"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Garet sighs and as quick as flash sheaths the dagger, deactivates his sword and clips the hilt back on his belt, he really doesn't like the idea of leaving a potential Goblin Horde and evil wizard at his back, but he muses that's democracy following the status quo to the best of your ability even when you think the decision is wrong.
The days journey felt uneventful even though he was a little uneasy when the toads surfaced, but settled down until the camel drawn caravan made its way towards them. Garet had flashbacks to his last assignment guarding the caravan, the grevious wounds he had received were not only physical but mentally he had the scars and the sight of the colourful wagon suddenly became in his minds eye the burning wagons on the fateful day his comrades dead and dying about him feeling himself getting weaker.
Snapping back into the present Garet regained his composure and settled in the present, although his hand gripped the hilt of his sword that little bit tighter.
Enwynn is watchful but quiet on the journey north, questions crowding through her mind like a flock of crows on the wing in too small a sky, though none pass her lips.
...Sometimes diplomacy is best found in silence... she tells herself silently, sternly dismissing her doubts ...And there is no mystery in anyone being reluctant to enter a known dangerous place, even as one of a well-armed group...
"I have not seen toads that big in the Catfish before..." the druidess says while studying the giant amphibians balefully regarding the party from the water "...They have beautiful eyes, but I'd still rather they ate the giant leeches than us." and stays on her toes to dodge out of tongue's reach just in case they are more hungry than she thinks.
"Rare beast to see in the Moonstones, but a good companion in arid lands." Enwynn says on sighting the camel, and offers an opinion of "We should at least warn them about the toads at the bridge, and the watchers at the milestone." to Banzo.
The wagon draws nearer and the driver pulls the camel to a halt throwing back his hood to reveal a long toothed scaled jaw below two long backward sweeping horns.....though this Lizard Folks resemblance toothers the companions may have seen ends there as his scales are a pinkish hue and the sides of his head are not properly aligned resulting in a rather skewed appearance.
" Well met, Fellow Travellers. Northbound are we? I've recently come from Fang myself. Now headed back home."
Garet wracking his brains about what he knows about Fang but is distracted somewhat as he uses his senses to try and ascertain more about the traveller and their transport.
OOC lousy Fang Roll History 6 (Trial of champions was always one of my favourite FF books as well.)
Banzo waves in greeting as they approach the lizardfolk traveler.
"Aye friend, we are indeed headed North. Share with us any news of the road ahead and we shall return the favor."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zeltheris shrugs and follows along with the others as they choose to move along, reflecting that the forest will always be there on the way back.
Seeing the brightly colored wagon and its unusual driver, he smiles cheerfully, "Oh yes! Great and amazing are the tales we could tell. But I suppose the ones you need aren't the most interesting of them. Large toads under bridges, frightened goblins shooting a single arrow before retreating, and great airborne predators driven off by heroic adventurers."
Enwynn seems to be lost in thought, her gaze drawn to the lizardfolk's face as she wonders what form of injury or infection could produce misaligned scales and fading of hue, but a flicker of fear crosses her face when Zeltheris cheerfully adds 'great airborne predators' to the list of recent sighting on the road. Despite Corwyn's lack of concern, she glances nervously at the sky for a moment.
In an attempt to stop herself looking for Razor-Wings in every passing cloud and from staring rudely at a fellow traveler, she turns her mind to the history of Fang, and what she can recall that may be pertinent.
OOC: Medical roll (On Charsheet) for diagnosing Lizardfolk injuries/infections 17 +6= 23 and History roll for Fang 6+5= 11
Garet wracking his brains about what he knows about Fang but is distracted somewhat as he uses his senses to try and ascertain more about the traveller and their transport.
OOC lousy Fang Roll History 6 (Trial of champions was always one of my favourite FF books as well.)
OK perception roll though 23
Fang is a city of no small wealth, ruled over by a powerful Baron, Sukumvit Charavask, in the province of Chiang-Mai in northern Allansia. The city always made a convenient stopover for river traders and passengers throughout most of the year and brought a steady source of trade income to Fang. However, the city's current wealth and infamy is due to its prized Deathtrap Dungeon, attracting interest across Titan.
The driver is certainly one of the strangest Lizard Men you have seen though not quite as strange as the two headed one you killed in that hidden temple in Blacksand. Looking over the wagon it seems to be carrying ingots of copper, likely from the Charavask Mountains and a large stack of bolts of silk. You also note a metal casket tucked at the rear of the wagon.
Zeltheris shrugs and follows along with the others as they choose to move along, reflecting that the forest will always be there on the way back.
Seeing the brightly colored wagon and its unusual driver, he smiles cheerfully, "Oh yes! Great and amazing are the tales we could tell. But I suppose the ones you need aren't the most interesting of them. Large toads under bridges, frightened goblins shooting a single arrow before retreating, and great airborne predators driven off by heroic adventurers."
" Toads? Well, hopefully they're well fed on leeches but thanks for the warning. Goblins? Ah, near that old tower? I picked up a couple of arrows as decorations on the way north....they're terrible shots."
" Wyvern? Giant vultures? Or something bigger?", he queried.
Enwynn seems to be lost in thought, her gaze drawn to the lizardfolk's face as she wonders what form of injury or infection could produce misaligned scales and fading of hue, but a flicker of fear crosses her face when Zeltheris cheerfully adds 'great airborne predators' to the list of recent sighting on the road. Despite Corwyn's lack of concern, she glances nervously at the sky for a moment.
In an attempt to stop herself looking for Razor-Wings in every passing cloud and from staring rudely at a fellow traveler, she turns her mind to the history of Fang, and what she can recall that may be pertinent.
OOC: Medical roll (On Charsheet) for diagnosing Lizardfolk injuries/infections 17 +6= 23 and History roll for Fang 6+5= 11
Fang is a city of no small wealth, ruled over by a powerful Baron, Sukumvit Charavask, in the province of Chiang-Mai in northern Allansia. The city always made a convenient stopover for river traders and passengers throughout most of the year and brought a steady source of trade income to Fang. However, the city's current wealth and infamy is due to its prized Deathtrap Dungeon, attracting interest across Titan.
Looking the driver over you see no sign of injury, but you know that after their God Silur Cha was ' distracted' by gluttony one of the demon princes introduced the influence of Chaos into the Lizard Men giving rise to the two headed priest caste and sundry other mutations....most of whom end up as sacrifices to Ishtar and others. This is likely one of those who escaped or who was born in an outer settlement.
"It's not really the size of this threat but the number and viciousness of them. With wings as sharp as a razor they are not to be taken lightly, use extreme caution."
Banzo looks around the sky to double check for any signs of them even though it has been a while, and some distance, since dealing with danger.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tell us your name and if you are willing to trade something with us... by the way, what do you trade ?"
" Ah....yes. Most rude of me. Dratha Sur is me."
" I have little to trade I must take this copper and silk home with me...well perhaps I could spare a little. Do you have any sapphires? Emeralds would also do."
"I don't think so, dratha sur, but we had some and we sold them in Chalice. If you pass there, ask for the ((the shop name)) and tell them you met us, I am sure they will treat you well. Well met, then we will press forward, travel safe"
The barbarian cut it short , being brisk but at least less rude than usual
((Feel free to add anything if you want, it was just to speed things up))
" Ah, well I won't be heading to Chalice this trip but good to know for the future."
Continuing north the road curves westward around the north eastern edge of Darkwood before coming to a robust stone bridge over the Red River immediately beyond it lies the small dwarven town of Stonebridge.
Two heavily armed Dwarves stand on the other side of the river regarding you cooly...
Beyond the bridge are the small fortified cottages and wooden and stone reinforced huts of a village; a number of larger stone buildings stand to the north of the dwellings. A sign on the bridge reads ‘Stonebridge’.
Banzo will place one of his tortle feet on the bridge, "There isn't any strange custom I'm forgetting is there... I mean anyone can use the bridge, correct?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Banzo will place one of his tortle feet on the bridge, "There isn't any strange custom I'm forgetting is there... I mean anyone can use the bridge, correct?"
One of the dwarves grinned, " Aye, we've got guards at all the entrances...nasty stuff comes out of Darkwood on occasion not to mention the trolls and other shite we get from the north."
"Hmm, that's interesting."
Banzo points at the camel drawn wagon.
"A chance to share news of the road perhaps?"
Garet sighs and as quick as flash sheaths the dagger, deactivates his sword and clips the hilt back on his belt, he really doesn't like the idea of leaving a potential Goblin Horde and evil wizard at his back, but he muses that's democracy following the status quo to the best of your ability even when you think the decision is wrong.
The days journey felt uneventful even though he was a little uneasy when the toads surfaced, but settled down until the camel drawn caravan made its way towards them. Garet had flashbacks to his last assignment guarding the caravan, the grevious wounds he had received were not only physical but mentally he had the scars and the sight of the colourful wagon suddenly became in his minds eye the burning wagons on the fateful day his comrades dead and dying about him feeling himself getting weaker.
Snapping back into the present Garet regained his composure and settled in the present, although his hand gripped the hilt of his sword that little bit tighter.
Enwynn is watchful but quiet on the journey north, questions crowding through her mind like a flock of crows on the wing in too small a sky, though none pass her lips.
...Sometimes diplomacy is best found in silence... she tells herself silently, sternly dismissing her doubts ...And there is no mystery in anyone being reluctant to enter a known dangerous place, even as one of a well-armed group...
"I have not seen toads that big in the Catfish before..." the druidess says while studying the giant amphibians balefully regarding the party from the water "...They have beautiful eyes, but I'd still rather they ate the giant leeches than us." and stays on her toes to dodge out of tongue's reach just in case they are more hungry than she thinks.
"Rare beast to see in the Moonstones, but a good companion in arid lands." Enwynn says on sighting the camel, and offers an opinion of "We should at least warn them about the toads at the bridge, and the watchers at the milestone." to Banzo.
The wagon draws nearer and the driver pulls the camel to a halt throwing back his hood to reveal a long toothed scaled jaw below two long backward sweeping horns.....though this Lizard Folks resemblance to others the companions may have seen ends there as his scales are a pinkish hue and the sides of his head are not properly aligned resulting in a rather skewed appearance.
" Well met, Fellow Travellers. Northbound are we? I've recently come from Fang myself. Now headed back home."
Garet wracking his brains about what he knows about Fang but is distracted somewhat as he uses his senses to try and ascertain more about the traveller and their transport.
OOC lousy Fang Roll History 6 (Trial of champions was always one of my favourite FF books as well.)
OK perception roll though 23
Banzo waves in greeting as they approach the lizardfolk traveler.
"Aye friend, we are indeed headed North. Share with us any news of the road ahead and we shall return the favor."
Zeltheris shrugs and follows along with the others as they choose to move along, reflecting that the forest will always be there on the way back.
Seeing the brightly colored wagon and its unusual driver, he smiles cheerfully, "Oh yes! Great and amazing are the tales we could tell. But I suppose the ones you need aren't the most interesting of them. Large toads under bridges, frightened goblins shooting a single arrow before retreating, and great airborne predators driven off by heroic adventurers."
Enwynn seems to be lost in thought, her gaze drawn to the lizardfolk's face as she wonders what form of injury or infection could produce misaligned scales and fading of hue, but a flicker of fear crosses her face when Zeltheris cheerfully adds 'great airborne predators' to the list of recent sighting on the road. Despite Corwyn's lack of concern, she glances nervously at the sky for a moment.
In an attempt to stop herself looking for Razor-Wings in every passing cloud and from staring rudely at a fellow traveler, she turns her mind to the history of Fang, and what she can recall that may be pertinent.
OOC: Medical roll (On Charsheet) for diagnosing Lizardfolk injuries/infections 17 +6= 23 and History roll for Fang 6+5= 11
Fang is a city of no small wealth, ruled over by a powerful Baron, Sukumvit Charavask, in the province of Chiang-Mai in northern Allansia. The city always made a convenient stopover for river traders and passengers throughout most of the year and brought a steady source of trade income to Fang. However, the city's current wealth and infamy is due to its prized Deathtrap Dungeon, attracting interest across Titan.
The driver is certainly one of the strangest Lizard Men you have seen though not quite as strange as the two headed one you killed in that hidden temple in Blacksand. Looking over the wagon it seems to be carrying ingots of copper, likely from the Charavask Mountains and a large stack of bolts of silk. You also note a metal casket tucked at the rear of the wagon.
" Clear as far north as the Red River, gets a little dicier north-east of there if your headed to Chiang-Mai."
" Toads? Well, hopefully they're well fed on leeches but thanks for the warning. Goblins? Ah, near that old tower? I picked up a couple of arrows as decorations on the way north....they're terrible shots."
" Wyvern? Giant vultures? Or something bigger?", he queried.
Fang is a city of no small wealth, ruled over by a powerful Baron, Sukumvit Charavask, in the province of Chiang-Mai in northern Allansia. The city always made a convenient stopover for river traders and passengers throughout most of the year and brought a steady source of trade income to Fang. However, the city's current wealth and infamy is due to its prized Deathtrap Dungeon, attracting interest across Titan.
Looking the driver over you see no sign of injury, but you know that after their God Silur Cha was ' distracted' by gluttony one of the demon princes introduced the influence of Chaos into the Lizard Men giving rise to the two headed priest caste and sundry other mutations....most of whom end up as sacrifices to Ishtar and others. This is likely one of those who escaped or who was born in an outer settlement.
"It's not really the size of this threat but the number and viciousness of them. With wings as sharp as a razor they are not to be taken lightly, use extreme caution."
Banzo looks around the sky to double check for any signs of them even though it has been a while, and some distance, since dealing with danger.
"Hello lizard man, I am Herman.
Tell us your name and if you are willing to trade something with us... by the way, what do you trade ?"
" Ah....yes. Most rude of me. Dratha Sur is me."
" I have little to trade I must take this copper and silk home with me...well perhaps I could spare a little. Do you have any sapphires? Emeralds would also do."
((Ooc I remember there were some jewels in the common loot, is there anything that we did not sell and that can interest the merchant?))
"I don't think so, dratha sur, but we had some and we sold them in Chalice. If you pass there, ask for the ((the shop name)) and tell them you met us, I am sure they will treat you well. Well met, then we will press forward, travel safe"
The barbarian cut it short , being brisk but at least less rude than usual
((Feel free to add anything if you want, it was just to speed things up))
" Ah, well I won't be heading to Chalice this trip but good to know for the future."
Continuing north the road curves westward around the north eastern edge of Darkwood before coming to a robust stone bridge over the Red River immediately beyond it lies the small dwarven town of Stonebridge.
Two heavily armed Dwarves stand on the other side of the river regarding you cooly...
Beyond the bridge are the small fortified cottages and wooden and stone reinforced huts of a village; a number of larger stone buildings stand to the north of the dwellings. A sign on the bridge reads ‘Stonebridge’.
Banzo will place one of his tortle feet on the bridge, "There isn't any strange custom I'm forgetting is there... I mean anyone can use the bridge, correct?"
One of the dwarves grinned, " Aye, we've got guards at all the entrances...nasty stuff comes out of Darkwood on occasion not to mention the trolls and other shite we get from the north."
Enwynn whispers "None that I can recall." to Banzo and follows after them. She nods in solemn agreement with the dwarven guard's comment.
OOC: Does Enwynn recognize either of the guards from her last visit?
( She's sure she saw them in in passing but never actually spoke to either of them. They don't seem to have recognised her as yet.)