Place' discerns that it was eating meat, based on the blood around its mouth from the big chunk it bit out of him not 6 seconds ago. Also the fact that it keeps saying "Meat."
ANYONE:
Make an intelligence check. DC 10. If you pass, on your turn you may act on this information:
Remember the giant room full of meat that acted as a natural cooler? The one behind the barbed wire curtain that you needed to use a spear to open without hurting yourselves? That might be a good bargaining chip here. If you try to make a deal with the creature using this information, you may roll persuasion with advantage.
Kamag successfully launches an ax at one of the drakes.
Place's Persuasion roll with advantage: 19
The food wants to make a deal, and feed me different food? I'm listening. The Roper does not release his hold on any of the party members but also does not bite or attempt to grapple any new victims. It wasted its turn doing nothing, and seems receptive to a deal. Any further attempt at persuasion will be with advantage.
Hordkhen, Lyria and Delirious are up.
Light Source: Torch held by Kamag.
Initiative: 22-Kod 30/32 +2 Temp 19-Guard Drakes 1) Taken 9 damage 2) 15-Kamag 15/15 +8 Temp 14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 13-Tendril-Thing Taken 5 damage. 12-Hordkhen 21/28 +3 Temp 11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
This post has potentially manipulated dice roll results.
We are not food, certainly not what you are accustomed to. Let the others go, that they may fend off these feckless lizards and bring you all the food you know. If we die here, there will be naught to feed you later. persuasion 16acrobat escape grapple 22
"Yeah, what he said! I saw a pile of meat back there that all of us together couldn't bring back in one trip!
Persuasion: 11
(I have a -1 for charisma checks so I should not be persuading anymore, I just can't do anything else until it let's go of me or I may **** this up for all of us)
Sorry, this time it was my fault. I was on vacation last week and failed to mention it.
The Roper seems to ponder your words, but it is not its turn yet, we shall see what effect your words had when it comes time...
The two guard drakes move toward the party, except for Kamag who is still above. They hungrily eye Hordkhen and Kod, and rush to bite them: vs. Hordkhen: Attack: 14 Damage: 8 vs. Kod: Attack: 12 Damage: 9
Light Source: Torch held by Kamag.
Initiative: 22-Kod 30/32 +2 Temp 19-Guard Drakes 1) Taken 9 damage 2) 15-Kamag 15/15 +8 Temp 14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 13-Tendril-Thing Taken 5 damage. 12-Hordkhen 21/28 +3 Temp 11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Kamag leaps into the pit... and misses his target. He does take 3 damage from the fall, however.
Light Source: Torch held by Kamag.
Initiative: 22-Kod 30/32 +2 Temp 19-Guard Drakes 1) Taken 9 damage 2) 15-Kamag 15/15 +8 Temp 14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 13-Tendril-Thing Taken 5 damage. 12-Hordkhen 21/28 +3 Temp 11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
*SIGH* There was something else here. The post didn't save. Lately, I haven't been able to edit posts so I made a second one, Sorry but Kod is acting on old information. Here's what you SHOULD be working with:
Place' struggles but makes no progress against the slimy, strength-sapping tentacles.
The Roper ponders your collective words for just a second, then gives a rock-creature's equivalent of a shrug and says, "OK." It simultaneously drops all the party members and sends out 2 tentacles at the drakes. It reels them both in, helpless and hissing, and swallows one of them whole. The other one is held aloft as the roper starts slowly moving toward the north wall of the cave atop thousands of tiny cilia. (Its movement speed is 10ft, so about 1/3 of a normal walking pace) Lead way.
Combat is essentially over, unless any of you want to beat a helpless drake to death or keep attacking the roper that isn't attacking you anymore... The below HP is correct, make sure to update your sheets. I will do another map later, the website I used for map editing revamped their whole site which cleared all the data I had saved. Post here any post-combat actions you want to take, or advise if you're just moving along to show the roper where the meat is and we can go forward from there.
Light Source: Torch held by Kamag.
Initiative: 22-Kod 30/32 +2 Temp 19-Guard Drakes 1) Taken 9 damage 2) ATE 15-Kamag 15/15 +5 Temp 14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 13-Tendril-Thing Taken 5 damage. 12-Hordkhen 21/28 +3 Temp 11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics) 08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Lyria makes noises of exhaustion and promptly falls to the floor for a moment, before realizing the promise to feed the hungry rock monster. We should, make good on our promises. Starts the process of moving the meat to this chamber.
Hordkhen collects himself, and curls his lip inspecting the wear to his armor from the drake. He makes his way toward the keym- key holder, Delirious, and the iron door.
I should also remind you since it's been months since you stepped in here, there are 2 large eggs incubating in this humid cavern. Anyone can make a perception check as well.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Place' discerns that it was eating meat, based on the blood around its mouth from the big chunk it bit out of him not 6 seconds ago. Also the fact that it keeps saying "Meat."
ANYONE:
Make an intelligence check. DC 10. If you pass, on your turn you may act on this information:
Remember the giant room full of meat that acted as a natural cooler? The one behind the barbed wire curtain that you needed to use a spear to open without hurting yourselves? That might be a good bargaining chip here. If you try to make a deal with the creature using this information, you may roll persuasion with advantage.
Place' is still up, too...
-We are all just one failed saving throw away from someone else's fantasy...
Kamag successfully launches an ax at one of the drakes.
Place's Persuasion roll with advantage: 19
The food wants to make a deal, and feed me different food? I'm listening. The Roper does not release his hold on any of the party members but also does not bite or attempt to grapple any new victims. It wasted its turn doing nothing, and seems receptive to a deal. Any further attempt at persuasion will be with advantage.
Hordkhen, Lyria and Delirious are up.
Light Source: Torch held by Kamag.
Initiative:
22-Kod 30/32 +2 Temp
19-Guard Drakes
1) Taken 9 damage
2)
15-Kamag 15/15 +8 Temp
14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
13-Tendril-Thing Taken 5 damage.
12-Hordkhen 21/28 +3 Temp
11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
-We are all just one failed saving throw away from someone else's fantasy...
We are not food, certainly not what you are accustomed to. Let the others go, that they may fend off these feckless lizards and bring you all the food you know. If we die here, there will be naught to feed you later. persuasion 16
acrobat escape grapple 22Rainbow....... Mooo....
"Yeah, what he said! I saw a pile of meat back there that all of us together couldn't bring back in one trip!
Persuasion: 11
(I have a -1 for charisma checks so I should not be persuading anymore, I just can't do anything else until it let's go of me or I may **** this up for all of us)
Hordkhen notices what Lyria is up to, and since burning down the cave isn't feasible... He decides to pile on...
Persuade 2
"If you eat the guards, we'll bring you plenty of food... If you eat us all, you'll go hungry for years....!"
"You should consider their offer on food that doesn't bite back.
Persuasion. 16 ready attack for hostile movement.
Sorry, this time it was my fault. I was on vacation last week and failed to mention it.
The Roper seems to ponder your words, but it is not its turn yet, we shall see what effect your words had when it comes time...
The two guard drakes move toward the party, except for Kamag who is still above. They hungrily eye Hordkhen and Kod, and rush to bite them:
vs. Hordkhen: Attack: 14 Damage: 8
vs. Kod: Attack: 12 Damage: 9
Light Source: Torch held by Kamag.
Initiative:
22-Kod 30/32 +2 Temp
19-Guard Drakes
1) Taken 9 damage
2)
15-Kamag 15/15 +8 Temp
14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
13-Tendril-Thing Taken 5 damage.
12-Hordkhen 21/28 +3 Temp
11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
-We are all just one failed saving throw away from someone else's fantasy...
Hordkhen doesn't feel the drake's bite through his armor, and Kod dodges the drake that attacked him.
Kamag and Place' are up.
-We are all just one failed saving throw away from someone else's fantasy...
Kamag moves from behind the gate and leaps into the pit to confront the same drake he nailed with the handaxe.
"Just let us go and we will bring you all the meat we can find! Maybe some fresh drake to start with?" Persuasion 8
He then swings his great axe at the injured drake Attack: 8 Damage: 10
Kamag leaps into the pit... and misses his target. He does take 3 damage from the fall, however.
Light Source: Torch held by Kamag.
Initiative:
22-Kod 30/32 +2 Temp
19-Guard Drakes
1) Taken 9 damage
2)
15-Kamag 15/15 +8 Temp
14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
13-Tendril-Thing Taken 5 damage.
12-Hordkhen 21/28 +3 Temp
11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
-We are all just one failed saving throw away from someone else's fantasy...
Kod will peel off and attack a drake
Attack. 6 dmg. 5 lightning dmg 3
*SIGH* There was something else here. The post didn't save. Lately, I haven't been able to edit posts so I made a second one, Sorry but Kod is acting on old information. Here's what you SHOULD be working with:
Place' struggles but makes no progress against the slimy, strength-sapping tentacles.
The Roper ponders your collective words for just a second, then gives a rock-creature's equivalent of a shrug and says, "OK." It simultaneously drops all the party members and sends out 2 tentacles at the drakes. It reels them both in, helpless and hissing, and swallows one of them whole. The other one is held aloft as the roper starts slowly moving toward the north wall of the cave atop thousands of tiny cilia. (Its movement speed is 10ft, so about 1/3 of a normal walking pace) Lead way.
Combat is essentially over, unless any of you want to beat a helpless drake to death or keep attacking the roper that isn't attacking you anymore... The below HP is correct, make sure to update your sheets. I will do another map later, the website I used for map editing revamped their whole site which cleared all the data I had saved. Post here any post-combat actions you want to take, or advise if you're just moving along to show the roper where the meat is and we can go forward from there.
Light Source: Torch held by Kamag.
Initiative:
22-Kod 30/32 +2 Temp
19-Guard Drakes
1) Taken 9 damage
2) ATE
15-Kamag 15/15 +5 Temp
14-Place' 6/24 (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
13-Tendril-Thing Taken 5 damage.
12-Hordkhen 21/28 +3 Temp
11-Lyria 18/20 +4 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
08-Delirious 18/28 +1 Temp (Grappled, Restrained, Dis on STR checks and saves, by Tendril, DC 15 to escape Athletics or Acrobatics)
Grappled: A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Restrained: A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws.
-We are all just one failed saving throw away from someone else's fantasy...
Delirious pulls out the key he has been holding on to, then unlocks and opens the gate to the stairs.
Lyria makes noises of exhaustion and promptly falls to the floor for a moment, before realizing the promise to feed the hungry rock monster. We should, make good on our promises. Starts the process of moving the meat to this chamber.
Rainbow....... Mooo....
Hordkhen collects himself, and curls his lip inspecting the wear to his armor from the drake. He makes his way toward the keym- key holder, Delirious, and the iron door.
I should also remind you since it's been months since you stepped in here, there are 2 large eggs incubating in this humid cavern. Anyone can make a perception check as well.
-We are all just one failed saving throw away from someone else's fantasy...
Perception 4
Rainbow....... Mooo....