Serit, no longer having any magical stones draws out his flail and rocks it back and forth. He is poised to strike at the first hyena that comes to his 10 foot reach.
(I believe that all melee range hyenas are down. I will roll my attack now to go off as the above. Let's see what he gets his flail stuck on this time.)
Although Gathrik's and Jardor's strikes are half hearted at best, the beasts don't have armor and go down.
Nasaar misses
Serit, as if trying to avenge his past bad luck smashes the final hyena engaged with Gara with such force that it's almost obliterated.
The two giant ones finish burying the bone and once again pay attention to the battle. The deaths of so many of their own clearly anger them. With a roar, they begin to dash towards the party (now 70 ft out), with 7 scavengers following not far behind. The remainder of pack seems now agitated and on the move too.
This post has potentially manipulated dice roll results.
Scavengers go next.
The 3 who cross the ravine choose a target. 5. It's Nasaar. 2 can fit to attack him, and one attacks Jardor instead.
vs Nasaar 1. Attack: 4 Damage: 6
vs Nasaar 2. Attack: 17 Damage: 2
vs Jardor Attack: 21 Damage: 3
Nasaar is hurt for 4 damage (down to 3 hp). Jardor is fine.
Of the 5 scavengers who reached the ravine, 2 get caught in the grease. 14, 3, and stay on their feet.
The 7 scavengers escorting the giant ones ready action (to move alongside the giant ones).
Although a large part of the pack still remains, something seems to have distracted them and many are diverting a few hundred feet to the west of where you are. The giants still charge ahead at you.
Gathrick, Jardor, Nasaar (who already rolled the crit), then Serit.
Jardor's spinning sword spins with little too much force and cuts a large branch and part of a tree overhead. With loud crash, the whole thing comes down on you. You can:
Stand there and take it. CON check for 1d4+1 blunt damage + get knocked prone (not knocked prone and half damage if passing).
Try to dodge. Considering you are next to a ravine and a few friendlies right next to you blcoking you, it will be at a disadvantage. Unless of course you want to dodge into the ravine/into your allies...
Try to sweep away the branches with a sword backswing. A fairly mild STR check, but you will lose hold of your weapon
It's Gathrik, Jardor, Nasaar, Serit's turn.
Gathrik approaches the closest hyena past grease and swings at it.
Attack: 24 Damage: 13
Finding a target of his own on this side of the ravine, Jardor closes the distance and attempts to end the scavenger's life.
Attack Roll: Attack: 19 Damage: 9
*that's a very low damage roll for me if the scavenger survives I will hammering horns it to send it back into the ravine. *
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Both melee scavengers are dead. Nasaar is no longer in melee.
Serit, no longer having any magical stones draws out his flail and rocks it back and forth. He is poised to strike at the first hyena that comes to his 10 foot reach.
(I believe that all melee range hyenas are down. I will roll my attack now to go off as the above. Let's see what he gets his flail stuck on this time.)
Readied Flail Attack: 9 Damage: 5
Nasaar shoots at an incoming bonecrusher...
To hit: 6
Damage: 8
The scavengers' turn.
Gathrik cathces the hyena on his shield and retaliates with a pierce of his blade into its guts.
Attack: 11 Damage: 8
Jardor steps up to one of the scavengers attacking Gara.
"Me, I'm your target mangy mutts. Fight me!"
Attack Roll: Attack: 15 Damage: 13
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
(How many can I get into a 20 ft radius effect? Considering using faerie fire, but don't want to waste it... Range is 60 feet.)
3 of the 4 who have reached the ravine can be covered.
Nasaar will shoot at one of the ones who reached the ravine.
to hit: 8
damage: 4
(Yeah, seems like a waste of time to even try combat with this roller the way it is. Unless you roll with advantage you miss every single time...)
Serit swings his flail for one of the Hyena's threatening Gara.
Flail Attack: 15 Damage: 6
The two giant ones finish burying the bone and once again pay attention to the battle. The deaths of so many of their own clearly anger them. With a roar, they begin to dash towards the party (now 70 ft out), with 7 scavengers following not far behind. The remainder of pack seems now agitated and on the move too.
Gara is next.
Constitution save: 3 : So the bonefire stays up in the middle of the ravine.
Gara will grab three bullets and enchant them. Then he will launch one of them at one of the 4 scavangers in the ravine.
Attack: 18 Damage: 10
(for myself: 4)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nasaar will soot at one of the big ones...
to hit: 24
Damage: 7
bextra crit damage: 10
Scavengers go next.
The 3 who cross the ravine choose a target. 5. It's Nasaar. 2 can fit to attack him, and one attacks Jardor instead.
Nasaar is hurt for 4 damage (down to 3 hp). Jardor is fine.
Of the 5 scavengers who reached the ravine, 2 get caught in the grease. 14, 3, and stay on their feet.
The 7 scavengers escorting the giant ones ready action (to move alongside the giant ones).
Although a large part of the pack still remains, something seems to have distracted them and many are diverting a few hundred feet to the west of where you are. The giants still charge ahead at you.
Gathrick, Jardor, Nasaar (who already rolled the crit), then Serit.
"Yes, now we are talking!"
Jardor deflects the bite of the scavenger harrying him, and then brings the oversized sword spinning back around towards the creatures head.
Attack Roll: Attack: 21 Damage: 11
*ruh roh rorge, I will wait for the GM to come back and say what happens to me on the nat 1 before I take any movement or bonus actions*
Founding Member of the High Roller Society. (Currently trying to roll max on 6d4)
Jardor's spinning sword spins with little too much force and cuts a large branch and part of a tree overhead. With loud crash, the whole thing comes down on you. You can: