The walk to the east, into the Sentry Sphere is a vastly unpleasant one, one made worse by the sheer heat that radiates from Port Zoon's most populated district. Impoverished homes of the city's working poor are packed on top of one another. There are a few scattered temples, mostly to the Dawn Father and the Everlight throughout this district, but the massive Sentry Keep, the large tower that acts as the barracks for the Clovis Concord's army dominates the District.
As you approach, two guards, a half-orc and an Air Genasi step in to bar your way, their tempers on edge due to the heat. The note from Captain Thorntassle proves even more potent than you expect. The Genasi's eyes widening as she reads the note. She steps aside, and in a gruff voice says "All right, move along. Sergeant Glassanvil's bunk is down the hall, first door on the right."
The Sentry Keep is fairly large, built as it was to protect the city's inhabitants in times of danger, but today its fairly empty, most of the soldiers having dispersed to the Harbor Sphere or many of the city's taverns to avoid the heat. You find the dwarf's room easily enough -- being a Sergeant, a senior rank among the enlisted, Waldmar had a semi-private room. His bunk, predictably enough is empty. Across the room, in another bunk, a green Tiefling lays indolently on his side, fanning himself with a book.
"Hullo, what have we here? Friends of old Wally, eh? Well, you shan't find him in. Don't know where he's buggered off to. Presumably somewhere a bit less hot. Or knowing him, in some damsel or gent's bedchambers to wait until the temperature breaks"
He sits up, and you now notice that he is completely naked. He studies each of you for a moment, his yellow eyes taking you in. Then, in a dry, faintly amused voice, he adds "Can I help you?"
The Harbor Sphere is oddly shaped, an elongated oblong shape rather than a true sphere, a legacy of Port Zoon's particular geography. It is also the only district that has the true "feel" of the Menagerie Coast. A full quarter of the docks seem to host war ships of the Clovis Concord, while the other three-quarters are full of ships of every size and shape. Many of the ships have sailors on deck milling about or drinking. In a few cases, you even see tussles breaking out that are quickly broken up by ships' officers.
It takes the group a good fifteen minutes to find The Harpy's Beak, but the wooden sign, carved with a harpy complete with a beak, is unmistakable, if not accurate. It certainly seems as though whoever made the sign (and indeed named this establishment), had never seen a harpy before.
The interior of the place is tight, but its clean, and most of the clientele seems to know each other. The barkeep, a jolly Gnome lass, is currently moderating a heated discussion between three old-timers about when it was last this hot. An old Tortle, with a shock of fluffy white hair that sits atop his head like cotton ball, a human missing an arm, and a hobgoblin are engaged in this debate.
At a table near the back, a group of rough-looking sailors are passing around a bottle of Feolinn wine, and sitting at a corner of the bar, by itself, is a thin, wiry looking tabaxi. The fur on the tob of its head is starting to thin out and it is constantly looking towards the tavern's entrance, then away.
The barkeep sees you enter and smiles a broad smile. "Come in! Look lively boys, we've got some REAL customers, not old sods like you lot who come in 'ere to 'ear yourselves talk."
The tortle grunts a little resentfully. "I am a real customer, Rosie! I ordered a pint of cider two hours ago."
She looks at him with some affection and says "'ush!" Turning to you, she says "What can I get you, loves?"
The dwarf's bunk is almost immaculately clean, but as Michael studies the room, a few things immediately stand out. First, the lock on the chest at the foot of Sergeant Glassanvil's bunk is much more intricate than a standard lock. Secondly, under the bed there are a number of small animal droppings, which, considering the condition of the room, is a bit surprising. FInally, you do notice a small packet of letters or documents underneath the bunk's pillow.
As you move in to do a more thorough search, you note that the lock on the chest is definitely locked and has no real give. The packet you pull from underneath the bunk is a series of love letters, written by various people. Most of the names you do not recognize, but one letter in particular, perhaps a little more...pornographic than the others, bears the signature Bree. With that Investigation Roll, you deduce fairly easily, that this is Zhelezo Captain Thorntassle.
Finally, you also find, jammed in between the wall and the bedframe, a map of Port Zoon's sewers, very reminiscent of a map you saw on the wall of Captain Thorntassle's office.
Celianna had been mostly quiet musing this whole case over. She isn't all that familiar with the political atmosphere here on the Managerie Coast, but it certainly didn't seem like a great predicament. Especially if this missing warden had sensitive information. Perhaps pertaining to the captain herself? She had seemed very uncomfortable with whatever it was he might know.
Glancing at her two companions she steps up to the bar. "I'll just take water for now if that's alright. Ice preferrably. I'm meeting someone here, a Glassanvil? I don't suppose you've seen him?"
She offers Rosie a friendly smile as she slides onto a stool.
Rollback Post to RevisionRollBack
"All will become equal now" | "Cause we're going to shout it loud, even if our words seem meaningless. It's like we're carrying the weight of the world"
"I would like to try and open the chest there." Michael announces to the others. "If someone can aid me that might be nice, since it looks more difficult than a normal lock." He pulls a small pouch out and takes what is clearly a lock pick from inside it. Casting guidance on himself, he tries to jimmy the lock.
(Assuming everything was pointed out to the group)
Wilkas squats down and inspects the animal droppings.
Nature: 25
asking a question aloud to the tiefling “Notice any animals in here, wild or otherwise?”
Noticing Michael working on the lock. “Ah, I can appreciate a steady hand, nice work.” As he moves in to assist and give inspiration: 1 (also assuming it’s used for the lockpicking - don’t want to just assume)
The gnome Rosie and the three old salts sitting in front of her all laugh heartily at Celianna. Seeing the half-elf was entirely serious though, Rosie stammers for a second. "Ah...sure, 'on. I reckon we can get you some water. Ice is going to be a bit of a task though. 'ang on a tick." She disappears in the back for a second and comes back with a mug of sloshing water. Celianna as you taste the water, it is very warm, almost hot, and tastes a bit earthy, as though Rosie had just pulled it from a well.
"'ere ya are. Sorry, no ice, dear." She smiles a bit apologetically, and now considers your request for the dwarf. "You mean, Wally? 'e 'asn't been 'ere for a few days, 'as 'e, lads?" She looks to the old-timers for confirmation.
"At least three days I'd wager. That dwarf has a lot on his mind." offers the Tortle.
"I say, that's not right. Its been a week, Kanuna. Your memory's failing you, old boy. It was the night of that heavy storm. Wally left with that delightful Genasi lass and the Kenku."the human says, playfully tapping the the Tortle on the shell with his one hand.
"Shut up, the both of ya. It's been two days you idiots. What do you want with Waldmar?" The hobgoblin snaps at his compatriots, peering at you keenly.
At this question, everyone currently at the bar turns to you, expecting an answer.
At the Barracks
Hearing Michael's request for help in breaking the lock on the chest, the tiefling stands up to protest, thankfully wrapping his lower body in the blankets from his bunk. "I say, I'm sure the good Sergeant did something to deserve this, but I wouldn't be a proper bunkmate if I let you people, whom I have never seen before in my life, just rifle through his belongings. What in the Moon Weaver's name are you doing here?" He then notices Wilkas getting very close to the droppings on the floor and he gags.
"Gods, who are youpeople?"
Wilkas -- you can say definitively and without a shadow of a doubt that this is the feces of a rat. Very likely a rat of prodigious size.
"There are rats all over this place. Wally himself is fairly sanitary, but some of this lot..., well, I assume this barracks is basically heaven for rodents."
Seeing Michael ignore him completely and fairly easily crack Sergeant Glassanvil's lock, the tiefling sits back down. "That is quite rude."
Michael, in the chest, you find, in addition to a few dress uniforms and some casual clothes, a thin journal that seems to be written in some sort of code, a few other books including a volume of Taryon Darington's memoirs and a devotional book for Moradin. Finally, there is an ornate jewelry box that contains approximately 400 gold pieces and a note that reads "More to come."
This post has potentially manipulated dice roll results.
All this had been positively riveting. Not even an hour in and they were stopped by guards, then allowed inside thanks to a "special permission" then they investigated a room and found some letters. He agreed with the teifling that it was a bit rude to ignore him and wanted to start a conversation with him but at moment he saw the last piece of paper Michael had discovered. The tiefling flew right out of his mind.
"Hmm that looks like a coded mesage to me. May I have look at it? I have a certain fondness for puzzles and other brain teasers.". Donaar has quite a child-like glee in his voice when he talks about puzzles.
(Assuming Michael lets Donaar hold on to the message long enough for him to try to make sense of it.
Dustyn butts in at the Harpy’s Beak, mosying down the bar to speak at each of the patrons including the Tabaxi.
”Wally hasn’t been seen for a bit. Last place anyone recalls seeing him is here, thus far. We’re interested in helping him to be found again. Perhaps you can help us find ‘ol Wally,’ and tell us some more. What’s been troubling Wally? What Kenku. And Genasi?”
Putting the box in his pack, Michael hands the journal over. he then straightens up and glances towards the teifling again. "Sorry if you think I was being rude, but it was unclear whom you were speaking to. There are several of us here, and your comments could have easily been meant for any one of us." He nods back to the bunk. "We have been asked to look into his disappearance, since he has not been seen for a bit and there are those who are worried about his wellfare. Did you see anything, or hear anything, odd of late with concern to him?"
Donaar -- you've always had a good head for this sort of thing, and once again, your brain does not disappoint you. Within a few minutes, you realize that the code appears to be linked to The Blond, The Brave, and The Bold, the Taryon Darrington memoir also discovered in the chest. Once you figure that out, you are able to decode the code easily. The journal appears to be a list of names and dates going back at least two years. You recognize the names of a fair few scholars of the Academy, as well as few Zhelezo higher ups. Several names reoccur often, with the name of a scholar at the Academy, a human named Rufus Entwhistle seemingly appearing the most often. The name of Bree Thorntassle appears one time, the entry matching up with a date about a month ago.
=The tiefling is in the midst of getting dressed as Michael finally speaks to him. "Well, I was addressing every single one of you. And not a one of you spoke to me" he says petulantly. "This is not how things are done in civilized society." Muttering to himself now more than you, he adds "Father always said don't join the military. Stay in Feolinn and you'll meet a better class of people. I can't believe I didn't listen."
He sneers at you now. "I have no idea who you people are and what you want with Sergeant Glassanvil. I think you should leave, now."
"This is why I live in a cottage by myself, away from cities." Michael says with a shrug, turning away from the tiefling. he goes back to ignoring him as he takes one final look around to see if they missed anything. In the trunk he would open the other books, go through any clothes and such, and pretty much leave no part unturned in the bunk area.
"If we are ready, then let's continue on and meet up with the others." Michael would suggest as they finish up. "Did you figure out code?" He would ask the one with the journal as they head towards the door. As they are leaving he would say, to his companions, "Next time one of you needs to talk to the bystanders, I am good at investigating and other things, but not good with people. That will have to be one of your jobs."
As Dustyn speaks to the room, he meets with mixed success. The tabaxi you approach starts as you address her, and see seems a little twitchy and as you get closer to her you notice that her fur is running thin everywhere, not just on her head. "Oh! I... uh, s-s-s-sorry. Sergeant Wally was always nice to me. He bought me m-m-m-milk every time he came by." She says significantly, looking at your coin purse. As Dustyn talks to her, the gnome Rosie hovers nearby, protectively.
"Storm on Sea can't 'elp ye, lad. She 'ad an accident a few years back and 'asn't been the same since. Poor dear." Rosie touches her forehead significantly.
The raucous sailors at the corner table, who are progressively getting louder and louder as more of the bottle of wine gets drained. There are four of them, a Goliath, two humans, and a very sallow-looking Sea Elf. The Goliath, who has perhaps the most impressive waxed mustache you've ever seen simply stands up and spits onto the floor. "Piss off, insect," he says, then sits back downand laughs uproariously at his own cleverness.
The old sea salts are more willing to talk and talk they do, perhaps a little grateful to have an audience. The tortle and the human speak almost simultaneously in hushed excited tones as they share what they....know? Imagined? Its hard to tell.
"I heard he was in military intelligence a long time ago. Infiltrated the Revelry single-handedly and brought about the downfall of Hunnis Breeah, the original Plank King hisself."
"You're crazy, mate.I know for a fact that Wally is a fugitive from the Dwendalian Empire. He was a man haunted by something. Constantly on the run."
It goes on like this for some time, but one point that the Tortle Kanuna and the human agree is that the dwarf was something of a lothario, charming and almost preternaturally successful in matters of seduction.
Only the hobgoblin and Rosie the barkeep seem to be silent during this exchange.
This post has potentially manipulated dice roll results.
Agreeing with Michael ”Noted, however I think it’s important they we minimize the information we share. We don’t know who is involved with what yet, and quite frankly the less people o ow our intentions the better.” I’m ready to go meet the others.
Before leaving Wilkas would try to discern if the roommate was just frustrated with us barging in or upset we found what was hidden/trying to hide things.
Based upon the way the tiefling spoke and the way he acted towards you all, you get the sense that he's probably just very dramatic -- he may have been a good source of gossip, but he probably doesn't know anything about the dwarf's fate.
Absorbed in his decoding, Donaar almost misses Michael's question.
"Hm what? The code? Oh yes yes quite easily actually. See this is a double authentification code. The code itself is useless without the key. The key in this case is this book of course, not a literal key. And the key is also useless without the code. Well not always, in this case the book is fine by itself it just wouldn't-
I got sidetracked in my explanations again didn't I? Apologies, yes the code is cracked and I have names. Let's meet the others and determine which ones are the most important to our case."
You've listened to the Tortle and the human exchange stories that they heard about Waldmar Glassanvil for a good five minutes. When there is a break in the conversation, the hobgoblin finally speaks. He watches you, his eyes moving to each of you in turn as he studies the group.
"I served with Sergeant Glassanvil before I retired. Don't listen to a word either of these two say. Wally liked to tell stories to impress the gullible, which, I believe included the two of you fools. I'm going to ask again. Why are you looking for him?" He looks at you skeptically.
Sentry's Keep
As walk back into the main hall of the Keep, a kobold standing right outside the room suddenly starts mopping furiously and fussing over the dirt. He looks around and leans in conspiratorially. "You are looking for Dwarf Sergeant, yes? Dim can help. Dim knows everything that happens in this tower. Dim not be janitor forever. Dim needs tuition for the Academy. You give Dim financial aid, yes?"
Michael glances to his companions, having just told them that someone, other than himself, needed to do the talking. With a sigh he nods to the janitor. "Depends on what you have to tell us. If it is useful, I can see my way to give you a bit of coin."
Rollback Post to RevisionRollBack
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Sentry Keep Barracks
The walk to the east, into the Sentry Sphere is a vastly unpleasant one, one made worse by the sheer heat that radiates from Port Zoon's most populated district. Impoverished homes of the city's working poor are packed on top of one another. There are a few scattered temples, mostly to the Dawn Father and the Everlight throughout this district, but the massive Sentry Keep, the large tower that acts as the barracks for the Clovis Concord's army dominates the District.
As you approach, two guards, a half-orc and an Air Genasi step in to bar your way, their tempers on edge due to the heat. The note from Captain Thorntassle proves even more potent than you expect. The Genasi's eyes widening as she reads the note. She steps aside, and in a gruff voice says "All right, move along. Sergeant Glassanvil's bunk is down the hall, first door on the right."
The Sentry Keep is fairly large, built as it was to protect the city's inhabitants in times of danger, but today its fairly empty, most of the soldiers having dispersed to the Harbor Sphere or many of the city's taverns to avoid the heat. You find the dwarf's room easily enough -- being a Sergeant, a senior rank among the enlisted, Waldmar had a semi-private room. His bunk, predictably enough is empty. Across the room, in another bunk, a green Tiefling lays indolently on his side, fanning himself with a book.
"Hullo, what have we here? Friends of old Wally, eh? Well, you shan't find him in. Don't know where he's buggered off to. Presumably somewhere a bit less hot. Or knowing him, in some damsel or gent's bedchambers to wait until the temperature breaks"
He sits up, and you now notice that he is completely naked. He studies each of you for a moment, his yellow eyes taking you in. Then, in a dry, faintly amused voice, he adds "Can I help you?"
Michael gives the tiefling a nod, but leaves talking with him to one more socially adept than himself.
He casts [spell]guidance[spell] on himself then studies the bunk and area around it. His first approach is to just look it over carefully.
Perception: 26
Then he casts guidance again on himself, before moving in to really get into digging through stuff.
Investigation: 17
Harpy's Beak Group:
The Harbor Sphere is oddly shaped, an elongated oblong shape rather than a true sphere, a legacy of Port Zoon's particular geography. It is also the only district that has the true "feel" of the Menagerie Coast. A full quarter of the docks seem to host war ships of the Clovis Concord, while the other three-quarters are full of ships of every size and shape. Many of the ships have sailors on deck milling about or drinking. In a few cases, you even see tussles breaking out that are quickly broken up by ships' officers.
It takes the group a good fifteen minutes to find The Harpy's Beak, but the wooden sign, carved with a harpy complete with a beak, is unmistakable, if not accurate. It certainly seems as though whoever made the sign (and indeed named this establishment), had never seen a harpy before.
The interior of the place is tight, but its clean, and most of the clientele seems to know each other. The barkeep, a jolly Gnome lass, is currently moderating a heated discussion between three old-timers about when it was last this hot. An old Tortle, with a shock of fluffy white hair that sits atop his head like cotton ball, a human missing an arm, and a hobgoblin are engaged in this debate.
At a table near the back, a group of rough-looking sailors are passing around a bottle of Feolinn wine, and sitting at a corner of the bar, by itself, is a thin, wiry looking tabaxi. The fur on the tob of its head is starting to thin out and it is constantly looking towards the tavern's entrance, then away.
The barkeep sees you enter and smiles a broad smile. "Come in! Look lively boys, we've got some REAL customers, not old sods like you lot who come in 'ere to 'ear yourselves talk."
The tortle grunts a little resentfully. "I am a real customer, Rosie! I ordered a pint of cider two hours ago."
She looks at him with some affection and says "'ush!" Turning to you, she says "What can I get you, loves?"
(Wow, great rolls)
The dwarf's bunk is almost immaculately clean, but as Michael studies the room, a few things immediately stand out. First, the lock on the chest at the foot of Sergeant Glassanvil's bunk is much more intricate than a standard lock. Secondly, under the bed there are a number of small animal droppings, which, considering the condition of the room, is a bit surprising. FInally, you do notice a small packet of letters or documents underneath the bunk's pillow.
As you move in to do a more thorough search, you note that the lock on the chest is definitely locked and has no real give. The packet you pull from underneath the bunk is a series of love letters, written by various people. Most of the names you do not recognize, but one letter in particular, perhaps a little more...pornographic than the others, bears the signature Bree. With that Investigation Roll, you deduce fairly easily, that this is Zhelezo Captain Thorntassle.
Finally, you also find, jammed in between the wall and the bedframe, a map of Port Zoon's sewers, very reminiscent of a map you saw on the wall of Captain Thorntassle's office.
Celianna had been mostly quiet musing this whole case over. She isn't all that familiar with the political atmosphere here on the Managerie Coast, but it certainly didn't seem like a great predicament. Especially if this missing warden had sensitive information. Perhaps pertaining to the captain herself? She had seemed very uncomfortable with whatever it was he might know.
Glancing at her two companions she steps up to the bar. "I'll just take water for now if that's alright. Ice preferrably. I'm meeting someone here, a Glassanvil? I don't suppose you've seen him?"
She offers Rosie a friendly smile as she slides onto a stool.
"All will become equal now" | "Cause we're going to shout it loud, even if our words seem meaningless. It's like we're carrying the weight of the world"
"I would like to try and open the chest there." Michael announces to the others. "If someone can aid me that might be nice, since it looks more difficult than a normal lock." He pulls a small pouch out and takes what is clearly a lock pick from inside it. Casting guidance on himself, he tries to jimmy the lock.
Thieve's tools: 19
(if someone helps: advantage roll ... 23)
(Assuming everything was pointed out to the group)
Wilkas squats down and inspects the animal droppings.
Nature: 25
asking a question aloud to the tiefling “Notice any animals in here, wild or otherwise?”
Noticing Michael working on the lock. “Ah, I can appreciate a steady hand, nice work.” As he moves in to assist and give inspiration: 1 (also assuming it’s used for the lockpicking - don’t want to just assume)
At the Harpy's Beak:
The gnome Rosie and the three old salts sitting in front of her all laugh heartily at Celianna. Seeing the half-elf was entirely serious though, Rosie stammers for a second. "Ah...sure, 'on. I reckon we can get you some water. Ice is going to be a bit of a task though. 'ang on a tick." She disappears in the back for a second and comes back with a mug of sloshing water. Celianna as you taste the water, it is very warm, almost hot, and tastes a bit earthy, as though Rosie had just pulled it from a well.
"'ere ya are. Sorry, no ice, dear." She smiles a bit apologetically, and now considers your request for the dwarf. "You mean, Wally? 'e 'asn't been 'ere for a few days, 'as 'e, lads?" She looks to the old-timers for confirmation.
"At least three days I'd wager. That dwarf has a lot on his mind." offers the Tortle.
"I say, that's not right. Its been a week, Kanuna. Your memory's failing you, old boy. It was the night of that heavy storm. Wally left with that delightful Genasi lass and the Kenku." the human says, playfully tapping the the Tortle on the shell with his one hand.
"Shut up, the both of ya. It's been two days you idiots. What do you want with Waldmar?" The hobgoblin snaps at his compatriots, peering at you keenly.
At this question, everyone currently at the bar turns to you, expecting an answer.
At the Barracks
Hearing Michael's request for help in breaking the lock on the chest, the tiefling stands up to protest, thankfully wrapping his lower body in the blankets from his bunk. "I say, I'm sure the good Sergeant did something to deserve this, but I wouldn't be a proper bunkmate if I let you people, whom I have never seen before in my life, just rifle through his belongings. What in the Moon Weaver's name are you doing here?" He then notices Wilkas getting very close to the droppings on the floor and he gags.
"Gods, who are you people?"
Wilkas -- you can say definitively and without a shadow of a doubt that this is the feces of a rat. Very likely a rat of prodigious size.
"There are rats all over this place. Wally himself is fairly sanitary, but some of this lot..., well, I assume this barracks is basically heaven for rodents."
Seeing Michael ignore him completely and fairly easily crack Sergeant Glassanvil's lock, the tiefling sits back down. "That is quite rude."
Michael, in the chest, you find, in addition to a few dress uniforms and some casual clothes, a thin journal that seems to be written in some sort of code, a few other books including a volume of Taryon Darington's memoirs and a devotional book for Moradin. Finally, there is an ornate jewelry box that contains approximately 400 gold pieces and a note that reads "More to come."
All this had been positively riveting. Not even an hour in and they were stopped by guards, then allowed inside thanks to a "special permission" then they investigated a room and found some letters. He agreed with the teifling that it was a bit rude to ignore him and wanted to start a conversation with him but at moment he saw the last piece of paper Michael had discovered. The tiefling flew right out of his mind.
"Hmm that looks like a coded mesage to me. May I have look at it? I have a certain fondness for puzzles and other brain teasers.". Donaar has quite a child-like glee in his voice when he talks about puzzles.
(Assuming Michael lets Donaar hold on to the message long enough for him to try to make sense of it.
Inteligence check to decode the message: 22)
Donaar Daardendrian - Draconblood Wizard 1 (Our Revels Now Are Ended)
Dustyn butts in at the Harpy’s Beak, mosying down the bar to speak at each of the patrons including the Tabaxi.
”Wally hasn’t been seen for a bit. Last place anyone recalls seeing him is here, thus far. We’re interested in helping him to be found again. Perhaps you can help us find ‘ol Wally,’ and tell us some more. What’s been troubling Wally? What Kenku. And Genasi?”
Paladin - warforged - orange
Putting the box in his pack, Michael hands the journal over. he then straightens up and glances towards the teifling again. "Sorry if you think I was being rude, but it was unclear whom you were speaking to. There are several of us here, and your comments could have easily been meant for any one of us." He nods back to the bunk. "We have been asked to look into his disappearance, since he has not been seen for a bit and there are those who are worried about his wellfare. Did you see anything, or hear anything, odd of late with concern to him?"
The Barracks:
Donaar -- you've always had a good head for this sort of thing, and once again, your brain does not disappoint you. Within a few minutes, you realize that the code appears to be linked to The Blond, The Brave, and The Bold, the Taryon Darrington memoir also discovered in the chest. Once you figure that out, you are able to decode the code easily. The journal appears to be a list of names and dates going back at least two years. You recognize the names of a fair few scholars of the Academy, as well as few Zhelezo higher ups. Several names reoccur often, with the name of a scholar at the Academy, a human named Rufus Entwhistle seemingly appearing the most often. The name of Bree Thorntassle appears one time, the entry matching up with a date about a month ago.
=The tiefling is in the midst of getting dressed as Michael finally speaks to him. "Well, I was addressing every single one of you. And not a one of you spoke to me" he says petulantly. "This is not how things are done in civilized society." Muttering to himself now more than you, he adds "Father always said don't join the military. Stay in Feolinn and you'll meet a better class of people. I can't believe I didn't listen."
He sneers at you now. "I have no idea who you people are and what you want with Sergeant Glassanvil. I think you should leave, now."
"This is why I live in a cottage by myself, away from cities." Michael says with a shrug, turning away from the tiefling. he goes back to ignoring him as he takes one final look around to see if they missed anything. In the trunk he would open the other books, go through any clothes and such, and pretty much leave no part unturned in the bunk area.
"If we are ready, then let's continue on and meet up with the others." Michael would suggest as they finish up. "Did you figure out code?" He would ask the one with the journal as they head towards the door. As they are leaving he would say, to his companions, "Next time one of you needs to talk to the bystanders, I am good at investigating and other things, but not good with people. That will have to be one of your jobs."
The Harpy's Beak:
As Dustyn speaks to the room, he meets with mixed success. The tabaxi you approach starts as you address her, and see seems a little twitchy and as you get closer to her you notice that her fur is running thin everywhere, not just on her head. "Oh! I... uh, s-s-s-sorry. Sergeant Wally was always nice to me. He bought me m-m-m-milk every time he came by." She says significantly, looking at your coin purse. As Dustyn talks to her, the gnome Rosie hovers nearby, protectively.
"Storm on Sea can't 'elp ye, lad. She 'ad an accident a few years back and 'asn't been the same since. Poor dear." Rosie touches her forehead significantly.
The raucous sailors at the corner table, who are progressively getting louder and louder as more of the bottle of wine gets drained. There are four of them, a Goliath, two humans, and a very sallow-looking Sea Elf. The Goliath, who has perhaps the most impressive waxed mustache you've ever seen simply stands up and spits onto the floor. "Piss off, insect," he says, then sits back down and laughs uproariously at his own cleverness.
The old sea salts are more willing to talk and talk they do, perhaps a little grateful to have an audience. The tortle and the human speak almost simultaneously in hushed excited tones as they share what they....know? Imagined? Its hard to tell.
"I heard he was in military intelligence a long time ago. Infiltrated the Revelry single-handedly and brought about the downfall of Hunnis Breeah, the original Plank King hisself."
"You're crazy, mate.I know for a fact that Wally is a fugitive from the Dwendalian Empire. He was a man haunted by something. Constantly on the run."
It goes on like this for some time, but one point that the Tortle Kanuna and the human agree is that the dwarf was something of a lothario, charming and almost preternaturally successful in matters of seduction.
Only the hobgoblin and Rosie the barkeep seem to be silent during this exchange.
Agreeing with Michael ”Noted, however I think it’s important they we minimize the information we share. We don’t know who is involved with what yet, and quite frankly the less people o ow our intentions the better.” I’m ready to go meet the others.
Before leaving Wilkas would try to discern if the roommate was just frustrated with us barging in or upset we found what was hidden/trying to hide things.
Insight: 15
Wilkas
Based upon the way the tiefling spoke and the way he acted towards you all, you get the sense that he's probably just very dramatic -- he may have been a good source of gossip, but he probably doesn't know anything about the dwarf's fate.
Absorbed in his decoding, Donaar almost misses Michael's question.
"Hm what? The code? Oh yes yes quite easily actually. See this is a double authentification code. The code itself is useless without the key. The key in this case is this book of course, not a literal key. And the key is also useless without the code. Well not always, in this case the book is fine by itself it just wouldn't-
I got sidetracked in my explanations again didn't I? Apologies, yes the code is cracked and I have names. Let's meet the others and determine which ones are the most important to our case."
Donaar Daardendrian - Draconblood Wizard 1 (Our Revels Now Are Ended)
Harpy's Beak
You've listened to the Tortle and the human exchange stories that they heard about Waldmar Glassanvil for a good five minutes. When there is a break in the conversation, the hobgoblin finally speaks. He watches you, his eyes moving to each of you in turn as he studies the group.
"I served with Sergeant Glassanvil before I retired. Don't listen to a word either of these two say. Wally liked to tell stories to impress the gullible, which, I believe included the two of you fools. I'm going to ask again. Why are you looking for him?" He looks at you skeptically.
Sentry's Keep
As walk back into the main hall of the Keep, a kobold standing right outside the room suddenly starts mopping furiously and fussing over the dirt. He looks around and leans in conspiratorially. "You are looking for Dwarf Sergeant, yes? Dim can help. Dim knows everything that happens in this tower. Dim not be janitor forever. Dim needs tuition for the Academy. You give Dim financial aid, yes?"
Michael glances to his companions, having just told them that someone, other than himself, needed to do the talking. With a sigh he nods to the janitor. "Depends on what you have to tell us. If it is useful, I can see my way to give you a bit of coin."