(I second that. If the house has the whole village scared I don't think night or day will make much difference. Plus we get the added bonus of being able to prepare with all available stores open etc.)
Wavechaser bids you goodnight, and strides into the darkness along the path on the north side of the Guildhall.
You enter the Guildhall. Marnie is barking orders, putting an end to the card games and warning everyone that she will be extinguishing the lanterns soon. She tries to run a tight ship, even as the sailors, while humoring her to a degree, continue to socialize, albeit through obvious general fatigue. The man who slept in all day is still in his bunk, looking just as sick as when you left.
Listening in on their conversations and making some small talk, you learn a few more bits of gossip:
• A couple of these guys work, or have done work, for the Salomar company, on the docks, or in his ships. They think young Anders Salomar is young, brash, and naive, but a good-enough guy to work for, and a very successful businessman. Many of them worked for his mother, who died recently, whom they deeply respected. They find Wavechaser a bit off-putting, but a loyal, longtime company manager nevertheless.
• "The house" comes up in conversation periodically. The locals don't like to talk about it much, but the out-of-towners bring it up. Its otherworldly occupants wail, and lights sometimes flash from its uppermost story. It's been sitting empty for some twenty years, but something changed about three years ago to earn its current reputation.
• There's a "green market" every day not far from the Empty Net, selling mostly food, cloth, plants, livestock, etc.; but the "weekly market" takes place tomorrow in the square. It's a whole lot of fish, but folks also sell just about anything you can think of in this communal open market.
8. The Empty Net 9. Green Market 10. The Bridge 11. Kester’s Leather Goods 12. Hoolwatch Tower 13. The Snapping Line 15. Weekly Market 17. The Dwarven Anvil 20. Salomar House 21. Mariners’ Guildhall 23. Carpenters’ Guildhall 26. Temple of Procan
Red will tell Wavechaser that she is very interesting in meeting the captain and would be grateful if he could make the inquires. She tries to hide her interest in seeing another like her. It's been a long while since she's seen one. Her smile widened at the thought of meeting another tiefling then slipped at the preceding thought.
What are you even excited about? She asks herself as she enters the guildhall and tries to claim the same bed as the one they used last time. From the rumors she shoulds exactly like the kind tiefling you don't want to be. With a sigh she goes to bed.
You have a fitful night. It was difficult to fall asleep after having slept much of the day away, but worse, each of you was plagued by dark, awful dreams – of evil things cavorting in the dark, of alien leviathans watching from the deep. You wake up to bone-chilling cold. In addition to extinguishing the lanterns, Marnie also evidently lets the stove burn out early in the evening.
You also wake up to commotion. The sick sailor died overnight. Ob the cook is directing sailors in lifting the body into a wheelbarrow. From the murmurs of the sailors, you learn the man’s name was Obed, and he had been employed as a dockworker, loading and unloading cargo to and from the ships.
A grim-looking guard arrives at the door with a note for you. It's from Wavechaser. "See Maffera at the Dwarven Anvil to silver your hammer. 100 gp and two days. See Xondros after the weekly market closes at Faithful Quartermasters across street from Empty Net. Will broker arcane items in one week with 50 gp retainer."
A startled gasp escaped Claire's lips as she tumbled off her bed. She whined in complaint as she stood and rubbed the point of impact in vain, and she tried not to think of the sinister creatures that she'd seen in her nightmare. Before she could recover, her sleepy brain finally processed the room's temperature, and she sneezed and tried to ward off the cold by rubbing her arms with her hands. She pouted at the stove indignantly, wondering who had failed in their duties to keep the fire going.
Anxiety welled up in her gut after she left the room to investigate the source of the commotion. It was a shame that the man had died, but he was a stranger to her, and she couldn't bring herself to feel pity or guilt. Instead, she felt disturbed by the fact that the owner of the establishment had not given him any help. He had been left to die, and the inn's host only cared to lift his body away, like a burden that needed to be discarded. The man, Obed, was a sailor, a working man. Claire wondered if he had a family that would mourn for him, and she wondered how lonely it must have felt to rot in this overwhelming chill. The lack of hospitality made Claire feel unsafe and uncomfortable.
She shyly muttered a word of thanks to the guard that delivered a note to her doorstep before reading its contents. She left the note in the same place so that the other members of her party would be able to find it easily. Then, she went into her bag and took out a tinderbox, unpacking the flint, fire steel, and tinder and holding them near the stove. It took more than a few tries for her clumsy and cold fingers to successfully kindle a flame, but when she did her face melted in pleasure. Much better.
She took a while to rub her hands together near the fire, and she used the time waiting for her companions to awaken to begin making silent prayers to her patron deity. She mentally shut herself off from the rest of the world, narrowing her perception to the crackling of the fire.
This post has potentially manipulated dice roll results.
Omen
As the body is being loaded Omen will look at the body, looking for any tell tale signs of contagion, boils and external signs and the like.
Investigations: 6
Afterwards, Omen will gather his things and find a place he can stretch and meditate, away from any illness. Omen will stay close enough to see if and when any of his companions ready to leave and will come back once he sees someone.
The resident mariners are subdued as they prepare to leave for the docks; many had known Obed for some years. With direction from old Ob, two of the sailors get the body into the wheelbarrow, and head up the hill to the cemetery behind the temple. Omen noted no boils or injuries on the corpse, but it does have a pale overall skin mottling. The mariners are grateful for Claire's warming fire. Ob's assistant brings out some biscuits and tea.
What's your plan for the day? (Feel free to split up if you're running errands in town, if you want.)
This post has potentially manipulated dice roll results.
Omen
Omen will tell the others he will return but, wants to get some more information about this house. Omen will head to the market and look to buy a quill and ink. If he finds what he needs he will first write down the events of the first few days in his journal/spellbook.
Omen, like any good investigator, will walk around a bit and ask a few people about the house in question, knowing that there is some apprehension to the subject so he won't push the subject.
Investigations: 13
Insight: 21
He will also go to the location and wait for an hour, watching the residence, making a small map of it in his journal noting entrance ways and any details.
Okay: Omen plans to head to the market, look to buy a quill and ink, do some journaling, and then ask around about the House.
He will also go to the location and wait for an hour, watching the residence, making a small map of it in his journal noting entrance ways and any details.
(The house, from what Wavechaser told you, is outside of town, about five miles east as the crow flies. The walk on foot, from the gate northwest of town, is somewhat longer. Depending upon road conditions - and travelers thereupon - it could take all day just to walk there and back. Any surveillance time would likely require a return to town after dark. It'll be a very long and potentially dangerous day. Are you prepared to do this bit alone?)
Once he picks up the quill and ink he will make his journal entries then return to the Guidehall, looking for the rest of the companions.
Realizing that the distance to this residence is a bit more than he thought, he will postpone his recon of the site. When the party does arrive he will discuss his plan and, if no one wants to go along or has business elsewhere he will move forward to making his way to the home and watch it for a while before returning with what ever he observes.
Kasimir watches as the dead sailor's body is loaded onto the wheelbarrow. Poor bugger, he thinks. I've been in this cursed town for one day and already seen two deaths. Not an auspicious beginning. No one seems eager to rush out to "The House." Just as well; it's market day and he has things to buy. "If we're going to be adventurers I've got some gear to pick up. Anyone is welcome to join me on a trip through the market." He'll go to the market and attempt to buy 1 bundle of arrows, 2 flasks of oil, a grappling hook, and 5 days' rations. He'll keep his ears open for any talk of the House, though he doesn't expect to learn anything useful. He'll also look for any interesting or unusual items and keep track of which vendors sell which merchandise. About midday he'll head back to the Mariners' Guildhall to see if the rest of the group is there.
To whoever is there, he tells them he'd like to stop by the Temple of Procan and speak to "Brinehald." "Those priests we met yesterday seem like they might know something useful about the house or the creatures we may face there. And maybe they can bless that hammer of yours? I know I can't afford 100 gold to get my sword silvered, so I'll take whatever help they can offer."
After waking, Qiv walks over and warms his back at the stove "Thank you Claire, the cold is quite bitter this morning" he thanks her with a warm smile. "It's morning's like these I miss the warmth of the forge".
"Hold up Kas, I'll come with you. Need to see what's what at the weekly market and swing past The Anvil on the way".
He will also look to purchase 5 days of rations, an additional waterskin and a handful of bandages. While perusing the market he will keep an eye for anyone selling enchanted or silver weapons. He will also keep watch for Butts and his associates, taking care to stay out of their way. No need for trouble this morning.His mind flashing back to the night before and the cold dark waters he narrowly avoided.
At the Anvil he will merely say hello to the man that helped them and see if Maffera is there and introduce himself in the hope of developing a relationship with another dwarf.
Upon returning to the Guildhall and listening to Kas' idea about the temple and a possible blessing he chimes in "Yeah, seems silvering is out of the question for all of us I'd say. Let's hope the priests can help. A grand idea my boy"
Claire smiles at Qivys, genuinely gleeful that the dwarf felt comforted. "It's nothing! I'm so happy I gave you an easier time."
She hums a tune as she heads towards the Green Market. The walk was relatively long and she glimpsed curiously at the faces of the people she walked by, as well as the buildings that dotted the area. As she walked along the Bridge, she decided to give the three gold pieces that she'd tentatively accepted yesterday to a homeless man; she'd felt bad for accepting coin grabbed from Butts, even if he had attacked them first.
When she reached the market, she groaned after looking around and realizing that there weren't many packaged meals that weren't made of some amount of fish. She bought three days' worth of rations, wondering if there was anything better she could eat. She was already getting sick of fish.
She returned to the guildhall on time to hear Kasimir's proposal. "I've been wanting to go to the temple, too. I only briefly studied Procan before I arrived here. I...probably won't remember much, but I am curious about what the god is all about. It's an important first step to spreading my faith too, I think."
To Claire: "I'd be delighted for you to join us. I have to admit I'm not well-versed in religion, so it'll be good to have an expert with us. You say you're 'spreading your faith' -- who is your deity and what are they all about?"
You all head downtown. It's quite a different scene from last night. The square (#15 on the map) is bustling, not only with humans, but also with halflings and dwarves. The sun is even peeking out from behind the clouds. There is a bit of a carnival atmosphere, as there is a lot of prepared food to eat (mostly fish-related, to Claire's dismay), and even a few musicians, including the scarecrow fiddler from last night's adventures. At the center of the square are a dozen long tables where shoppers eat communally. There are vast tables and carts and barrels full of fresh and salted fish, where scores of professional traders are bidding on large lots. Among them you spot a tiefling, whom you identify as Captain Xondros, wearing gold jewelry etched with grim designs, very busily engaged in bidding on huge lots of fish.
Merchants of all descriptions are gathered here, selling their wares. (Items from the Player’s Handbook costing up to 150 gp are available for purchase here at the standard price, including everything on your shopping lists except magical and silvered items, but including some non-fishy rations. Keep track of your coin; make your purchases, and adjust your inventory and banks accordingly. Let me know if you need me to determine costs.)
Omen and Kasimir attempt to gather information about the House. Omen learns that not even the bravest of the town's residents dare to approach the house, let alone enter it. They find nobody who has been in the place. As Omen has surmised, persistent questioning makes folks frightened and apprehensive and does not yield any concrete information. Nevertheless, it still seems possible that somebody might know something, if plied with sufficient gold or liquor or pressure.
No sign of Butts or his buddies, other than the awful fiddler.
Claire explores a little further, over the bridge and to the Green Market. This market consists of a dozen stalls stretched across the open land along the harbor, from near the Empty Net to the bridge. A few goats, eggs, bolts of cloth, marsh plants, and pots are available, as well as couple of mules and oxen for hauling carts, but almost no fish. This market is quieter; perhaps losing most of its customers to the weekly market today.
At the Anvil he will merely say hello to the man that helped them and see if Maffera is there and introduce himself in the hope of developing a relationship with another dwarf.
Qivys stops into The Dwarven Anvil as everyone prepares to head back. He finds an extremely busy shop, and learns that the owner, Maffera - indeed all the workers here - are human. He gets a smile and a nod from the mute man you met last night, but everyone is too busy to chat. Why they call it "Dwarven" remains a mystery. Qivys did speak with a few dwarves at the weekly market. All were employed at the silver mine eight or ten miles east of town, or at the mine's office in Saltmarsh.
(Does anyone have any further business at the market or in town, before reconvening at the Mariners' Guildhall? Afterwards, Kas, Claire, and Qivys(?) intend to head to the Temple of Procan, correct? Is Omen still planning a reconnoissance of the House today? What does Red want to do?)
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Kasimir:
(OOC: I'm okay with getting a night's rest in the Guildhall and picking up in the morning, unless anyone has something else to do?)
(I second that. If the house has the whole village scared I don't think night or day will make much difference. Plus we get the added bonus of being able to prepare with all available stores open etc.)
Wavechaser bids you goodnight, and strides into the darkness along the path on the north side of the Guildhall.
You enter the Guildhall. Marnie is barking orders, putting an end to the card games and warning everyone that she will be extinguishing the lanterns soon. She tries to run a tight ship, even as the sailors, while humoring her to a degree, continue to socialize, albeit through obvious general fatigue. The man who slept in all day is still in his bunk, looking just as sick as when you left.
Listening in on their conversations and making some small talk, you learn a few more bits of gossip:
• A couple of these guys work, or have done work, for the Salomar company, on the docks, or in his ships. They think young Anders Salomar is young, brash, and naive, but a good-enough guy to work for, and a very successful businessman. Many of them worked for his mother, who died recently, whom they deeply respected. They find Wavechaser a bit off-putting, but a loyal, longtime company manager nevertheless.
• "The house" comes up in conversation periodically. The locals don't like to talk about it much, but the out-of-towners bring it up. Its otherworldly occupants wail, and lights sometimes flash from its uppermost story. It's been sitting empty for some twenty years, but something changed about three years ago to earn its current reputation.
• There's a "green market" every day not far from the Empty Net, selling mostly food, cloth, plants, livestock, etc.; but the "weekly market" takes place tomorrow in the square. It's a whole lot of fish, but folks also sell just about anything you can think of in this communal open market.
8. The Empty Net
9. Green Market
10. The Bridge
11. Kester’s Leather Goods
12. Hoolwatch Tower
13. The Snapping Line
15. Weekly Market
17. The Dwarven Anvil
20. Salomar House
21. Mariners’ Guildhall
23. Carpenters’ Guildhall
26. Temple of Procan
Unless you have any further business, we'll call it a night in the Guildhall, and give you another long rest.
Red
Red will tell Wavechaser that she is very interesting in meeting the captain and would be grateful if he could make the inquires. She tries to hide her interest in seeing another like her. It's been a long while since she's seen one. Her smile widened at the thought of meeting another tiefling then slipped at the preceding thought.
What are you even excited about? She asks herself as she enters the guildhall and tries to claim the same bed as the one they used last time. From the rumors she shoulds exactly like the kind tiefling you don't want to be. With a sigh she goes to bed.
You have a fitful night. It was difficult to fall asleep after having slept much of the day away, but worse, each of you was plagued by dark, awful dreams – of evil things cavorting in the dark, of alien leviathans watching from the deep. You wake up to bone-chilling cold. In addition to extinguishing the lanterns, Marnie also evidently lets the stove burn out early in the evening.
You also wake up to commotion. The sick sailor died overnight. Ob the cook is directing sailors in lifting the body into a wheelbarrow. From the murmurs of the sailors, you learn the man’s name was Obed, and he had been employed as a dockworker, loading and unloading cargo to and from the ships.
A grim-looking guard arrives at the door with a note for you. It's from Wavechaser. "See Maffera at the Dwarven Anvil to silver your hammer. 100 gp and two days. See Xondros after the weekly market closes at Faithful Quartermasters across street from Empty Net. Will broker arcane items in one week with 50 gp retainer."
The day is yours - where would you like to go?
Claire
A startled gasp escaped Claire's lips as she tumbled off her bed. She whined in complaint as she stood and rubbed the point of impact in vain, and she tried not to think of the sinister creatures that she'd seen in her nightmare. Before she could recover, her sleepy brain finally processed the room's temperature, and she sneezed and tried to ward off the cold by rubbing her arms with her hands. She pouted at the stove indignantly, wondering who had failed in their duties to keep the fire going.
Anxiety welled up in her gut after she left the room to investigate the source of the commotion. It was a shame that the man had died, but he was a stranger to her, and she couldn't bring herself to feel pity or guilt. Instead, she felt disturbed by the fact that the owner of the establishment had not given him any help. He had been left to die, and the inn's host only cared to lift his body away, like a burden that needed to be discarded. The man, Obed, was a sailor, a working man. Claire wondered if he had a family that would mourn for him, and she wondered how lonely it must have felt to rot in this overwhelming chill. The lack of hospitality made Claire feel unsafe and uncomfortable.
She shyly muttered a word of thanks to the guard that delivered a note to her doorstep before reading its contents. She left the note in the same place so that the other members of her party would be able to find it easily. Then, she went into her bag and took out a tinderbox, unpacking the flint, fire steel, and tinder and holding them near the stove. It took more than a few tries for her clumsy and cold fingers to successfully kindle a flame, but when she did her face melted in pleasure. Much better.
She took a while to rub her hands together near the fire, and she used the time waiting for her companions to awaken to begin making silent prayers to her patron deity. She mentally shut herself off from the rest of the world, narrowing her perception to the crackling of the fire.
Omen
As the body is being loaded Omen will look at the body, looking for any tell tale signs of contagion, boils and external signs and the like.
Investigations: 6
Afterwards, Omen will gather his things and find a place he can stretch and meditate, away from any illness. Omen will stay close enough to see if and when any of his companions ready to leave and will come back once he sees someone.
The resident mariners are subdued as they prepare to leave for the docks; many had known Obed for some years. With direction from old Ob, two of the sailors get the body into the wheelbarrow, and head up the hill to the cemetery behind the temple. Omen noted no boils or injuries on the corpse, but it does have a pale overall skin mottling. The mariners are grateful for Claire's warming fire. Ob's assistant brings out some biscuits and tea.
What's your plan for the day? (Feel free to split up if you're running errands in town, if you want.)
Omen
Omen will tell the others he will return but, wants to get some more information about this house. Omen will head to the market and look to buy a quill and ink. If he finds what he needs he will first write down the events of the first few days in his journal/spellbook.
Omen, like any good investigator, will walk around a bit and ask a few people about the house in question, knowing that there is some apprehension to the subject so he won't push the subject.
Investigations: 13
Insight: 21
He will also go to the location and wait for an hour, watching the residence, making a small map of it in his journal noting entrance ways and any details.
Invesstigation: 11
Insight: 24
Okay: Omen plans to head to the market, look to buy a quill and ink, do some journaling, and then ask around about the House.
(The house, from what Wavechaser told you, is outside of town, about five miles east as the crow flies. The walk on foot, from the gate northwest of town, is somewhat longer. Depending upon road conditions - and travelers thereupon - it could take all day just to walk there and back. Any surveillance time would likely require a return to town after dark. It'll be a very long and potentially dangerous day. Are you prepared to do this bit alone?)
Omen
Once he picks up the quill and ink he will make his journal entries then return to the Guidehall, looking for the rest of the companions.
Realizing that the distance to this residence is a bit more than he thought, he will postpone his recon of the site. When the party does arrive he will discuss his plan and, if no one wants to go along or has business elsewhere he will move forward to making his way to the home and watch it for a while before returning with what ever he observes.
Kasimir:
Kasimir watches as the dead sailor's body is loaded onto the wheelbarrow. Poor bugger, he thinks. I've been in this cursed town for one day and already seen two deaths. Not an auspicious beginning. No one seems eager to rush out to "The House." Just as well; it's market day and he has things to buy. "If we're going to be adventurers I've got some gear to pick up. Anyone is welcome to join me on a trip through the market." He'll go to the market and attempt to buy 1 bundle of arrows, 2 flasks of oil, a grappling hook, and 5 days' rations. He'll keep his ears open for any talk of the House, though he doesn't expect to learn anything useful. He'll also look for any interesting or unusual items and keep track of which vendors sell which merchandise. About midday he'll head back to the Mariners' Guildhall to see if the rest of the group is there.
To whoever is there, he tells them he'd like to stop by the Temple of Procan and speak to "Brinehald." "Those priests we met yesterday seem like they might know something useful about the house or the creatures we may face there. And maybe they can bless that hammer of yours? I know I can't afford 100 gold to get my sword silvered, so I'll take whatever help they can offer."
Qivys
After waking, Qiv walks over and warms his back at the stove "Thank you Claire, the cold is quite bitter this morning" he thanks her with a warm smile. "It's morning's like these I miss the warmth of the forge".
"Hold up Kas, I'll come with you. Need to see what's what at the weekly market and swing past The Anvil on the way".
He will also look to purchase 5 days of rations, an additional waterskin and a handful of bandages. While perusing the market he will keep an eye for anyone selling enchanted or silver weapons. He will also keep watch for Butts and his associates, taking care to stay out of their way. No need for trouble this morning. His mind flashing back to the night before and the cold dark waters he narrowly avoided.
At the Anvil he will merely say hello to the man that helped them and see if Maffera is there and introduce himself in the hope of developing a relationship with another dwarf.
Upon returning to the Guildhall and listening to Kas' idea about the temple and a possible blessing he chimes in "Yeah, seems silvering is out of the question for all of us I'd say. Let's hope the priests can help. A grand idea my boy"
So Omen, Kasimir, and Qivys will head to the weekly market in the morning to do some shopping and information-gathering.
Qivys also plans to stop by the Dwarven Anvil on the way back.
Afterwards, Kas and Qivys(?) will head to the Temple of Procan, while Omen will attempt a reconnoissance of the House and likely return late.
Red, Claire: what are your plans? (Red - do you still want to visit Captain Xondros, perhaps after the market closes as Wavechaser instructed?)
(I will post later today, perhaps by PM in some cases.)
Claire
Claire smiles at Qivys, genuinely gleeful that the dwarf felt comforted. "It's nothing! I'm so happy I gave you an easier time."
She hums a tune as she heads towards the Green Market. The walk was relatively long and she glimpsed curiously at the faces of the people she walked by, as well as the buildings that dotted the area. As she walked along the Bridge, she decided to give the three gold pieces that she'd tentatively accepted yesterday to a homeless man; she'd felt bad for accepting coin grabbed from Butts, even if he had attacked them first.
When she reached the market, she groaned after looking around and realizing that there weren't many packaged meals that weren't made of some amount of fish. She bought three days' worth of rations, wondering if there was anything better she could eat. She was already getting sick of fish.
She returned to the guildhall on time to hear Kasimir's proposal. "I've been wanting to go to the temple, too. I only briefly studied Procan before I arrived here. I...probably won't remember much, but I am curious about what the god is all about. It's an important first step to spreading my faith too, I think."
Kasimir:
To Claire: "I'd be delighted for you to join us. I have to admit I'm not well-versed in religion, so it'll be good to have an expert with us. You say you're 'spreading your faith' -- who is your deity and what are they all about?"
You all head downtown. It's quite a different scene from last night. The square (#15 on the map) is bustling, not only with humans, but also with halflings and dwarves. The sun is even peeking out from behind the clouds. There is a bit of a carnival atmosphere, as there is a lot of prepared food to eat (mostly fish-related, to Claire's dismay), and even a few musicians, including the scarecrow fiddler from last night's adventures. At the center of the square are a dozen long tables where shoppers eat communally. There are vast tables and carts and barrels full of fresh and salted fish, where scores of professional traders are bidding on large lots. Among them you spot a tiefling, whom you identify as Captain Xondros, wearing gold jewelry etched with grim designs, very busily engaged in bidding on huge lots of fish.
Merchants of all descriptions are gathered here, selling their wares. (Items from the Player’s Handbook costing up to 150 gp are available for purchase here at the standard price, including everything on your shopping lists except magical and silvered items, but including some non-fishy rations. Keep track of your coin; make your purchases, and adjust your inventory and banks accordingly. Let me know if you need me to determine costs.)
Omen and Kasimir attempt to gather information about the House. Omen learns that not even the bravest of the town's residents dare to approach the house, let alone enter it. They find nobody who has been in the place. As Omen has surmised, persistent questioning makes folks frightened and apprehensive and does not yield any concrete information. Nevertheless, it still seems possible that somebody might know something, if plied with sufficient gold or liquor or pressure.
No sign of Butts or his buddies, other than the awful fiddler.
Claire explores a little further, over the bridge and to the Green Market. This market consists of a dozen stalls stretched across the open land along the harbor, from near the Empty Net to the bridge. A few goats, eggs, bolts of cloth, marsh plants, and pots are available, as well as couple of mules and oxen for hauling carts, but almost no fish. This market is quieter; perhaps losing most of its customers to the weekly market today.
Qivys stops into The Dwarven Anvil as everyone prepares to head back. He finds an extremely busy shop, and learns that the owner, Maffera - indeed all the workers here - are human. He gets a smile and a nod from the mute man you met last night, but everyone is too busy to chat. Why they call it "Dwarven" remains a mystery.
Qivys did speak with a few dwarves at the weekly market. All were employed at the silver mine eight or ten miles east of town, or at the mine's office in Saltmarsh.
(Does anyone have any further business at the market or in town, before reconvening at the Mariners' Guildhall? Afterwards, Kas, Claire, and Qivys(?) intend to head to the Temple of Procan, correct? Is Omen still planning a reconnoissance of the House today? What does Red want to do?)