"That's not right, we were all here. I was just about to go for it but you got to it first, " Serit says to Yarvem. Though it is blatantly obvious Serit had made no moves or inclinations to do such.
Nasaar picks up the map, leaving the other things for someone else to deal with. He looks over it and tries to recall anything he might know about the area in question.
Nasaar picks up the map, leaving the other things for someone else to deal with. He looks over it and tries to recall anything he might know about the area in question.
Nature plus guidance: 25
You remember this area is where hoblins, hobgoblins and other races were pushed out during the wars in the south. Many soon moved on to ther areas of the forest as this area was too inhospitable. Though the climate is still moderate with relaively short winters, it have never seen much civilised activity. The forest is thick, with massive old trees and fallen branches creating terrain that cannot be easily traversed by those who do not know the land. Soft undergrowth can hide ravines, pits and other natural traps.
Unlike the tundras or the colder boreal forests to the north, the local animals are still fairly natural, and the forest thickness keep out giant monstrosities, but it's of little comfort to someone getting mauled by a cave bear, tiger or some other natural predator. Because the climate is is softer, the animals in the area are numerous and since they ruled the forest for centuries, humanoids are just another prey to them.
From the records, you remember that this region is right in rare species of wood and herbs, including valuable species used in magic rutials or magic items. Some of the more exotic species or particularly violent animals have been sought for arena pitfights.
Yarvem gives a shrug as he finishes with his work of getting meat from the deer. "Any of you want the skin from this thing?" He asks as he turns to regard the strange request from Old Bear or whatever his name was.
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Yarvem gives a shrug as he finishes with his work of getting meat from the deer. "Any of you want the skin from this thing?" He asks as he turns to regard the strange request from Old Bear or whatever his name was.
The meat you gain effectively gives you 6 rations (assuming you share, otherwise it will spoil after 3 days). The animal's skin is quite damaged and would have little value to a merchant.
After looking at the map briefly Serit says, "At least four towers I can see the area. Would make good vantage points for marking out the Goblins territory. We should start by securing all the sites to ensure a safe perimeter."
"Well I for one am ready to move out." Nasaar says after rolling up the map and tucking it away. He glances around at the others. "I know this area a bit, one of the biggest threats there is natural animals, who see us as just another delicacy somewhere below them on the food chain." he shrugs as he picks up his pack from the ground. There are a variety of tools hanging from the sides of the pack. "Travel will be slow though, since forest is pretty thick around the general area we are heading."
"It will be good then to have a better understanding of the land. Now that we are tasked we should know more about each other," Serit says as he shoulders his meager belongings.
"I have skills like my kind, ambushing, trapping and a formidable warrior. As I said before I can handle teaching those skills to the goblin tribes."
You are now on the road (figuratively speaking, as there is no road or even a path of any kind) to the goblin area, though the massive forest. You are marching at a steady pace, leaving ample time for short breaks, a meal, and time to find a good spot to rest for the night.
Roll Survival DC15 (needs 3 succesful rolls before the end of the day, each character rolls once, outlander background can roll twice).
Feel free to roll anything else you think is relevant.
Also when we make camp, Gara would look around even delaying everyone for like 30 min to look for interresting plants or minerals that could be used to brew potions or aclhemistic solutions.
Nature 17
Encounter roll (daytime1) 4, (nighttime)19
With Nasaar's and Gara's direction, you proceed through the forest without delay. Gara, finds a seemingly perfect animal trail which lets you cover more ground in safety. Due to this stoke of luck, you find enough small game, berries and nuts on the way to feed yourselves, but the forest otherwise seems surprisingly empty and lacking the food you would expect.
Gathrick tries to look for poisonous plants on the way, but is unable to find any.
Gara looks for interesting plants and minerals and finds a fungal colony. The slime from these mushrooms supposedly helps for those who are ill and in treating infected wounds. You gain 3 doses worth.
You arrive at a small clearing (20ft) to make camp.
„Hmm, this looks like a fine spot for the night, if you could set up camp, i will set alarms around it, that will warn us when bigger predators get near. However, whoever is on guard still needs to watch out, since i can not ward against everything, because this forrest is full of living creatures after all. Oh, and i need 6 strands of hair or a single drop of blood from each one of you who wants to pass through the alarm without triggering it. Hmm...“
Gara will then start to cast 6 zones of alarm around the camp side. The alarm will trigger whenever a medium or larger siced creature that is not a herbivore enters one of the zones. If he doesn‘t get any help, this will take him an hour. In each zone you will see him ringing a little bell to several of the bushes and trees as if he was trying to teach the sound to the plants itself. Oddly enough you never hear the bell at all.
Yarvem will move to set up his sleeping spot, only stopping once it is to his satisfaction. "The alarms should help but we also should decide whether or not set up a fire for the night for those of us who may not be able to see in the dark"
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Gathrik finishes the last of his berries by the end of the day, and starts fixing his sleeping space with a drop of frustration from lack of poisonous herbs in the area. “I’m used to hunting at night. I think we also need to take watches.”
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Old Bear nods as prepare to leave.
"Before you go, here's a few final things
First, this." He places a small figurine on the table, and a small sachet of matching size. The sachet is covered with some glowing writing.
"Show this to the Goblins, and they will know you have been sent by me. Keep it in the bag at other times."
He then pulls out a canvas scroll.
"This is a map of the area around the goblin villages. If any of you care good with maps, you may find it useful."
"Finally, I can't have you die on me too easily, after all this investment. Consider this your advance payment."
He puts down 6 small bottles on the table. (Each of you gets a common Potion of Healing)
"That's not right, we were all here. I was just about to go for it but you got to it first, " Serit says to Yarvem. Though it is blatantly obvious Serit had made no moves or inclinations to do such.
Nasaar picks up the map, leaving the other things for someone else to deal with. He looks over it and tries to recall anything he might know about the area in question.
Nature plus guidance: 25
You remember this area is where hoblins, hobgoblins and other races were pushed out during the wars in the south. Many soon moved on to ther areas of the forest as this area was too inhospitable. Though the climate is still moderate with relaively short winters, it have never seen much civilised activity. The forest is thick, with massive old trees and fallen branches creating terrain that cannot be easily traversed by those who do not know the land. Soft undergrowth can hide ravines, pits and other natural traps.
Unlike the tundras or the colder boreal forests to the north, the local animals are still fairly natural, and the forest thickness keep out giant monstrosities, but it's of little comfort to someone getting mauled by a cave bear, tiger or some other natural predator. Because the climate is is softer, the animals in the area are numerous and since they ruled the forest for centuries, humanoids are just another prey to them.
From the records, you remember that this region is right in rare species of wood and herbs, including valuable species used in magic rutials or magic items. Some of the more exotic species or particularly violent animals have been sought for arena pitfights.
Yarvem gives a shrug as he finishes with his work of getting meat from the deer. "Any of you want the skin from this thing?" He asks as he turns to regard the strange request from Old Bear or whatever his name was.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Roll Survival.
Survival: 9
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
The meat you gain effectively gives you 6 rations (assuming you share, otherwise it will spoil after 3 days). The animal's skin is quite damaged and would have little value to a merchant.
After looking at the map briefly Serit says, "At least four towers I can see the area. Would make good vantage points for marking out the Goblins territory. We should start by securing all the sites to ensure a safe perimeter."
To Yarvem, "I don't need the skin."
"Well I for one am ready to move out." Nasaar says after rolling up the map and tucking it away. He glances around at the others. "I know this area a bit, one of the biggest threats there is natural animals, who see us as just another delicacy somewhere below them on the food chain." he shrugs as he picks up his pack from the ground. There are a variety of tools hanging from the sides of the pack. "Travel will be slow though, since forest is pretty thick around the general area we are heading."
"It will be good then to have a better understanding of the land. Now that we are tasked we should know more about each other," Serit says as he shoulders his meager belongings.
"I have skills like my kind, ambushing, trapping and a formidable warrior. As I said before I can handle teaching those skills to the goblin tribes."
You are now on the road (figuratively speaking, as there is no road or even a path of any kind) to the goblin area, though the massive forest. You are marching at a steady pace, leaving ample time for short breaks, a meal, and time to find a good spot to rest for the night.
Roll Survival DC15 (needs 3 succesful rolls before the end of the day, each character rolls once, outlander background can roll twice).
Feel free to roll anything else you think is relevant.
Serit's survival check: 7
Yervam will do his best to keep his eyes and ears open as they travel, his hand close to one of the weapons on his side.
Survival: 13
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
As they go through the area, Gathrik attempts to look for poisonous herbs with which he later attempts to make a poison.
Nature : 10
Nasaar, leading the way, due to having the map and knowing the area, tries to keep them on track.
Survival 1: 16
Survival 2: 17
Encounter roll (daytime1) 4, (nighttime)19
With Nasaar's and Gara's direction, you proceed through the forest without delay. Gara, finds a seemingly perfect animal trail which lets you cover more ground in safety. Due to this stoke of luck, you find enough small game, berries and nuts on the way to feed yourselves, but the forest otherwise seems surprisingly empty and lacking the food you would expect.
Gathrick tries to look for poisonous plants on the way, but is unable to find any.
Gara looks for interesting plants and minerals and finds a fungal colony. The slime from these mushrooms supposedly helps for those who are ill and in treating infected wounds. You gain 3 doses worth.
You arrive at a small clearing (20ft) to make camp.
„Hmm, this looks like a fine spot for the night, if you could set up camp, i will set alarms around it, that will warn us when bigger predators get near. However, whoever is on guard still needs to watch out, since i can not ward against everything, because this forrest is full of living creatures after all. Oh, and i need 6 strands of hair or a single drop of blood from each one of you who wants to pass through the alarm without triggering it. Hmm...“
Gara will then start to cast 6 zones of alarm around the camp side. The alarm will trigger whenever a medium or larger siced creature that is not a herbivore enters one of the zones. If he doesn‘t get any help, this will take him an hour. In each zone you will see him ringing a little bell to several of the bushes and trees as if he was trying to teach the sound to the plants itself. Oddly enough you never hear the bell at all.
Yarvem will move to set up his sleeping spot, only stopping once it is to his satisfaction. "The alarms should help but we also should decide whether or not set up a fire for the night for those of us who may not be able to see in the dark"
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Gathrik finishes the last of his berries by the end of the day, and starts fixing his sleeping space with a drop of frustration from lack of poisonous herbs in the area. “I’m used to hunting at night. I think we also need to take watches.”