Taman, you find a piece of paper on the ground, it looks like it was torn into pieces, becsuse there are tear marks on two sides, but has the draconic number 3 on it.
Taman has everyone pull back as far from the door as possible, then has his tressym move forward and push the button on the door, the dracconic number 3 button.
You hear (what sounds like) a buzzer (it is a programmed illusion) at the first press, then the floor falls behind everyone, revealing a spike trap underneath.
You safely make it across
When its Greylan's turn, he proceeds in a straight line.
Dex check 8 + bless bonus 4 just in case.
Taman continues crossing as well...
Dex save: 4
All (now 3) of you made it across and enter a circular room.
Gorth begins to look for writing/runes
Edit, not sure why it double posted. "Everyone ok?"
Taman checks out the room for other exits.
It is a perfectly round room with a closed door that has four buttons on it, and a draconic number on each.
Hint: try looking around the room. (Perception)
Taman looks around the room, his familiar giving him the help action. he also casts guidance on himself...
Taman Perception: 20
Doubt I can improve on that...
Taman, you find a piece of paper on the ground, it looks like it was torn into pieces, becsuse there are tear marks on two sides, but has the draconic number 3 on it.
You find another paper with the draconic number 3
Taman has everyone pull back as far from the door as possible, then has his tressym move forward and push the button on the door, the dracconic number 3 button.
You hear (what sounds like) a buzzer (it is a programmed illusion) at the first press, then the floor falls behind everyone, revealing a spike trap underneath.
don't forget, there still is more to it
Greylan approaches the panel until he can see the numbers, looking around for anything of interest.
Perception check 8
You fail to find anything