This post has potentially manipulated dice roll results.
Suited up in Rakdos garb, Nivrell studies the space trying to determine the most direct route to Ophyira. "This circus moves deliberately, so it's movements must be controlled. There's probably a bridge, and Ophyira's quarters are likely near it."
After getting into your outfits, you stand in the tool room still. What do you do? You have only the one door from here, so do you return to the waiting room? From there you have the VIP area, or the door to the pain artist's area. Let me know where you are going?
Nivrell leaves the room holding the weird and finds the entrance to the VIP room and enters, looking for Ophyira, but trying to eavesdrop while looking like he has some business in the area.
Guys, this game seems to have stalled out. I am not sure if that is lack of my ability to DM it well, since it is not as structured as I would like, or if it is just rl getting in the way for some. I think I will call this one a nice try, but stop it here.
Ooc: Well, it was fun while it lasted. What's say we go out with a bang?
As the group makes their way through the massive construct, the alcohol soaked rope fuse leading to the imprisoned weird trails behind them. The shiny fabric of the costumes makes a sort kf zipping noise as the party walks, where the cloth runs against itself. The tacky carpet in the waiting room muffles the sound of footsteps as the party crosses, but this only makes the sound if the costumes that much more apparent. Reaching out to open the door to the VIP rooms, a tiny spark discharges on contact with the knob. The rope begins to burn, the flame scorching foot after foot of the fuse faster than anyone realizes what's happening. The flame disappears behind the door to the staff only room, and fir a moment all is perfectly still....
Suited up in Rakdos garb, Nivrell studies the space trying to determine the most direct route to Ophyira. "This circus moves deliberately, so it's movements must be controlled. There's probably a bridge, and Ophyira's quarters are likely near it."
Investigation: 25
After getting into your outfits, you stand in the tool room still. What do you do? You have only the one door from here, so do you return to the waiting room? From there you have the VIP area, or the door to the pain artist's area. Let me know where you are going?
Nivrell leaves the room holding the weird and finds the entrance to the VIP room and enters, looking for Ophyira, but trying to eavesdrop while looking like he has some business in the area.
Guys, this game seems to have stalled out. I am not sure if that is lack of my ability to DM it well, since it is not as structured as I would like, or if it is just rl getting in the way for some. I think I will call this one a nice try, but stop it here.
Ooc: Well, it was fun while it lasted. What's say we go out with a bang?
As the group makes their way through the massive construct, the alcohol soaked rope fuse leading to the imprisoned weird trails behind them. The shiny fabric of the costumes makes a sort kf zipping noise as the party walks, where the cloth runs against itself. The tacky carpet in the waiting room muffles the sound of footsteps as the party crosses, but this only makes the sound if the costumes that much more apparent. Reaching out to open the door to the VIP rooms, a tiny spark discharges on contact with the knob. The rope begins to burn, the flame scorching foot after foot of the fuse faster than anyone realizes what's happening. The flame disappears behind the door to the staff only room, and fir a moment all is perfectly still....
Thanks DragonDenn! I definitely appreciate your work and time, this was fun.
Wizard (Gandalf) of the Tolkien Club