Hi, you may have seen me around as a player. I've been working on building my own world for sometime now. I am a very new DM. I've done precisely 1 one-shot dungeon crawl and a couple of danger room type encounters. I want to get in some practice for potential home game and help building my world.
I have a brief idea of the world at large and here is the mini lore dump full with world map!
The World:
High Magic
Magic is known and revered - not often feared. Mostly respected.
Those who don’t use magic typically respect the talents of those who have it but rarely are able to rise in political/social ranks without it.
The realm comes together via The Five Mage Kings. They make decisions on the realm together and never meet unless all five are present.
The Realm is split into quadrants the north, the south, the east, and the west. The fifth kingdom lies within the middle island where the dragonborn live.
Dragonborn island at war.
Chromatics vs. Metallics
Over who should be mage king
Previous mage king was a metallic dragonborn (Gold)
The Chromatics have enlisted the help of the lizardfolk from their island. (the long skinny one under the dragonborn's)
The lizardfolk have remained neutral in the realm and in this war.
They have however been underrepresented in the realm and believe they too should have a seat with the Mage Kings.
North in the snow are typically Monsterous races, they were long ago exiled there they have since then embraced the land. Mage King: Hobgoblin name tbd
East in the mountains and hills Dwarves and Gnomes call this area home. Mage King: Mountain Dwarf name tbd
West in the forests you find mostly elves and halflings but all kinds of races live there. Mage King: Half Elf name tbd
South has been mostly turned in many large cities ran by Humans but this is the most diverse area. Mage King: Human name tbd
Character Creation:
Everything on DnDB allowed including UA
Start Level 3
Standard Starting Items and Starting Wealth 300gp
One Common Magic Item if you wish - add some flavor
Roll Stats or Point Buy 27. For rolling feel free to reroll all 1s. If you don't like your roll go ahead and do point buy
As a note: I will probably be slow to post -- I am going to be open to most suggestions here as I will be slowly fleshing out this world as we go. Feel free to use anything in my mini lore dump in your background and feel free to work with me to help build it if you want it.
This post has potentially manipulated dice roll results.
Ability scores: 15815161316
Name: Lia
Race: Yuan-Ti
Lia is the name she took when she left her people to live among the humans. She found she enjoyed the freedom the humans lived in, and decided not to return to her people, where she would never amount to more, with her very small snake-like attributes. Among the humans she lived on the edge of the criminal underworld, doing minor jobs for guild agents, but never becoming an agent herself. She lives in vacant homes for the most part, and in flops when she cannot find a home that is vacant.
Can we expect city and intrigue or wilderness and monsters or dungeons or a bit of everything?
I would say it depends on where you go. I plan on largely letting the group decide on where to go. The overarching story is the war but it is up to the group to decide how to deal or not deal it. You’ll be starting in a large city. But I will say there will be a bit of it all. Although, I tend to lean to setting up dungeons and big bosses
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Kravek lives in snow covered north of the land. He works in a smithy when hes not fighting battles in the army of the Hobgoblin king. Kravek works there with other more warrior like people. Those that are not mages are sent to do manual labor making weapons and armor. The officers in charge of these places are those able to wield magic. They are also in charge of giving some of the common armor and weapons magical properties. Kravek does not know the arcane magic but always wondered about it. But he did always feel a connection to nature and the old gods.
When Kravek is not hammering weapons he spends time in the wilds and performing mundane rituals to please the old gods. Through this he has learned ways to inscribe runes providing magic-like effects. He practised this by carving runes into small stones helping him gain favor from the old ones. He now uses these stones to help him communicate with the gods. He has not been spoken to but since his runes have effect he believes they must work and continues to speak to them. Other common members of the smithy did not understand why he did this and jokingly gave him the nickname 'Stonespeaker' because of it.
After learning how to do this Kravek inscribed some of his own armor and weapons with these runes giving him 'magical' abilities. Impressed by this unusual form of magic some officers took notice of Kravek. Thinking he might be fit to lead some non-magic users. For this reason Kravek was granted a Horn of Silent Alarm. He was tasked to lead a band of non-magic users as a forward party and use this magical horn to warn the officer that enemies were spotted without alerting anyone else.
Kravek has now learned how to use the benefits of these runes in combat and also become proficient with the horn (outlander tool) at the same time. For this reason he is now often selected to go on special missions for the mage king.
Also if you want help creating or setting up this world im interested in that too. Im sure i have ideas to help create the world.
I'll submit 2 characters for consideration, if that is okay. Ignore the second one if that is breaking the rules.
Name: Rynoc "Ironwall" Akatanurei
Race: Goliath
Class: Fighter (Brute or Battlemaster)
Stats: Ability scores: 101216111316
Str: 18
Dex: 13
Con: 17
Int: 11
Wis: 10
Cha: 12
Backstory:
Ironwall ran away from his tribe for fear of being granted an embarrassing name by his chieftain. He was sure that his impulsivity and foolish choices would garner him a name that he could not bear to live with. Rather he would die in the unforgiving wild than live as the joke of the tribe. Thus, Lord Parcet found him in his personal hunting grounds chasing quail with his bare hands, far from the mountains of his people. Parcet took him in and employed him as a town guard of one of his holdings, Gilborg. There Sheriff Kastan trained him, commissioned custom armor and weapons, and employed him. He became something of a mascot of the town, complete with stories of his kindnesses...and his boneheaded choices. The townspeople of Gilborg usually spoke of him with a slight smile and shaking their heads. They were fond of him but exasperated by his behavior.
One day a goblin raiding party razed a series of farms on their way towards Gilborg. Ironwall met them, alone, at the bridge over the Gil River and, through great injury, held the goblins at bay until more guardsmen and a posse of townspeople could arrive to fend off the attack. After that day, Rynoc had earned a name from his chieftain: Ironwall. Kastan gave him the name and the townspeople granted him another: The Goblinstomper. While he liked that name better, he knew it was not his real name. His name was now Ironwall, and that is how he introduced himself thereafter.
Name: Rixton Pendrift
Race: Half-elf
Class: Inquisitive rogue (to multiclass to Drunken Master Monk)
Stats: Ability scores: 151614141513
Str: 14
Dex: 16
Con: 13
Int: 16
Wis: 16
Cha: 16
Backstory:
Imbued with the curiosity of his elven mother and the trouble-making nature of his human father, Rixton has never worried about fitting in with both the seedier and more intellectual sides of society. His trouble-making derives from those flights of curiosity which captures his attention. This led to more trouble than he expected on the day he stumbled upon the dead body of a young woman in the back alley behind his favorite book store. With some eccentric flair, Rixton uncovered the culprit as a local scholar trying to cover up his brother's indiscretions. His curiosity is piqued deeper than ever and Rixton has turned an eye towards the criminal element with the mind of an intellectual.
13,16,18,16,1718 Shame on me for that roll, should have paid more attantion on what I type...
New stat roll:
14,13,11,14,9,11
Backstory:
I grew up as the third son of a fisherman, in a sleepy port town in the west. Mother died when I was 3 years old, while giving birth to my younger sister. My father tried to teach me on how to sail, catch fish and sell them for profit, especially after my oldest brother went missing on sea. Father always told me that I'm clever enough to become the wealthiest and most respected man of town one time, if I just keep working hard and follow in his footsteps. However, ever since I was a kid, I was curious of all the wonders that existed in the world and wanted nothing more than to travel and explore. Maybe it was the fact that I really was clever, but even the thought of being on a fishing vessel or behind a counter, selling fish almost bored me to death. When I was 16 years old, I broke my father heart and ran away. Ever since I am following my curiosity where ever it may lead.
Backstory: Palisade was built by a powerful dwarven Arcanist who in his old age could no longer continue to explore ruins in order to find magics and most technology. In order to solve this he had Palisade trained to be an archeologist of sort, instilling the Warforged with knowledge of old civilizations and how to carefully retrieve wanted items. This went on until the old dwarf passed away, leaving his creation to do as he pleased.
With little experience outside of spending his time in old ruins and excavation sites, Palisade ended up finding work under an excentric human noble that sponsored him to find strange and even at times worthless artifacts. With this money to pay his way, Palisade set out to find a long abandoned dwarven stronghold that he had read about in his creators journal. It took several years but after chasing dozens of leads he found the stronghold.
As he explored it, Palisade found that the place had been abandoned due to a massive battle, the aura of long ago spells still filling the area. Further in he found many strange markings that when translated seemed to be a contract of some kind. As he read it he became entranced and did not notice the fact an ooze had found him. After the attack his metal and wood body was left devastated, leaving the Warforged to know he was going to die. As he began to fade he heard a voice in his head that told him to press his hand to the strange contract and repeat words he did not understand. Everything went black, leaving him to not know what had happened until he woke up to find his body was repaired and he felt stronger.
A voice different from the last guided him out of the ruin and then suddenly an imp popped into view on his shoulder, introducing itself as an envoy of their new master. It gave no instructions but said it was merely there to see what Palisade would do with his new abilities granted by their master. With little else to do, the Warforged and his new companion set out to find new places to delve into.
That would be easy but I liked the idea I have. Although it would be simple to change it to them. That and I wanted to use something besides half elf since they are the main race I use....
Also I need to get the imp who I am going to call Malizath a wand of some sort just so he can make comment as he blasts people. Lol.
Scald didn't want to be sacrificed to the gods. When some people in her village picked the girl seemingly at random, she fought them all the way into the fires. But instead of burning, she came out. With a friend.
After that, she didn't fit in very well, her family not understanding her at all, and so she had to find her own way. Battlefields seemed to make sense to her, and her new friend. So she played there. Always thrown into the front lines by commanders who would have been fine if she didn't make it back to camp. But she kept coming back out. And her mind changed. She's a little hard to talk to. Unless you find a fuzzy caterpillar that will transfix you and her in conversation for an hour or two. Or some oddly-shaped loaf of bread. Or a peaceful graveyard. She gets along with dragonborn warriors who find her amusing if baffling, and clerics who try to pin her down with whatever "friend" she keep mentioning, assuming it's a god of some kind. But she never says. Just giggles to herself when they talk about dogma and "should" and pantheons.
2.
Name: Kerak Kupow Race: Human Class: Tempest Cleric Stats: Ability scores: 81213121513 Backstory:
Kerak has a lot of brothers and sisters who talk and quarrel and jest endlessly, even now, grown up. The clan is tight-knit, eking out a surprisingly comfortable living along a mountain range that plunges into the frozen sea to the north. She doesn't say much, and when she does, it's usually to the point. She probably drinks a bit too much. Because of where she grew up, she became very comfortable around "monsters" -- who were really just her neighbors. Leave them alone and they'll leave you alone, unless they're lonely, and they're not so bad. Kerak always sought the quiet of solitude, ranging far into the tundra and frozen mountains to be alone and watch the storms rage from afar, and not heeding advice to seek shelter when the storms got close. It was during one of these storms she first connected with her god.
For reasons know only to her and her deity, she decided to leave her home terrain -- at first to go on trips for her family's business and later for herself. She began to travel the known world, taking odd jobs with mercenary groups who needed a healer and a zapper, joining up with some local militia for a time, serving on a search and rescue ship, even working for an artist at one point (she took to sculpting). Each time she started to get tempted to settle, her god called her to keep moving, exploring more of the world, finding the next best thing.
This post has potentially manipulated dice roll results.
Name: Thunder
Race: Blue Dragonborn
Class: Barbarian (Storm Herald)
Stats: Ability scores: 111716141316
Backstory: Taken when he was young by a group of bandits to be sold into slavery, Storm found himself working in the mines of a baron in the local lands. For years he was cruelly beaten by the warden's whips, but one day he decided its better to die free than live as a slave. He decided to attack a warden with his pickaxe while he had his back turned, killing him. Inspiring all the other slaves to fight back as well in the bloody battle that followed many of the other former slaves died, but those that survived were victorious and won their freedom. They took the wardens armor and weapons and left the mine. With his newly earned freedom Storm decided to take his skills and earn a living as an adventurer.
This post has potentially manipulated dice roll results.
I'll roll for stats, take them in the order they come and let my creativity take it from there:
Ability scores: 141615171110
Oh, ALL odd numbers.. :)
Name - Olive Greatshield
Race - human
Class - druid
Stats - as rolled, in order
Backstory - She is the daughter of a minor noble family and the lone survivor of that family after a pleasure cruise got lost on the inner sea. Olive was recovered a few weeks later, nursed back to health and shipped off to a boarding school by the rest of the extended family. Their hope was that in this nature reserve she would overcome the tragedy and maybe even learn something useful. She's been taught the ways of the druids in the last few years.
Hi, you may have seen me around as a player. I've been working on building my own world for sometime now. I am a very new DM. I've done precisely 1 one-shot dungeon crawl and a couple of danger room type encounters. I want to get in some practice for potential home game and help building my world.
I have a brief idea of the world at large and here is the mini lore dump full with world map!
The World:
Character Creation:
As a note: I will probably be slow to post -- I am going to be open to most suggestions here as I will be slowly fleshing out this world as we go. Feel free to use anything in my mini lore dump in your background and feel free to work with me to help build it if you want it.
Application:
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Ability scores: 15 8 15 16 13 16
Name: Lia
Race: Yuan-Ti
Lia is the name she took when she left her people to live among the humans. She found she enjoyed the freedom the humans lived in, and decided not to return to her people, where she would never amount to more, with her very small snake-like attributes. Among the humans she lived on the edge of the criminal underworld, doing minor jobs for guild agents, but never becoming an agent herself. She lives in vacant homes for the most part, and in flops when she cannot find a home that is vacant.
Class: Wizard (Enchantress)
Background: Criminal
Backstory:
Can we expect city and intrigue or wilderness and monsters or dungeons or a bit of everything?
I would say it depends on where you go. I plan on largely letting the group decide on where to go. The overarching story is the war but it is up to the group to decide how to deal or not deal it. You’ll be starting in a large city. But I will say there will be a bit of it all. Although, I tend to lean to setting up dungeons and big bosses
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Ability scores: 11 12 18 17 12 12
Name: Kravek 'Stonespeaker' Thuliaga
Race: Goliath
Class: Fighter (Rune knight)
Backstory:
Kravek lives in snow covered north of the land. He works in a smithy when hes not fighting battles in the army of the Hobgoblin king. Kravek works there with other more warrior like people. Those that are not mages are sent to do manual labor making weapons and armor. The officers in charge of these places are those able to wield magic. They are also in charge of giving some of the common armor and weapons magical properties. Kravek does not know the arcane magic but always wondered about it. But he did always feel a connection to nature and the old gods.
When Kravek is not hammering weapons he spends time in the wilds and performing mundane rituals to please the old gods. Through this he has learned ways to inscribe runes providing magic-like effects. He practised this by carving runes into small stones helping him gain favor from the old ones. He now uses these stones to help him communicate with the gods. He has not been spoken to but since his runes have effect he believes they must work and continues to speak to them. Other common members of the smithy did not understand why he did this and jokingly gave him the nickname 'Stonespeaker' because of it.
After learning how to do this Kravek inscribed some of his own armor and weapons with these runes giving him 'magical' abilities. Impressed by this unusual form of magic some officers took notice of Kravek. Thinking he might be fit to lead some non-magic users. For this reason Kravek was granted a Horn of Silent Alarm. He was tasked to lead a band of non-magic users as a forward party and use this magical horn to warn the officer that enemies were spotted without alerting anyone else.
Kravek has now learned how to use the benefits of these runes in combat and also become proficient with the horn (outlander tool) at the same time. For this reason he is now often selected to go on special missions for the mage king.
Also if you want help creating or setting up this world im interested in that too. Im sure i have ideas to help create the world.
.
I'll submit 2 characters for consideration, if that is okay. Ignore the second one if that is breaking the rules.
Ironwall ran away from his tribe for fear of being granted an embarrassing name by his chieftain. He was sure that his impulsivity and foolish choices would garner him a name that he could not bear to live with. Rather he would die in the unforgiving wild than live as the joke of the tribe. Thus, Lord Parcet found him in his personal hunting grounds chasing quail with his bare hands, far from the mountains of his people. Parcet took him in and employed him as a town guard of one of his holdings, Gilborg. There Sheriff Kastan trained him, commissioned custom armor and weapons, and employed him. He became something of a mascot of the town, complete with stories of his kindnesses...and his boneheaded choices. The townspeople of Gilborg usually spoke of him with a slight smile and shaking their heads. They were fond of him but exasperated by his behavior.
One day a goblin raiding party razed a series of farms on their way towards Gilborg. Ironwall met them, alone, at the bridge over the Gil River and, through great injury, held the goblins at bay until more guardsmen and a posse of townspeople could arrive to fend off the attack. After that day, Rynoc had earned a name from his chieftain: Ironwall. Kastan gave him the name and the townspeople granted him another: The Goblinstomper. While he liked that name better, he knew it was not his real name. His name was now Ironwall, and that is how he introduced himself thereafter.
Imbued with the curiosity of his elven mother and the trouble-making nature of his human father, Rixton has never worried about fitting in with both the seedier and more intellectual sides of society. His trouble-making derives from those flights of curiosity which captures his attention. This led to more trouble than he expected on the day he stumbled upon the dead body of a young woman in the back alley behind his favorite book store. With some eccentric flair, Rixton uncovered the culprit as a local scholar trying to cover up his brother's indiscretions. His curiosity is piqued deeper than ever and Rixton has turned an eye towards the criminal element with the mind of an intellectual.
Name: Gimble
Race: Rock Gnome
Class: Rogue
Background: Criminal/Spy
Stats: https://ddb.ac/characters/18118624/rCIYkS
Name: Zalazar Kaladras
Race: Eladrin
Class: Fighter ( Eldritch knight)
Stats:
Backstory:
I grew up as the third son of a fisherman, in a sleepy port town in the west. Mother died when I was 3 years old, while giving birth to my younger sister. My father tried to teach me on how to sail, catch fish and sell them for profit, especially after my oldest brother went missing on sea. Father always told me that I'm clever enough to become the wealthiest and most respected man of town one time, if I just keep working hard and follow in his footsteps. However, ever since I was a kid, I was curious of all the wonders that existed in the world and wanted nothing more than to travel and explore. Maybe it was the fact that I really was clever, but even the thought of being on a fishing vessel or behind a counter, selling fish almost bored me to death. When I was 16 years old, I broke my father heart and ran away. Ever since I am following my curiosity where ever it may lead.
Don't forget to drop the lowest die
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Ability scores: 14 10 14 14 14 12Withdrawing as a character concept is just not coming to me, good luck and happy hunting.
Name: Palisade
Race: Warforged (Envoy)
Class: Warlock Pact of the Fiend
Stats: Ability scores: 17 17 18 12 14 12
Backstory: Palisade was built by a powerful dwarven Arcanist who in his old age could no longer continue to explore ruins in order to find magics and most technology. In order to solve this he had Palisade trained to be an archeologist of sort, instilling the Warforged with knowledge of old civilizations and how to carefully retrieve wanted items. This went on until the old dwarf passed away, leaving his creation to do as he pleased.
With little experience outside of spending his time in old ruins and excavation sites, Palisade ended up finding work under an excentric human noble that sponsored him to find strange and even at times worthless artifacts. With this money to pay his way, Palisade set out to find a long abandoned dwarven stronghold that he had read about in his creators journal. It took several years but after chasing dozens of leads he found the stronghold.
As he explored it, Palisade found that the place had been abandoned due to a massive battle, the aura of long ago spells still filling the area. Further in he found many strange markings that when translated seemed to be a contract of some kind. As he read it he became entranced and did not notice the fact an ooze had found him. After the attack his metal and wood body was left devastated, leaving the Warforged to know he was going to die. As he began to fade he heard a voice in his head that told him to press his hand to the strange contract and repeat words he did not understand. Everything went black, leaving him to not know what had happened until he woke up to find his body was repaired and he felt stronger.
A voice different from the last guided him out of the ruin and then suddenly an imp popped into view on his shoulder, introducing itself as an envoy of their new master. It gave no instructions but said it was merely there to see what Palisade would do with his new abilities granted by their master. With little else to do, the Warforged and his new companion set out to find new places to delve into.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
dropping out
Ability scores: 11 14 10 12 17 15
Ephraim Hornstock
Human (Var.) Divination Wizard
Backstory to come
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Whoa. Nice rolls.
RIGHT?! I would have thrown every idea I had out and immediately done like, half elf or v.human lol
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
That would be easy but I liked the idea I have. Although it would be simple to change it to them. That and I wanted to use something besides half elf since they are the main race I use....
Also I need to get the imp who I am going to call Malizath a wand of some sort just so he can make comment as he blasts people. Lol.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
1. Name: Scald Kerry (S. Kerry)
Race: Half-Elf
Class: Hexblade warlock
Stats: Ability scores: 16 13 12 13 14 12
Backstory:
Scald didn't want to be sacrificed to the gods. When some people in her village picked the girl seemingly at random, she fought them all the way into the fires. But instead of burning, she came out. With a friend.
After that, she didn't fit in very well, her family not understanding her at all, and so she had to find her own way. Battlefields seemed to make sense to her, and her new friend. So she played there. Always thrown into the front lines by commanders who would have been fine if she didn't make it back to camp. But she kept coming back out. And her mind changed. She's a little hard to talk to. Unless you find a fuzzy caterpillar that will transfix you and her in conversation for an hour or two. Or some oddly-shaped loaf of bread. Or a peaceful graveyard. She gets along with dragonborn warriors who find her amusing if baffling, and clerics who try to pin her down with whatever "friend" she keep mentioning, assuming it's a god of some kind. But she never says. Just giggles to herself when they talk about dogma and "should" and pantheons.
2.
Name: Kerak Kupow
Race: Human
Class: Tempest Cleric
Stats: Ability scores: 8 12 13 12 15 13
Backstory:
Kerak has a lot of brothers and sisters who talk and quarrel and jest endlessly, even now, grown up. The clan is tight-knit, eking out a surprisingly comfortable living along a mountain range that plunges into the frozen sea to the north. She doesn't say much, and when she does, it's usually to the point. She probably drinks a bit too much. Because of where she grew up, she became very comfortable around "monsters" -- who were really just her neighbors. Leave them alone and they'll leave you alone, unless they're lonely, and they're not so bad. Kerak always sought the quiet of solitude, ranging far into the tundra and frozen mountains to be alone and watch the storms rage from afar, and not heeding advice to seek shelter when the storms got close. It was during one of these storms she first connected with her god.
For reasons know only to her and her deity, she decided to leave her home terrain -- at first to go on trips for her family's business and later for herself. She began to travel the known world, taking odd jobs with mercenary groups who needed a healer and a zapper, joining up with some local militia for a time, serving on a search and rescue ship, even working for an artist at one point (she took to sculpting). Each time she started to get tempted to settle, her god called her to keep moving, exploring more of the world, finding the next best thing.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
I'll roll for stats, take them in the order they come and let my creativity take it from there:
Ability scores: 14 16 15 17 11 10
Oh, ALL odd numbers.. :)