Thorin grinning at Banlashan says: "Elfsong Tavern you say? See I told you I would buy you a drink. I guess the first round is on me for all my new friends. We do need to start this adventure right."
Banlashan takes in Badran's words, a bit of insecurity washes over him about his eye as the man speaks directly of it. That wasn't something he was used to, people either avoided the subject or at worst called him names based on it. Still he didn't seem malicious, just possibly oblivious, it kinda overshadowed how the man had butchered his name. Banlashan smiled back at the man, "It's Ban la shan my friend, and it's not a story I tell usually; but, maybe after a few drinks." he pats the man on the shoulder in good faith and then looked to Thorin, "Yes well that offer is sure to make you friends!"
"I don't drink," Gorgon declined, "I have made a vow of sobriety to my god."
He then turned to Banlashan "Bansharan, I must agree. I assume your story is quite one to behold. I have worked with many a fine men and women who have received grave injuries in service of others."
This post has potentially manipulated dice roll results.
Rolling her eyes at people trying to say her odd friend’s name, Mist nevertheless follows to the tavern, excited by the payday. She only hoped Whisper wouldn’t put her to the boss for this. As they make their way to the tavern, Mist tries to keep an eye out for anyone who seems to be following them.
You walk for a few blocks and notice that the farther you go from the Basilisk Gate the fewer refugees you see. Still the streets are crowded as the night is a few hours away and people are getting about their business.
The Elfsong tavern is an old two story building with little decorations. It has this name because from time to time, the disembodied voice of a female elf fills the tavern with a melancholy song, giving the establishment its name. The ballad isn’t loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins, then resume only after it ends. Many customers frequent the tavern in the hopes of hearing it. (Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea. No one is sure how the spirit came to haunt the tavern, just as no one can predict when it will sing again.)
A tall half elf, Alan Alyth, tends bar while two young men (named Falten and Yimiur) take orders, deliver drinks and food to tables, and joke with the clientele. Flanking the entrance are two bouncers: a suit of animated armor (called Klank) and a gruff female half-ogre (named Skoona). Both are here to protect the other staff members, not the patrons, and won’t break up a fight unless a staff member is involved.
Well-armed patrons huddle around tables in the main room and in private booths. Three padded chairs are angled toward a fireplace on the east wall, underneath the creaky wooden staircase that climbs to the second floor. Some drunk is usually passed out on the couch against the north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on).
OCC/ Added the names in case some of you think you should be familiar with those.
No wise person walks the streets of Baldur’s Gate or enters one of its taverns without a weapon or an armed escort. Anyone who has lived in the city for more than a tenday knows this from experience. Taverns might appear safe at a glance, but they are among the most dangerous places in Baldur’s Gate — full of alcohol, tempting coin, and unscrupulous people. Volothamp Geddarm, a notorious raconteur known for his tavern reviews, encapsulates his Baldur’s Gate experience as “hard on the stomach, especially when someone sticks a knife in there.” Customers are expected to look after themselves when fights break out, and one shouldn’t expect any help or sympathy from the Flaming Fist. Tavern murders are common, and usually end with the poor victim being dragged away and either left in an alley (to be picked clean by urchins, then eaten by rats) or tossed in the harbor.
Also here is the Link for the general Map and click on tavern to get that map.
Being a native of the city, growing up on it's streets, and having literally stolen from a dead adventurers purse more than once, Banlashan knew coming into this tavern was going to have a high likelihood of inciting violence. Just in case he took a piece of curled leather from his pouch and wrapped it around his wrist as he spoke a few arcane words of power. For a moment a shimmer can be seen enveloping him, and then it is gone, however his Mage Armor remained in place just invisible to all but those who could detect magic.
"I do hope we can hear the Elfsong while we are here, while sad, it's also such a beautiful piece." Banlashan had heard it from outside the tavern one night several years back and it had stuck with him.
Seeing Banlashan doing magic was always a surprise to Mist. She still remembers when he was like her, taking money from wherever they could get it. It was nice seeing him do something interesting since she’d seen him last. “Well I hope we don’t. Everyone knows when you hear that song, a fight breaks out that night. It’s almost a tradition at this point.”
Looking around, Mist tries to spot Tarina in the bar. (She probably knows what she looks like because she’s definitely been told to avoid anyone important in the Guild.) As she does so, she checks her sword and dagger on her hips, and the more hidden dagger she keeps behind her back.
Gorgon sat quietly at the table. He did not know what Tarina looked like, and could tell Mist was the one who would find her.
He did not unsheathe his battleaxe from his back. Someone like him brandishing something like that in a place like this would certainly start a fight. Besides, if necessary, he could simply punch things. He had big fists - it did the job sufficiently.
He had been in the city long enough to know that taverns are not the jovial drinking circles he always imagined them to be back in the North. Badran sits next to Gorgon and puts his warpick on the table. "Where's that dwarf?" he shouts good-naturedly, "I'm not one to pass a friendly offer up."
Rollback Post to RevisionRollBack
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Mist can't find Tarina in the commons. She doesn't really know her but she knows what she looks like and what she deals in. She a thief for hire and a collector of trouble.
Thorin makes his way to the table pulls up a chair and says with a smile: " I'm here. These Dwarf legs don't move quite as fast as yours"
He will flag down a server and order a round of drinks for his friends saying: "I'll have an ale. Please bring my friends whatever they choose. Tell me what I owe."
Banlashan climbs into the his chair next to Thorin and Mist, setting his pack beneath him so that he can see over top of the table to the others. "Well I'm not looking for a fight to be sure" when Thorin begins ordering drinks Banlashan ordered an ale as well. He wasn't a big drinker, in stature, or in practice as he often found himself on the low end of funds; and of course growing up in the city he was lucky to get a nib of whiskey to keep him warm on a cool night, but with Thorin getting the first round he was overjoyed to be able to enjoy it for no other purpose than they were in the tavern. "Have ya'll eaten? I was thinking of seeing if they have some rabbit stew, or potato possibly, unless we don't intend to be here long enough to eat?"
Alyseris stands in front of Captain Zodge. To say that they are the opposite of one another is an understatement. The gruff captain cares nothing for lore and hates secret for they usually lead to surprises and he hates surprises more than anything. Still he recognize the potential of those who thrive on looking and hunting certain secrets.
"I hear that you have trouble with the training in swords and shield? Those are the basics of what we are looking for in our soldiers. I know that you have been drafted." he says holing up his hand to stave off any objection. "and I know you want to be somewhere else.. Well form whzt I hear anywhere else.... Well you are in luck. I m sending you on a special mission for the city of Baldur's Gate and for the Flaming Fists.. You ll need to go to the Elf Song Tavern and join a group of my men to hunt down the sects that are turning this city into a bloodbath. They might need your skills. "
He gives a description of the others and se'ds you on your way.
Alyseris looks down on the captain, something he’s used to at 6’4” in height, his violet eyes intense as he parses the request.
‘I’ll be more than happy to help unearth these sects for you.’ He pauses a moment, as if hearing something else, or considering an additional point, ‘Yes, that’s going to be very illuminating indeed.’
He continues, ‘I’ll need directions to this tavern though, Captain - I’m still finding my way around the city.’
Thanking him, Mist returns to the table and sits while the food is served. Telling the group what she had learned she says,
”I think we should eat our meal, and then head upstairs to meet the most dangerous person in this place.” Turning towards Gorgon, “What do you say, “large man”, sound like a plan?”
The two of you go up the stair and you find yourselves in another large room. t
Just as you put your last step'on the upper level the disembodied voice of a female elf fills the tavern with a melancholy song, giving the establishment its name. The ballad isn’t loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins.
Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea.
For some reason this song seems to unsettle the regulars. They look at each other in askance and a few even glance at the owner for reassurance.
There are a few table but only one with people. They seem to be playing a game of Baldur's Bones. There are three men, all humans, and a girl who might have fey or devil's blood.
Thorin grinning at Banlashan says: "Elfsong Tavern you say? See I told you I would buy you a drink. I guess the first round is on me for all my new friends. We do need to start this adventure right."
Banlashan takes in Badran's words, a bit of insecurity washes over him about his eye as the man speaks directly of it. That wasn't something he was used to, people either avoided the subject or at worst called him names based on it. Still he didn't seem malicious, just possibly oblivious, it kinda overshadowed how the man had butchered his name. Banlashan smiled back at the man, "It's Ban la shan my friend, and it's not a story I tell usually; but, maybe after a few drinks." he pats the man on the shoulder in good faith and then looked to Thorin, "Yes well that offer is sure to make you friends!"
"I don't drink," Gorgon declined, "I have made a vow of sobriety to my god."
He then turned to Banlashan "Bansharan, I must agree. I assume your story is quite one to behold. I have worked with many a fine men and women who have received grave injuries in service of others."
Rolling her eyes at people trying to say her odd friend’s name, Mist nevertheless follows to the tavern, excited by the payday. She only hoped Whisper wouldn’t put her to the boss for this. As they make their way to the tavern, Mist tries to keep an eye out for anyone who seems to be following them.
Perception 14
You walk for a few blocks and notice that the farther you go from the Basilisk Gate the fewer refugees you see. Still the streets are crowded as the night is a few hours away and people are getting about their business.
The Elfsong tavern is an old two story building with little decorations. It has this name because from time to time, the disembodied voice of a female elf fills the tavern with a melancholy song, giving the establishment its name. The ballad isn’t loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins, then resume only after it ends. Many customers frequent the tavern in the hopes of hearing it. (Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea. No one is sure how the spirit came to haunt the tavern, just as no one can predict when it will sing again.)
A tall half elf, Alan Alyth, tends bar while two young men (named Falten and Yimiur) take orders, deliver drinks and food to tables, and joke with the clientele. Flanking the entrance are two bouncers: a suit of animated armor (called Klank) and a gruff female half-ogre (named Skoona). Both are here to protect the other staff members, not the patrons, and won’t break up a fight unless a staff member is involved.
Well-armed patrons huddle around tables in the main room and in private booths. Three padded chairs are angled toward a fireplace on the east wall, underneath the creaky wooden staircase that climbs to the second floor. Some drunk is usually passed out on the couch against the north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on).
OCC/ Added the names in case some of you think you should be familiar with those.
For those accustomed to Baldur's Gate city life:
TAVERNS IN BALDUR’S GATE
No wise person walks the streets of Baldur’s Gate or enters one of its taverns without a weapon or an armed escort. Anyone who has lived in the city for more than a tenday knows this from experience. Taverns might appear safe at a glance, but they are among the most dangerous places in Baldur’s Gate — full of alcohol, tempting coin, and unscrupulous people. Volothamp Geddarm, a notorious raconteur known for his tavern reviews, encapsulates his Baldur’s Gate experience as “hard on the stomach, especially when someone sticks a knife in there.” Customers are expected to look after themselves when fights break out, and one shouldn’t expect any help or sympathy from the Flaming Fist. Tavern murders are common, and usually end with the poor victim being dragged away and either left in an alley (to be picked clean by urchins, then eaten by rats) or tossed in the harbor.
Also here is the Link for the general Map and click on tavern to get that map.
Being a native of the city, growing up on it's streets, and having literally stolen from a dead adventurers purse more than once, Banlashan knew coming into this tavern was going to have a high likelihood of inciting violence. Just in case he took a piece of curled leather from his pouch and wrapped it around his wrist as he spoke a few arcane words of power. For a moment a shimmer can be seen enveloping him, and then it is gone, however his Mage Armor remained in place just invisible to all but those who could detect magic.
"I do hope we can hear the Elfsong while we are here, while sad, it's also such a beautiful piece." Banlashan had heard it from outside the tavern one night several years back and it had stuck with him.
Seeing Banlashan doing magic was always a surprise to Mist. She still remembers when he was like her, taking money from wherever they could get it. It was nice seeing him do something interesting since she’d seen him last.
“Well I hope we don’t. Everyone knows when you hear that song, a fight breaks out that night. It’s almost a tradition at this point.”
Looking around, Mist tries to spot Tarina in the bar. (She probably knows what she looks like because she’s definitely been told to avoid anyone important in the Guild.) As she does so, she checks her sword and dagger on her hips, and the more hidden dagger she keeps behind her back.
Gorgon sat quietly at the table. He did not know what Tarina looked like, and could tell Mist was the one who would find her.
He did not unsheathe his battleaxe from his back. Someone like him brandishing something like that in a place like this would certainly start a fight. Besides, if necessary, he could simply punch things. He had big fists - it did the job sufficiently.
He had been in the city long enough to know that taverns are not the jovial drinking circles he always imagined them to be back in the North. Badran sits next to Gorgon and puts his warpick on the table. "Where's that dwarf?" he shouts good-naturedly, "I'm not one to pass a friendly offer up."
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Badran The Returner
Mist can't find Tarina in the commons. She doesn't really know her but she knows what she looks like and what she deals in. She a thief for hire and a collector of trouble.
Thorin makes his way to the table pulls up a chair and says with a smile: " I'm here. These Dwarf legs don't move quite as fast as yours"
He will flag down a server and order a round of drinks for his friends saying: "I'll have an ale. Please bring my friends whatever they choose. Tell me what I owe."
Banlashan climbs into the his chair next to Thorin and Mist, setting his pack beneath him so that he can see over top of the table to the others. "Well I'm not looking for a fight to be sure" when Thorin begins ordering drinks Banlashan ordered an ale as well. He wasn't a big drinker, in stature, or in practice as he often found himself on the low end of funds; and of course growing up in the city he was lucky to get a nib of whiskey to keep him warm on a cool night, but with Thorin getting the first round he was overjoyed to be able to enjoy it for no other purpose than they were in the tavern. "Have ya'll eaten? I was thinking of seeing if they have some rabbit stew, or potato possibly, unless we don't intend to be here long enough to eat?"
“Well you might as well, I don’t see Tarina in the common area. Just give me a second.”
Getting up, Mist walls over to the bar tugging on her braid absentmindedly, and gets the bartender Alan’s attention.
“I’m looking for a woman I was supposed to meet here. Perhaps you have seen her?”
Describing Tarina, Mist keeps an eye on the place for anyone who looks dumb enough or drunk enough to start a fight so early.
Alan smiles and answers while pouring drinks.
" She is upstairs enjoying one of her games."
Near the Baslisk Gate.
Alyseris stands in front of Captain Zodge. To say that they are the opposite of one another is an understatement. The gruff captain cares nothing for lore and hates secret for they usually lead to surprises and he hates surprises more than anything. Still he recognize the potential of those who thrive on looking and hunting certain secrets.
"I hear that you have trouble with the training in swords and shield? Those are the basics of what we are looking for in our soldiers. I know that you have been drafted." he says holing up his hand to stave off any objection. "and I know you want to be somewhere else.. Well form whzt I hear anywhere else.... Well you are in luck. I m sending you on a special mission for the city of Baldur's Gate and for the Flaming Fists.. You ll need to go to the Elf Song Tavern and join a group of my men to hunt down the sects that are turning this city into a bloodbath. They might need your skills. "
He gives a description of the others and se'ds you on your way.
Alyseris looks down on the captain, something he’s used to at 6’4” in height, his violet eyes intense as he parses the request.
‘I’ll be more than happy to help unearth these sects for you.’ He pauses a moment, as if hearing something else, or considering an additional point, ‘Yes, that’s going to be very illuminating indeed.’
He continues, ‘I’ll need directions to this tavern though, Captain - I’m still finding my way around the city.’
Thanking him, Mist returns to the table and sits while the food is served. Telling the group what she had learned she says,
”I think we should eat our meal, and then head upstairs to meet the most dangerous person in this place.” Turning towards Gorgon, “What do you say, “large man”, sound like a plan?”
Gorgon nodded. "Sounds like an effective plan to me."
[10-20 minutes of chewing and light conversation later...]
"Well, let us go upstairs, shall we?" Gorgon began to ascend the stairs.
The two of you go up the stair and you find yourselves in another large room. t
Just as you put your last step'on the upper level the disembodied voice of a female elf fills the tavern with a melancholy song, giving the establishment its name. The ballad isn’t loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins.
Those who speak Elvish can understand the lyrics, which lament an unnamed lover lost at sea.
For some reason this song seems to unsettle the regulars. They look at each other in askance and a few even glance at the owner for reassurance.
There are a few table but only one with people. They seem to be playing a game of Baldur's Bones. There are three men, all humans, and a girl who might have fey or devil's blood.
You recognize her as Tarina.
Alyseris is given the direction of the Elf Song tavern.
You will arrive now just as the two are going up the stairs. A quick description of your fellow hunters as been given to you.