forward watching for any signs of an ambush.
Dalin says loudly I vote caution meself...let's try ta be quiet here. He looks around, wide eyed, clearly not liking the water either. stealth 12
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Continuing onward, you come across a drier area of the tunnel. As you move along you come up to another alcove...
The back wall of this dry alcove is hung with a 5-foot-wide, 7-foot-tall tapestry. It depicts a grisly scene of four faceless figures ripping apart a fifth figure, who is screaming.
"Search the area lads, be mindful of traps, we don't know what these cultist might leave. Who here has experience looking for traps and other false doors?"
I have experience with hunting traps and have a keen eye. But never with underwater traps. Zogri moves to the center of the group still holding the rope that leads to Gralmor.
Zogri looks around and again behind the group If hunting taught me anything its that we dont want to stay in one spot to long, we have to keep a steady pace and keep watch
He says in a lower voice directed at himself Or not stay in a spot like this at all
(Zogri will be keeping an eye out for hidden doors and traps with at least his passive perception of 15 and if possible sometimes actively checking when the group stands still: perception 18)
"I'm with ya." Thorik will keep to the side of Zogri.
You continue onward, walking through dry tunnels for now. After a bit more travel you come across a small room with your tunnel leading into it and three doors leading away, all three are closed.
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
"Should we start with the south door and work our way up?"
If in doubt go left I always say
Dalin looks at the doors, clutching his axe in both hands, eyes wider still. What kinda guys didja say these were again....
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
"Start with the south door. Check it for traps, we don't know what we are walking into. Be ready."
"The kind of people who's celebrates and worships the act of murder and such Dalin."
Gralmor paces towards the north door depicting the Bhaal.
"Eh, might as well go with the theme and enter the door with the same foreboding sign if we havin' a look."
(OOC: since we now have three different doors that people want to go through, guess we should have a good old vote... nudge...)
"I'm for the south door."
Perhaps we should just open one and see whats behind the door, then we can stil decide to open another before going through. I dont care which door so i will follow the majority's choice in this.
Zogri then readies his bow again awaiting the groups choice.
He mumbles
The sooner we can get out of these tunnels the better
Dalin looks around at the group, trying to decide which one to go for. He gets a great idea. I know! I'll sneak over n' take a peek, see wha's behind 'em. He will stealth to the south door and crack it open to peek through: 9 perception 19
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Dalin sees the following when he cracks open the door...
Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
"Dalin, what do you see? " Thorik steps up behind him.