“Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.”
I’d like to invite 3-4 players to begin a Ghosts of Saltmarsh campaign in this forum.
If you’ve played or DMed the Ghosts of Saltmarsh adventure before, or if you own it, you would be better off finding another PBP game to join. But if you’re unfamiliar to Saltmarsh but curious what an old-school maritime adventure with shades of Lovecraft might feel like, you’re warmly invited to apply!
New players, and players new to Play-by-Post, are very welcome. I’m happy to help you navigate the game and the interfaces.
You’ll need to commit to the long haul. It’s a marathon, not a sprint; we want to keep it going for all of 2020 and beyond if we can. Please commit to posting at least once a day (with only occasional, brief lapses when life intervenes.) I’ll commit to making this as fun and immersive as I can!
Use Dndbeyond’s character generator to create your character. Then PM or post a link here to your character sheet. (You don’t have to have your image, any spells, your final equipment, or other details chosen yet.)
Generating your character: • Make a 1st level character. • Choose standard races and subraces from Player’s Handbook (PHB), Volo’s, or Mordenkainen’s, only. • Choose classes and subclasses from PHB or Xanathar’s, only. (No UA, no homebrew, etc. - sorry) • Ability Score: Use standard array or point buy. • Backgrounds: Use standard backgrounds from the PHB, unless... There are some unique Saltmarsh backgrounds you may also choose from, including: Fisher, Marine, Shipwright, and Smuggler. PM me for details. You’re welcome to use these if you want. • Standard equipment and gold according to background, etc. (Special note: Your character may start the adventure injured with some damaged or lost equipment.)
Also: • Characters will start the game as the sole survivors of a wreck of a slave ship. • We’ll use “milestone achievement” for XP. We’ll also use the forum’s dice roller and tooltips. • During the game, please avoid the temptation to look up monsters or adventure-specific spoilers in the Monster Manual or online.
Keep in mind: • Play-by-Post (PBP) is different than a live game. Sometimes I’ll need to move the story forward before you’re ready, and sometimes I might misinterpret or misunderstand your actions. Since you may not be there to immediately object, others may post, and the story moves on. I prefer not to turn back the clock. If I screw up, I apologize, and I ask that we move forward anyway (the gods will smile upon you for it - promise!) Think of it as D&D Sims - sometimes your character may do things you don’t expect. You are not your character.
How to apply: PM or post a link to your character sheet. Also include:
Alignment: (Good or Neutral only, please, unless you pitch your evil character really, really well...) Background: (Standard backgrounds from PHB or Saltmarsh - see above.) Appearance: (Briefly.) Backstory: (How did you wind up as a prisoner in the hold of a slave ship? Keep it brief. Your characters are from a great distance away. They have been sailing for weeks across the Azure Sea.) Personality: (Not only Traits-Ideals-Bonds-Flaws, but also any special color you want to give your character. What kind of a unique role do you want to play?)
About me: I’ve been DMing D&D since the ‘70s, but I took a 35-year hiatus, so I’ll admit there are still lots of aspects of 5e I haven’t yet mastered. This is my first go at DMing a PBP game. I’ve lived my entire life in an old seafaring community not unlike Saltmarsh.
PBP is asynchronous, but I’m in UTC−05 time (U.S. EST - Massachusetts). So not that it matters much, but I’m most likely to post early in the morning and after 4pm weekdays, with a little more flexibility on weekends.
I won’t make any player decisions until late Monday afternoon at the earliest, so there’s no rush this weekend - take your time!
Lia has white hair, almost able to be passed off as a very light blond. she has slightly pointed ears, and gray eyes. she is very pretty, with a quick smile and eyes that twinkle with amusement much of the time.
Personality:
Lia is friendly and easy-going for the most part. She is very loyal to her friends and loves to be on the open seas. She is a ranged fighter, using a crossbow more often than not.
Backstory:
Lia grew up with her mother, living in a port city. They got by, her mother working at a tavern as a waitress, while Lia was often left to run the streets with her friends. She eventually fell in with some of the sailors that frequented the tavern, learning much about ships. When her mother found out Lia was brought to the tavern, where the owner had a talking with her, that she pretty much ignored. Her mother was always worried about the lack of a father in her life, and offtimes her boss tried to step in and help out his employee by being a male role model in Lia's life. She did not know who her father was in truth, but her half-elven blood, shown through the white hair she had, that could almost be passed off as a very light shade of blond, pluss her slightly pointed ears, told her that he was most likely an elf of some kind. As she grew older, magical powers began to manifest. She began to ask more questions about her true father, and, eventually her mother sat her down and explained that she had fallen in love with an elf. They had spent a couple years traveling together, but he had had to leave, since he was uncomfortable living among humans. It was a lie, and Lia knew it for a lie, but she also could see there was some pain there that her mother was very clearly not over, and most likely would never be over. She let it drop, but wondered who this mystery elf was who had sired her, then left. It was during an outing with her friends that Lia came across the crystal shard. It was a jet-black crystal, the size of her fist. She felt 'drawn' to it, and could not help but pick it up. As soon as she did a voice spoke to her, though she could not understand the voice at first. It took her some time to do so, and then she was not sure what it meant most of the time. Its wording was so cryptic and often nonsense, that she often simply disregarded what it had to say. She couldn't get rid of it though, and had no desire to do so, feeling she needed to keep it close always. Eventually Lia got over her identity issues, and found she liked just being herself. She kept in contact with those friends from her rebellious stage though, people she trusted and knew would have her back. She spent a lot of time in the tavern, talking to adventurers and watching them as they left to travel abroad. She yearned to follow after them, but was uncertain if she was ready for that yet. Eventually Lia signed on to help on a sailing ship leaving port. She traveled with them, on a merchant ship, helping to guard the boat as well as learning much of the ways of ships. On a recent journey, on the merchant ship, the merchant ship was attacked by pirates. The ship went down, and several of the crew were captured and sold to a slaver, which is how Lia came to be in the belly of a slaver's ship.
Appearance: A slightly brutish looking half orc, more orcish then human in appearance with messy black hair and reddish brown eyes.
Personality: - Dark Green Orcish in appearance but more human in personality, Flynt is generally calm and patient unless in battle where his orc blood boils and he often charges into battle. In battle, he will be up front causing havoc.
Background An orphan from one of the many conflicts that rise up in the lands, at the orphanage, he wasn't most liked one so he left to join the army as soon as he could. He served for many years as a soldier but decided to leave after a few years of service. He never found he never felt like he was home so he left to find it. AS a soldier he was stationed all over the continent so he sought lands across the seas but luck wasn't kind to him as he found himself take as a slave, chained up in the ship.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Savo was the son of a well to do merchant family who many assumed would become minor nobility in a few generations.
Pale blue scales cover Savo's shoulders, traps and upper back almost like a cowl. A disfigured freak he was hidden away until he was 4 when his power first started to manifest. A scholar was consulted who suggested the family doctor be flogged for missing the obvious. The family had ancient draconian ancestry and this was the manifestation.
Savo was the family joy and rivals fear because all assumed his abilities would one day tip the scales and allow his family to dominate. A raid was planned, these happened from time to time but hitting the warehouse was just a cover to kidnap Savo and sell him into slavery and away from the game of commerce.
Savo is just over 6ft with fair skin and close cut dark hair, a scruffy goatee, light pale blue scales over his shoulders and a frame thin by even elven standards.
Savo De Mienext is smart and he knows it but it was always his personality that got him places. It's not cocky if you can back it up describes his personality and flaws at the same time.
Me personally, no experience with this campaign but familiar with play by post and the forum tools. CST, in coastal Texas. I spend a fair bit of time in salt marshes hunting and fishing. I can post morning, after lunch and afternoon during the week and at least once a day on weekends. Pretty much exclusively on mobile.
Alignment: Good Background: Hermit Appearance: Half-elf with tan skin, roughly 5'6'' and 120lbs. He is overly skinny due to malnutrition with some sunken facial features. He body supports a series of bruises and scars from frequent beatings. Backstory: Came from a small village within a forest. His mother often talked about the sea with fond memories. When he became of age he made his way to a coastal city. There a group of "friendly" individuals chatted with him, learned of his magical talents, and introduced him to the overindulgence of alcohol. The following morning, he awoke on ship in chains and forced to used his abilities for the captain and his crew. Personality: Originally, Vicril had a youthful exuberance. He looked at each new event or set back as an opportunity to learn. Now with months of servitude, he's mostly tired. Tired of of the long days, tired of the poor food (if he got any), and tired of trying to be good. The urge to kill something was slowly building within him and he wasn't sure if he could resist. If things didn't change soon, a pirate may end up bludgeoned to death or he may end up at the bottom of the sea himself.
Alignment: Chaotic neutral Background: Soldier. Appearance: Deep , mahogany red hair; bronze coloured skin, golden eyes (red when raging); 5ft5, 24ish. Backstory: brought up in a harsh system of survival of the fittest, Rith is used to fighting and killing. After she broke out of the system, she joined a military organisation, craving the familiarity of her former life. While she was sailing with them, the ship was boarded by slavers. She fought hard, but was unable to stop them capturing her and other members of her organisation. Despite the harsh conditions, her anger and hatred of the slavers has fuelled her. Personality: unlike many barbarians, Rith is quite clever, her rages are cold and precise and driven to destroy only her enemies.She gains loyalty quickly, as she has never truly felt like she belongs anywhere, and latches on to any sense of belonging.
Personality Traits
I can stare down a hell hound without flinching. I have a crude sense of humor.
Ideals
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
Bonds
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
Flaws
My hatred of my enemies is blind and unreasoning.
Rollback Post to RevisionRollBack
Xanaphia Nailo: Level 4 Warlock, Grey Hands PbP.
Ellara Nightflower: level 1 blood hunter, Curse of Strahd
Alignment: Chaotic Good Background: Acolyte Appearance: 5'5" human with light skin, neck-length cherry blond hair, and amber eyes. Backstory: Claire was an orphan born and raised in the Temple of the Morninglord in Elturel. Despite her apparent lack of talents, she entered the clergy from a relatively young age and was quickly promoted from her simple duties as a humble acolyte. As Dawnbringers tend to do, she embraced her new beginnings, and her first task as a cleric of Lathander and representative of Elturgard was to travel to the distant Saltmarsh as a missionary sent to establish a shrine and spread her faith. Claire set out, eager to explore the world at large and to share the ideologies of her dogma. However, the naive and ostentatious girl soon learned the consequences of travelling recklessly along the coast; she incidentally encountered invading slavers and was abducted when she was only a couple of days away from entering the town. Personality: Claire is quite ditzy and unintelligent, but immensely compassionate and eager to help others, and she can be surprisingly perceptive and even wise when dealing with matters related to friends and neighbors. She always strives to put her best foot forward, but she is quite insecure due to a propensity for failing in her endeavors. Her lack of confidence is coupled with cowardice in combat and in leadership positions. However, her hesitation quickly dissolves when her actions are in defense of other people's lives, making her naturally heroic when it counts. Claire often turns to Lathander for support, and she enjoys basking in the sunlight and praising the dawn. Her joyful disposition is replaced by timidness whenever she is forced to remain under the night sky for long stretches of time, for the night was unknown to the realm of Elturgard and she had scarcely seen the moon and stars in her life. Claire's dream is to one day travel to the plane of Mount Celestia and witness the dawn after climbing to the peak of the lofty mountain.
I'd be thrilled to hop in on this, I have very little experience with d&d in general and I've been looking for a beginner-friendly game. I'm EST and I can post during weekday afternoons and all day during the weekends.
Appearance: A lizardman with dark green scale and a bluish-red frill. Slightly shorter than the average lizardman, but still a full 6' tall when standing upright.
Backstory: As is typical of lizardman swamp settlements, the home village Ke'tak grew up in could not feed many. As per tradition, if population was high, "excess" lizardmen old enough to hunt we sent out into the wild with nothing but their wits, their scales and their teeth to fend for themselves. Those that survived and were able to bring back good were allowed back in. However, even with these methods, supplies were low. So when word reached that a trade caravan was passing with fine steel weaponry was passing near the edge of the forest, a hunting party was formed, with Ke'tak as one of the leaders.
The caravan guard was as formidable as could be expected from a weapon shipment, so any direct attack woud have been suicidal. Any warmblood party would been confused, surprised, annoyed, angry, scared and would have had. have squabbles and though up confusing ploys. But not lizardmen. Without uselless emotion getting in the way, a cold calculating logic was used to resolve the situation. Enemy too strong. Attack impossible. Stealth? Too risky. Mission to get the steel items still needs to be completed. Trade? Could work. Trade goods to exchange? Bone charms? Too low value. Battle trophies? Warmbloods don't appreciate them as much. Slaves? Acceptable, high value trade...
As was perfectly logical to them, the lizardmen chose to have one of them go as a slave in payment for the goods. Ke'tak was chosen as a healthy, skilled and knowing languages, so having the best value as slave and left with the caravan, before being re-sold to what turned out to be the pirate ship.
Personality: Typical of a lizardman, Ke'tak thinks in a logic that would seem unnaturally cold and alien to many other races. Even slavery hasn't changed that. He has accepted that warmbloods often act in illogical ways and that this could be exploited. He has also observed that some seemingly pathetic humans seem to have access to all sorts of luxuries from food, to servants to healers. Clearly another sign of how strange warmloods are, but that lifestyle... it's looks very satifying. Maybe the ways of the warmbloods are worth studying to reach that lifestyle.
Alignment: N/G Background: Criminal Appearance: Blonde hair and blue eyes, easy open smile, a little over average height but very slim and pale from lack of sun. Backstory: Jaron spent most of his adult life as a back alley doctor working for a criminal organization out of Waterdeep. Mostly patching up wounds too minor or too sensitive to go to a temple for official healing, but also occasionally crafting a poison or two. For the most part, it was a successful, and profitable career, until one of his poisons killed a child and he was overwhelmed with guilt. His former employer told him he understood and arranged a vacation for him, as it turns out it was on a slave ship, as cargo... Personality: Besides basic roguery, healer feat for back up heals, poisoner’s kit for damage as needed, but if possible more sleep poisons that sort of thing. As a character, desperately seeking atonement, wants to help people, but limited experience how, supporting type character, more advisor than leader.
Personality Traits
I would rather make a new friend than a new enemy. I always have a plan for what to do when things go wrong.
Ideals
Redemption. There’s a spark of good in everyone. (Good)
Bonds
I’m guilty of a terrible crime. I hope I can redeem myself for it.
Appearance: A squat dwarf clad in chainmail that has never seen a battle. Gleaming (read unused) battleaxe strapped to his back.
Backstory: Qivys was eager to prove himself as a young dwarf. Some may say, overly so. When the army was holding sign ups he pushed his way to the front of the line. However, he overestimated his own abilities (not that he would ever admit it) and caused his whole troop to be captured by kobolds. Held captive for many months, he was eventually sold to an unknown buyer. He is currently below deck in a slave shipping crossing what he thinks is the bluest ocean he has ever seen.
Personality: Angry with himself for allowing himself to be captured. Even angrier with the army commander for issuing his orders. He has developed a strong dislike of people ordering him around. On the other side of the coin, he is loyal, to a fault, to his friends. No matter the cost.
Grey blue skin. Flowing black and blue tattoos that weave a mosaic design around his entire body with the exception of his face.
Hart's heard was ambushed and trapped by slavers. He was sold to a merchant that forced him to fight in the battle arenas of various lands. Hart at first didn't mind the fighting until a certain bought that I I'll discuss in private with the dm. He threw all the fights after that bought and was sold to this boat.
Hart, once an animal now sees the beauty in the world and seeks forgiveness for his past sins. In his personal quest for redemption he found a skill in performance that proved magic.
He still suffers from a blood lust for revenge and will quickly jump into battle with anyone who is treating someone unfair or being abusive.
Appearance: 7'4" firbolg, light brown hair with grayish skin.
Backstory: Clover lived among other firbolgs, hidden in the forest and starting to leard druidcraft. That was until a group of bandits attacked their home. Most of his clan died and those that survived were sold into slavery. After being traded arounded a few times, Clover finds himself upon the slave ship on the Azure Sea.
Personality: No need for material wealth ; More at ease with animals than others ; Nature over Civilization ; Injury to nature is Injury to me ; Slow to trust ; Mostly kind but will show anger at those who hurt nature.
Appearance - Male. Dark haired, weather-worn. Brooding brown eyes. Casts a haggered look, after so many days upon the seas.
Backstory - Shadoj cannot remember the days before the ocean. From a young age, he grew up among the sails and the waves, the wind and the brine. He started out as a hand upon his father's ship, but soon joined his own crew, this time as a shipwright. He has lived a very sheltered existence, never really seeing much beyond the shores (and taverns) he landed upon. Even then, he has always felt most comfortable upon his ship. Shadoj is as ignorant to the world as he is knowledgable about all things sailing. He dreams of one day taking a break and travelling the undulating hills beyond, but he fears that he will be leaving something he loves. However, change was forced upon him when his ship was captured and he was sent to the enemy's hold in chains. Through the days and the nights, he has become traumatised with the knowledge that most of his crew are missing... or worse.
Personality - Friendly, able to cooperate with others. Is frustrated by seeing things not done properly. Is very innocent of the world around him, especially political matters. Aboard the ocean, the Captain reigns. This is what he knows best.
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Thank you for considering my application. If my above character's class does not suit, I am also happy to adapt it (maybe to a Bard or Ranger). I look forward to your response. For full disclosure, I will be away from 31st - 2nd (on holiday). I hope this doesn't affect your plans too greatly.
Appearance: A tall, thick man with long white hair and chops for facial hair. He is (or was) wearing the uniform a one of the city watch.
Background: Born on a farm, Omen's future didn't look to hopeful as he, like his father and father's father, was cast to be just a serf to the local Baron. It took a wandering wizard to see potential in the young man and Omen was purchased for 10 gold. for the next 10 years Omen found himself as servent and apprentice to Mosluve the Great, a mage of moderate power but great self promotion. After Mosluve was jailed for thievery, Omen found himself on his own. Omen eventually settled down in the town far from Mosluve and was accepted into the local watch. It was during an investigation that Omen was surprised and captured. Instead of killing a member of the Watch, Omen was rendered unconscious. Omen wakes up, shakes off the sluggishness of what ever has affected him and finds himself 1 of the few survivors to a ship wreck.
Description: Quarthon is a young elf having just reached the age of adulthood within the past few years. He is of average height and build for his race with the typical copper skin tone. He has long, black hair which offset by his green eyes; eyes that sparkle in the sun but yet show an internal torment within.
Backstory:
Quarthon was born into a well respected and noble wood elf family within his tribe - the grandson of one of the tribe Elders. Generally shy and introspective as a child, he kept to himself and had few friends, save one, Elyon, an elf born on the same day as Quarthon and a decendant of another Elder.
Although trained in the traditional weaponry of the elves, as was customary for children of high status, Quarthon seemed to have a natural affinity for unarmed combat. He and Elyon would often spar among the trees in the forest with Quarthon nearly always coming out on top. On one of these occasions a few years past, Quarthon knocked Elyon prone with a push to the chest as he had so many times before. Only this time, in a random quirk of fate, Elyon’s head hit a rock at just the right angle killing him instantly. Filled with horror, grief, guilt, and fear over killing his friend only one thought entered in Quarthon’s mind...RUN!!
In the weeks soon after that day Quarthon wandered in solitude; a haunted drifter unable to go home to face the certain judgement of his tribe. Although any judgement that could be rendered upon him would be nothing compared the the judgement he was imposing upon himself. Perhaps by traveling to another land, he thought, and busying himself with adventure Quarthon would finally be able to escape his past sin and find some small amount of redemption.
Unfortunately, the position where Quarthon found himself - alone, homeless, and inexperienced - made him an ideal target for slavers. In less than a year since fleeing his home, Quarthon had been abducted and in put in chains.
Personality: Being somewhat shy, Quarthon largely keeps to himself and often comes across as distant and aloof. He will always try to do the right thing, though, and will not shy away from conflict if it is for the proper motives, even for if it puts himself at risk. Partly this is due to his benevolent nature, but also partly due to his need to make amends no matter what the cost.
Alignment: Neutral Good Background: Marine Appearance: Clear skin color. Tall, but not that tall. A pair of challenging eyes that don't keep good nor evil. A body with many scars, trophies of battles and dangers that befallen upon him as if destiny wanted to tan him into a greater warrior, a brave, but smart one.
Backstory:
Since day one, Azghai have been on his own, surviving on the lowest parts of the suburbs. Being born from the womb of a prostitute didnt help him to get through life. In the day he turned 15 he was standing in front of the gates of the Marine's of the country. The gates of an organization that didn't look from where social ladder you came or from who you were born, they just needed people that were loyal and had the ability to make things happen. Being an innately good swimmer this decision was his best shot unless he wanted to be a thug who killed and stealed for a living.
Azghai wouldn't succumb to the claws of what life had given him. Graduating as first of his class, it didn't take long for his achievements and hardwork to be acknowledged, which also attracted a lot of jealously from others... “What right does have a son of a whore for being this accomplished, when we, the high society, sons of nobles and kings, are here, trying to make a name for ourselves?” is what they said, but Azghai never listened to them, he just focused on bettering himself, and use his talent to change his destiny as much as he could.
When he turned 21, the Marine's where looking for a brave Captain who could lead a team of 12 strong men through a seemingly impossible mission. The rewards and recognition that would be granted to him upon completion would be inmense. It was a gamble. The toss of a coin that could give him wings and be reborn as a martial legend or take away his life and leaving his as just another nameless soldier... He took the mission.
Unsurprisingly things went south and they got discovered. In an attemp to save his comrades, Azghai made himself the scapegoat, fighting agaisnt a whole squadron of strong men. With a blade in each hand and a wound in his head which made blood run on his face and turn his view red, he slew every man he could, avoiding slahes and arrows that were flying non stop at him, as if he was possesed by a devil. Some of his comrades remembered him in that moment as their hero, some as the incarnation of the devil who snatched lives away in a futil attempt to survive, and many others remembered him as a Juggernaut, their last stand to live and their ticket back home.
«On that day everything went to hell because of fear and neglect of duty from someone. He standed straight and strong at wathever was launched at him. With a blade in each hand it was like he was a grim reaper, harvesting lives and souls here and there, everything to get an opportunity for us to get back home» — Chad Brahenven. Sergeant of the Marine.
«I've never seen someone fight like that. It was magical. He avoided every single arrow, every single slash and killed nonstop as if he was the reincarnation of a major devil. The first thing that I thought when I saw that miracolous scene was the legends and myths of Juggernauts. I don't know what happened to him after that fight, we took the first opportunity to get the hell outta' there, after all, that was what he was fighting for» — Aaron Ravenhawk, Second in Command in operation Tidal Wave.
Personality: He's nor a devil nor an angel. An upright men that wanted to change his life and his destiny through hardwork. He's not a dumb man nor an over optimistic one. He will fight when he need to fight and will lay low when it's needed. He believes that strenght and hardwork can overcome anyone and anything given some luck. The only thing that he keeps with himself after operation Tidal Wave it's a sheet metal necklace owned by his best friend Aaron. His biggest dream is being the strongest man in the world.
Character sheet: Here (If don't charge, refresh the page until it does)
Yoric believes that there is only true balance in death, not in life. Life is conflict; the only peace is in death. All living things will die; all political systems will be overthrown or conquered or fall apart under the weight of their own turpitude. All things die, decay, or fall apart, whether creature or creation, living or construct, being or building. Many would label this philosophy chaotic evil, but let's be honest: CE is for players wanting to vicariously live out their ****/murder fantasies behind the thin justification that "it's what my character would do!" But Yoric isn't rapacious or murderous or even greedy. Death and disorder are inevitable, so he hardly feels the need to hasten them. He's really a nice guy, just a harmless downer sometimes. Sure, he may sometimes be depressing enough to throw a wet blanket over the whole party, but it's not his fault that life and joy are futile, is it?
Personality: Yoric is soft spoken and mostly a congenial companion, but he sometimes plunges into episodes of deep depression.
Appearance: His eyes are silver and his skin a pale green. His silver hair belies his youth.
Alignment: Chaotic Good Background: Pirate Appearance: She is 5'9", 140 pounds with lavender-colored skin, amethyst eyes, horns that go back over her long slicked-back burgundy hair and having a lean but healthy build due to her swift reflexes and years of labor on the ship. She did wear typical pirate attire of pants and a flowy low-cut blouse with a pirate hat and rapier on her hip, loud and attention-grabbing for sure. Backstory: Like any other Tiefling, Dirissa has been discriminated and judged by others her whole life. She'd try to be a good girl but it still didn't help and so she turned to pranks and a life of crime. But it was mostly with good intentions, beating down those that hurt the weak and not normal while stealing from the rich to give to the poor. She was 16 and pretty good at what she does when she heard of an infamous pirate that was much like her, not standing for order and injustice, sailing around finding treasure and giving it to the less worthy while striking down oppressors. So once she found out that they had docked in her city, she sneaked on board the ship and begged the captain to join since she wanted to be just like them. He laughed and agreed, liking her spunk and attitude as she was made a crew member. Even though it wasn't always all fun, Dirissa was enjoying her time on the ship, having freedom to do what she wanted and being with like-minded folks while learning from the captain. Over the years, she eventually rose up to first mate and was training alongside the captain to take over for him should anything happen to him. Unfortunately that time came as during a sudden freak storm and a Kraken attack, the captain was knocked off the ship and taken under the water by the Kraken, unable to be saved. So Dirissa immediately took over as captain of the Ruby of the Sea, following in the footsteps of her mentor. In the year since then, she has built up an infamous reputation for herself as a pirate among the public even more so than the previous captain did, getting along with the crew and treating them like family. But recently in the dead of night while they had been resting, they ended up getting ambushed by a slaver ship and were quickly overpowered. Dirissa was captured and forced to watch her crew being slaughtered before her eyes until they knocked her out. She woke up in chains and now a slave like many others. She had refused to just give up and play along, fighting back tooth and nail while figuring out a plan to get herself and everyone else out of this mess, never forgiving the bastards for destroying her life. Personality: Dirissa is very much all about freedom and doing whatever she likes but hates those who hurt and bully those that are weak or not 'normal'. She works hard and plays hard, not self-conscious or caring about keeping up appearances at all as she is very boisterous and doesn't mind the attention. She is mischievous and proud, extremely stubborn to a fault. But she is also extremely loyal to those who are close to her and will stick by them, helping them no matter what. She does care for others, giving most of the money and treasures they find to the less fortunate and splitting the rest with all of her crew. She can't stand the arrogant and ignorant rich folk or anyone really who think that they are better than others based on money, status, race, or even appearance. She is furious and angry at the slavers for capturing her and killing her crew, taking her away from the life that she has known for so long and from her captain's ship. As for her color, it would be red violet. For her role, I plan to have her be a Swashbuckler at Level 3 so I would like her to be the Face of the party and possibly the Leader as well.
Personality Traits I work hard so that I can play hard when the work is done. I never pass up a friendly wager. My friends know they can rely on me, no matter what.
Ideals Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) Fairness. We all do the work, so we all share in the rewards. (Lawful) Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)
Bonds I’m loyal to my captain first, everything else second. The ship is most important — crewmates and captains come and go.
Flaws Once someone questions my courage, I never back down no matter how dangerous the situation. My pride will probably lead to my destruction.
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I’d like to invite 3-4 players to begin a Ghosts of Saltmarsh campaign in this forum.
If you’ve played or DMed the Ghosts of Saltmarsh adventure before, or if you own it, you would be better off finding another PBP game to join. But if you’re unfamiliar to Saltmarsh but curious what an old-school maritime adventure with shades of Lovecraft might feel like, you’re warmly invited to apply!
New players, and players new to Play-by-Post, are very welcome. I’m happy to help you navigate the game and the interfaces.
You’ll need to commit to the long haul. It’s a marathon, not a sprint; we want to keep it going for all of 2020 and beyond if we can. Please commit to posting at least once a day (with only occasional, brief lapses when life intervenes.) I’ll commit to making this as fun and immersive as I can!
Use Dndbeyond’s character generator to create your character. Then PM or post a link here to your character sheet. (You don’t have to have your image, any spells, your final equipment, or other details chosen yet.)
Generating your character:
• Make a 1st level character.
• Choose standard races and subraces from Player’s Handbook (PHB), Volo’s, or Mordenkainen’s, only.
• Choose classes and subclasses from PHB or Xanathar’s, only. (No UA, no homebrew, etc. - sorry)
• Ability Score: Use standard array or point buy.
• Backgrounds: Use standard backgrounds from the PHB, unless... There are some unique Saltmarsh backgrounds you may also choose from, including: Fisher, Marine, Shipwright, and Smuggler. PM me for details. You’re welcome to use these if you want.
• Standard equipment and gold according to background, etc. (Special note: Your character may start the adventure injured with some damaged or lost equipment.)
Also:
• Characters will start the game as the sole survivors of a wreck of a slave ship.
• We’ll use “milestone achievement” for XP. We’ll also use the forum’s dice roller and tooltips.
• During the game, please avoid the temptation to look up monsters or adventure-specific spoilers in the Monster Manual or online.
Keep in mind:
• Play-by-Post (PBP) is different than a live game. Sometimes I’ll need to move the story forward before you’re ready, and sometimes I might misinterpret or misunderstand your actions. Since you may not be there to immediately object, others may post, and the story moves on. I prefer not to turn back the clock. If I screw up, I apologize, and I ask that we move forward anyway (the gods will smile upon you for it - promise!) Think of it as D&D Sims - sometimes your character may do things you don’t expect. You are not your character.
How to apply:
PM or post a link to your character sheet. Also include:
Alignment: (Good or Neutral only, please, unless you pitch your evil character really, really well...)
Background: (Standard backgrounds from PHB or Saltmarsh - see above.)
Appearance: (Briefly.)
Backstory: (How did you wind up as a prisoner in the hold of a slave ship? Keep it brief. Your characters are from a great distance away. They have been sailing for weeks across the Azure Sea.)
Personality: (Not only Traits-Ideals-Bonds-Flaws, but also any special color you want to give your character. What kind of a unique role do you want to play?)
About me: I’ve been DMing D&D since the ‘70s, but I took a 35-year hiatus, so I’ll admit there are still lots of aspects of 5e I haven’t yet mastered. This is my first go at DMing a PBP game. I’ve lived my entire life in an old seafaring community not unlike Saltmarsh.
PBP is asynchronous, but I’m in UTC−05 time (U.S. EST - Massachusetts). So not that it matters much, but I’m most likely to post early in the morning and after 4pm weekdays, with a little more flexibility on weekends.
I won’t make any player decisions until late Monday afternoon at the earliest, so there’s no rush this weekend - take your time!
Character link:
https://ddb.ac/characters/20931451/pn4q7f
Name: Lia
Race: half-elf (drow)
Class: warlock (hexblade)
Background: Sailor
Alignment: CN
Appearance:
Lia has white hair, almost able to be passed off as a very light blond. she has slightly pointed ears, and gray eyes. she is very pretty, with a quick smile and eyes that twinkle with amusement much of the time.
Personality:
Lia is friendly and easy-going for the most part. She is very loyal to her friends and loves to be on the open seas. She is a ranged fighter, using a crossbow more often than not.
Backstory:
Lia grew up with her mother, living in a port city. They got by, her mother working at a tavern as a waitress, while Lia was often left to run the streets with her friends. She eventually fell in with some of the sailors that frequented the tavern, learning much about ships. When her mother found out Lia was brought to the tavern, where the owner had a talking with her, that she pretty much ignored. Her mother was always worried about the lack of a father in her life, and offtimes her boss tried to step in and help out his employee by being a male role model in Lia's life. She did not know who her father was in truth, but her half-elven blood, shown through the white hair she had, that could almost be passed off as a very light shade of blond, pluss her slightly pointed ears, told her that he was most likely an elf of some kind.
As she grew older, magical powers began to manifest. She began to ask more questions about her true father, and, eventually her mother sat her down and explained that she had fallen in love with an elf. They had spent a couple years traveling together, but he had had to leave, since he was uncomfortable living among humans. It was a lie, and Lia knew it for a lie, but she also could see there was some pain there that her mother was very clearly not over, and most likely would never be over. She let it drop, but wondered who this mystery elf was who had sired her, then left.
It was during an outing with her friends that Lia came across the crystal shard. It was a jet-black crystal, the size of her fist. She felt 'drawn' to it, and could not help but pick it up. As soon as she did a voice spoke to her, though she could not understand the voice at first. It took her some time to do so, and then she was not sure what it meant most of the time. Its wording was so cryptic and often nonsense, that she often simply disregarded what it had to say. She couldn't get rid of it though, and had no desire to do so, feeling she needed to keep it close always.
Eventually Lia got over her identity issues, and found she liked just being herself. She kept in contact with those friends from her rebellious stage though, people she trusted and knew would have her back. She spent a lot of time in the tavern, talking to adventurers and watching them as they left to travel abroad. She yearned to follow after them, but was uncertain if she was ready for that yet.
Eventually Lia signed on to help on a sailing ship leaving port. She traveled with them, on a merchant ship, helping to guard the boat as well as learning much of the ways of ships. On a recent journey, on the merchant ship, the merchant ship was attacked by pirates. The ship went down, and several of the crew were captured and sold to a slaver, which is how Lia came to be in the belly of a slaver's ship.
Character Link: https://ddb.ac/characters/20935223/qBeCGd
Name: Flynt
Race: Half-Orc
Class: Fighter
Background: Soldier
Appearance:
A slightly brutish looking half orc, more orcish then human in appearance with messy black hair and reddish brown eyes.
Personality: - Dark Green
Orcish in appearance but more human in personality, Flynt is generally calm and patient unless in battle where his orc blood boils and he often charges into battle. In battle, he will be up front causing havoc.
Background
An orphan from one of the many conflicts that rise up in the lands, at the orphanage, he wasn't most liked one so he left to join the army as soon as he could. He served for many years as a soldier but decided to leave after a few years of service. He never found he never felt like he was home so he left to find it. AS a soldier he was stationed all over the continent so he sought lands across the seas but luck wasn't kind to him as he found himself take as a slave, chained up in the ship.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSavo De Mienext
Lawful neutral half-elf sorcerer. Background sage.
Savo was the son of a well to do merchant family who many assumed would become minor nobility in a few generations.
Pale blue scales cover Savo's shoulders, traps and upper back almost like a cowl. A disfigured freak he was hidden away until he was 4 when his power first started to manifest. A scholar was consulted who suggested the family doctor be flogged for missing the obvious. The family had ancient draconian ancestry and this was the manifestation.
Savo was the family joy and rivals fear because all assumed his abilities would one day tip the scales and allow his family to dominate. A raid was planned, these happened from time to time but hitting the warehouse was just a cover to kidnap Savo and sell him into slavery and away from the game of commerce.
Savo is just over 6ft with fair skin and close cut dark hair, a scruffy goatee, light pale blue scales over his shoulders and a frame thin by even elven standards.
Savo De Mienext is smart and he knows it but it was always his personality that got him places. It's not cocky if you can back it up describes his personality and flaws at the same time.
Me personally, no experience with this campaign but familiar with play by post and the forum tools. CST, in coastal Texas. I spend a fair bit of time in salt marshes hunting and fishing. I can post morning, after lunch and afternoon during the week and at least once a day on weekends. Pretty much exclusively on mobile.
https://www.dndbeyond.com/profile/Tamu/characters/20936504
Name: Vicril Shipleaf
Class: sorcerer
Alignment: Good
Background: Hermit
Appearance: Half-elf with tan skin, roughly 5'6'' and 120lbs. He is overly skinny due to malnutrition with some sunken facial features. He body supports a series of bruises and scars from frequent beatings.
Backstory: Came from a small village within a forest. His mother often talked about the sea with fond memories. When he became of age he made his way to a coastal city. There a group of "friendly" individuals chatted with him, learned of his magical talents, and introduced him to the overindulgence of alcohol. The following morning, he awoke on ship in chains and forced to used his abilities for the captain and his crew.
Personality: Originally, Vicril had a youthful exuberance. He looked at each new event or set back as an opportunity to learn. Now with months of servitude, he's mostly tired. Tired of of the long days, tired of the poor food (if he got any), and tired of trying to be good. The urge to kill something was slowly building within him and he wasn't sure if he could resist. If things didn't change soon, a pirate may end up bludgeoned to death or he may end up at the bottom of the sea himself.
Link: https://ddb.ac/characters/20934073/NgYBZU
Link: https://ddb.ac/characters/10835348/eOFEMP
Alignment: Chaotic neutral
Background: Soldier.
Appearance: Deep , mahogany red hair; bronze coloured skin, golden eyes (red when raging); 5ft5, 24ish.
Backstory: brought up in a harsh system of survival of the fittest, Rith is used to fighting and killing. After she broke out of the system, she joined a military organisation, craving the familiarity of her former life. While she was sailing with them, the ship was boarded by slavers. She fought hard, but was unable to stop them capturing her and other members of her organisation. Despite the harsh conditions, her anger and hatred of the slavers has fuelled her.
Personality: unlike many barbarians, Rith is quite clever, her rages are cold and precise and driven to destroy only her enemies.She gains loyalty quickly, as she has never truly felt like she belongs anywhere, and latches on to any sense of belonging.
Xanaphia Nailo: Level 4 Warlock, Grey Hands PbP.
Ellara Nightflower: level 1 blood hunter, Curse of Strahd
I'd love to be in on this.
New to PbP and 5e.
Rolling a Dwarven paladin. I'll post details soon. Just having family time at the moment.
Edit to add character sheet
https://ddb.ac/characters/20936495/YszfG3
Alignment: Chaotic Good
Background: Acolyte
Appearance: 5'5" human with light skin, neck-length cherry blond hair, and amber eyes.
Backstory: Claire was an orphan born and raised in the Temple of the Morninglord in Elturel. Despite her apparent lack of talents, she entered the clergy from a relatively young age and was quickly promoted from her simple duties as a humble acolyte. As Dawnbringers tend to do, she embraced her new beginnings, and her first task as a cleric of Lathander and representative of Elturgard was to travel to the distant Saltmarsh as a missionary sent to establish a shrine and spread her faith. Claire set out, eager to explore the world at large and to share the ideologies of her dogma. However, the naive and ostentatious girl soon learned the consequences of travelling recklessly along the coast; she incidentally encountered invading slavers and was abducted when she was only a couple of days away from entering the town.
Personality: Claire is quite ditzy and unintelligent, but immensely compassionate and eager to help others, and she can be surprisingly perceptive and even wise when dealing with matters related to friends and neighbors. She always strives to put her best foot forward, but she is quite insecure due to a propensity for failing in her endeavors. Her lack of confidence is coupled with cowardice in combat and in leadership positions. However, her hesitation quickly dissolves when her actions are in defense of other people's lives, making her naturally heroic when it counts. Claire often turns to Lathander for support, and she enjoys basking in the sunlight and praising the dawn. Her joyful disposition is replaced by timidness whenever she is forced to remain under the night sky for long stretches of time, for the night was unknown to the realm of Elturgard and she had scarcely seen the moon and stars in her life. Claire's dream is to one day travel to the plane of Mount Celestia and witness the dawn after climbing to the peak of the lofty mountain.
I'd be thrilled to hop in on this, I have very little experience with d&d in general and I've been looking for a beginner-friendly game. I'm EST and I can post during weekday afternoons and all day during the weekends.
https://www.dndbeyond.com/profile/Sacrosanctis/characters/19445118
After a bit of a break from DnD, I would love to get back in.
https://www.dndbeyond.com/characters/9385948
Name: Ke'tak
Class: Fighter
Alignment: Neutral
Background: Outlander
Appearance: A lizardman with dark green scale and a bluish-red frill. Slightly shorter than the average lizardman, but still a full 6' tall when standing upright.
Backstory: As is typical of lizardman swamp settlements, the home village Ke'tak grew up in could not feed many. As per tradition, if population was high, "excess" lizardmen old enough to hunt we sent out into the wild with nothing but their wits, their scales and their teeth to fend for themselves. Those that survived and were able to bring back good were allowed back in. However, even with these methods, supplies were low. So when word reached that a trade caravan was passing with fine steel weaponry was passing near the edge of the forest, a hunting party was formed, with Ke'tak as one of the leaders.
The caravan guard was as formidable as could be expected from a weapon shipment, so any direct attack woud have been suicidal. Any warmblood party would been confused, surprised, annoyed, angry, scared and would have had. have squabbles and though up confusing ploys. But not lizardmen. Without uselless emotion getting in the way, a cold calculating logic was used to resolve the situation. Enemy too strong. Attack impossible. Stealth? Too risky. Mission to get the steel items still needs to be completed. Trade? Could work. Trade goods to exchange? Bone charms? Too low value. Battle trophies? Warmbloods don't appreciate them as much. Slaves? Acceptable, high value trade...
As was perfectly logical to them, the lizardmen chose to have one of them go as a slave in payment for the goods. Ke'tak was chosen as a healthy, skilled and knowing languages, so having the best value as slave and left with the caravan, before being re-sold to what turned out to be the pirate ship.
Personality: Typical of a lizardman, Ke'tak thinks in a logic that would seem unnaturally cold and alien to many other races. Even slavery hasn't changed that. He has accepted that warmbloods often act in illogical ways and that this could be exploited. He has also observed that some seemingly pathetic humans seem to have access to all sorts of luxuries from food, to servants to healers. Clearly another sign of how strange warmloods are, but that lifestyle... it's looks very satifying. Maybe the ways of the warmbloods are worth studying to reach that lifestyle.
Alignment: N/G
Background: Criminal
Appearance: Blonde hair and blue eyes, easy open smile, a little over average height but very slim and pale from lack of sun.
Backstory: Jaron spent most of his adult life as a back alley doctor working for a criminal organization out of Waterdeep. Mostly patching up wounds too minor or too sensitive to go to a temple for official healing, but also occasionally crafting a poison or two. For the most part, it was a successful, and profitable career, until one of his poisons killed a child and he was overwhelmed with guilt. His former employer told him he understood and arranged a vacation for him, as it turns out it was on a slave ship, as cargo...
Personality: Besides basic roguery, healer feat for back up heals, poisoner’s kit for damage as needed, but if possible more sleep poisons that sort of thing. As a character, desperately seeking atonement, wants to help people, but limited experience how, supporting type character, more advisor than leader.
So here's a little more about Qivys.
Alignment: Chaotic Good
Background: Soldier
Appearance: A squat dwarf clad in chainmail that has never seen a battle. Gleaming (read unused) battleaxe strapped to his back.
Backstory: Qivys was eager to prove himself as a young dwarf. Some may say, overly so. When the army was holding sign ups he pushed his way to the front of the line. However, he overestimated his own abilities (not that he would ever admit it) and caused his whole troop to be captured by kobolds. Held captive for many months, he was eventually sold to an unknown buyer. He is currently below deck in a slave shipping crossing what he thinks is the bluest ocean he has ever seen.
Personality: Angry with himself for allowing himself to be captured. Even angrier with the army commander for issuing his orders. He has developed a strong dislike of people ordering him around. On the other side of the coin, he is loyal, to a fault, to his friends. No matter the cost.
Hart
Goliath
Bard
Chaotic good
Grey blue skin. Flowing black and blue tattoos that weave a mosaic design around his entire body with the exception of his face.
Hart's heard was ambushed and trapped by slavers. He was sold to a merchant that forced him to fight in the battle arenas of various lands. Hart at first didn't mind the fighting until a certain bought that I I'll discuss in private with the dm. He threw all the fights after that bought and was sold to this boat.
Hart, once an animal now sees the beauty in the world and seeks forgiveness for his past sins. In his personal quest for redemption he found a skill in performance that proved magic.
He still suffers from a blood lust for revenge and will quickly jump into battle with anyone who is treating someone unfair or being abusive.
Character Link: https://ddb.ac/characters/20966781/SoTSYq
- - -
Name - Shadoj Hunter
Race - Human
Class - Fighter
Background - Shipwright
- - -
Appearance - Male. Dark haired, weather-worn. Brooding brown eyes. Casts a haggered look, after so many days upon the seas.
Backstory - Shadoj cannot remember the days before the ocean. From a young age, he grew up among the sails and the waves, the wind and the brine. He started out as a hand upon his father's ship, but soon joined his own crew, this time as a shipwright. He has lived a very sheltered existence, never really seeing much beyond the shores (and taverns) he landed upon. Even then, he has always felt most comfortable upon his ship. Shadoj is as ignorant to the world as he is knowledgable about all things sailing. He dreams of one day taking a break and travelling the undulating hills beyond, but he fears that he will be leaving something he loves. However, change was forced upon him when his ship was captured and he was sent to the enemy's hold in chains. Through the days and the nights, he has become traumatised with the knowledge that most of his crew are missing... or worse.
Personality - Friendly, able to cooperate with others. Is frustrated by seeing things not done properly. Is very innocent of the world around him, especially political matters. Aboard the ocean, the Captain reigns. This is what he knows best.
- - -
Thank you for considering my application. If my above character's class does not suit, I am also happy to adapt it (maybe to a Bard or Ranger). I look forward to your response. For full disclosure, I will be away from 31st - 2nd (on holiday). I hope this doesn't affect your plans too greatly.
Name: Omen Peregrine
Class: Wizard
Background: City Watch/Investigator
Alignment: Lawful Good
Appearance: A tall, thick man with long white hair and chops for facial hair. He is (or was) wearing the uniform a one of the city watch.
Background: Born on a farm, Omen's future didn't look to hopeful as he, like his father and father's father, was cast to be just a serf to the local Baron. It took a wandering wizard to see potential in the young man and Omen was purchased for 10 gold. for the next 10 years Omen found himself as servent and apprentice to Mosluve the Great, a mage of moderate power but great self promotion. After Mosluve was jailed for thievery, Omen found himself on his own. Omen eventually settled down in the town far from Mosluve and was accepted into the local watch. It was during an investigation that Omen was surprised and captured. Instead of killing a member of the Watch, Omen was rendered unconscious. Omen wakes up, shakes off the sluggishness of what ever has affected him and finds himself 1 of the few survivors to a ship wreck.
https://www.dndbeyond.com/profile/leapingmountain/characters/20968968
https://www.dndbeyond.com/profile/Crumbinator/characters/20086043
Name: Quarthon
Race/Class: Wood Elf Monk
Background: Haunted One
Alignment: Chaotic Good
Description: Quarthon is a young elf having just reached the age of adulthood within the past few years. He is of average height and build for his race with the typical copper skin tone. He has long, black hair which offset by his green eyes; eyes that sparkle in the sun but yet show an internal torment within.
Backstory:
Quarthon was born into a well respected and noble wood elf family within his tribe - the grandson of one of the tribe Elders. Generally shy and introspective as a child, he kept to himself and had few friends, save one, Elyon, an elf born on the same day as Quarthon and a decendant of another Elder.
Personality: Being somewhat shy, Quarthon largely keeps to himself and often comes across as distant and aloof. He will always try to do the right thing, though, and will not shy away from conflict if it is for the proper motives, even for if it puts himself at risk. Partly this is due to his benevolent nature, but also partly due to his need to make amends no matter what the cost.
Alignment: Neutral Good
Background: Marine
Appearance: Clear skin color. Tall, but not that tall. A pair of challenging eyes that don't keep good nor evil. A body with many scars, trophies of battles and dangers that befallen upon him as if destiny wanted to tan him into a greater warrior, a brave, but smart one.
Backstory:
Personality: He's nor a devil nor an angel. An upright men that wanted to change his life and his destiny through hardwork. He's not a dumb man nor an over optimistic one. He will fight when he need to fight and will lay low when it's needed. He believes that strenght and hardwork can overcome anyone and anything given some luck. The only thing that he keeps with himself after operation Tidal Wave it's a sheet metal necklace owned by his best friend Aaron. His biggest dream is being the strongest man in the world.
Character sheet: Here (If don't charge, refresh the page until it does)
https://ddb.ac/characters/20964362/bReChD
Bheldrak Krakhammer
Chaotic Neutral
Mountain Dwarf
Level 1
Extensive Background
Character link: Yoric Aeldrin
Race/Class: Wood-elf Ranger
Background: Outlander
Alignment: CP (Chaotic Pessimistic)
Yoric believes that there is only true balance in death, not in life. Life is conflict; the only peace is in death. All living things will die; all political systems will be overthrown or conquered or fall apart under the weight of their own turpitude. All things die, decay, or fall apart, whether creature or creation, living or construct, being or building. Many would label this philosophy chaotic evil, but let's be honest: CE is for players wanting to vicariously live out their ****/murder fantasies behind the thin justification that "it's what my character would do!" But Yoric isn't rapacious or murderous or even greedy. Death and disorder are inevitable, so he hardly feels the need to hasten them. He's really a nice guy, just a harmless downer sometimes. Sure, he may sometimes be depressing enough to throw a wet blanket over the whole party, but it's not his fault that life and joy are futile, is it?
Personality: Yoric is soft spoken and mostly a congenial companion, but he sometimes plunges into episodes of deep depression.
Appearance: His eyes are silver and his skin a pale green. His silver hair belies his youth.
Character Link: Dirissa
Alignment: Chaotic Good
Background: Pirate
Appearance: She is 5'9", 140 pounds with lavender-colored skin, amethyst eyes, horns that go back over her long slicked-back burgundy hair and having a lean but healthy build due to her swift reflexes and years of labor on the ship. She did wear typical pirate attire of pants and a flowy low-cut blouse with a pirate hat and rapier on her hip, loud and attention-grabbing for sure.
Backstory: Like any other Tiefling, Dirissa has been discriminated and judged by others her whole life. She'd try to be a good girl but it still didn't help and so she turned to pranks and a life of crime. But it was mostly with good intentions, beating down those that hurt the weak and not normal while stealing from the rich to give to the poor. She was 16 and pretty good at what she does when she heard of an infamous pirate that was much like her, not standing for order and injustice, sailing around finding treasure and giving it to the less worthy while striking down oppressors. So once she found out that they had docked in her city, she sneaked on board the ship and begged the captain to join since she wanted to be just like them. He laughed and agreed, liking her spunk and attitude as she was made a crew member. Even though it wasn't always all fun, Dirissa was enjoying her time on the ship, having freedom to do what she wanted and being with like-minded folks while learning from the captain. Over the years, she eventually rose up to first mate and was training alongside the captain to take over for him should anything happen to him. Unfortunately that time came as during a sudden freak storm and a Kraken attack, the captain was knocked off the ship and taken under the water by the Kraken, unable to be saved. So Dirissa immediately took over as captain of the Ruby of the Sea, following in the footsteps of her mentor. In the year since then, she has built up an infamous reputation for herself as a pirate among the public even more so than the previous captain did, getting along with the crew and treating them like family. But recently in the dead of night while they had been resting, they ended up getting ambushed by a slaver ship and were quickly overpowered. Dirissa was captured and forced to watch her crew being slaughtered before her eyes until they knocked her out. She woke up in chains and now a slave like many others. She had refused to just give up and play along, fighting back tooth and nail while figuring out a plan to get herself and everyone else out of this mess, never forgiving the bastards for destroying her life.
Personality: Dirissa is very much all about freedom and doing whatever she likes but hates those who hurt and bully those that are weak or not 'normal'. She works hard and plays hard, not self-conscious or caring about keeping up appearances at all as she is very boisterous and doesn't mind the attention. She is mischievous and proud, extremely stubborn to a fault. But she is also extremely loyal to those who are close to her and will stick by them, helping them no matter what. She does care for others, giving most of the money and treasures they find to the less fortunate and splitting the rest with all of her crew. She can't stand the arrogant and ignorant rich folk or anyone really who think that they are better than others based on money, status, race, or even appearance. She is furious and angry at the slavers for capturing her and killing her crew, taking her away from the life that she has known for so long and from her captain's ship. As for her color, it would be red violet. For her role, I plan to have her be a Swashbuckler at Level 3 so I would like her to be the Face of the party and possibly the Leader as well.
Personality Traits
I work hard so that I can play hard when the work is done.
I never pass up a friendly wager.
My friends know they can rely on me, no matter what.
Ideals
Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Fairness. We all do the work, so we all share in the rewards. (Lawful)
Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)
Bonds
I’m loyal to my captain first, everything else second.
The ship is most important — crewmates and captains come and go.
Flaws
Once someone questions my courage, I never back down no matter how dangerous the situation.
My pride will probably lead to my destruction.