Umbriel accepts the staff, and says "Thank you, this is more potent than I had realized. By way of ensuring fairness, I won't take any of the coin or gems we discovered in that chest or on the fighter's body. I'm perfectly fine with the rest of the group dividing it among yourselves.
"I'm back to full magical capacity, so I say we carry on and root out the rest of these vipers. I will follow wherever you'd all like to begin."
Baeshra, “Take the coin, maybe we’ll all get goodies eventually.” And he’ll go and check the door from the lab before heading out.
Perception: 14
You don't hear anything. When you open the door, there is a hallway leading back to the east and another door immediately across from you.
When you listen at that door you hear mysterious rattling sounds, followed by shouts and groans and a sudden gabble of voices. And then the whole thing repeats.
You don't hear anything. When you open the door, there is a hallway leading back to the east and another door immediately across from you.
When you listen at that door you hear mysterious rattling sounds, followed by shouts and groans and a sudden gabble of voices. And then the whole thing repeats.
Whistler motions to Baeshra, Not Goblin to crack the door open. He brings up his Greatsword in a defensive stance, wincing at the shooting pain from his fresh wound.
Baeshra will grab the ingredients for now, letting someone else grab the coin and other items. As soon as everyone is ready, he’ll slam the door open and move in and to the left side of the door quickly to give the others room.
Assuming someone tells her about it Lyngheid will take the book and read it.
Alright, while you were browsing through it after your short rest, you found that it seems to be the journal of an adventurer named Urmon, and it describes the history of the Lost Mine of Phandelver and the Forge of Spells.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Skimming through, you also find mention of a magic mace named Lightbringer that was
Assuming someone tells her about it Lyngheid will take the book and read it.
Alright, while you were browsing through it after your short rest, you found that it seems to be the journal of an adventurer named Urmon, and it describes the history of the Lost Mine of Phandelver and the Forge of Spells.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Skimming through, you also find mention of a magic mace named Lightbringer that was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the Phandelver’s Pact. The mace was lost when Wave Echo Cave and its mine vanished from history.
Baeshra will grab the ingredients for now, letting someone else grab the coin and other items. As soon as everyone is ready, he’ll slam the door open and move in and to the left side of the door quickly to give the others room.
You have surprised the Redbrands, everyone gets a surprise round! Roll initiative and post your first round actions!
Redbrands Iniative: 21.
Fakeroll: 2.
Oh, forgot to label the redbrands. I'll add that on the next one. RB1-4 in clockwise order starting at the top left.
Baeshra will quickly gesture at various patches of moss growing on the walls, and any roots that may have broken through and cause them to grow dramatically entangleing the enemy and creating rough terrain in the space (4x4 square starting with guy in top left. DC 14 str saves for each or restrained), before transforming into a dinosaur and preparing to attack.
Baeshra will grab the ingredients for now, letting someone else grab the coin and other items. As soon as everyone is ready, he’ll slam the door open and move in and to the left side of the door quickly to give the others room.
Before leaving, and with no one else mentioning it, Umbriel would have grabbed the coins and gems from the chest and Alotta's body.
Initiative: 12
Umbriel will need to wait before moving out - He'll cast False Life on himself for 8 temporary hit points, and if his companions move before his turn comes up, he'll move into the hallway or the room, wherever there's space.
Umbriel will need to wait before moving out - He'll cast False Life on himself for 7 temporary hit points, and if his companions move before his turn comes up, he'll move into the hallway or the room, wherever there's space.
As part of the preparations when Baeshra was listening at the door you would have cast False Life, I think. Go ahead and count that as done before the door was opened.
Umbriel will need to wait before moving out - He'll cast False Life on himself for 7 temporary hit points, and if his companions move before his turn comes up, he'll move into the hallway or the room, wherever there's space.
As part of the preparations when Baeshra was listening at the door you would have cast False Life, I think. Go ahead and count that as done before the door was opened.
In that case, Umbriel will wade into the room and cast Eldritch Blast at RB3: Attack: 18 Damage: 4
Alright, Rosie's got the glamour armour, you can see the command word written on the inside, spoiler for those who speak elvish:
In elvish the word reads: "Allure!"
I guess Umbriel is the only one who could use the staff, does he take it?
Which door does the group want to go out of?
Umbriel accepts the staff, and says "Thank you, this is more potent than I had realized. By way of ensuring fairness, I won't take any of the coin or gems we discovered in that chest or on the fighter's body. I'm perfectly fine with the rest of the group dividing it among yourselves.
"I'm back to full magical capacity, so I say we carry on and root out the rest of these vipers. I will follow wherever you'd all like to begin."
Baeshra, “Take the coin, maybe we’ll all get goodies eventually.” And he’ll go and check the door from the lab before heading out.
Perception: 14
You don't hear anything. When you open the door, there is a hallway leading back to the east and another door immediately across from you.
When you listen at that door you hear mysterious rattling sounds, followed by shouts and groans and a sudden gabble of voices. And then the whole thing repeats.
OK, who is taking what of the coin and gems and other treasure?
Did anyone grab the 3 vials of ingredients from the workshop, or the dwarven book?
Alright, so you've got the staff, and you'll need to attune to it before gaining it's benefits.
(Sounds good)
Assuming someone tells her about it Lyngheid will take the book and read it.
Whistler motions to Baeshra, Not Goblin to crack the door open. He brings up his Greatsword in a defensive stance, wincing at the shooting pain from his fresh wound.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra will grab the ingredients for now, letting someone else grab the coin and other items. As soon as everyone is ready, he’ll slam the door open and move in and to the left side of the door quickly to give the others room.
Alright, while you were browsing through it after your short rest, you found that it seems to be the journal of an adventurer named Urmon, and it describes the history of the Lost Mine of Phandelver and the Forge of Spells.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Skimming through, you also find mention of a magic mace named Lightbringer that was
Alright, while you were browsing through it after your short rest, you found that it seems to be the journal of an adventurer named Urmon, and it describes the history of the Lost Mine of Phandelver and the Forge of Spells.
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Skimming through, you also find mention of a magic mace named Lightbringer that was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of the Phandelver’s Pact. The mace was lost when Wave Echo Cave and its mine vanished from history.
You have surprised the Redbrands, everyone gets a surprise round! Roll initiative and post your first round actions!
Redbrands Iniative: 21.
Fakeroll: 2.
Oh, forgot to label the redbrands. I'll add that on the next one. RB1-4 in clockwise order starting at the top left.
Baeshra initiative: 11
Surprise round:
Baeshra will quickly gesture at various patches of moss growing on the walls, and any roots that may have broken through and cause them to grow dramatically entangleing the enemy and creating rough terrain in the space (4x4 square starting with guy in top left. DC 14 str saves for each or restrained), before transforming into a dinosaur and preparing to attack.
RB1 Strength Save: 8.
RB2 Strength Save: 19.
RB3 Strength Save: 10.
RB4 Strength Save: 9.
RB1, 2 and 4 are Restrained, attack rolls against them have advantage! Keep that in mind if your initiative is lower than 11.
Also, remember the 4x4 cube surrounding the redbrands is difficult terrain (1/2 movement).
Whistler Initiative: 13
Whistler Suprised Round:
Whistler wastes no time and charges RB2, taking a huge swing, muscles bulging.
Attack: 16 Damage: 11
Whistler Round 1:
He follows up with a second swing, using the first as a counter weight to increase the speed of the comically oversized kenku weapon.
Attack: 25 Damage: 24
OOC: Holy f***. Max damage. O.O
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Before leaving, and with no one else mentioning it, Umbriel would have grabbed the coins and gems from the chest and Alotta's body.
Initiative: 12
Umbriel will need to wait before moving out - He'll cast False Life on himself for 8 temporary hit points, and if his companions move before his turn comes up, he'll move into the hallway or the room, wherever there's space.
As part of the preparations when Baeshra was listening at the door you would have cast False Life, I think. Go ahead and count that as done before the door was opened.
In that case, Umbriel will wade into the room and cast Eldritch Blast at RB3: Attack: 18 Damage: 4
Ireniana Initiative - 19
Ireniana is going to move into the room and attack the RB closest to the door.
Attack: 12 Damage: Unable to parse dice roll.
I have an intelligence of six, I know what I'm doing.