This post has potentially manipulated dice roll results.
(a passed save on Mind Spike still does half damage, normally - should be 7 points I think)
Umbriel will move up to the north to where he gets a clear shot at the Flameskull, and throw some more Eldritch energy his way to try and break his concentration. Attack: 17 Damage: 9
Umbriel will move up to the north to where he gets a clear shot at the Flameskull, and throw some more Eldritch energy his way to try and break his concentration. Attack: 18 Damage: 12
Bold move - thinking you'll still be up when your turn comes around!
This post has potentially manipulated dice roll results.
Droop sees Lyngheid collapse to the floor and darts over to her. He pours his healing potion into her mouth for 9 hit points, and gently taps her shoulder. "Wake up!" and then uses the rest of his movement to drop into the channel. He'll use an action surge to use his Commander's Strike feature with Lyngheid and let her use her Reaction to make an additional attack on this Round (and add 1d8) to the damage done on that attack.
Droop sees Lyngheid collapse to the floor and darts over to her. He pours his healing potion into her mouth for 9 hit points, and gently taps her shoulder. "Wake up!" and then uses the rest of his movement to drop into the channel. He'll use an action surge to use his Commander's Strike feature with Lyngheid and let her use her Reaction to make an additional attack on this Round (and add 1d8) to the damage done on that attack.
Lyngheid rolled to her feet, " Thanks Droop"
" Leave this big guy to me. Concentrate on the skull!"
This post has potentially manipulated dice roll results.
Nyx slides to the top of the corridor, staying in the shadows. Lining up her crossbow she fires bolt at the Giant Zombie and then ducks back into the shadows.
OCC:
Attacking from Hiding Hand Crossbow Attack: 22 Damage: 4
This post has potentially manipulated dice roll results.
Nyx pops out of hiding long enough to sneakily send a crossbow bolt into the Ogre Zombie before she hides in the shadows again.
Whistler furiously swings at the powerful Zombie in front of him, but misses! Owlbear manages to take a few good chunks out of the hideous creature though.
Ireniana takes two swipes at the Ogre Zombie in front of her, connecting with both! She hops down into the channel to get away from the burning sphere of fire.
Lyngheid uses her Reaction to pummel the Ogre Zombie with Lightbringer. The long dead creature is starting to show signs of damage now.
The Flameskull did not like being hit by Umbriel's spell. It also didn't like Droop healing Lyngheid. It shouts "There will be no more of that in here!" It sends a ray of fire at Droop: 16. The fire smashes into little Droop for 14 fire damage. It sends another ray at Umbriel: 16, but this one goes wide. Using it's bonus action, it moves the sphere over and slams it into Whistler. (DC13 Dex save or take 9 fire damage, half on a success). And then darts back and up to the ceiling.
Lyngheid shields herself and takes another chunk out of the Ogre Zombie.
Summary: - Droop takes 8 fire damage. - Whistler must make a DC13 Dex save or take 5 fire damage, 2 on a success. - Baeshra & Whistler must move away from the flaming sphere this turn or take more damage.
This post has potentially manipulated dice roll results.
Baeshra sends magical claws and teeth at the Flameskull. The first two claw attacks are suddenly deflected, but the bite attack lands. Flameskull Concentration check: 8 and it's concentration waivers and the flaming sphere disappears.
Rosie runs north, touching Lyngheid as she goes "May the Wild Mother grant you aid!" (Cure Wounds for 14 HP) and then vaults over Droop as she keeps running. She brings her Spiritual Weapon up to the Flameskull and tries to whack him with it: 15, and it connects! Doing 10 force damage.
Lyngheid's turn already accounted for.
The Zombies: - OGZ2 takes a giant swipe at Ireniana: 13, which just bounces off her shield.
Z2 reaches towards Baeshra and tries to get a purchase on the Dino: 20. It's fingers sink into Dino-flesh and it does 6 bludgeoning damage.
GZ1 follows suit and attacks Baeshra: 9, but it's fingers grasp nothing but air. It turns and tries to attack Whistler instead: 9. This time it hits, doing 5 bludgeoning and 9 necrotic damage.
GZ2 continues running from Lyngheid.
Umbriel sends an Eldritch Blast towards the Flameskull and it smashes right into the flaming skull. The creature is looking pretty rough now.
This post has potentially manipulated dice roll results.
Keeping an eye down the passageway to make sure the noise has not drawn further attention, Nyx pokes her head around the corner again and lets another bolt fly at the floating skull, it snipping over the heads of the kenku and lizardman.
OCC: Advantage for attacking from hiding but disadvantage at long range so its a standard shot.
Attack: 24 Damage: 8
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Nyx scores a grazing hit on the flameskull. You don't notice anything from further down the tunnel, but you can't see very far down it either.
Whistler comes in with a large swing and connects with GZ1. Owlbear follows this up with a beak attack that hits, but it's claws rake futily against the zombie. The Zombie is starting to look a little rough.
Ireniana lands another blow on the hulking Zombie, it is hanging on by a thread!
Droop, following Lyngheid's advice takes a shot at the Flameskull: 19 and the arrow flies uncannily towards it, doing 12 piercing damage. Droop then darts into the corner and tries to hide: 9. The Flameskull is still alive, but barely.
The Flameskull did not like this one bit, but it can't find Droop, so it targets Rosie who is next to the last place it saw Droop. Wis Save due to Sanctuary: 1. With Advantage: 2 Foiled again! The Flameskull is now very frustrated, it can't find Droop or Nyx, so it attacks the last person to hit it before them...Umbriel: 19 The flaming shot smacks into Umbriel doing 13 fire damage. It sends another shot at Baeshra, but looks around confused as the Dino is no longer there. So it sighs and attacks Umbriel again. 6 The magic fire hits the same spot, doing 10 more fire damage. The Flameskull moves north as far as it can.
(a passed save on Mind Spike still does half damage, normally - should be 7 points I think)
Umbriel will move up to the north to where he gets a clear shot at the Flameskull, and throw some more Eldritch energy his way to try and break his concentration. Attack: 17 Damage: 9
Lyngheid collapses to the ground unconcious.
Thank you. I added the damage, but forgot the Concentration Check for Flaming Sphere. Here we go (DC10): 15
Concentration still up!
Bold move - thinking you'll still be up when your turn comes around!
Droop sees Lyngheid collapse to the floor and darts over to her. He pours his healing potion into her mouth for 9 hit points, and gently taps her shoulder. "Wake up!" and then uses the rest of his movement to drop into the channel. He'll use an action surge to use his Commander's Strike feature with Lyngheid and let her use her Reaction to make an additional attack on this Round (and add 1d8) to the damage done on that attack.
Lyngheid rolled to her feet, " Thanks Droop"
" Leave this big guy to me. Concentrate on the skull!"
OOC:
Attack: 23 Damage: 10 + 6 Radiant.
Bonus Action: Shield of faith on self. +2 AC.
Reaction Attack: 23 Damage: 7 + 5 Radiant.+ 7
Ireniana turns to OZ2 and swings her sword at its belly.
Attack: 19 Damage: 9
She'll use her action surge to make another slash.
Attack: 12 Damage: 14
I have an intelligence of six, I know what I'm doing.
Nyx slides to the top of the corridor, staying in the shadows. Lining up her crossbow she fires bolt at the Giant Zombie and then ducks back into the shadows.
OCC:
Attacking from Hiding Hand Crossbow Attack: 22 Damage: 4
Sneak Attack Damage 7
Bonus Action Hide Stealth 17
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Owlbear roars at GZ1 and multi attacks.
Beak Attack: 13 Damage: 10
Claw Attack: 19 Damage: 16
Whistler rages at GZ1 and attacks Recklessly.
GWM Attack: 21 Damage: 22
Bless:4
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Nyx pops out of hiding long enough to sneakily send a crossbow bolt into the Ogre Zombie before she hides in the shadows again.
Whistler furiously swings at the powerful Zombie in front of him, but misses! Owlbear manages to take a few good chunks out of the hideous creature though.
Ireniana takes two swipes at the Ogre Zombie in front of her, connecting with both! She hops down into the channel to get away from the burning sphere of fire.
Lyngheid uses her Reaction to pummel the Ogre Zombie with Lightbringer. The long dead creature is starting to show signs of damage now.
The Flameskull did not like being hit by Umbriel's spell. It also didn't like Droop healing Lyngheid. It shouts "There will be no more of that in here!" It sends a ray of fire at Droop: 16. The fire smashes into little Droop for 14 fire damage. It sends another ray at Umbriel: 16, but this one goes wide. Using it's bonus action, it moves the sphere over and slams it into Whistler. (DC13 Dex save or take 9 fire damage, half on a success). And then darts back and up to the ceiling.
Lyngheid shields herself and takes another chunk out of the Ogre Zombie.
Summary:
- Droop takes 8 fire damage.
- Whistler must make a DC13 Dex save or take 5 fire damage, 2 on a success.
- Baeshra & Whistler must move away from the flaming sphere this turn or take more damage.
Round 3 Initiative:
Nyx: 23Whistler: 17Owlbear:Ireniana: 16Droop: 15Flameskull: 13Baeshra: 11
Rosie: 8
Lyngheid: 7Zombie: 7
Umbriel: 4
Baeshra and Rosie are up!
DEX adv due to Barb passive: 14
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra will activate his tattoo, causing to to glow suddenly, and his claws and teeth will send forth spectral copies to attack the skull.
Attack: 16 Damage: 6 claw, slashing + 2 force
Attack: 18 Damage: 9 claw, slashing + 1 force
Attack: 19 Damage: 9 bite, piercing + 1 force
Baeshra sends magical claws and teeth at the Flameskull. The first two claw attacks are suddenly deflected, but the bite attack lands. Flameskull Concentration check: 8 and it's concentration waivers and the flaming sphere disappears.
Rosie runs north, touching Lyngheid as she goes "May the Wild Mother grant you aid!" (Cure Wounds for 14 HP) and then vaults over Droop as she keeps running. She brings her Spiritual Weapon up to the Flameskull and tries to whack him with it: 15, and it connects! Doing 10 force damage.
Lyngheid's turn already accounted for.
The Zombies:
- OGZ2 takes a giant swipe at Ireniana: 13, which just bounces off her shield.
Z2 reaches towards Baeshra and tries to get a purchase on the Dino: 20. It's fingers sink into Dino-flesh and it does 6 bludgeoning damage.
GZ1 follows suit and attacks Baeshra: 9, but it's fingers grasp nothing but air. It turns and tries to attack Whistler instead: 9. This time it hits, doing 5 bludgeoning and 9 necrotic damage.
GZ2 continues running from Lyngheid.
Umbriel sends an Eldritch Blast towards the Flameskull and it smashes right into the flaming skull. The creature is looking pretty rough now.
Summary:
- Baeshra takes 7 bludgeoning damage.
- Whistler takes 9 bludgeoning (halved to 4) and 8 necrotic damage.
- Lyngheid heals 10 HP.
Round 4 Initiative:
Nyx: 23
Whistler: 17
Owlbear:
Ireniana: 16
Droop: 15
Flameskull: 13
Baeshra: 11
Rosie: 8
Lyngheid: 7
Zombie: 7
Umbriel: 4
Nyx, Whistler & Owlbear, Ireniana and Droop are up!
Keeping an eye down the passageway to make sure the noise has not drawn further attention, Nyx pokes her head around the corner again and lets another bolt fly at the floating skull, it snipping over the heads of the kenku and lizardman.
OCC: Advantage for attacking from hiding but disadvantage at long range so its a standard shot.
Attack: 24 Damage: 8
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra is knocked back out of wildshape.
Ireniana will turn to OZ2 and swing with her longsword.
Attack: 23 Damage: 12
I have an intelligence of six, I know what I'm doing.
Whistler still swings at GZ1 recklessly!
GWM Attack: 18 Damage: 22
Owlbear Multiattacks!
Beak Attack: 11 Damage: 12
Claw Attack: 10 Damage: 13
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Nyx scores a grazing hit on the flameskull. You don't notice anything from further down the tunnel, but you can't see very far down it either.
Whistler comes in with a large swing and connects with GZ1. Owlbear follows this up with a beak attack that hits, but it's claws rake futily against the zombie. The Zombie is starting to look a little rough.
Ireniana lands another blow on the hulking Zombie, it is hanging on by a thread!
Droop, following Lyngheid's advice takes a shot at the Flameskull: 19 and the arrow flies uncannily towards it, doing 12 piercing damage. Droop then darts into the corner and tries to hide: 9. The Flameskull is still alive, but barely.
The Flameskull did not like this one bit, but it can't find Droop, so it targets Rosie who is next to the last place it saw Droop. Wis Save due to Sanctuary: 1. With Advantage: 2 Foiled again! The Flameskull is now very frustrated, it can't find Droop or Nyx, so it attacks the last person to hit it before them...Umbriel: 19 The flaming shot smacks into Umbriel doing 13 fire damage. It sends another shot at Baeshra, but looks around confused as the Dino is no longer there. So it sighs and attacks Umbriel again. 6 The magic fire hits the same spot, doing 10 more fire damage. The Flameskull moves north as far as it can.
Summary:
Umbriel takes 30 fire damage.
Baeshra, Lyngheid, Rosie are up!
Everything is the same in the picture except the Flameskull is 1 square east and 4 squares north of it's current location. Still 20' above the ground.
Umbriel drops!