Ian will dishevel his hair a bit and drop his invisibility. Acting as if he just woke up from a nap, he will meander over and say to the group.
”Guys! Guys! What have we here? Thanks for coming to my huge debut in the theater! I seem to have lost track of things and fell asleep in a corner.”
Striding forward, Ian says with exaggerated exuberance his solo line in the play today. Then with great joy in his face says,
”What think you of that performance?”
Appearing to notice the janitor for the first time, he says,
”These are my friends and my family! They must have been looking for me. I’ll show them out from here. Thank you so much for... the story telling you shared with them. They seem to have loved it very much. Why, my armored friend here seems to have tears in his eyes. And is that a yawn from my scaly friend? No, his jaw is purely agape in joy and amazement of your historical recounting.”
Ian moves and drops a gold coin in the janitors hand.
”Now run along my good sir, you have outdone yourself as a host. I thank you personally for showing my friends to me. I hope that their tour of the facility remains in your confidence.”
This post has potentially manipulated dice roll results.
The elderly custodian, bedazzled by the bard's eloquence and generosity, betakes himself elsewhere, taking his juvenile assistants with him. The party are left in possession of the theater - unless perhaps Wishes the Faerie Dragon is still haunting the rafters.
Irma uses Divine Sense to check the area within the trap door. His hand is close to his dagger but he has not pulled it out yet. He will respond if he feels a threat approaching them from up the trap door.
This post has potentially manipulated dice roll results.
"Krrr! Get nowhere like this, standing around!" Akai trills in frustration. "Akai will see what waits! The bold alone can claim glory!" With that, he steps down the stairs and glances around to see what his darkvision can reveal.
Falshen translates for his companions before adding, "There appears to be no indication of what the keys may be..." Falshen looks about for any clues (though he begins to fear this may require another talk with Golorr).
Falshen translates for his companions before adding, "There appears to be no indication of what the keys may be..." Falshen looks about for any clues (though he begins to fear this may require another talk with Golorr).
Irma nods in confirmation at the update. "Should we gather below or recollect ourselves and head back to the tavern base? I don't believe there is much more for us to do here."
*snick*
On silent hinges the false floor swings smoothly up in Falshen's hands. Beneath, a steep and narrow stair leads down into darkness.
Falshen will quietly ask Ian to gather as much of the party as may be discreetly collected while he waits and stealthily guards the trapdoor.
Ian will dishevel his hair a bit and drop his invisibility. Acting as if he just woke up from a nap, he will meander over and say to the group.
”Guys! Guys! What have we here? Thanks for coming to my huge debut in the theater! I seem to have lost track of things and fell asleep in a corner.”
Striding forward, Ian says with exaggerated exuberance his solo line in the play today. Then with great joy in his face says,
”What think you of that performance?”
Appearing to notice the janitor for the first time, he says,
”These are my friends and my family! They must have been looking for me. I’ll show them out from here. Thank you so much for... the story telling you shared with them. They seem to have loved it very much. Why, my armored friend here seems to have tears in his eyes. And is that a yawn from my scaly friend? No, his jaw is purely agape in joy and amazement of your historical recounting.”
Ian moves and drops a gold coin in the janitors hand.
”Now run along my good sir, you have outdone yourself as a host. I thank you personally for showing my friends to me. I hope that their tour of the facility remains in your confidence.”
The elderly custodian, bedazzled by the bard's eloquence and generosity, betakes himself elsewhere, taking his juvenile assistants with him. The party are left in possession of the theater - unless perhaps Wishes the Faerie Dragon is still haunting the rafters.
The DM rolls for unknown reasons...13.
Irma looks around the area then heads out to join Falshen at the trapdoor.
Akai likewise joins the others at the trapdoor.
Irma uses Divine Sense to check the area within the trap door. His hand is close to his dagger but he has not pulled it out yet. He will respond if he feels a threat approaching them from up the trap door.
"Krrr! Get nowhere like this, standing around!" Akai trills in frustration. "Akai will see what waits! The bold alone can claim glory!" With that, he steps down the stairs and glances around to see what his darkvision can reveal.
Perception: 5
A 20-foot-high, 20-foot-wide stone corridor ends before an adamantine double door bearing Dwarvish runes. The doors have neither handles nor hinges.
"Ey!" Akai calls back up the stairs. "Doors with scratches block the way! Akai needs one who can read 'em!"
Falshen (who does speak Dwarvish - though he does not yet know that the doors are engraved in such runes) will descend and have a look.
The writing reads, “THE THREE KEYS. BRING THEM FORTH.”
Falshen translates for his companions before adding, "There appears to be no indication of what the keys may be..." Falshen looks about for any clues (though he begins to fear this may require another talk with Golorr).
Please make an Investigation check.
Investigation: 19
Door and hall bear no other marks, nor any indication of what these keys might be.
With growing dismay, Falshen reports his lack of findings to the party.
Irma nods in confirmation at the update. "Should we gather below or recollect ourselves and head back to the tavern base? I don't believe there is much more for us to do here."
Ian says,
”I think we need to consult our... FRIENDLY SPEAKING ROCK.”
Akai rejoins the others with an expression of flat annoyance at the prospect of consulting the rock again.