You and your party are a perhaps-unlikely group that was thrown together by circumstance, and found you worked pretty well together. You’ve been working in Waterdeep for about a year, and have successfully completed some dangerous contracts. That’s why Lady Estvele Roznar has asked you to venture into the Undermountain for her, in order to track down her brother, Kressandro, who she fears is about to dump the family name deep in the mire - after she’s spent so much time and effort to reestablish the family’s honour and integrity. Kressandro was last seen in the region of Skullport - a crime-ridden shantytown deep in the undercity, rarely visited and even more rarely spoken of.
I’m looking for 4-6 interesting characters to play through the Dungeon, and players who can commit to posting several times a week, and preferably a couple of times a day. Once I’ve picked the players, we’ll work out the basic details of how the group came together, and I’ll share the Waterdeep Gazetteer/Enchiridon from Dragon Heist so you can flesh out your links to the city or faction if you want. I’m a big fan of RP, and though this is a megadungeon, I hope we can make it not just a slugfest. I’ve DM’d for a fair few years, but just to warn you, this will be the first PbP I’ve run.
Creation rules:
Level 5, milestone XP, rolled HP. Use encumbrance and coin weight.
Roll for stats, Re-roll 1s once.
Any race or class goes, including UA, but not homebrew. Note, if you want to play a race originating from Eberron or Ravnica, please explicitly address that in your backstory (how rare is your race in Toril/Faerun? How did you end up in Waterdeep? Etc)
No evil alignments or murderhobos
Standard equipment, plus one common or uncommon magical item (subject to DM veto or negotiation)
Backstory: Myria was born to a noble family of high standing, and raised to be a member of the court. Her physical beauty and musical talents allowed her to rise high. In secret, she burned with passion for battle. She felt she was destined for a free and independent existence. Her family eventually came on tough times (for them, they were still well off) and her position at court was no longer assured. She took on various jobs, trying her luck and eventually hooking up with some like-minded folks to take on bigger jobs.
Backstory: Zilwen was born in a small home in Neverwinter. He was raised mostly by his mother due to his father dying from illness when he was young. He grew up with his older sister and they enjoyed a happy childhood with several friends in Neverwinter.
He would have one odd thing about him and that it was his eyes... they were a deep purple and red swirl. He thought nothing of it till he was older and would have odd things happen around him and question this with his mother who try to ignore it. That was until he figured out he could cast magic when he shot a fire bolt from his hand in a library, setting it a flame. His mother would explain that he was cursed with the family curse, that his father also had.
He then would go off and spend his life researching and studying his magical abilities and the odd things that seem to happen at times when cast his magic. And to discover more on his family's curse and how it came to be.
Backstory: As a young child, Ruvlo the red kobold was told to stay away from the sun. "It's blinding!" said his father. "Stay in the tunnels!" said his mother. But Ruvlo was determined to seek out the forbidden light in the sky. One day, while out foraging for food, he saw the sunrise in its beautiful light. While he had to make a mad dash for his burrow in order to not be blinded, the wondrous image of the sun burned deep into his mind. Silently, he began to worship the sun itself. He meditated, thinking only of that golden orb until at last,he reached a level of tranquility where he was ready to face the light. He stepped outside and embraced the light in its entirety. It enlightened his mind and warmed his body, granting him the powers of the sun. It also partially blinded him. But Ruvlo kept going, worshipping the sun.
Eventually, he heard a voice in his head. "My name is Lathander. I am the light in the sky, the sun that you so desperately want to see. I will grant you some of its power." Ruvlo was overjoyed. He began to test his new powers, eventually joining an adventuring group in Waterdeep. He would sometimes act a bit childish but always pulled his weight, healed people who were injured, and was always polite and friendly.
Magic Item: Driftglobe (Not very functional, but Ruvlo covets the ball of glowing light and is entranced by it.)
Background: Far Traveler (Also if it can apply for flavor an honorary city watch memeber)
Backstory: Maruck comes from a tribe of goblins that were lead by an elven ranger after she killed their original chief. Due to living for several centuries she was able to lead through several generations of the short lived goblins. O Dr the course of two hundred years the tribe was more or less of the good alignment, producing many rangers and druids alike.
From a young age, Maruck and others of his age were trained in the ways of nature and upon reaching full size they were divided into group depending on their skillset. While he showed promise as either a druid or a ranger, Maruck was more skilled in tracking and martial combat so he was chosen to train under the second in command of the tribe his grandfather Mokk. For the next few years he was shown the ins and outs of being a ranger, showing promise with a bow over anything else.
After his training was complete, Maruck was chosen as forward scout and sent out to deal with monsters and beasts of all sorts that threatened the local area around the area his tribe called home. Eventually Maruck was allowed to travel and did so, leaving his home and traveling until he ended up in Waterdeep.
While at first he was not allowed in the city and was chased off at sword point a few times, he was allowed in after earning the trust of farmers outside the city by chasing off things that threatened their livestock or lively hoods. In the city he continued to make a good name for himself by helping the watch deal track criminals or deal with some of the less savory things that secretly hid away on the city.
Magical Item: Bow of Shinsplinter (A +1 Longbow that is given to the most promising members of the tribe.)
Backstory: Her mother having died in her youth, Skye and her brother traveled around, often getting into adventures thanks to Skye's tendency to rush headlong into things. During their travels, she learned to except the chaotic nature of change and life. Death is a part of life, as is change, and life will take you where it does, and tradition only holds people back. And in doing so discovered Avandra, the Changebringer. She would have never considered herself a pious person before, but the ideals of Avandra spoke to her unlike anything before, and she dedicated her life to these ideals of taking life as it comes, jumping into everything she can, and encouraging others to take risks and eschew tradition. Often her brother tempers her worse qualities and is the sense to her rashness, but they do have their own lives and goals, and go their separate ways sometimes, such as now.
Magical Item: When I created Skye I had created her with a modified broom of flying. (basically kinda like a hover board. A broom of flying, but with a surface attached to the top that she stands on.)
"All will become equal now" | "Cause we're going to shout it loud, even if our words seem meaningless. It's like we're carrying the weight of the world"
Name: Taj Race: Kobold Class: Draconic Sorcerer Alignment: LG Background: Guild Artisan Backstory: After living the values of the Guild of Urban Works (Sewers & Ducts) motto "No pipe too small, no blockage too big" for many a year, it is slowly dawning upon the Kobold that there might be more to this city than its other inhabitants' waste and filth. Magical Item: Stone of Good Luck (Luckstone) Ability scores: 131612171414
Backstory: Created as an urban combat unit as a last ditch effort in the war in Eberron, during the event that caused the Mourning, he was cast into the Aether and ended up in the Sword Coast. Rather than panic and try to get back or give in to despair, he simply set about trying to learn about the new realm he found himself in, his only concession to homesickness being a small stone that came through with him that he carries for luck (Stone of Good Luck). His wanderings led him gradually to the city of Waterdeep, finding jobs more out of a desire to keep busy than any need, jumping at this offer, simply because it offered a chance to learn something new. (If there is another player interested, it might be fun for him to have attached himself to another character during his wanderings and be following them for something to do.)
Backstory: Minda is secretly part of the gang task force of the city watch of Waterdeep. Outwardly she's a muscle for hire - literally. Her trademark move is to not fight but to throw her opponents away, usually through the window or a wall. Her nickname "The Mean" was given to her by the street fighting rings - it's both respectful and disdainful as she is pretty much unbeaten due to her way of "fighting". She was raised in the home of a retired city watch captain who found her in a bundle at his doorstep one morning several decades ago. He raised her in the environment of respect, honor and hard work. When not working she's helping out at one of the local orphanages - this is both her way to give back and also to have a network of ears out in the city that don't draw a lot of attention.
Backstory: Ephraim has spent most of his relatively long life in a library in Silverymoon, buried in books on the arcane. His studies and seclusion have left him what most people describe as "a little nutty". He wanders around sucking on a small stone that he keeps flavored with prestidigitation and mumbling to himself. Despite this, and despite his advanced age, he has become a rather capable wizard in his own right. His appearance (an old, white headed, slightly stooped, human with hair and beard down to his waist, sucking on a rock and mumbling to himself) causes most to underestimate him, and being rather spry for his age, he uses this to his advantage. Whether accidentally or on purpose, no one, least of all himself, is quite sure. He came to Waterdeep about a year ago on a whim, following some visions of the Yawning Portal, and what looked like some sort of Mage's Tower from the brief flashes he got. He fell in with a motley group of adventurers, providing them with his expertise on the arcane and a few well placed firebolts when needed as well.
Backstory: Bronze Sky Nine has been away from home for a long time in his opinion, nearly four years have passed since he left and he hasn't even left Waterdeep for a whole year, which is most unusual. The bug to travel again is on him and this sounds like a great opportunity to earn some gold, maybe get some shiny relics or other magical items like his headband which makes him really, really, really smart before moving off to pastures new, where nobody is wondering where their stuff has gone and whether or not anyone saw which way that dashingly dressed tabaxi went. Although he has grown quite fond of his friends, he feels this is a last fling before moving on..
Backstory As with many of her race, she is a devout follower of the Raven Queen. She was given a task in service of the Raven Queen, to seek out the one who evades death in the Undermountain. Kirin took the mission and set off out of the Shadowfell into the prime material plane and towards Waterdeep.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Backstory: Following in the footsteps of his father, Arthasis spent his entire adulthood smuggling valuables in and out of Athkatla in an, albeit unsuccessful effort to leave this existence of poverty and insignificance behind him. One day a strange tome went through his hands. Naturally curious and somehow feeling strangely drawn to the book, he took the opportunity to study its contents extensively. He soon realized that it contained a series of rituals intended to reach out to a higher power.
Arthasis felt that the powers and riches promised by the procedure were the only means to finally achieve a better life, even though he suspected they would eventually come at a price. Always willing to take a gamble, the young man followed the instructions in the book and pledged himself to the fiendish being he conjured. Then, for a time nothing happened and only recently Arthasis began to develop a range of unnatural abilities. Now the young Warlock wanders the realms in his quest for more power and a better understanding of the bargain he struck.
Fern's father is a very charismatic bard. Fern's mother is a very wealthy efreeti. After her mother abandoned her onto the material plane, she was found by an old druid and raised as one of her own. Fern's was very happy with The Druid, until one day dhe accidentally burned a large portion of their forrest home down. Grief stricken ,Fern ran away from home, ashamed of her heritage. The old druid, however was not so easily detered from raising the child. The Druid showed fern that nature was not all sunshine and cute animals. NAture was harsh, cruel, and most importantly, self restoring. In nature, wildfire often destroy old overgrown trees for new plant life of all sorts to start up. A few years later, Fern set out on her own, eager to prove herself to not only the druid that raised her, but as someone worthy of notice by her careless parents.
You and your party are a perhaps-unlikely group that was thrown together by circumstance, and found you worked pretty well together. You’ve been working in Waterdeep for about a year, and have successfully completed some dangerous contracts. That’s why Lady Estvele Roznar has asked you to venture into the Undermountain for her, in order to track down her brother, Kressandro, who she fears is about to dump the family name deep in the mire - after she’s spent so much time and effort to reestablish the family’s honour and integrity. Kressandro was last seen in the region of Skullport - a crime-ridden shantytown deep in the undercity, rarely visited and even more rarely spoken of.
I’m looking for 4-6 interesting characters to play through the Dungeon, and players who can commit to posting several times a week, and preferably a couple of times a day. Once I’ve picked the players, we’ll work out the basic details of how the group came together, and I’ll share the Waterdeep Gazetteer/Enchiridon from Dragon Heist so you can flesh out your links to the city or faction if you want. I’m a big fan of RP, and though this is a megadungeon, I hope we can make it not just a slugfest. I’ve DM’d for a fair few years, but just to warn you, this will be the first PbP I’ve run.
Creation rules:
Application:
Ability scores: 17 14 12 8 16 10
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Ability scores: 13 13 10 7 12 13
Ability scores: 13 15 15 15 15 13
Name: Ruvlo
Race: Kobold
Class: Monk 3 / Cleric 2
Alignment: Chaotic Good
Background: Hermit
Backstory: As a young child, Ruvlo the red kobold was told to stay away from the sun. "It's blinding!" said his father. "Stay in the tunnels!" said his mother. But Ruvlo was determined to seek out the forbidden light in the sky. One day, while out foraging for food, he saw the sunrise in its beautiful light. While he had to make a mad dash for his burrow in order to not be blinded, the wondrous image of the sun burned deep into his mind. Silently, he began to worship the sun itself. He meditated, thinking only of that golden orb until at last,he reached a level of tranquility where he was ready to face the light. He stepped outside and embraced the light in its entirety. It enlightened his mind and warmed his body, granting him the powers of the sun. It also partially blinded him. But Ruvlo kept going, worshipping the sun.
Eventually, he heard a voice in his head. "My name is Lathander. I am the light in the sky, the sun that you so desperately want to see. I will grant you some of its power." Ruvlo was overjoyed. He began to test his new powers, eventually joining an adventuring group in Waterdeep. He would sometimes act a bit childish but always pulled his weight, healed people who were injured, and was always polite and friendly.
Magic Item: Driftglobe (Not very functional, but Ruvlo covets the ball of glowing light and is entranced by it.)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Ability scores: 15 15 11 8 12 16
Name: Maruk of Clan Shinsplinter
Race: Goblin
Class: Ranger (Gloomstalker)
Alignment: Chaotic Good
Background: Far Traveler (Also if it can apply for flavor an honorary city watch memeber)
Backstory: Maruck comes from a tribe of goblins that were lead by an elven ranger after she killed their original chief. Due to living for several centuries she was able to lead through several generations of the short lived goblins. O Dr the course of two hundred years the tribe was more or less of the good alignment, producing many rangers and druids alike.
From a young age, Maruck and others of his age were trained in the ways of nature and upon reaching full size they were divided into group depending on their skillset. While he showed promise as either a druid or a ranger, Maruck was more skilled in tracking and martial combat so he was chosen to train under the second in command of the tribe his grandfather Mokk. For the next few years he was shown the ins and outs of being a ranger, showing promise with a bow over anything else.
After his training was complete, Maruck was chosen as forward scout and sent out to deal with monsters and beasts of all sorts that threatened the local area around the area his tribe called home. Eventually Maruck was allowed to travel and did so, leaving his home and traveling until he ended up in Waterdeep.
While at first he was not allowed in the city and was chased off at sword point a few times, he was allowed in after earning the trust of farmers outside the city by chasing off things that threatened their livestock or lively hoods. In the city he continued to make a good name for himself by helping the watch deal track criminals or deal with some of the less savory things that secretly hid away on the city.
Magical Item: Bow of Shinsplinter (A +1 Longbow that is given to the most promising members of the tribe.)
https://ddb.ac/characters/17981645/gG1t6N
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Ability rolls: Ability scores: 15 13 13 17 15 17
"All will become equal now" | "Cause we're going to shout it loud, even if our words seem meaningless. It's like we're carrying the weight of the world"
Name: Taj
Race: Kobold
Class: Draconic Sorcerer
Alignment: LG
Background: Guild Artisan
Backstory: After living the values of the Guild of Urban Works (Sewers & Ducts) motto "No pipe too small, no blockage too big" for many a year, it is slowly dawning upon the Kobold that there might be more to this city than its other inhabitants' waste and filth.
Magical Item: Stone of Good Luck (Luckstone)
Ability scores: 13 16 12 17 14 14
Ability scores: 12 14 13 9 15 12
Can i play the new UA Rouge?
We can always tweak it along the way if we think it is broken.
Ability scores: 14 17 16 11 10 9
withdrawn
Ability scores: 11 14 12 13 13 13
Minda is secretly part of the gang task force of the city watch of Waterdeep. Outwardly she's a muscle for hire - literally. Her trademark move is to not fight but to throw her opponents away, usually through the window or a wall. Her nickname "The Mean" was given to her by the street fighting rings - it's both respectful and disdainful as she is pretty much unbeaten due to her way of "fighting".
She was raised in the home of a retired city watch captain who found her in a bundle at his doorstep one morning several decades ago. He raised her in the environment of respect, honor and hard work. When not working she's helping out at one of the local orphanages - this is both her way to give back and also to have a network of ears out in the city that don't draw a lot of attention.
I’m not a great fan of it as currently written (at least, for an official release), but it still counts as UA, so still allowed.
Ability scores: 16 12 14 11 13 16
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Ability scores Ability scores: 11 10 15 14 12 16
Name: Bronze Sky Nine
Race: Tabaxi
Class: Rogue (Swashbuckler)
Alignment: CG
Background: Far Traveller
Backstory: Bronze Sky Nine has been away from home for a long time in his opinion, nearly four years have passed since he left and he hasn't even left Waterdeep for a whole year, which is most unusual. The bug to travel again is on him and this sounds like a great opportunity to earn some gold, maybe get some shiny relics or other magical items like his headband which makes him really, really, really smart before moving off to pastures new, where nobody is wondering where their stuff has gone and whether or not anyone saw which way that dashingly dressed tabaxi went. Although he has grown quite fond of his friends, he feels this is a last fling before moving on..
Magic Item: Headband of Intellect
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Application withdrawn.
Kirin
Character Sheet
Ability Scores: Ability scores: 13 12 9 17 16 12
HP: 4,4,5,4,
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneAbility scores: 13 16 9 17 10 12
Name: Arthasis Tesmerion
Race: Human Variant
Class: Warlock
Alignment: Chaotic Neutral
Background: Criminal
Backstory: Following in the footsteps of his father, Arthasis spent his entire adulthood smuggling valuables in and out of Athkatla in an, albeit unsuccessful effort to leave this existence of poverty and insignificance behind him. One day a strange tome went through his hands. Naturally curious and somehow feeling strangely drawn to the book, he took the opportunity to study its contents extensively. He soon realized that it contained a series of rituals intended to reach out to a higher power.
Arthasis felt that the powers and riches promised by the procedure were the only means to finally achieve a better life, even though he suspected they would eventually come at a price. Always willing to take a gamble, the young man followed the instructions in the book and pledged himself to the fiendish being he conjured. Then, for a time nothing happened and only recently Arthasis began to develop a range of unnatural abilities. Now the young Warlock wanders the realms in his quest for more power and a better understanding of the bargain he struck.
Magic Item: Cloak of Protection
Fail <.<
Ability scores: 15 6 14 12 7 16
Ability scores: 16 16 8 12 15 11