Red moves towards the fight 20 feet, pulling out her instrument as she does so. She dosen't play any tune, just runs the bow across the strings making a loud screech. And casts vicious mockery.
The smaller (and now, sole) beast cringes and howls at Red's screech, clapping its hands over its tall, furry, doglike ears. It has taken psychic damage from her arcane cacophony.
Next up: 4. Claire 5. The wounded carpenters ....... 1. Dog-headed Beasts
Claire listens to the older of the two men, wondering about the local god Procan. She gasps when she hears the roar of the beasts, and she warily watches them attacking the travelers as her allies bolt into combat. She struggles to summon the courage to act, watching as the disturbingly dog-headed humanoids wounded the travelers of Saltmarsh. She's clearly afraid to draw the creatures' attention, but also desperately wants to help the innocent people traveling the road. Gritting her teeth despite herself, she equips a holy symbol from her priest's pack, struggling to keep her breathing steady as she focused on her prayers.
"deien a'deithwen ná meirw, feainnewedd!"
Muttering an incantation in Celestial, she stretches out her hands towards the remaining beast, causing a flame-like sacred flame to begin its descent upon it.
Muttering an incantation in Celestial, she stretches out her hands towards the remaining beast, causing a flame-like sacred flame to begin its descent upon it.
A familiar flame-like radiance descends upon the beast, but the creature again nimbly dodges the holy blaze.
The first, badly-injured carpenter panics and tried to run, but the beast pounces and sinks his teeth into the back of her neck. She collapses to the ground, almost certainly dead.
The second carpenter strikes the creature in its temple with her baton, but fails to injure it perceptibly.
The beast glares at you for the briefest of moments, and takes off like a rocket down the road to the east.
Seeing the beast start to run, Qivys lashes out with his warhammer.
Attack: 15 + 3 (str) + 2 (prof)
Damage: 3 + 3 (str)
(I left the modifiers out of the roll equation to make sure I was using correct figures. Please confirm for me and I can include them next time to make it cleaner)
Qivys lashes out with his warhammer at the rapidly departing creature. His hammer connects solidly on the beast's spine – the blow would have crushed a mortal body, but instead the heavy weapon just bounces off. The creature doesn't even break its stride. It seems to have an unnatural immunity to Qivys' hammer. (BTW - You calculated that correctly. D&DB also does the math for you in your character's Action>Attack tab.)
The creature gallops off, sprinting a solid 80 feet toward the beach to the east.
The novitiates rush over to the two carpenters. The younger acolyte performs a small ritual, and heals the carpenters arm wound (7) completely. The elder one shouts curses at the fast-retreating doglike creature.
Kasimir, Red, Omen, and Claire's turn, if there's anything further they can do. Otherwise, combat is over.
Once the threat is over, Claire immediately rushes over to the fallen carpenter who had tried to run. Her heart pounds as she examines the woman's wounds, checking to see if she had truly died instantly or if there was still a chance of saving her.
As the beast races toward the beach, the rest of you gather around the dead carpenter, her mourning friend, and the overturned cart.
"Jackalweres," answers the older acolyte. "Spawn of the Abyss. Usually they don't attack so close to town, or so boldly. These look like juveniles. They serve some vile master to the east, and sometimes scavenge upon our shores." He swears, loudly.
He puts his hand on the shoulder of the surviving carpenter, who is staring mutely at her friend's body, breathing irregularly. "We'll take care of them. When you've rested, please see us at the Temple. Brinehald will want to meet you."
Omen waits a moment for the rest of the group to react and speak then he will say:
"If I can be so bold, could you brethren speak to the local guard on our behalf? A good word will go a long way for us, especially in our present condition."
Omen raises his hands and rattles his manacles a bit.
"This is lookin' to be a very busy day for us. Go sleep it off. We'll vouch for you if it comes to it. Farbern is a lot of things but rash ain't one of 'em. That's the, uh, cap'n of the guard. Just tell 'em you're victims of slavers - that'll make 'em happy." He half-chuckles, then coughs, wetly. "But do us a favor and go sleep it off first. We got enough going on here; we don't need the guard, too."
The younger acolyte loads the carpenter's body into the cart. You notice the charred corpse of the first creature is just a pile of small bones and a small amount of fibrous tissue. Not much left at all of the remains.
Kasimir watches the remaining beast flee toward the beach. The danger past, he can now hear his pulse thundering in his ears. His head swam as his vision narrowed into a tunnel. He could hear the wizard and the priests but their voices were muffled and distant. He shuffled forward half-heartedly to look for his spent arrow, trying not to look at the murdered woman, but as he neared the spot where she died the smell of blood and the burnt beast hit him. He looked over just as the younger cleric was lifting the mangled body onto the cart. A wave of nausea hit him and he abandoned the damned arrow. He staggered back to the side of the carpentry shop, where he slumped down against the wall. The trembling set in as he put his head between his knees and focused on breathing. "Oh gods, what kind of place is this?"
"By the grace of Pelor! That blow should have rendered the beast dead... It can't be." Qivys seems dumbfounded by the encounter. "Jackalwere. I've never heard of such an infernal creature."
His shoulders slumped forward, he seems deep in contemplation. "To the east you say. I remember glimpsing a building on the cliffs during the storm. It was unlike the buildings here. It stood away from anything else. I can't say where, but I'm sure it was to the east. Perhaps this is the lair of the beasts". His hand tightens around the hilt of his hammer, as if willing magic to course though it, allowing him to land the devastating blow he intended.
"I swear, by Pelors might, I shall bring the wrath of the gods down on these creatures. They have tipped the scales of light and darkness. This, I can't abide." The normally jovial tone gone from his voice. "Let us rest so we can take the fight to them."
Turning to the townsfolk he finishes with "Thank you for your assistance, we shall seek out Farbern and then venture to the temple as you request".
Qivys turns toward Kas and walks over to his shaken colleague. "I believe evil has forced it's its way in here Kas. I don't think it's a coincidence that we have been placed here. We need to help these people. Come, a full belly and a night in a bed will help to calm your nerves." He holds out a hand to Kas.
Red approaches slowly, staring at body. Guilt resting heavily on her shoulders.
You could have healed her. She thinks, swallowing heavily, watching silently as they load the body. You could have healed her. she repeats to herself. Qivys speaking drags her kicking and screaming from her guilt laden thoughts. She only starts registering what hes saying when he talks about getting a rest and taking the fight to them.
She glances at all her new companions. Kas looking rather shaken as Qivys approaches him. Omen relatively unscathed, standing there dangle his shaking his manacle. And Claire, who also chose to attack rather than heal.
She goes over to Claire, playing her hands on her shoulds and speaks gently.
"Qivys got the right idea, let's go to the inn, eat and rest up okay? We can't help her now but we help those who might befall this fate in the future."
The carpenter comes out of her stupor at Qivys words. She speaks calmly and flatly and looks Qivys in the eyes. "The house. That house must be cleansed. That unholy place so close to civilization."
The younger acolyte begins to pull the laden cart west toward town. He qualifies her remarks in a low voice to the others. "Maybe. Or the Forest. Nobody's really sure where those demons come from..." He turns his head toward her and adds, cheerily, "I'll bring the cart right back."
The elder acolyte accompanies the carpenter back to the shop. The Jackalwere disappears from sight into the scanty dunes near the shore, headed due east. Just before it does, it pauses, and shrinks unnaturally and grotesquely into a small, doglike form. Then it vanishes into the grass.
(It sounds like everyone is headed into town. The Mariners' Guildhall is at the intersection at the end of this road, and within eyeshot, maybe a couple hundred yards away. Or are you seeking out the Guard, first? Or any other business, first?)
(Reading back, it looks like you are all interested in heading for the Mariner's Guildhall first. Unless anyone objects, I will post shortly under that assumption.)
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Red
Red moves towards the fight 20 feet, pulling out her instrument as she does so. She dosen't play any tune, just runs the bow across the strings making a loud screech. And casts vicious mockery.
Spell save DC 13
Damage 1
The smaller (and now, sole) beast cringes and howls at Red's screech, clapping its hands over its tall, furry, doglike ears. It has taken psychic damage from her arcane cacophony.
Next up:
4. Claire
5. The wounded carpenters
.......
1. Dog-headed Beasts
Claire
Claire listens to the older of the two men, wondering about the local god Procan. She gasps when she hears the roar of the beasts, and she warily watches them attacking the travelers as her allies bolt into combat. She struggles to summon the courage to act, watching as the disturbingly dog-headed humanoids wounded the travelers of Saltmarsh. She's clearly afraid to draw the creatures' attention, but also desperately wants to help the innocent people traveling the road. Gritting her teeth despite herself, she equips a holy symbol from her priest's pack, struggling to keep her breathing steady as she focused on her prayers.
"deien a'deithwen ná meirw, feainnewedd!"
Muttering an incantation in Celestial, she stretches out her hands towards the remaining beast, causing a flame-like sacred flame to begin its descent upon it.
Attack: 8 Damage: 7
A familiar flame-like radiance descends upon the beast, but the creature again nimbly dodges the holy blaze.
The first, badly-injured carpenter panics and tried to run, but the beast pounces and sinks his teeth into the back of her neck. She collapses to the ground, almost certainly dead.
The second carpenter strikes the creature in its temple with her baton, but fails to injure it perceptibly.
The beast glares at you for the briefest of moments, and takes off like a rocket down the road to the east.
Qivys has an opportunity attack if he chooses.
Qivys
Seeing the beast start to run, Qivys lashes out with his warhammer.
Attack: 15 + 3 (str) + 2 (prof)
Damage: 3 + 3 (str)
(I left the modifiers out of the roll equation to make sure I was using correct figures. Please confirm for me and I can include them next time to make it cleaner)
Qivys lashes out with his warhammer at the rapidly departing creature. His hammer connects solidly on the beast's spine – the blow would have crushed a mortal body, but instead the heavy weapon just bounces off. The creature doesn't even break its stride. It seems to have an unnatural immunity to Qivys' hammer. (BTW - You calculated that correctly. D&DB also does the math for you in your character's Action>Attack tab.)
The creature gallops off, sprinting a solid 80 feet toward the beach to the east.
The novitiates rush over to the two carpenters. The younger acolyte performs a small ritual, and heals the carpenters arm wound (7) completely. The elder one shouts curses at the fast-retreating doglike creature.
Kasimir, Red, Omen, and Claire's turn, if there's anything further they can do. Otherwise, combat is over.
Claire
Once the threat is over, Claire immediately rushes over to the fallen carpenter who had tried to run. Her heart pounds as she examines the woman's wounds, checking to see if she had truly died instantly or if there was still a chance of saving her.
Investigation: 1
Kasimir:
Seeing the fleeing beast, Kasimir draws back another arrow, judges the speed and path of the creature, and lets fly again.
Shortbow (disadvantage due to range): 9 -- Damage: 3
The ocean breeze pushes the arrow wide of his target and Kasimir kicks the dirt in frustration.
Omen
Omen will cast Firebolt at the fleeing creature.
Firebolt: 23
Damage: 1
Both Kasimir's arrow and Omen's Firebolt fly wide, as the creature races down the road to the east.
"Earthly weapons won't hurt those demons," mutters the elder acolyte to Qivys. "Only the holy and the arcane."
Claire jogs over to join the acolytes. The first carpenter is definitely dead.
Omen
Omen turns to the elder acolyte:
"You know what these creatures are? You have seen them before" Omen asks.
As the beast races toward the beach, the rest of you gather around the dead carpenter, her mourning friend, and the overturned cart.
"Jackalweres," answers the older acolyte. "Spawn of the Abyss. Usually they don't attack so close to town, or so boldly. These look like juveniles. They serve some vile master to the east, and sometimes scavenge upon our shores." He swears, loudly.
He puts his hand on the shoulder of the surviving carpenter, who is staring mutely at her friend's body, breathing irregularly. "We'll take care of them. When you've rested, please see us at the Temple. Brinehald will want to meet you."
The younger acolyte rights the cart.
Omen
Omen waits a moment for the rest of the group to react and speak then he will say:
"If I can be so bold, could you brethren speak to the local guard on our behalf? A good word will go a long way for us, especially in our present condition."
Omen raises his hands and rattles his manacles a bit.
"This is lookin' to be a very busy day for us. Go sleep it off. We'll vouch for you if it comes to it. Farbern is a lot of things but rash ain't one of 'em. That's the, uh, cap'n of the guard. Just tell 'em you're victims of slavers - that'll make 'em happy." He half-chuckles, then coughs, wetly. "But do us a favor and go sleep it off first. We got enough going on here; we don't need the guard, too."
The younger acolyte loads the carpenter's body into the cart. You notice the charred corpse of the first creature is just a pile of small bones and a small amount of fibrous tissue. Not much left at all of the remains.
Kasimir:
Kasimir watches the remaining beast flee toward the beach. The danger past, he can now hear his pulse thundering in his ears. His head swam as his vision narrowed into a tunnel. He could hear the wizard and the priests but their voices were muffled and distant. He shuffled forward half-heartedly to look for his spent arrow, trying not to look at the murdered woman, but as he neared the spot where she died the smell of blood and the burnt beast hit him. He looked over just as the younger cleric was lifting the mangled body onto the cart. A wave of nausea hit him and he abandoned the damned arrow. He staggered back to the side of the carpentry shop, where he slumped down against the wall. The trembling set in as he put his head between his knees and focused on breathing. "Oh gods, what kind of place is this?"
Qivys
"By the grace of Pelor! That blow should have rendered the beast dead... It can't be." Qivys seems dumbfounded by the encounter. "Jackalwere. I've never heard of such an infernal creature."
His shoulders slumped forward, he seems deep in contemplation. "To the east you say. I remember glimpsing a building on the cliffs during the storm. It was unlike the buildings here. It stood away from anything else. I can't say where, but I'm sure it was to the east. Perhaps this is the lair of the beasts". His hand tightens around the hilt of his hammer, as if willing magic to course though it, allowing him to land the devastating blow he intended.
"I swear, by Pelors might, I shall bring the wrath of the gods down on these creatures. They have tipped the scales of light and darkness. This, I can't abide." The normally jovial tone gone from his voice. "Let us rest so we can take the fight to them."
Turning to the townsfolk he finishes with "Thank you for your assistance, we shall seek out Farbern and then venture to the temple as you request".
Qivys turns toward Kas and walks over to his shaken colleague. "I believe evil has forced it's its way in here Kas. I don't think it's a coincidence that we have been placed here. We need to help these people. Come, a full belly and a night in a bed will help to calm your nerves." He holds out a hand to Kas.
Red
Red approaches slowly, staring at body. Guilt resting heavily on her shoulders.
You could have healed her. She thinks, swallowing heavily, watching silently as they load the body. You could have healed her. she repeats to herself. Qivys speaking drags her kicking and screaming from her guilt laden thoughts. She only starts registering what hes saying when he talks about getting a rest and taking the fight to them.
She glances at all her new companions. Kas looking rather shaken as Qivys approaches him. Omen relatively unscathed, standing there dangle his shaking his manacle. And Claire, who also chose to attack rather than heal.
She goes over to Claire, playing her hands on her shoulds and speaks gently.
"Qivys got the right idea, let's go to the inn, eat and rest up okay? We can't help her now but we help those who might befall this fate in the future."
The carpenter comes out of her stupor at Qivys words. She speaks calmly and flatly and looks Qivys in the eyes. "The house. That house must be cleansed. That unholy place so close to civilization."
The younger acolyte begins to pull the laden cart west toward town. He qualifies her remarks in a low voice to the others. "Maybe. Or the Forest. Nobody's really sure where those demons come from..." He turns his head toward her and adds, cheerily, "I'll bring the cart right back."
The elder acolyte accompanies the carpenter back to the shop. The Jackalwere disappears from sight into the scanty dunes near the shore, headed due east. Just before it does, it pauses, and shrinks unnaturally and grotesquely into a small, doglike form. Then it vanishes into the grass.
(It sounds like everyone is headed into town. The Mariners' Guildhall is at the intersection at the end of this road, and within eyeshot, maybe a couple hundred yards away. Or are you seeking out the Guard, first? Or any other business, first?)
Omen
Omen will listen and just nod, taking all the information in.
Omen will speak up: "I agree, we need rest and a better perspective on where we are and what is going on."
Omen pauses for a moment then reaches and helps Kas to his feet. "Steady friend, we may see so much more before this life is done with us."
Omen will follow along to the Mariner's Guildhall.
"Food, bath and bed are in order."
(Reading back, it looks like you are all interested in heading for the Mariner's Guildhall first. Unless anyone objects, I will post shortly under that assumption.)