The sudden strike causes the creature to release its hold and it falls to the ground, dead.
Combat is over.
Dugak you are now at 10 hit points. Nexu at 5. If you look at your character sheet, upper right corner, you'll see your hit points. On your cell, touch the box and a popout window will appear. Put 5 in the box and hit damage to make your new number.
If you want to look around the room to find anything of interest, you'll have to make a Perception check.
That's the Basic tab in the dice roller.
In the space for Add to result, put the number you have next to Perception in that long list of skills.
Once that's decided, there's a door on the north wall.
Careful opening the door, there must be a coordinated reason the creature was before this door". Concerns are filling my head because of the amount of strain I feel on my body.
You see another door, ten feet down. You think you hear some faint talking, but you are not sure.
Make a Perception check. Basic tab. Add to result will be the number next to Perception.
Anyone who rolls better than 12 will realize there are two goblins in there, talking about their dumbass friend, Jerry.
This room features a small wooden table and a couple of stools. Two goblins hang out here, looking pretty bored. Maybe they’d be less bored if they got into a life-or-death struggle with a few adventurers? Just a thought.
As you look closer, you see that one goblin has an eye patch, one has a peg leg. Nexu, you can hear a smattering of Common thrown in with the Goblin, so you gather eyepatch is called "Leg" and peg leg is called "Eye".
Suddenly, Leg starts sniffing at the air. A hit to the arm and Eye begin to do the same. Then they scan the room and see you at the door.
Roll for Initiative and tell me what your attack is. I'll put them in order and tell you how it plays out.
I smirk as I looked at the creatures body "that what you get" Looking at the other two not sure what to do I take a ready action
Attack: 23 Damage: 7
Disoriented and alarmed I strike my enemy
The sudden strike causes the creature to release its hold and it falls to the ground, dead.
Combat is over.
Dugak you are now at 10 hit points. Nexu at 5. If you look at your character sheet, upper right corner, you'll see your hit points. On your cell, touch the box and a popout window will appear. Put 5 in the box and hit damage to make your new number.
If you want to look around the room to find anything of interest, you'll have to make a Perception check.
That's the Basic tab in the dice roller.
In the space for Add to result, put the number you have next to Perception in that long list of skills.
Once that's decided, there's a door on the north wall.
What you were fighting is in the spoiler.
19 I do a perception
13
I’ll do perception
Between the two of you, you find 35 silver pieces.
And your hands now smell like shit. Until you can wash them, you'll have disadvantage on Charisma checks and saving throws.
"Coming?" I open the door
Careful opening the door, there must be a coordinated reason the creature was before this door". Concerns are filling my head because of the amount of strain I feel on my body.
I pass through the door with concern
You see another door, ten feet down. You think you hear some faint talking, but you are not sure.
Make a Perception check. Basic tab. Add to result will be the number next to Perception.
Anyone who rolls better than 12 will realize there are two goblins in there, talking about their dumbass friend, Jerry.
This room features a small wooden table and a couple of stools. Two goblins hang out here, looking pretty bored. Maybe they’d be less bored if they got into a life-or-death struggle with a few adventurers? Just a thought.
9
"shh you hear that?" hands tighten around the sword hilt
13
“I feel uneasy about this room” preparing spell chant “we should steel our nerves”
As you look closer, you see that one goblin has an eye patch, one has a peg leg. Nexu, you can hear a smattering of Common thrown in with the Goblin, so you gather eyepatch is called "Leg" and peg leg is called "Eye".
Suddenly, Leg starts sniffing at the air. A hit to the arm and Eye begin to do the same. Then they scan the room and see you at the door.
Roll for Initiative and tell me what your attack is. I'll put them in order and tell you how it plays out.
24
11
17
Nexu goes first.
Then Dugak.
Tell me how you are attacking. Spells or weapon.
I chant an eldritch blast
Attack: 18 Damage: 9
You shoot out a blast toward one of the goblins. But the goblin sees you raise your hand and jumps out of the way, snarling as the blast goes past.